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Cant wait for the other videos in your series. keep going!
Looking good. I love how the character animations look hand-drawn since I'm studying animation at university.
Eh, there's sort of too much scratching and stuff in the music that I'm
struggling to find any flow and rhythm to it.
I like how the proximity tracker can catch the sunlight, obstructing the view - it adds a subtle strategic element to the game which most first person shooters today don't even concieve.
Am I right to call this mod a political satire?
I am liking this mod nonetheless. Do keep it up.
How long is it going to take 'til you release the very final version because I wonder how feasible it is to play a new game with the current release then update it with every new one while still playing the same game... In short, do I have to start a new game to play every next update?
So we're clashing Cyberpunk and Biopunk together, I like that.
Keep it up.
I assume that's Cyberspace.
No. No. No. This voice actor sounds like he's just reading the script and not to mention he sounds too young for that guy.
Is this mod compatible with Morrowind Rebirth?
Which ending of SH2 does this take place after?
Because I'm wondering why Maria is still alive.
So finally those common baddies have an official name.
"Twitcher" sure suits it better than "Zombie".
Great! Next we might need mods which put in the cut out mutants
(Like the zombies), Dynamic A-life from Oblivion Lost and vehicles
(I want a motor cycle and Quad bike!)
Yay! Anime reference in the article of a Western made mod.
Really good. So what needs to be in development right now?
This sure gives a good point. Valve should really see this!
I'm compleely sure of this.
The cries in battle should be louder and a bit quicker.
As for the taunts, they sound like as if they're playing a game.
The "I surrender" dialogues should sound panicked.
Now thats creepy!
Not bad. I liked how the second monster jumped out from behind the crates.
Nice to see you're still working.
So whats the new revive system?
Since when was Amy a fortune teller?
I can see some competiton between this and The Fated Hour going on.
You're not really making this mod, are you...
What was the point in this!?
"And no- there isn't going to be any Werehog"
or being able to play as the other characters like Tails and Knuckles?
Speaking of which, who else is featured besides Amy, Knuckles and Tails (He doesn't get murdered this time, right?)
And might I suggest unlocking a feature to play as Shadow when you complete the game?
How long does it take to process?
Nice. Just whats needed is for everyone to start playing the mod again!
Not bad, not bad.
What I dont see in the list is
rebalanced weapon attributes and ballistics for realism.
So who is this girl and what role does she play?
The only complaints I have is that in the area where you get surrounded by zombies (or whatever you call them in the game)in that corridor and you have to switch on those buttons behind the shutters (I don't know how else to describe it). It's sort of an annoyance that the camera shifts to whatever is opening when you flick a switch and the monsters kill meanwhile, forcing you to waste your ammo on all of them before getting on with the puzzle.
Anyway, I didn't exactly find it scary besides just a few jumps but then again I hardly ever get scared in games but I still appreciate how frightening it would be so the thing I love about Survival Horror games is the survival aspect (Managing and conserving your ammo and supplies).
I am of course ashamed I don't get scared as easily as other players.
I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.
Please correct all of the wrongs FC2 had:
-The NPC spawning issue, whatever it was.
-And make the vehicles and weapons as realistic as possible.
By the way, does using the syringes A) gradually recover your health or B) just fills it all up in a second?
Because if you stayed with A), that would've been better.
I don't think you should be playing as David in a sequel.
He would've been completely cured from those drugs in Hospital and most most likely the government would be after the company who made them and have their factories shut down!
My idea of a sequel though would be having to survive against countless people who have been victim to the painkiller drug now in the hands of bio-terrorists.
To stay true to the AoM plot, maybe you'd play as a government agent who is born with psychic powers and can see through other people's eyes.
When looking through the "enemies", you can see their hallucinations which would be key to certain puzzles, how to thwart these particualr people in a non-lethal way or even find a way to cure them of the drugs.
Whats the name of that song?
Okay, really... How do I get this working for steam!?
I'm gonna give this a try!
Sauce of death!? You got to be joking!
I see the website is down... again!
What's going on?
I see this is actually making progress. How far is it to completion?
Speaking of steam, can you use mods for the Steam version?
How can you say Cry of Fear is ******? It hasn't even be released yet!
Are you even working on the mod!?
We must get more players for this! I'm not finding any servers at all!
Especially ones which have pings under 100.
I wonder if this mod will be released this Halloween...?
Will it keep the same story from FC2?
Actually, what differences between this version and the original Dune Engine one are there?
What I would suggest that when you get caught by a camera, it'll alert the gaurds immediately! (Literally as soon it you get into its sight!)
Question about the AI, do they also react quicker when they discover you because its rather hammy that they start shooting only 2.3 seconds after they see you. It should be more like a split second to a second, varies with each NPC. I do hope the maker of that mod is reading these comments.
I do have a question.
Does this mod replace any characters, conversations and side-quest events from the original version?
This mod is gonna rock!
The first spoken line was poorly acted out. (Not to mention done with a cheap mic.
By the way, what did the Myriad mean by "I am any"?
Good namechange. Grayshot sounds like a crappy kid's sci-fi game.
That's exactly who Silent Hill Downpour should've looked!
Didn't see this coming.
I remember asking before if there's going to be a warmth system
where the clothing you wear keeps from getting cold from either night air or rainfall - the latter prompting you to seek shelter.
Have you ever considered something like that?
Other than that, this mod is getting better with every update I see. keep it up!
Its like a scene in a horror film.
If I ever make a game, mod or movie of my own, can I hire your composer?
Same here. Same problem.
In that case, may I suggest these for the update?
-Get rid of having Zombie Players trying to kill his own team mates to revive himself as a human.
-And allow Zombie Players to actually infect Human Players.
-Human Players who are currently infected can be killed permanently and never be able to respawn at all.
Because with the way the game is now, the players can just simply allow their Zombie friends to kill them and then respawn all together to try again fresh. Adding these features I suggested will emphasise team work, sacrifice and survival, therefore making the game more challenging.
And I have some questions:
-What other new weapons are going to made?
-Will there also be new maps?
-New zombies and/or more varied zombie skins?
Wow. That trailer actually shocked me a bit.
The other Horror game trailers like FEAR 3 and Dead Space 2 just seemed dull but THIS is definitely something!
What are the minimum specs for the game?
Just around 1.90 or so, the player was shot in the back of the neck, right? That alone should've killed him if this mod was aiming for realism!
I want realism mods! I want the most unforgiving, sadistic, brutal and horrifying realism mods now!
And some custom single player campaigns, especially "lone-wolf" ones where you obviously fight hordes of bad guys all by yourself.
Removal of the akimbo weapons!?
You mean to say that this mod also attempts to imitate the horror of WW2?
How do you manage to create an innovative plaformer out of a rather innovative-ish FPS?