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BLOOM

BLOOM

Developer with 8 members, invitation only

Where talents bloom. Our team also include members from the previously defunct SP HL2 mod, NightFall (2005-2006).

Chromatic Developments

Chromatic Developments

Developer with 5 members, invitation only

Chromatic Developments is an independent game developer based in San Francisco, we are dedicated to making niche and interesting games that offer a unique...

MONOTHETIC

MONOTHETIC

Developer with 5 members, invitation only

MONOTHETIC is a San Francisco-based design studio with focuses in creating independent video games and applying good design aesthetics to various products...

Post comment Comments  (10 - 18 of 18)
Raedwulfgamer
Raedwulfgamer Nov 25 2012, 3:20pm says:

Hey Kremator...is the chisel and hammer supposed to disappear? After The chisel was picked up it isn't in my inventory but I didn't realize it until about 5 minutes afterwards..just want to make sure ..o.o

+2 votes     reply to comment
Kremator_
Kremator_ Dec 1 2012, 3:15am replied:

Yeah they are one-use lol

+1 vote     reply to comment
Raedwulfgamer
Raedwulfgamer Nov 24 2012, 4:07pm says:

Greetings! I started the lets play of your Mod Black Snow. I'm VERY impressed! You know what it means to make a game, scary and enjoyable. You nailed the atmosphere perfectly. I'm harsh and honest when it comes to criticizing mods and games people make on here..and this is one of the best HL2 horror mod experiences so far. It's so great :)

I have one question though; How do I get passed the black smoke chasing me?(first encounter) I know I can hide (it seems to work) but it's hard to see down the hallways and I don't have a source of light

+3 votes     reply to comment
Kremator_
Kremator_ Nov 24 2012, 8:27pm replied:

There's also a hidden ARG within the mod, perhaps you will find it ;) HINT : Locker room

+2 votes     reply to comment
Kremator_
Kremator_ Nov 24 2012, 8:24pm replied:

Thanks, I'm glad you liked it! You will notice the lights in the hallway turn on/off in a pattern, just make sure you stay in them - the monster hates light! (Hence why it never gets to you in bright places).

+2 votes     reply to comment
Raedwulfgamer
Raedwulfgamer Nov 25 2012, 1:34pm replied:

Hey Kremator..thank goodness for your help..this mod is so amazing but it makes me feel so stupid! lmao. For example..I just ran around for over one hour trying to figure out what to do. Thinking I needed a heatsource to melt the ice on the locks, or a keycard to open a door in the room that had the owl drawing in the locker....went outside to the hanger nd the storage and the pile of wood next to it and tried the door which was 'stuck'..click fested around piles of debris just...I was so ****** off lmao...anyway..I went back out to the door that was stuck..and click fested around again..and magically picked up a piece of Rebar..I have to be honest I never saw the Rebar once and my subconscious was in the mindset of looking for something with an icon or an indicator as most of the other objective items had these...so I never thought it would have been that anyway...but regardless..as I opened the door and continued on into the room with the dogs..I was so frustrated I had to close to regain myself before I record again..rofl...don't worry my own stupidity doesn't bring down the score in my mind..It's a brilliant mod that just nails atmosphere..so bravo good sir

+2 votes     reply to comment
Kremator_
Kremator_ Nov 25 2012, 8:00pm replied:

It's ok, I understand some areas are not that easy and some sections are a bit unforgiving, ultimately to succeed in this game you'll need to be very observant of everything ever. I did try to alleviate the darkness at some point and hopefully will fix some things with the upcoming patch!

Your inventory does seem to be bugged so I'm sorry about that, I'll fix that with the next release.

+2 votes     reply to comment
mediochrea
mediochrea Feb 22 2012, 7:05am says:

Oh master, teach me your ways.

+3 votes     reply to comment
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