Hi i am a major fan of star wars mainly its star fleets and what not. Im currently making my own comic series and do my best to study the fleets of the New republic. Kyle Katarn is one of my favorite jedi from the Rebellion/New Republic/Galactic Alliance eras. "I'm ready for a little pay back".

Comment History  (0 - 30 of 1,361)
kyle_katarn67
kyle_katarn67 May 13 2015, 5:21pm says:

If you guys ever make a trailer for this mod for gods sake use the rebel fleet/title ending song. That is just a simply beautiful piece of art man.

+2 votes   mod: Yuuzhan Vong at War
kyle_katarn67
kyle_katarn67 May 12 2015, 6:08am says:

Heres some strategy for those who are having issues with the current difficulty:
1.) As the Republic Launch an instant assault on Rodia with your vens at coruscant and any where nearby while building up refineries and other income based buildings. Capture it then do the same for Ryloth. Avoid space casualties bigger than the corvettes at all costs. Then launch an assault on Geonosis but not for the station. The goal is to draw out one of the two key ships there: A providence and a Lukrehulk. Doesnt matter which just draw one out destroy it then retreat because you're going to be very short on fighters by this time. Return to Geo and repeat the same steps again then conquer the planet.
2.)The At-rt is very very effective against the early on AAT that the seps have in large numbers. They can barely hit more than one at a time so just have them dopplegang one at a time.
3.)During Space battls micromanage your ships hard core. Mark venators and acclams and other heavy ships and 1, fighters 2, Bombers 3, Corvettes 4. Use corvettes for hit and runs and to scout/draw attention. Always keep atleast three with the core of your in battle fleet to have as a response to those pesky bombers.
4.) I watch a lot of EAW videos and the reason I always see people failing in space is they treat fighters like garbage and dont use them efficiently. Do not just send them on suicide missions against capital ships and fighter escorts. Use them to take out any fighters harassing your fleets. Wait till paths are clear to send bombers in first, if you see a thousand fighters in the way clear them out. If youre going for a bigger ship but it has spporting frigates take down the frigates shield generators and other fighters/ships aside from the bombers can do the rest while your bombers continue to the
bigger ship. CIS ships have decently weak hull so its not too hard.

Just some insight check out my channel Jamond Shadow for my RAW play through. While these strats are some what newer than these vids I still show off ways to save units and win battles strategically.
Youtube.com

+1 vote   mod: Republic at War
kyle_katarn67
kyle_katarn67 May 11 2015, 2:42pm says:

"Me on my way to **** your bitch"-Mando on Basilisk 2015

+2 votes   media: Basilisk War Droid Texture Update
kyle_katarn67
kyle_katarn67 May 7 2015, 12:19am says:

So yeha I just remembered Im apart of the beta team. Sorry for the lack of talking college has been absolutely holy hell for me these weeks.

0 votes   mod: Star Wars BattleFront Commander
kyle_katarn67
kyle_katarn67 May 4 2015, 12:14am says:

May the 4th be with you all!

+6 votes   mod: Thrawn's Revenge II: Ascendancy
kyle_katarn67
kyle_katarn67 May 4 2015, 12:11am says:

May the 4th be with you!

+6 votes   mod: Star Wars: Interregnum
kyle_katarn67
kyle_katarn67 May 3 2015, 1:30pm replied:

The fleet size is good where it is. Late game lag due to the sins system as a whole is already annoying. Any bigger fleet sizes will make games laggier.

+1 vote   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 29 2015, 2:21pm says:

Lol Set this was the only creative ideal I could think of that day xD

+1 vote   media: Propganda Billboard
kyle_katarn67
kyle_katarn67 Apr 28 2015, 2:33am says:

Edited somethings Moddb.com

+3 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 24 2015, 8:46pm says:

Excellent idea!

+1 vote   media: Holographic Trade Station Signs
kyle_katarn67
kyle_katarn67 Apr 24 2015, 9:43am says:

Alright that paid mods thing on steam is horse ****.

+7 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 24 2015, 9:42am says:

So......Who heard about that paid mods crap

+3 votes   mod: Yuuzhan Vong at War
kyle_katarn67
kyle_katarn67 Apr 21 2015, 2:06pm replied:

4? There are 21 one Asari dreadnoughts. The Codex even mentions that there are 21(20 if you let the Destiny Ascension die)

+1 vote   media: Asari Dreadnought
kyle_katarn67
kyle_katarn67 Apr 21 2015, 3:00am says:

Love the sexy Screen shots:
Moddb.com

+1 vote   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 20 2015, 3:43am replied:

Wut

+1 vote   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 20 2015, 3:42am replied:

To be fair though the havok troops deserve a real model for EAW. They may have clone looking armor but over all they're pretty bad ***. The Kotor troops are...blandish.

Here's what the Havok standard looks like, I think this makes more of a heavy soldier rather than the kotor ones:
Img3.wikia.nocookie.net

+2 votes   media: Sith Behemoth
kyle_katarn67
kyle_katarn67 Apr 19 2015, 5:06am says:

Boy oh boy are you guys gonna love the next release :D

+2 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 19 2015, 12:15am says:

Cant wait to test this out
:D

+3 votes   media: Personnel Transfer Facility & Kodiak Shuttles
kyle_katarn67
kyle_katarn67 Apr 16 2015, 1:18pm replied:

Its hard to make a distinctive structure for a faction with more than one race in it.
On a personal note it looks just fine, it is just a trafficking node after all.

+3 votes   media: Commerce Node
kyle_katarn67
kyle_katarn67 Apr 14 2015, 1:40pm replied:

I Second this notion.

+1 vote   media: Council Refinement Facility
kyle_katarn67
kyle_katarn67 Apr 14 2015, 2:47am says:

Holy **** that back ground is so beautiful

+2 votes   media: Council Refinement Facility
kyle_katarn67
kyle_katarn67 Apr 14 2015, 2:45am says:

My pants
Set why
These images

+4 votes   media: Council Refinement Facility
kyle_katarn67
kyle_katarn67 Apr 13 2015, 10:51am replied:

Because of viewer logic:
>Sees words
>Nah **** that
>Sees helpful information
>Who needs reading
>Sees new images with very helpful description
>HOOOOOOMYGODDDDDD SO MANY PURDY PICTURES
>Asks in the comments what is this image and its purpose when thats already explained
>New version releases with full patch notes
>Still asks did we fix a bug mentioned in the notes
>Lord_set rages
>tells me about his rage
>I go yell at that person for being a dumb ***
>Same exact thing happens the next day

+3 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 13 2015, 10:46am says:

One of my favorite things about the design of mass effect is the galaxy map. Thousands of systems and worlds. It was always enjoyable to see the different designs of systems and beautiful colored objects. I feel this mod is really achieving that goal of space being a wonderful phenomenon.

+3 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 7 2015, 11:21pm replied:

2.) *Moon sized ships 'are'
5.) *Final Product

+2 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 7 2015, 11:14pm replied:

Alright Im just gonna say this:
1.) Making a mod is not simple. He has not disappointed any fans what so ever. This mod has a 90-95% good review. You're apart of that small band that thinks their opinion speaks for others. Go play cod or something easy to mod.
2.)Ships are suppose to be small. Moon sized ships is illogical and most to all ME ships are tiny. Duh.
3.)How is it too dark? Go play sins of the prophets and then you'll understand a dark *** mod.
4.)NAME ONE CONSEQUENCE that has happened to this mod and the community.
5.)Keep what you consider exciting to yourself. This is not the place for that. This is a place for feed back and future ideals not over dramatic criticism especially since there is no finally product.
6.) As a member of the testing team I have found 0 disappointments with this mod.
7.) **** you
8.) How in the hell is this too long? Look at mods like Republic at war, Thrawns Revenge, Sins of the prophets, EVEN REQUIEM. NONE of these mods are finished and have some of the most massive fan bases on moddb. Requiem doesn't even post nearly as much content as this mod (Not insulting the Requiem team I love your mod as well). Republic at War hasnt had an update in two years yet people including myself still play and wait patiently. Get some patience.
9.)You really should never try the "we will use this mod" line. Im a modder I and like most others dont give a **** who uses it. We're producing free content for use among the masse. We expect creative criticism not lashing out insultry. Who ever uses uses it. But just because you use it does not mean your opinions are the fate of this mod.
10.)Just Jesus Christ man.

+9 votes   mod: Dawn of the Reapers
kyle_katarn67
kyle_katarn67 Apr 7 2015, 10:25pm replied:

well **** lol

+2 votes   news: April Update (2015)
kyle_katarn67
kyle_katarn67 Apr 7 2015, 10:24pm says:

So how do I go about getting Rex, Bacara, Gree, and any other clone captains?

+1 vote   news: April Update (2015)
kyle_katarn67
kyle_katarn67 Apr 7 2015, 10:15pm replied:

That would rock. Having rogue jedi spawn on worlds that you invade as the empire.

+4 votes   news: April Update (2015)
kyle_katarn67
kyle_katarn67 Apr 6 2015, 2:49pm says:

The fact that 33 minutes is a time lapse..

+1 vote   media: More modelling
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