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Comment History  (0 - 30 of 49)
kleash
kleash Dec 20 2014, 2:14pm says:

Will we get an awesome christmas this year? :)

+8 votes   mod: Edain Mod
kleash
kleash Dec 6 2014, 9:07pm replied:

He should at least give us a sign that this mod is still alive.

+2 votes   mod: World of Warcraft: The Frozen Throne
kleash
kleash Nov 16 2014, 3:53pm says:

Warlord of draenor is out now....can you please give us an update? Please don't kill my dreams like this :(

+5 votes   mod: World of Warcraft: The Frozen Throne
kleash
kleash Aug 25 2014, 8:21pm says:

Is this graphic enhancement mod the reason why the bloom effect seems to be toned down without it?

+1 vote   download: M2TW Graphic enchancemt mod
kleash
kleash Aug 25 2014, 2:25pm replied:

PRAISE THE GODS

+1 vote   mod: Europa Barbarorum 2
kleash
kleash Aug 23 2014, 3:15pm says:

EB2 would work with the steam version right?

+1 vote   mod: Europa Barbarorum 2
kleash
kleash Aug 23 2014, 12:02pm says:

Oh boy oh boy oh boy can't wait. GIMME

+1 vote   mod: Europa Barbarorum 2
kleash
kleash Aug 22 2014, 1:18pm says:

Please start the mod again T_T

+3 votes   mod: World of Warcraft: The Frozen Throne
kleash
kleash Apr 15 2014, 3:19pm says:

RIP

+1 vote   mod: Signal
kleash
kleash Jan 18 2014, 9:52pm says:

Is the entire game playable with this mod?

+1 vote   mod: World of Warcraft: The Frozen Throne
kleash
kleash Jan 20 2013, 4:10am replied:

Noooooooo! You monster, have I suffered enough??

+1 vote   mod: Edain Mod
kleash
kleash Jan 20 2013, 4:03am says:

Sorry edain team for this unnecessary trouble, especially to gnomi who has been incredibly patient to the community. So um.. back to my original suggestion. Would it be a good idea to have builders to build resource buildings freely instead of the fixed build plots? Or the towers at least? The idea is that I feel like some aspects of freedom building should transfer to this mod, otherwise it'll eventually lose its novelty like I did with BFME1.

+1 vote   mod: Edain Mod
kleash
kleash Jan 20 2013, 3:22am replied:

I never disrespected them, it wasn't even deleted, entirely my fault for quick judgment and lack of sleep. Please, no more replies and forget about this comment because I feel like a bigger fool than I already am.

+1 vote   mod: Edain Mod
kleash
kleash Jan 20 2013, 3:11am replied:

NEVERMIND, it wasn't deleted silly me! This is embarrassing, so please forget about this comment, lol. I happened to replied to another article by accident.

+1 vote   mod: Edain Mod
kleash
kleash Jan 19 2013, 10:59pm says:

I'm sorry if my comments were annoying :( Anyway, I won't complain anymore!

-1 votes   mod: Edain Mod
kleash
kleash Jan 19 2013, 1:28pm says:

I've been thinking, what if resource buildings are free to build by builders? People will then stop whining and it makes a lot of sense

0 votes   article: The Road to Edain 4.0: The Last Homely House
kleash
kleash Jan 17 2013, 2:20pm replied:

Let me expand on my idea, you know how you could choose where to place your build plots for some buildings in the older version? Why not just add it to the fortresses and limit the amount?

+1 vote   mod: Edain Mod
kleash
kleash Jan 17 2013, 2:00pm replied:

Thank you for this elaborated explanation, I'll keep this in mind. So does this mean freedom building is completely out of the game? I'm thinking of limiting the amount of buildings so people wouldn't overwhelm the fortress. Also increase the value as you build identical buildings. What do you think?

+1 vote   mod: Edain Mod
kleash
kleash Jan 16 2013, 9:55pm replied:

I still don't understand why evil factions can't have walls. If the mod is going for the realism route, it doesn't make any sense. There is a giant fortress in the middle of their base, but for some reason they can't build walls? :S

+1 vote   mod: Edain Mod
kleash
kleash Jan 16 2013, 8:46pm says:

While I love the fortresses, is there anyway to retain some of the freedom we had in BFME2? I assume resource buildings have that freedom, but it'll be nice if the buildings inside the walls have it as well. The real reason I liked the old system much more is that you get the feeling you're actually customizing your own base and expanding it. Perhaps you could maybe add an upgrade to expand your fortress wall to have more area to build? Maybe you could add 3 levels of upgrades, so as the game progresses, your fortress can look more epic and not just a small outpost. Just an idea.

BTW, why does the dwarves fortress looks so dark? I assume their building materials should be made out of stone? Doesn't fit will with the dwarves buildings in my opinion. Thanks for reading this :o)

+2 votes   mod: Edain Mod
kleash
kleash Jan 15 2013, 5:34pm says:

Does this mod work with war of the ring mode?

+1 vote   mod: RJ-RotWK
kleash
kleash Jan 15 2013, 5:31pm says:

Doesn't seem to work, I got an error opening the game.

+1 vote   download: BodiesStayModII:ROTC v2.01
kleash
kleash Jan 13 2013, 4:06am says:

Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.

+2 votes   game: Battle for Middle-earth II: Rise of the Witch King
kleash
kleash Oct 12 2012, 5:06pm says:

I can't believe I just found this mod. Been using westly's head package, never knew he had one for NPC replacer.

+1 vote   download: Westly's Pluginless Head Replacer Complete
kleash
kleash Feb 13 2012, 12:17pm buried:

(buried)

I'm suprised you guys didn't get a c&d letter from bungie yet.

-7 votes   mod: Elysian Fields Mod
kleash
kleash Dec 2 2011, 12:17am says:

Been following this mod for 4-5 years now, I still haven't lost hope on the mod. Keep them coming.

+3 votes   mod: Signal
kleash
kleash May 16 2011, 3:01pm says:

Let's hope you guys can finish this in time before Bungie sends you a cease and desist letter.

+2 votes   mod: Elysian Fields Mod
kleash
kleash Oct 3 2010, 4:28pm says:

My god....this mod is jaw-dropping. Excellent work.

+2 votes   media: Breaking The Silence
kleash
kleash Oct 7 2009, 7:37pm says:

The game doesn't load? Is it bugged or is it because of warcraft's latest update?

+1 vote   mod: Modern Warfare
kleash
kleash Dec 10 2008, 3:14pm replied:

I don't know about you, but I thought a 4 mins long intro is the best update you can have.

+1 vote   mod: Signal
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