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Enjoyable mod but how do I enable cheats/developer keys? I don't honestly see the purpose in disabling them and removing player choice, certainly not punishing them for it.
Looks much more faithful to Max Payne than MP3 was. Good work!
The_Silver, I can't believe it's been over a year since the release of this fantastic mod! What have you been doing in the meantime and do you plan to continue modding for Max Payne 2? Thanks.
The_Silver have you heard of the game designer that's planning on making a HD remake of Max Payne in the Cryengine? Here's the link:
We Max Payne fans need to raise awareness about this so it can become a reality!
Could you grant me access to your Payne Effects 2 mod on mediafire (or any other way I can get it)? I was interested in replaying it but I no longer have it.
Hi The_Silver, I just wondered, are you planning on releasing a final patch? If so, the mod could be slightly improved by removing manually picking up ammo for weapons and just collect ammo by running over a gun. Thanks for the fantastic mod.
"wherr in mp2 basicly every level was lile day light". The story of Max Payne 2 took place in one night, there was not a single level with day light so I don't know where you've got your information from.
Secondly, you cant rationalize the terrible writing of MP3 because he had been "heavy drinking". Do you honestly think that Dan Houser intentionally gave Max bad monologues because he had become an alcoholic?
Also, Remedy sold the Max Payne IP because they were in a financial crisis and needed the money desperately or else the studio would have had to close down.
Finally, the Max Payne movie was one of the worst films I have ever seen... But even that was more true to Max Payne that MP3. It actually attempts to keep the dark, film-noir aesthetic that MP3 completely ignores.
First of all, Max Payne 2 was COMPLETELY true to Max Payne 1, the game literally has references to it everywhere. In his nightmares you see 'The flesh of fallen angels' painted across walls. In part III of MP2, Max visits one of the run-down tenement buildings and comments on the Valkyr tag and says "these only remained in the worst areas of the city, the grave of the monster".
"3 did stay closer to the roots than 2 did", is this a serious statement? I don't consider removing the dark, film-noir atmosphere, removing the intelligent and poetic writing and removing the protagonists personal motivations entirely; to be staying closer to the roots.
"brazil IRL has some crazy people and brougt the Jack Lupino type maniacs back", have you been playing the same game? Why don't you name a single one of these "Jack Lupino type maniacs"? Max Payne 3 has absolutely terrible, wooden characters that are not in the slightest "dark" and "gritty". In MP1, Jack Lupino was an insane Satanist murderer who injected V and screamed devilish babble. In MP3, Serano is a gang member that kidnaps a trophy wife for ransom.
"gives a fine conclusion to Max", Max Payne 2 ended with Mona Sax, the femme-fatale he had fallen for, dying in his arms with the rain pouring down and thunder crashing, as the sirens outside Alfred Woden's manor grow louder. Max Payne 3 ended with him in a baseball cap and sandals sitting at a beach bar. A completely ridiculous, Hollywood ending that is a giant FU to fans of the previous two games, the REAL Max Payne games. Max Payne 3 is nothing but a badly written, action movie in South America starring James McCaffrey.
I have read the comic, Dan Houser asked Sam Lake to part write it but he had NO involvement in the storyline or writing of Max Payne 3 (although Remedy was consulted about the gameplay). I was once like you, defending Max Payne 3 and kidding myself about how good it was just because it had the Rockstar seal on it. I bought into the propaganda about how this is a true Max Payne sequel which has retained the film noir style, norse mythology and poetic monologue of the previous games... until I replayed them. All I ask is that you do the same, watch the graphic novels in MP1 & 2, listen the wonderful writing, look at the art style of them... And then watch the Max Payne 3 cutscenes. For the real end of Max Payne, watch the Alan Wake easter eggs on youtube called 'The Sudden Stop'.
Thanks The_Silver, I'm interested to know what your opinions of Max Payne 3 are as an addition to the franchise in terms of story and writing? Personally, the only things I liked about MP3 were James Mccaffrey's character model and the shootdodges, both which work fantastically in your mod. I felt that the essence of Max Payne wasn't captured at all and that it abandoned the franchises roots entirely. Not one mention of valkyr or the inner circle was to be found and Max was a boring, cliched character. I wonder what Sam Lake thinks of his creation being ruined.
And now... Max Payne 3: "This place was like Baghdad with g-strings"
"While I'd been dead to the world, some of my shipmates were just plain dead"
"I was a dumb American in a place where dumb Americans are less popular than the clap"
Do you see the difference? Where is the Norse mythology? Where are the intelligent metaphors and imagery? Where is Sam Lake's poetic, intelligent and sympathetic protagonist? He is nowhere to be found because Max Payne 3 was written by Dan Houser who either had never played the games or just didn't care about them. Max Payne 3 abandons the series roots entirely and swaps it for Dan Houser’s usual predilection for nightclubs, booze, blow, bitches and burnouts, all ponderously written without nuance, energy, or affection. I do not consider Max Payne 3 to be canon as Max Payne has been written as an amalgamation of a dozen "I'm to old for this kind of ****" action heroes akin to the characters Bruce Willis portrays. That Sir is why.
This is a fantastic mod but it is very strange hearing the terrible writing of Max Payne 3 come into force whenever you pick up a painkiller or survive a 'Last Man Standing'. This clashes with Sam Lake's fantastic writing in Max Payne 2 and seems out of place, "I guess it was time to self-medicate like a good American".