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kovmat86
kovmat86 May 10 2013, 7:54am says:

Nice pattern for managing objects in the game! Two things are not clear for me:
1. "static std::list list;" => Compiler complains of missing template parameter. If I tried "static std::list<Foo*> list;" then I'm not able to declare the list as a static member of the Foo class.
2. Isn't dangerous to define the list as static? Stackoverflow.com

0 votes     article: How to Structure a Game
kovmat86
kovmat86 May 9 2013, 3:25am replied:

You are right. One of our fans reported that he was able to make it work on Linux with wine: Winehq.org
Sorry for not highlighting that, we'll make some instructions how to use it.

+1 vote     download: Power Plants demo v0.2-0
kovmat86
kovmat86 May 7 2013, 12:06pm says:

If the video not available it can be watched here: Youtube.com

+1 vote     media: Gameplay video from v0.2-0
kovmat86
kovmat86 May 7 2013, 8:17am replied:

Thanks for downloading our current demo! :)
Hope You like it, any questions and feedback are welcomed!

+1 vote     download: Power Plants demo v0.2-0
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