This member has provided no bio about themself...
Not bad. I liked how the second monster jumped out from behind the crates.
What I dont see in the list is
rebalanced weapon attributes and ballistics for realism.
So who is this girl and what role does she play?
Nice to see you're still working.
So whats the new revive system?
The only complaints I have is that in the area where you get surrounded by zombies (or whatever you call them in the game)in that corridor and you have to switch on those buttons behind the shutters (I don't know how else to describe it). It's sort of an annoyance that the camera shifts to whatever is opening when you flick a switch and the monsters kill meanwhile, forcing you to waste your ammo on all of them before getting on with the puzzle.
Anyway, I didn't exactly find it scary besides just a few jumps but then again I hardly ever get scared in games but I still appreciate how frightening it would be so the thing I love about Survival Horror games is the survival aspect (Managing and conserving your ammo and supplies).
I am of course ashamed I don't get scared as easily as other players.
I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.
Please correct all of the wrongs FC2 had:
-The NPC spawning issue, whatever it was.
-And make the vehicles and weapons as realistic as possible.
By the way, does using the syringes A) gradually recover your health or B) just fills it all up in a second?
Because if you stayed with A), that would've been better.
I don't think you should be playing as David in a sequel.
He would've been completely cured from those drugs in Hospital and most most likely the government would be after the company who made them and have their factories shut down!
My idea of a sequel though would be having to survive against countless people who have been victim to the painkiller drug now in the hands of bio-terrorists.
To stay true to the AoM plot, maybe you'd play as a government agent who is born with psychic powers and can see through other people's eyes.
When looking through the "enemies", you can see their hallucinations which would be key to certain puzzles, how to thwart these particualr people in a non-lethal way or even find a way to cure them of the drugs.
Whats the name of that song?
Since when was Amy a fortune teller?
Okay, really... How do I get this working for steam!?
I'm gonna give this a try!
Sauce of death!? You got to be joking!
I can see some competiton between this and The Fated Hour going on.
I see the website is down... again!
What's going on?
I see this is actually making progress. How far is it to completion?
You're not really making this mod, are you...
Speaking of steam, can you use mods for the Steam version?
How can you say Cry of Fear is ******? It hasn't even be released yet!
Are you even working on the mod!?
We must get more players for this! I'm not finding any servers at all!
Especially ones which have pings under 100.
I wonder if this mod will be released this Halloween...?
What was the point in this!?
Will it keep the same story from FC2?
Actually, what differences between this version and the original Dune Engine one are there?
What I would suggest that when you get caught by a camera, it'll alert the gaurds immediately! (Literally as soon it you get into its sight!)
Question about the AI, do they also react quicker when they discover you because its rather hammy that they start shooting only 2.3 seconds after they see you. It should be more like a split second to a second, varies with each NPC. I do hope the maker of that mod is reading these comments.
I do have a question.
Does this mod replace any characters, conversations and side-quest events from the original version?
This mod is gonna rock!
The first spoken line was poorly acted out. (Not to mention done with a cheap mic.
By the way, what did the Myriad mean by "I am any"?
Good namechange. Grayshot sounds like a crappy kid's sci-fi game.