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Comment History  (60 - 90 of 443)
KITT
KITT Jan 3 2009, 6:50am replied:

does it crash while loading or after loading?

+1 vote     download: GTA Knight Rider V0.2b
KITT
KITT Jan 3 2009, 6:49am replied:

im not sure, but im told it should say on the main menu if it's V2

+1 vote     download: GTA Knight Rider V0.2b
KITT
KITT Jan 3 2009, 6:47am replied:

that's something i forgot to include in the Readme. Numpad 9 enables sport mode, an alternate handling line allowing KITT to corner a lot faster and act a bit more like he did in the show at high speeds.

+1 vote     mod: GTA: Knight Rider
KITT
KITT Jan 3 2009, 6:45am replied:

yes i did plan to include autocruise in this version. i forgot to remove the sound when i released it

+1 vote     mod: GTA: Knight Rider
KITT
KITT Jan 3 2009, 6:45am replied:

i will probably add the scanner sound to the cars somehow, but not the horn. id like to get a Mike Traceur model eventually but i cant at the moment. and the new KARR will probably be too difficult to include in this mod, so probably not, but we'll see how it goes

+1 vote     mod: GTA: Knight Rider
KITT
KITT Jan 1 2009, 8:48pm replied:

thats from another mod

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 31 2008, 5:30am replied:

its a problem with the mod. unfixed bug

+2 votes     mod: Grand Theft Auto: 007
KITT
KITT Dec 30 2008, 8:18pm says:

not unless you run V2 of san andreas

0 votes     download: GTA Knight Rider V0.2b
KITT
KITT Dec 30 2008, 8:08pm replied:

in the folder called 'Files' copy the folder 'GTA San Andreas' and paste it in the folder 'Rockstar Games' where you have San Andreas installed. when it asks if you want to merge or replace or whatever, just say yes to everything.

after that, use IMG tool to open the gta3.img file in the models folder where SA's installed. use it to replace the files in the gta3.img with the ones in the mod in the folder 'Files\models'. all except the files ' KNIGHTRIDER.txd', 'KNIGHT3000.txd' and 'KNIGHT3000NEW.txd'. those 3 files will need to be added.

should work then

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 29 2008, 11:05pm replied:

i have no idea why it wont work for you. i made installation as simple as possible. youre not meant to touch the 'Files' folder. SAMI does everything for you

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 29 2008, 11:04pm replied:

its when KITT talks

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 28 2008, 10:10am replied:

i dont know then. could be audio related

+1 vote     download: GTA Knight Rider V0.2b
KITT
KITT Dec 28 2008, 9:19am says:

do you have V1 of san andreas?

+1 vote     download: GTA Knight Rider V0.2b
KITT
KITT Dec 25 2008, 11:03pm replied:

he disappeared and i never got the model from him so next release i will have to use a different one

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 22 2008, 9:05pm replied:

weird

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 22 2008, 5:32am replied:

well i cant. i dont model

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 22 2008, 12:33am replied:

um, why?

+1 vote     mod: GTA: Knight Rider
KITT
KITT Dec 21 2008, 1:45am replied:

just because your PC is new, doesnt mean its good.

0 votes     mod: Back to the Future: Hill Valley
KITT
KITT Dec 11 2008, 11:36pm replied:

i was planning to wait until we had a bit more done but i might release an interim in the next week or so

+2 votes     mod: GTA: Knight Rider
KITT
KITT Dec 10 2008, 8:59am replied:

probably not. its not looking good

+1 vote     mod: Grand Theft Auto: 007
KITT
KITT Nov 24 2008, 5:19am replied:

no but its a simple copy and paste for the most part. except for the cars

+1 vote     mod: Grand Theft Auto: 007
KITT
KITT Nov 22 2008, 9:03pm replied:

er, same way as on XP. i use vista and it works fine for me

0 votes     mod: GTA: Knight Rider
KITT
KITT Nov 12 2008, 12:26am says:

dont play it then

+2 votes     mod: Back to the Future: Hill Valley
KITT
KITT Nov 10 2008, 12:54am replied:

why are you installing 0.1a when 0.2a is out?

+1 vote     mod: GTA: Knight Rider
KITT
KITT Oct 17 2008, 6:59pm replied:

del got busy so progress is on hold at the moment. first beta test should be in a week or so if del can get around to more coding and a release should be possible before december

+1 vote     mod: GTA: Knight Rider
KITT
KITT Oct 15 2008, 1:08am replied:

nope. cant do anything about the speed

+1 vote     mod: GTA: Knight Rider
KITT
KITT Oct 11 2008, 8:11am replied:

no eta at the moment but it shouldnt be too much longer. i think i said before a month or 2 at the most. a lot of the smaller codes have been written but there are still some larger ones to be done. then bug testing.

and i have the new K3000 models and they will be in the next release

+1 vote     mod: GTA: Knight Rider
KITT
KITT Oct 9 2008, 8:38am replied:

yep

+1 vote     mod: GTA: Knight Rider
KITT
KITT Oct 9 2008, 5:24am says:

i will soon hire 3 beta testers for the mod. if you are interested, please apply here

Knightindustriesmodding.com

+1 vote     mod: GTA: Knight Rider
KITT
KITT Oct 9 2008, 2:41am says:

good news. we found a way to do turbo boost

+2 votes     mod: GTA: Knight Rider
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