This member has provided no bio about themself...

Comment History  (150 - 180 of 443)
KITT
KITT Jul 1 2008, 3:58am says:

Walther P99 model released

+1 vote   mod: Grand Theft Auto: 007
KITT
KITT Jun 30 2008, 11:05am replied:

where does it crash?

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jun 26 2008, 10:32am replied:

impossible to code in vc

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 24 2008, 9:13pm replied:

sorry, no can do. vehicles only.

+2 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jun 23 2008, 11:55pm replied:

that looks pretty cool. looking forward to seeing it work

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 23 2008, 11:55pm replied:

from delorean88us

"please tell them not to make buildings, but to make props such as trees, fences, light posts, benches, etc. Pretty much, the stuff you can drive your car through and break."

"more prop ideas from our lead mapper for the school: bike racks, benches, posters, basketball courts and what not"

read the forums, you'll get a better idea of what we need

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 23 2008, 2:26am replied:

this would be easier if you joined the forums. our mapper says he wants to handle the buildings and stuff so its easier to integrate. right now we really only need generic scenery objects such as trees

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 22 2008, 11:14am replied:

if you can model something go ahead and if its good you can be on the team. if not, we dont need you

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 22 2008, 9:54am replied:

ok... can you actually model anything or just add and move stuff already modeled for the game cause even i can do the latter. everything in that vid looks like it was already in SA

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 22 2008, 8:59am says:

timetrain hasnt made any radio stations, i made them all. and all you need is an MP3 to ADF converter. google adf converter. just convert the station to adf format, then find a radio station you want to replace, such as wildstyle. to replace this station, simply rename the radio station wild.adf and paste it into the audio folder, replacing the wild.adf in there

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 22 2008, 8:57am replied:

if you have any work you can show me as an example id need to see it first before i can make a decision. if not then you can start to make something for the mod and if its good enough you can join

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 22 2008, 3:18am replied:

doing what? what can you do that would help the development of the mod?

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 21 2008, 9:39pm replied:

there are no missions yet. 0.2e will feature 2 missions however. including the tutorial.

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 21 2008, 9:38pm replied:

there is no hill valley yet. not until 0.3

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 21 2008, 9:37pm replied:

im not taking anything out, del is. if it were up to me id leave both KITT and DelKITT in but unfortunately they take up too much coding space. VC has a limit you know

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 20 2008, 9:57pm replied:

sorry. the del is the only one that has it and i cant force him to put it in

0 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jun 20 2008, 10:49am replied:

he is still coding he just isnt leader anymore. he needed a break from all that

0 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jun 20 2008, 7:38am replied:

i cant tell you when we plan to release it but i can promise you it will be released

0 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jun 20 2008, 6:17am says:

Delorean88us has stepped down as mod leader and i am now in charge. please do not message him about the mod anymore. any questions should go to me

0 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jun 20 2008, 2:41am replied:

read the planned weapons list again :P

Beretta Model 1934 is on there

+1 vote   mod: Grand Theft Auto: 007
KITT
KITT Jun 19 2008, 11:14am replied:

good question. check your firewall, etc.

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT Jun 18 2008, 5:00am replied:

cant. delorean88us isnt releasing it anymore so that features been canceled

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jun 17 2008, 2:01am says:

well im trying to keep it alive but im very busy lately. next version is far from being released at the moment

+1 vote   mod: Grand Theft Auto: 007
KITT
KITT Jun 6 2008, 2:42am replied:

not at the moment. hopefully he'll find time soon

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jun 5 2008, 6:38am replied:

now the reason i'm not going to delete this post is because i know its supposed to be bad, but i just can't figure out what youre trying to say

come back when you learn english

+2 votes   mod: GTA: Knight Rider
KITT
KITT May 25 2008, 11:50pm says:

dont have an amphibious mode yet

+1 vote   mod: GTA: Knight Rider
KITT
KITT May 24 2008, 7:45pm replied:

no

why would we make it for both Vice City and San Andreas?

+1 vote   mod: Back to the Future: Hill Valley
KITT
KITT May 24 2008, 7:44pm replied:

change the collision model

+2 votes   mod: Back to the Future: Hill Valley
KITT
KITT May 22 2008, 6:33am replied:

never had that happen. weird...

+1 vote   mod: Grand Theft Auto: 007
KITT
KITT May 22 2008, 4:21am replied:

sounds like an installation error with the models to me. both of you

+1 vote   mod: GTA: Knight Rider
KITT
KITT May 21 2008, 4:52am says:

make sure you're starting a new game.

where does it crash? at the menu? during loading? after loading?

+1 vote   mod: GTA: Knight Rider
Level
Avatar
Avatar
Offline Since
Sep 4, 2010
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
4
Mods
381
Articles
15
Downloads
56