l0d1z

Joel Boquist joined Feb 04, 2004

Hey it's me! uh the guy who almost never comments.. or um whatever. oh hey I ain't as gloomy as I make it out to be.. :D

Report this article Why I won't Release anything

Posted by l0d1z on Jan 13th, 2008 digg this super bookmark


One thing the modding scene has thaught me was that I will most likely never  release anything again, not that I was given discouragement or anything. I just can't handle the pressure the release something that is better than my last work.. oh sure I can do that no problem... but oh well.

I have made two maps for the mod Resident Evil: ColdBlood, I made recb_tunnel and recb_umbrella     and I am proud of those two, why.. well because people like them and told me I needen to make more But just a little bit better, and so I began with recb_streets2 my greatets map to date.. I hade a large vision that I knew I could pull of ( and I still can ) but the pressure was to much.. I am prolly just imagening things but I could just not handle it.. so stopped.. sadly even though recb is a great mod I wish to contiuing mapping for a just cringe and shudder when I scroll over it name, forgetting all the fun and just remmebering the pressure.. it's a sad sad day for modding ( at least for me ) indeed, but maybe someday I will return, just maybe.

Now this entry was rather depressing but all is not bad. I have made mod myself, but since I cannot program or make chara models, the only thing I can do is weak modelhacks, mapping and really bad textures, so this mean I will have to steal alot... but I am not without morals, so this means that I will simply not release them nomatter how great they may be, as it is just bad and people will hate you for it.. to date I have made a Starcraft mod and an 50/50 done zombie mod for half-life.. and begun work on an zombie mmorpg ( it's not a mod, but I use hammer and hl textures in it ).. but none of these will be released to the puplic unless I thow away all the stolen stuff and replace them...and thats how it is

Cheers! :)        

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Dec 01, 2008
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