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Nice pattern for managing objects in the game! Two things are not clear for me:
1. "static std::list list;" => Compiler complains of missing template parameter. If I tried "static std::list<Foo*> list;" then I'm not able to declare the list as a static member of the Foo class.
2. Isn't dangerous to define the list as static? Stackoverflow.com
You are right. One of our fans reported that he was able to make it work on Linux with wine: Winehq.org
Sorry for not highlighting that, we'll make some instructions how to use it.
If the video not available it can be watched here: Youtube.com
Thanks for downloading our current demo! :)
Hope You like it, any questions and feedback are welcomed!