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Building Essential Texture maps for Material Shaders using Photoshop

Building Essential Texture maps for Material Shaders using Photoshop

Textures Tutorial 9 comments

This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Doom III Textures 3 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Building Height, Displacement and Emissive Texture Maps using Photoshop

Building Height, Displacement and Emissive Texture Maps using Photoshop

Textures Tutorial

Sometimes the fundamental's of a Material Shader just aren't enough, you need some extra details to pull through which you simpley cannot achieve through...

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)
Gears of War

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)

Gears of War Textures

Building on the 'Material Shaders in UE3 (Gears of War)' Tutorial, here we go through the process of adding Virtual Displacement, Relief or Steep Parallax...