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kleash
kleash @ Warcraft 3 - Reborn

Can't wait to play this mod in the year 2027

Reply Good karma+3 votes
kleash
kleash @ Warcraft 3 - Reborn

Huge disappointment... you can't play the campaign in sc2 which is the only thing I care about.

Reply Good karma+1 vote
kleash
kleash @ VersiĆ³n completa

Druid of the claw and Druid of the talon don't have models for the transformed version. Druid of the talon is literally floating in the air when he becomes a crow. Please fix..thanks

Reply Good karma+2 votes
kleash
kleash @ Warcraft 3 - Reborn

Looks pretty good so far. Hope to see some improvements on the buildings though....

Reply Good karma+1 vote
kleash
kleash @ Warcraft 3 Better models

Also another question, would you scale the models to the closest wc3 size?

Reply Good karma+1 vote
kleash
kleash @ Warcraft 3 Better models

If you can find models similar to the wc3 buildings, would you change them in the future as well?

Reply Good karma+2 votes
kleash
kleash @ Edain Mod

Will we get an awesome christmas this year? :)

Reply Good karma+8 votes
kleash
kleash @ World of Warcraft: The Frozen Throne

He should at least give us a sign that this mod is still alive.

Reply Good karma+2 votes
kleash
kleash @ World of Warcraft: The Frozen Throne

Warlord of draenor is out now....can you please give us an update? Please don't kill my dreams like this :(

Reply Good karma+5 votes
kleash
kleash @ M2TW Graphic enchancemt mod

Is this graphic enhancement mod the reason why the bloom effect seems to be toned down without it?

Reply Good karma+1 vote
kleash
kleash @ Europa Barbarorum 2

PRAISE THE GODS

Reply Good karma+1 vote
kleash
kleash @ Europa Barbarorum 2

EB2 would work with the steam version right?

Reply Good karma+1 vote
kleash
kleash @ Europa Barbarorum 2

Oh boy oh boy oh boy can't wait. GIMME

Reply Good karma+1 vote
kleash
kleash @ World of Warcraft: The Frozen Throne

Please start the mod again T_T

Reply Good karma+3 votes
kleash
kleash @ Signal

RIP

Reply Good karma+1 vote
kleash
kleash @ World of Warcraft: The Frozen Throne

Is the entire game playable with this mod?

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

Noooooooo! You monster, have I suffered enough??

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

Sorry edain team for this unnecessary trouble, especially to gnomi who has been incredibly patient to the community. So um.. back to my original suggestion. Would it be a good idea to have builders to build resource buildings freely instead of the fixed build plots? Or the towers at least? The idea is that I feel like some aspects of freedom building should transfer to this mod, otherwise it'll eventually lose its novelty like I did with BFME1.

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

I never disrespected them, it wasn't even deleted, entirely my fault for quick judgment and lack of sleep. Please, no more replies and forget about this comment because I feel like a bigger fool than I already am.

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

NEVERMIND, it wasn't deleted silly me! This is embarrassing, so please forget about this comment, lol. I happened to replied to another article by accident.

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

I'm sorry if my comments were annoying :( Anyway, I won't complain anymore!

Reply Good karma-1 votes
kleash
kleash @ The Road to Edain 4.0: The Last Homely House

I've been thinking, what if resource buildings are free to build by builders? People will then stop whining and it makes a lot of sense

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

Let me expand on my idea, you know how you could choose where to place your build plots for some buildings in the older version? Why not just add it to the fortresses and limit the amount?

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

Thank you for this elaborated explanation, I'll keep this in mind. So does this mean freedom building is completely out of the game? I'm thinking of limiting the amount of buildings so people wouldn't overwhelm the fortress. Also increase the value as you build identical buildings. What do you think?

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

I still don't understand why evil factions can't have walls. If the mod is going for the realism route, it doesn't make any sense. There is a giant fortress in the middle of their base, but for some reason they can't build walls? :S

Reply Good karma+1 vote
kleash
kleash @ Edain Mod

While I love the fortresses, is there anyway to retain some of the freedom we had in BFME2? I assume resource buildings have that freedom, but it'll be nice if the buildings inside the walls have it as well. The real reason I liked the old system much more is that you get the feeling you're actually customizing your own base and expanding it. Perhaps you could maybe add an upgrade to expand your fortress wall to have more area to build? Maybe you could add 3 levels of upgrades, so as the game progresses, your fortress can look more epic and not just a small outpost. Just an idea.

BTW, why does the dwarves fortress looks so dark? I assume their building materials should be made out of stone? Doesn't fit will with the dwarves buildings in my opinion. Thanks for reading this :o)

Reply Good karma+2 votes
kleash
kleash @ RJ-RotWK

Does this mod work with war of the ring mode?

Reply Good karma+1 vote
kleash
kleash @ BodiesStayModII:ROTC v2.01

Doesn't seem to work, I got an error opening the game.

Reply Good karma+1 vote
kleash
kleash @ Battle for Middle-earth II: Rise of the Witch King

Personally I prefer having more freedom in where I should place my buildings, maybe it's because I like to simcity my buildings. Though I'm fine with the preset fortresses, I hope there will be an option to expand the fortress into a bigger size.

Reply Good karma+2 votes
kleash
kleash @ Westly's Pluginless Head Replacer Complete

I can't believe I just found this mod. Been using westly's head package, never knew he had one for NPC replacer.

Reply Good karma+1 vote
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