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can't wait for the beorn submod
maybe you can put a capture of ur map instead of this giant Sauron head?
is it me or he looks very small and transparent ingame?
this is reactivity!
what language is your game?
3.2 for now
you can take the lotr.str from the rj mod and put it in the data folder of the mod, it will traduce a lot of the missing parts.
a tutorial would be great when u have the time.
no more dwarves catapult?
excellent idea and execution! But I agree that the nazgul horses would need a little lifting too.
why not tree men and giant elephants? that would be ridiculous...
deal with it.
And everybody would have scratch their head: who the f are these two guys? Sometimes less is more when you have a story to tell.
it give a sense to the necromencer's name who can bring back the deads. It's a big change indeed, it's not better from the book, but it has a purpose for the story.
sorry the campaign is not translated, wait for the 4
funny you say that...
At last, real morgul orcs! bravo.
beautiful as usual. Maybe at level 10 he could gain his golden armor he will have at dol guldur.
I even heard they have create a new faction with the hobbits and their battle ponys.
Here is the link to the RJ mod from the chinese team.
Dani has already made one
This is weird, I don't know what is wrong with the file, sorry.
Questions: Is it possible to put back the animation of the climbing for the goblins and the escape of the animals on the maps? Thanks.