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Comment History  (150 - 180 of 225)
kitethefallenangel
kitethefallenangel May 16 2009, 6:30am says:

Nice to see you're still working.

So whats the new revive system?

+3 votes     media: Project Reality Mod v0.86 Teaser
kitethefallenangel
kitethefallenangel May 12 2009, 1:11pm says:

The only complaints I have is that in the area where you get surrounded by zombies (or whatever you call them in the game)in that corridor and you have to switch on those buttons behind the shutters (I don't know how else to describe it). It's sort of an annoyance that the camera shifts to whatever is opening when you flick a switch and the monsters kill meanwhile, forcing you to waste your ammo on all of them before getting on with the puzzle.

Anyway, I didn't exactly find it scary besides just a few jumps but then again I hardly ever get scared in games but I still appreciate how frightening it would be so the thing I love about Survival Horror games is the survival aspect (Managing and conserving your ammo and supplies).

I am of course ashamed I don't get scared as easily as other players.

0 votes     mod: Afraid of Monsters DC
kitethefallenangel
kitethefallenangel May 9 2009, 12:14pm says:

I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.

+1 vote     mod: Quake 4 Reborn
kitethefallenangel
kitethefallenangel May 6 2009, 1:36pm says:

Please correct all of the wrongs FC2 had:
-Repettive missions
-The NPC spawning issue, whatever it was.
-And make the vehicles and weapons as realistic as possible.

+5 votes     mod: FarCrysis
kitethefallenangel
kitethefallenangel May 4 2009, 11:31am says:

By the way, does using the syringes A) gradually recover your health or B) just fills it all up in a second?

Because if you stayed with A), that would've been better.

+1 vote     media: Don't do drugs people
kitethefallenangel
kitethefallenangel May 4 2009, 11:17am buried:

(buried)

I don't think you should be playing as David in a sequel.
He would've been completely cured from those drugs in Hospital and most most likely the government would be after the company who made them and have their factories shut down!

My idea of a sequel though would be having to survive against countless people who have been victim to the painkiller drug now in the hands of bio-terrorists.

To stay true to the AoM plot, maybe you'd play as a government agent who is born with psychic powers and can see through other people's eyes.
When looking through the "enemies", you can see their hallucinations which would be key to certain puzzles, how to thwart these particualr people in a non-lethal way or even find a way to cure them of the drugs.

-13 votes     mod: Afraid of Monsters 2
kitethefallenangel
kitethefallenangel May 4 2009, 10:56am says:

Whats the name of that song?

+2 votes     mod: Mackys Adventure : TM works presents
kitethefallenangel
kitethefallenangel Apr 26 2009, 12:39pm says:

Since when was Amy a fortune teller?

+1 vote     media: TFH April Update Video
kitethefallenangel
kitethefallenangel Apr 23 2009, 4:36am says:

Okay, really... How do I get this working for steam!?

+1 vote     mod: The Wastes
kitethefallenangel
kitethefallenangel Apr 23 2009, 4:22am says:

I'm gonna give this a try!

+2 votes     mod: The Wastes
kitethefallenangel
kitethefallenangel Apr 6 2009, 9:56am says:

Sauce of death!? You got to be joking!

+1 vote     mod: Action Halflife 2
kitethefallenangel
kitethefallenangel Mar 28 2009, 2:08pm says:

I can see some competiton between this and The Fated Hour going on.

+1 vote     game: Sonic Hedgehog Alliance
kitethefallenangel
kitethefallenangel Mar 22 2009, 12:13pm says:

I see the website is down... again!
What's going on?

+1 vote     mod: Ordnance Project
kitethefallenangel
kitethefallenangel Mar 20 2009, 7:22pm says:

I see this is actually making progress. How far is it to completion?

+4 votes     media: stunprod
kitethefallenangel
kitethefallenangel Mar 17 2009, 2:41am says:

You're not really making this mod, are you...

+1 vote     media: Part of the Code
kitethefallenangel
kitethefallenangel Mar 16 2009, 1:15pm replied:

Speaking of steam, can you use mods for the Steam version?

+1 vote     article: The Nameless Mod Released!
kitethefallenangel
kitethefallenangel Mar 16 2009, 12:45pm says:

How can you say Cry of Fear is ******? It hasn't even be released yet!

+1 vote     article: HOE NE: Videocast #1 Released
kitethefallenangel
kitethefallenangel Mar 16 2009, 12:36pm says:

Are you even working on the mod!?

+1 vote     media: WTF
kitethefallenangel
kitethefallenangel Mar 14 2009, 3:37am says:

We must get more players for this! I'm not finding any servers at all!
Especially ones which have pings under 100.

+1 vote     mod: Firearms
kitethefallenangel
kitethefallenangel Mar 13 2009, 1:20pm says:

I wonder if this mod will be released this Halloween...?

0 votes     game: Cry of Fear
kitethefallenangel
kitethefallenangel Mar 9 2009, 12:42pm says:

What was the point in this!?

+1 vote     media: Klown
kitethefallenangel
kitethefallenangel Mar 7 2009, 12:38pm says:

Will it keep the same story from FC2?
Actually, what differences between this version and the original Dune Engine one are there?

+1 vote     mod: FarCrysis
kitethefallenangel
kitethefallenangel Mar 5 2009, 12:26pm replied:

What I would suggest that when you get caught by a camera, it'll alert the gaurds immediately! (Literally as soon it you get into its sight!)

Question about the AI, do they also react quicker when they discover you because its rather hammy that they start shooting only 2.3 seconds after they see you. It should be more like a split second to a second, varies with each NPC. I do hope the maker of that mod is reading these comments.

+1 vote     mod: Shifter
kitethefallenangel
kitethefallenangel Mar 5 2009, 12:14pm says:

I do have a question.
Does this mod replace any characters, conversations and side-quest events from the original version?

+1 vote     mod: Deus Ex: Revision
kitethefallenangel
kitethefallenangel Feb 23 2009, 11:30am says:

This mod is gonna rock!

+1 vote     mod: Nazi zombie modern weapons
kitethefallenangel
kitethefallenangel Jan 28 2009, 12:51pm says:

The first spoken line was poorly acted out. (Not to mention done with a cheap mic.

By the way, what did the Myriad mean by "I am any"?

+1 vote     media: The Myriad Teaser
kitethefallenangel
kitethefallenangel Jan 27 2009, 11:11am says:

Good namechange. Grayshot sounds like a crappy kid's sci-fi game.

+1 vote     article: The Myriad Teaser
kitethefallenangel
kitethefallenangel Jan 23 2009, 1:44pm says:

Just around 1.90 or so, the player was shot in the back of the neck, right? That alone should've killed him if this mod was aiming for realism!

+1 vote     media: Clearing the Way
kitethefallenangel
kitethefallenangel Jan 17 2009, 2:13pm says:

"And no- there isn't going to be any Werehog"

or being able to play as the other characters like Tails and Knuckles?
Speaking of which, who else is featured besides Amy, Knuckles and Tails (He doesn't get murdered this time, right?)

And might I suggest unlocking a feature to play as Shadow when you complete the game?

+1 vote     article: The History of TFH: Part 2
kitethefallenangel
kitethefallenangel Jan 9 2009, 1:44pm says:

Good character design so far, who is she?

+1 vote     media: Character Design.
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