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Ah i see, i had no idea, that's a shame but it certainly isn't the end of the world.
The ERA on the T-72B3 seems to work great, tried firing the large HEAT round from the RPG-7 at the kontakt-5, the tank took light damage, while before it would have been destroyed, second round hit the place the ERA had just disapeared, and it destroyed the tank.
Still no fix for Shotgun firing the machine guns on the Mi-24? I am not the only one who noticed it fires like 8 rounds at a time right?
But it's a good update thanks guys
how would it land without crashing it's wings into the ground.
It's gonna be nice being able to right click in TS, i hope they add tiberian insurrection and tiberian oddesy as mods.
Will you guys make it 7th Edition by chance?
This game is so great, and OpenRA team are amazing. It really deserves more attention.
This looks so graet, i agree with the thing about containers looking a bit wooden. Though i thought it was intentional. But those buildings look cash, there never was anything like it in TS.
All I see is INtense, posting a pretty girl, being talented. Did INtense design Dragon Age? I don't think so. Sadly a lot of companies don't support modding, because they know we are talented. But what do you expect from EA games?
I think yall need to calm the hell down. I for one enjoy both cosplaying and modding.
I love the snow mobile idea, if you aren\t happy with the way it looks now, which does look pretty cool btw, you could try a different propulsion other than a single track, and make the rear part look different :O
I thought Station A was the second powerplant, but I did manage to get there now. I guess the objective marker was a bit more general than i thought.
That being said the doors are still bugged, the AI can open doors that you cannot open even when the power is down. :P
The map seems a bit bugged, there are several doors i can't open and I cannot find a way to get to station A at all.
However the AI pulled some really nice tricks, and the feeling of the place is great, also the HUD is really nice, GUI is also good. Overall some very nice things comming along here.
I hope the combat will be refined soon though.
10/10 Would Board with a republic commando team
what am i looking at
looking forward to it!
This was a great mod, I still play CSLA with my american friends in Arma 2.
Very good Kharcov!
It's a good flag design, but it doesn't have any iconography, actually it has the imperial russian colours.
Believe it or not, the majority of people aren't racist, and I would just disable the voice com, but many of the admins in BG2 are racists, and not listening to them often results in a kick.
God this mod is still played isn't it. If it wasn't for the retarded amount of racism people spout while playing this game, it would probably still be pretty fun.
You guys have done a great job, I for one won't have any problem buying it, just don't ruin my wallet okay guys!
I made my first INI mods for Red Alert 1 when i was 8 :)
When the sun sets in the East and Rises in the West.
When the seas go dry and mountains blow in the wind like leaves.
You are very kind, I am glad you think the music works with the concept =)
Wait we are doing animation, but I have been sowing costumes!
You should try updating Flash and Java. Make sure if you have a soundcard that it hasn't crashed.
The Goal is to have a fully original soundtrack, I am drawing most of my inspiration for tracks from Mr. Frank Klepacki, particularly from Dune and Command And Conquer. But also from Knights of the old republic, though it's limited what you can take from there, as those are Action games, that imo, implies duels and personal fights and intrique, while this mod will be focusing on Empires and large fleet battles. :)
Hopefully though you will enjoy the Sith's campaign map theme.
Thank you very much! Republic Theme and Main Theme are gonna be in the same style, and should be comming up once i finish the Republic Theme.