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Comment History  (180 - 210 of 229)
kitethefallenangel Jan 27 2009, 11:11am says:

Good namechange. Grayshot sounds like a crappy kid's sci-fi game.

+1 vote   news: The Myriad Teaser
kitethefallenangel Jan 23 2009, 1:44pm says:

Just around 1.90 or so, the player was shot in the back of the neck, right? That alone should've killed him if this mod was aiming for realism!

+1 vote   media: Clearing the Way
kitethefallenangel Jan 17 2009, 2:13pm says:

"And no- there isn't going to be any Werehog"

or being able to play as the other characters like Tails and Knuckles?
Speaking of which, who else is featured besides Amy, Knuckles and Tails (He doesn't get murdered this time, right?)

And might I suggest unlocking a feature to play as Shadow when you complete the game?

+1 vote   feature: The History of TFH: Part 2
kitethefallenangel Jan 9 2009, 1:44pm says:

Good character design so far, who is she?

+1 vote   media: Character Design.
kitethefallenangel Jan 4 2009, 5:36am replied:

Yeah, nice ending... heh.

+1 vote   game: Cry of Fear
kitethefallenangel Jan 3 2009, 11:51am says:

Does it have multiple endings?
And I hope it doesn't have an obvious one which shows that the
player was hallucinating all along like in AoM.

+1 vote   game: Cry of Fear
kitethefallenangel Dec 30 2008, 4:26am says:

Let me guess: When you die, you see a third person sequence of the player being killed by whoever done you in in a very gruesome way.

+2 votes   media: Cry of Fear - Trailer
kitethefallenangel Dec 29 2008, 5:23am says:

Hey. Since there's two slots to have items in,
would you think about implementing dual-wielding with different pistols in each hand?

+1 vote   media: Cry of Fear - Gameplay
kitethefallenangel Dec 26 2008, 3:33am says:

So you can kick while using that phone. Good thinking.

+1 vote   media: Cry of Fear - Gameplay
kitethefallenangel Dec 25 2008, 8:23am buried:


How long does it take to process?

-6 votes   media: Cry of Fear - Gameplay
kitethefallenangel Dec 18 2008, 4:17am says:

Nice. Just whats needed is for everyone to start playing the mod again!

+7 votes   download: Glove Pack
kitethefallenangel Dec 6 2008, 5:04am says:

I'd ask the same.

+1 vote   news: Voice acting
kitethefallenangel Dec 4 2008, 3:59am says:

Much better than I imagined any mod would be!
I underestimated you!

+1 vote   news: Black Mesa Official Trailer released!
kitethefallenangel Nov 27 2008, 5:07pm says:

That voice actor doesn't seem to suit Sonic at all.

+1 vote   news: Tech Demo Extended Edition Released!
kitethefallenangel Nov 25 2008, 3:30pm says:

I hope it just recovers health slowly and gradually instead of the whole bar in one or two seconds like in Far Cry 2.

Realism adds well to the survival aspect, remember that.

+1 vote   media: Syringe
kitethefallenangel Nov 25 2008, 3:28pm says:

I want realism mods! I want the most unforgiving, sadistic, brutal and horrifying realism mods now!

And some custom single player campaigns, especially "lone-wolf" ones where you obviously fight hordes of bad guys all by yourself.

+1 vote   download: Call of Duty: World at War SDK
kitethefallenangel Nov 23 2008, 4:54am says:

I just wish I could play this game with players who'd play without rushing off without me.

+1 vote   news: They Hunger: Sven Co-op, Half-Life Give-away! (Updated)
kitethefallenangel Nov 20 2008, 5:44am says:

Here's my suggestions:
-Improve the enemy accuracy and reaction time.
-Make the health system more realistic by:
-Location based damage (Death by headshot and fainting when you
get shot in the chest)
-Accuracy decreases when shot in the arms and movement speed
reduction when shot in the legs.
-Using syringes will gradually recover health instead of filling
the bar up to the brim in a flash. The recovery speed would be...
like one quarter of the health gauge in a minute.
-Bleeding. When nearly out of health, you start bleeding until you
heal yourself or die.

-Decrease the amount of reserved ammo, grenades and molotovs you can carry. Examples: You can only carry one RPG rocket, four grenades and four molotov cocktails.

+2 votes   mod: United Realizm
kitethefallenangel Nov 20 2008, 4:53am replied:

I think they're the reason why the assasins can jump high.

+25 votes   media: Female Assassin
kitethefallenangel Oct 21 2008, 1:00pm says:

I want a tactical shooter for this game! (Third person one, obviously)

+2 votes   feature: Max Payne 2 Mod Roundup
kitethefallenangel Sep 23 2008, 12:27pm says:

I'll volunteer.

+1 vote   news: News #20 - Reporting In
kitethefallenangel Jul 5 2008, 5:13am says:

Removal of the akimbo weapons!?

+1 vote   news: Working on CL Beta 7
kitethefallenangel Jun 15 2008, 5:07am says:

Not bad, not bad.

+1 vote   media: Voice Acting Montage
kitethefallenangel Apr 28 2008, 12:15pm says:

I would only like the character to speak if he/she isn't a blabbermouth like Duke Nukem! I'd talk when I find it necesarry and not in necessities for pure pleasure.

+1 vote   poll: When playing a FPS single-player campaign, I prefer it when the main character that I control:
kitethefallenangel Mar 28 2008, 6:10am says:

Sounds creepy to me

+4 votes   mod: Blind Monk's Society.
kitethefallenangel Feb 22 2008, 11:37am says:

Maybe it would be more realistic if you removed the "Iron sight zoom in" thing but nevertheless, it sounds like a brilliant realistic WW2 mod thats only second to Red Orchestra!

+3 votes   mod: HER Airborne
kitethefallenangel Feb 3 2008, 3:31pm says:

Any Ironsights, since this is a realism game?

+1 vote   mod: ARRANGEMENT
kitethefallenangel Feb 3 2008, 3:25pm says:

Looks like the Goldsource engine being transformed into it's younger brother (The Source engine, I mean.)

+1 vote   mod: ARRANGEMENT
kitethefallenangel Sep 17 2007, 7:27am says:

Same here...

+1 vote   mod: TrueCombat:ELITE
kitethefallenangel Aug 21 2007, 1:43pm says:

The story had better be as complex and emotional as the original or else...
I might probably eat chips for breakfast again like I did in my childhood.

+2 votes   mod: 2027
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