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I like this. Very much indeed.
Nice calendar. Thank you - but please, release the mod. This will make a great Christmas gift to the community...
Downloading right now. Finally!
One thumb up for you from me.
Looks pretty awesome.
This is just incredible! Lost Alpha, as it seems, would be so different from vanilla SoC that we might get shocked. I don't know if there will anything that will stop me from playing LA... And I'm serious about it. Looks like every single idea I've had while playing all three games (SoC, CS, CoP) and numerous builds came to life. And there are idea simply brilliant - and executed perfectly.
I guess GSC feels the pressure of this competition - Stalker 2 or Lost Alpha? My bet is for Lost Alpha, again.
Thanks again for the calendars.
Count me in. Thank you!
I'm ready to kick some ***.
You gotta check gameinator site - there's a english patch already (I've completed the storyline of this build more than a week ago and it's worth playing).
Interesting idea. Tracking right now.
Download at your page works, downloading now & tracking for the future.
That's what I've been thinking for a long time (along with Duke Nukem Forever... which is actually going to be released in spring'11 ;P)
Let's drink to it once more ;P
Any calendars for October?
About the vegetation... t'was my dream to stalk a little bit in high grass or bushes (it's Stalker, isn't it?) so I like all the plants added. I like to visit some new locations, live new storyline and so on. I can do it in SDL or static. I just want the gameplay to be intense, but I'd like to wander a bit through the levels and make some nice screenshots too.
Disturbing graphics. I like that.
This is complete rework of Darkscape. GSC's version is kinda empty comparing to your version (or better: vision).
I know what you started with and it's incredible how far did it went from the original PDA map. I mean: I played k01_darkscape from build 2571 (yesterday ;P), it was fun (kinda)... and I can't wait to see what you've prepared for this level (I mean the storyline, 'cause you've once told what's gonna be on this level).
Great idea! I always wanted to play procedurally generated game. Gotta check it out.
I wouldn't let him catch & hug me.
Nice pic. I like ;P
Looks very good. Grabbing it right now & tracking.
Ummm... because they plan to release Stalker follow-up and to be honest - I'm waiting for Lost Alpha rather than Stalker 2? So when they'll release the game I guess I'd be playing LA. But I think it works the both ways - they inspire you, you inspire them. My view may be somewhat twisted but I can see some similarities in CoP and Priboi Story (the main character, the quests)... and Priboi was released earlier than CoP. Seeing your love and passion put in this project I think you should be hired by GSC to work on Stalker 2.
Dude, you rock! This is going to be a major kickass.
I like your concept of background story, it fits into the Terminator universe.
I also like the idea of two possible paths to achieve the mission's goal (First Person Shooter/First Person Sneaker Terminator). So the title has now a double meaning.
What to say more? I think it would be nice to litter the area with some more wrecked cars to use them as the cover from gunshots (or better: plasmashots).
I like the graphic improvements too.
To sum it up: keep up the good work and I guess we're gonna have a nice present for Christmas ;P
I'm curious about the 'No More Fences mod v1.0" (by dez0wave). I remember having problems in some places where the floor is made of fence and you just fall down through the fence - I think it was in brain scorcher underground and in the wild territory. Not that you can't avoid these kind of areas but that was the reason I got rid of it.
Anyway I like some ideas of this megamod. Too many to mention but I think the mod is going to the right direction.