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Conservator 0.1 Release
Conservator

Conservator 0.1 Release

Conservator

Check out the first version of the game and let me know what you think, if enough interest is generated, I will add more artifacts, more setups and different...

Jack I don't feel so good
Jack McLantern

Jack I don't feel so good

Jack McLantern

Jack I don't feel so good - Dissolving zombies, knights and barrels.

More enemies, more features, more settings
Jack McLantern

More enemies, more features, more settings

Jack McLantern

More enemies, more settings for effects and music, more props and more features (live cursor)

New build: Bigger map and tons of fixes
Jack McLantern

New build: Bigger map and tons of fixes

Jack McLantern

More feedback came in from a few sources and repeat reviewers (fans!). One was a video and showed me something I would never do, others were descriptions...

Direction Based Hit Reaction
Jack McLantern

Direction Based Hit Reaction

Jack McLantern 4 comments

So my enemies were lacking some reactions to getting hit by weapons among other things that would make things more juicy, I decided to use the morning...

Skeleton Archers, Axe Upgrades and Knights
Jack McLantern

Skeleton Archers, Axe Upgrades and Knights

Jack McLantern

In this article I describe the process I followed creating new enemies like the Skeleton Archer and the Hell Knight. I also worked on some Upgrades to...

Pistol, Souls, Gates, Skeletons, Archers and Knights
Jack McLantern

Pistol, Souls, Gates, Skeletons, Archers and Knights

Jack McLantern 2 comments

I already had a list of things added to my asana tasks. I have a cross-dot already to help with targeting the embers what else can I do with the cross-hair-dot?...

Jack McLantern - How it all started
Jack McLantern

Jack McLantern - How it all started

Jack McLantern

So this is Jack McLantern – my take on the Jack o’ lantern myth – what happened after the guy who convinced Satan not to take his soul… well it’s...

Working on GUI, Loot, sound effects and a Loincloth
Dominus Infernus

Working on GUI, Loot, sound effects and a Loincloth

Dominus Infernus

This week I worked on the GUI and loot, I made an inventory screen with a rudimentary paper doll of the character to figure out how this would handle...

Making a live paper doll display for the inventory
Dominus Infernus

Making a live paper doll display for the inventory

Dominus Infernus

I was working on the character, adding some items and cloth, which changed the appearance of the character. I had added a stand in render for the Inventory...

Crusoe has been Greenlit on Steam
Crusoe

Crusoe has been Greenlit on Steam

Crusoe

Thanks to your support and your feedback we got Greenlit about a month ago and since then I have been putting together the resources we will need to complete...

Crusoe - Greenlight is Live
Crusoe

Crusoe - Greenlight is Live

Crusoe

Our game 'Crusoe' is live on Greenlight, you can check it out and vote 'Crusoe' is all about surviving the island and the challenges it brings your way...

Nazi Bunnies - Website and playable proof of concept
Nazi Bunnies

Nazi Bunnies - Website and playable proof of concept

Nazi Bunnies

The website is live and you can find the very first version of the 'game' and Play in your web browser!

Insection is coming back! The game has been Greenlit
Insection

Insection is coming back! The game has been Greenlit

Insection 1 comment

Insection has been Greenlit and is coming to Steam. We have made the decision to move forward with the development of the game, now that we have secured...

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

Insection Textures

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.