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Clonekaichi 3 doesn't get near Xenoverse gameplaywise no matter how many times you repeat it.
I will play this if it is ever released, sure, but I will take into account that this is a mod, not a proper full-fledged game.
I'm done with you and your fanboyism, kid, you aren't even trying to refute my argumentation. ******* troll.
A professionally made game, surpassed by a half-assed goldsrc mod that isn't even finished, and the final version seems to have 1/10 of the content that the real game has. This is stupid, the core gameplay of both games are theorically identical, being the main differences that ESF lacks real melee and the combat is free based instead of lock-on based. Surpassed... sure... LOL
Best DBZ game since Budokai 3. Go back to your generic Clonekaichi 3/Cloning Blast 2 or keep waiting for this smokeware.
Xenoverse 2 coming. ESF still in development.
This would be cool if it's done in the vein of repeatable missions, but these ones shouldn't be repeatable, obviously.
Just an advice for a bit of more polish. Remove MP controls section from the options menu.
This isn't about making the game a non stop frantic shooter, it's about how the cutscenes break all the pacing. Go play SoC to see what I'm talking about. Removing the cutscenes won't transform the game into a pure shooter, that's a fallacy.
Free doesn't mean good, but in favor of dezodor, I have to say that the only serious flaw of the main plot are the cutscenes. I expect the cutscenes to be removed in the DC and replaced with diary entries.
Well, most players don't care about polishing, the cohesivity in the graphics/art design and gameplay design, etc. You only have to see what the community does with Bethesda games, porting a fuckton of meshes from other games that absolutely doesn't fit in the gameworld, and they are OK with it...
Well, you made a lot of original content for the game, that's true, so the CoP arms aren't big deal, but SoC arms are a good connection point to the original game, and I personally prefer this to the visual candy from the CoP arms.
Yeah. CoP hands are better in every aspect. In his engine and game, not in this engine and game.
At least, respect the finger-cut glove mesh and don't put a full glove texture as a workaround for some of the outfits. It looks awful.
Because I prefer the original hands and the invested work could have been dedicated to polish more important things.
Also, some CoP hands are horribly textured, look at the ones with full gloves.
Vanilla hands mod anyone?
CoP hands are unneeded, SoC ones are fine.
Never mind. Found it how to do it with the cam_inert command.
In vanilla COP, when you crouch in first person view, the camera goes down instantly. In your mod, the camera goes down smoothly.
Sorry to be so insistent, but please, can any team member tell me how have you added the smooth camera transition when you crouch in first person view?
Please, can any team member tell me how have you added the first person crouch camera animation?
How have you added the first person crouch camera animation?
Genion23 sent me updated textures two days ago, so his edits are present. Don't give me any credit, these textures are from NatVac's ZRP for SoC. He gives total permission to use his stuff as long as you give credit.
This isn't included in the new patch.
You saw this, guys? Moddb.com
Oh!, I didn't played CS to the end, so I didn't knew that...
Yeah, that's what I've said to Bangalore. The best solution is to make a new worldmap template, but if that isn't possible, it's not that bad. BTW, I've uploaded a zip with better minimap textures for some of the SoC zones.
Stancia2 to Hospital? That's weird. Generators minimap seems like if it were just slapped there. Also, COP minimaps should be shown bigger. In the end, what you need is a new worldmap template.
When you enter some undergrounds, the player icon is shown at the top, nearly offscreen.
There are better minimap textures for some of the SoC zones (Pripyat, Radar,...). I've uploaded a zip, get it: Mega.nz
Sorry guys, but I've tried the leaked beta. It's A.W.E.S.O.M.E. just what Lost Alpha should have been.
Weapon sounds mismatch animations and world map is inconsistent. Don't neglect the details and keep the good works.
LOL... You prefer to support a bunch of amateur developers who can't launch a mod after more than 6 years? People should support Namco. They are releasing many anime based games in PC right now and they did a very remarkable job with Xeno. By supporting them, we surely will have more good anime games on PC. The good thing is that Xeno did well, so a Xeno 2 is a sure thing, and you will have it in a reasonable time.
Yep, and the first fundamental difference is that DBZ is about fighting.
But anyways, I wasn't talking about the game's genre, I was talking about the whole concept of a DBZ game on PC.