Hi, my name is Brandon and I'm an alcoholic...
Very cool :)
Thanks for compliments guys. Interesting association, but could be a positive one. We want a very nerve-grinding, intense experience for the singleplayer campaign, music is definitely a way to achieve that :)
Glad you like the Mala'Kroop, and thanks for watching!
Thanks for the kind comment :)
Thank you :)
Yup, all FX are just placeholders.
Looks fantastic! Love the M14, also. We just got the new M14 EBR a few months ago and the weapon is better than ever :)
Also, I don't know what kind of references you guys have for a city in Iraq but if you need any pictures I've got tons. Keep up the good work!
What a great idea, a horror FPS based on warhammer. Why didn't anyone else think of this?
Best of luck, guys!
I'll throw my praise in too. Looks bloody fantastic!
Ah, ok that makes sense now :)
Looks cool, but I'm just curious as to why even use the M-16. The M-16 A1 is known around the world as being one of the worst weapons ever. It was never intended for use as the main weapon of the US military and was actually purchased for US air force security forces. But, someone got a big bonus to sign a 50 year contract with colt and we've been stuck with the M-16 series weapon every since. It's gotten better over the years and I've never had a real problem with my M-4, other than the double feed caused by the magazine design.
Still, I'm just wondering why use a weapon that is pretty much extinct in any modern military?
Very cool, is this used in AFF?
Very nice :)
@Noobthenoob: I support prongs :)
We agree, too and have worked on some changes :)
The thing about the super weapons is that they require skill to use. You cant just build a structure and get that ability. You have to have a level five hero and you have to mark the target for a specific time. Getting super weapons is more of a reward for keeping your hero alive the whole game. However, the ability to turn off super weapons is an interesting one and an easy thing to include :)
One your best ideas yet :D
What's going on here? You guys havent given up have you?
Just stopped by to pick up my jaw. What you guys are doing is awesome and surpasses even Epic. Be very proud.
Thanks for the continued support, Maarten :)
Above and beyond! Great work :)
Thanks for the comment! We're glad you've taken a liking to our project :)
He's precious :)
That is a beauty, very nice work guys!
Sweet! Reminds me of Mace Griffin: Bounty Hunter. Which rocked.
I thought it was 314
Very cool stuff :)
This looks promising :)
Not sure what you mean :/
The NA engine comes stock with the basics of what you need for a standard RTS. However, we are replacing most of the code used such as the grid based pathfinding system with our own type as the NA one isn't very good for melee combat (The grid sizes are too large and anything smaller consumes a huge amount of processing power which = lag. Its an extraordinarily easy engine to get the hang of however and you really don't even need much experience in #C if you just want to build a very simple game.