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This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.
building essential texture maps for material shaders using photoshop
Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...
material shaders for id tech 4 (doom 3)
Sometimes the fundamental's of a Material Shader just aren't enough, you need some extra details to pull through which you simpley cannot achieve through...
building height, displacement and emissive texture maps using photoshop
Building on the 'Material Shaders in UE3 (Gears of War)' Tutorial, here we go through the process of adding Virtual Displacement, Relief or Steep Parallax...
adding height, displacement and emissive maps to materials in ue3 (gears of war)
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