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Good character design so far, who is she?
Yeah, nice ending... heh.
Does it have multiple endings?
And I hope it doesn't have an obvious one which shows that the
player was hallucinating all along like in AoM.
Let me guess: When you die, you see a third person sequence of the player being killed by whoever done you in in a very gruesome way.
Hey. Since there's two slots to have items in,
would you think about implementing dual-wielding with different pistols in each hand?
So you can kick while using that phone. Good thinking.
How long does it take to process?
Nice. Just whats needed is for everyone to start playing the mod again!
I'd ask the same.
Much better than I imagined any mod would be!
I underestimated you!
That voice actor doesn't seem to suit Sonic at all.
I hope it just recovers health slowly and gradually instead of the whole bar in one or two seconds like in Far Cry 2.
Realism adds well to the survival aspect, remember that.
I want realism mods! I want the most unforgiving, sadistic, brutal and horrifying realism mods now!
And some custom single player campaigns, especially "lone-wolf" ones where you obviously fight hordes of bad guys all by yourself.
I just wish I could play this game with players who'd play without rushing off without me.
Here's my suggestions:
-Improve the enemy accuracy and reaction time.
-Make the health system more realistic by:
-Location based damage (Death by headshot and fainting when you
get shot in the chest)
-Accuracy decreases when shot in the arms and movement speed
reduction when shot in the legs.
-Using syringes will gradually recover health instead of filling
the bar up to the brim in a flash. The recovery speed would be...
like one quarter of the health gauge in a minute.
-Bleeding. When nearly out of health, you start bleeding until you
heal yourself or die.
-Decrease the amount of reserved ammo, grenades and molotovs you can carry. Examples: You can only carry one RPG rocket, four grenades and four molotov cocktails.
I think they're the reason why the assasins can jump high.
I want a tactical shooter for this game! (Third person one, obviously)
Removal of the akimbo weapons!?
Not bad, not bad.
I would only like the character to speak if he/she isn't a blabbermouth like Duke Nukem! I'd talk when I find it necesarry and not in necessities for pure pleasure.
Sounds creepy to me
Maybe it would be more realistic if you removed the "Iron sight zoom in" thing but nevertheless, it sounds like a brilliant realistic WW2 mod thats only second to Red Orchestra!
Any Ironsights, since this is a realism game?
Looks like the Goldsource engine being transformed into it's younger brother (The Source engine, I mean.)
The story had better be as complex and emotional as the original or else...
I might probably eat chips for breakfast again like I did in my childhood.
This mod is a prequel?!
Since you see Barney and hear him talk in HL2 and not in the original Blue shift,
why not get a voice actor for Barney and have some mirrors in the game allowing you to see him.
Further more, what do you mean "presented in another view" sounds more like
a Blue shift side story to me instead of a remake of the original.
Is the single player gonna be recreated?