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Comment History  (120 - 150 of 443)
KITT
KITT Jul 24 2008, 11:09pm replied:

not in the mod yet

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 23 2008, 8:18pm replied:

lol. i know. you just gotta learn to control it.

+1 vote   download: GTA Knight Rider V0.2a
KITT
KITT Jul 23 2008, 6:20am says:

the language is in english. if you bought the game after august 25 2005 then you have V2

+1 vote   download: GTA Knight Rider V0.2a
KITT
KITT Jul 22 2008, 10:47am replied:

no idea. how am i supposed to know what you didnt do?

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 21 2008, 11:40pm replied:

well my GTA disc is from russia (bought it cheap on ebay) and it works fine. i dunno, try reinstalling and make sure you dont have V2 of san andreas

+1 vote   download: GTA Knight Rider V0.2a
KITT
KITT Jul 18 2008, 11:46pm replied:

i dont know where you might get it. cant you just reinstall the game?

and how have you been trying to contact me?

+1 vote   download: GTA Knight Rider V0.2a
KITT
KITT Jul 18 2008, 11:45pm replied:

not yet. in the next version i was thinking of making it so you could do the vigilante missions in KITT and the others

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 17 2008, 7:32am replied:

dont ask me ive never used the downgrade patch. i got V1

+1 vote   mod: Grand Theft Auto: 007
KITT
KITT Jul 17 2008, 5:06am replied:

verdant meadows airstrip. what you mean download it? like the original unmodified model?

+2 votes   download: GTA Knight Rider V0.2a
KITT
KITT Jul 16 2008, 2:41am replied:

sorry, but those load screens replace some images i don't want replaced and there are images i don't want in there, such as the KITT's that don't exist. also the images aren't very good quality

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 14 2008, 11:38pm replied:

because we only have the town square converted so far. it would be boring to replace the whole VC map with just the town square. drive for 5 seconds and youd be at the other end of the map.

+2 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jul 13 2008, 8:19am replied:

i run vista. its not that hard. just turn off UAC. i cant include the IMG cause its way too big, not to mention illegal

+1 vote   mod: Grand Theft Auto: 007
KITT
KITT Jul 13 2008, 1:39am replied:

there are instructions in the readme

+2 votes   download: GTA Knight Rider V0.2a
KITT
KITT Jul 12 2008, 12:35am replied:

yes. as i stated in the readme, cleo.cmd will only work if SA is installed into the default directory. if you have it installed anywhere else you have to do it manually

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 11 2008, 10:44am replied:

do any of the scripts work? does KITT talk? does ejector seat work? if not than the CLEO scripts probably arent installed

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 10 2008, 11:20pm replied:

pursuit mode is whatever you have submission set to. just press it once and when you accelerate KITT will go much faster. SPM is always F no matter what. if you have F set to exit vehicle then go into options menu and clear the enter/exit line with backspace, then set it to whatever you want

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 8 2008, 11:13pm replied:

cleo.cmd will only flash open for a split second. as for the crashing its probably a problem loading the car models so they probably arent installed properly

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 8 2008, 10:50am says:

try getting into KARR and using pursuit mode. if it crashes again tell me cause i might know what the problem is

+1 vote   download: GTA Knight Rider V0.2a
KITT
KITT Jul 7 2008, 5:18am says:

all of those are planned features. this is still very early in development and lacks in features. as for the crashing, i haven't personally experienced as many crashes from PM or SPM as people are reporting but i will look into it

+1 vote   download: GTA Knight Rider V0.2a
KITT
KITT Jul 5 2008, 1:04pm replied:

i get no errors. so do other people. only errors could be user errors.

+2 votes   mod: GTA: Knight Rider
KITT
KITT Jul 5 2008, 7:01am replied:

cant do much about SAMI errors. i didnt write the program so i dont know much about it. you can install the mod manually though

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 4 2008, 11:10am says:

problem solved. time to package

+2 votes   mod: GTA: Knight Rider
KITT
KITT Jul 4 2008, 11:01am replied:

small setback. little bug i found i need to fix before i can release it. shouldnt take too long i just need del to look at it

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 3 2008, 11:02am replied:

i dont know then its hard to say what the problem would be

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 3 2008, 9:59am replied:

try reinstalling the models. its most likely a problem with them

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 3 2008, 9:18am says:

yipee i can finally release 0.2a. it features the gadgets seen in the preview video plus a new car spawner

should be released within 24 hours

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 3 2008, 2:32am replied:

after 2010 or something is the only time you can get a BTTF2 or 3 delorean

+2 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jul 3 2008, 1:40am replied:

you cant

+2 votes   mod: Back to the Future: Hill Valley
KITT
KITT Jul 3 2008, 1:27am replied:

not rigged to the game yet

+1 vote   mod: GTA: Knight Rider
KITT
KITT Jul 1 2008, 10:04am says:

i dont know but it wont be for a while

+1 vote   mod: Grand Theft Auto: 007
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