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Comment History  (150 - 180 of 229)
kitethefallenangel May 26 2009 says:

Also how where do I unzip the contents exactly?

+1 vote   mod: Marathon: Resurrection
kitethefallenangel May 26 2009 says:

Does this cover the entire trilogy?

+2 votes   mod: Marathon: Resurrection
kitethefallenangel May 24 2009 says:

Not bad. I liked how the second monster jumped out from behind the crates.

+4 votes   media: GamePlay
kitethefallenangel May 22 2009 says:

What I dont see in the list is
rebalanced weapon attributes and ballistics for realism.

+1 vote   mod: STALKER Complete 2009 (2012)
kitethefallenangel May 21 2009 says:

So who is this girl and what role does she play?

+1 vote   media: New character
kitethefallenangel May 16 2009 says:

Nice to see you're still working.

So whats the new revive system?

+3 votes   media: Project Reality Mod v0.86 Teaser
kitethefallenangel May 12 2009 says:

The only complaints I have is that in the area where you get surrounded by zombies (or whatever you call them in the game)in that corridor and you have to switch on those buttons behind the shutters (I don't know how else to describe it). It's sort of an annoyance that the camera shifts to whatever is opening when you flick a switch and the monsters kill meanwhile, forcing you to waste your ammo on all of them before getting on with the puzzle.

Anyway, I didn't exactly find it scary besides just a few jumps but then again I hardly ever get scared in games but I still appreciate how frightening it would be so the thing I love about Survival Horror games is the survival aspect (Managing and conserving your ammo and supplies).

I am of course ashamed I don't get scared as easily as other players.

0 votes   mod: Afraid of Monsters DC
kitethefallenangel May 9 2009 says:

I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.

+1 vote   mod: Quake 4 Reborn
kitethefallenangel May 6 2009 says:

Please correct all of the wrongs FC2 had:
-Repettive missions
-The NPC spawning issue, whatever it was.
-And make the vehicles and weapons as realistic as possible.

+5 votes   mod: FarCrysis
kitethefallenangel May 4 2009 says:

By the way, does using the syringes A) gradually recover your health or B) just fills it all up in a second?

Because if you stayed with A), that would've been better.

+1 vote   media: Don't do drugs people
kitethefallenangel May 4 2009 buried:


I don't think you should be playing as David in a sequel.
He would've been completely cured from those drugs in Hospital and most most likely the government would be after the company who made them and have their factories shut down!

My idea of a sequel though would be having to survive against countless people who have been victim to the painkiller drug now in the hands of bio-terrorists.

To stay true to the AoM plot, maybe you'd play as a government agent who is born with psychic powers and can see through other people's eyes.
When looking through the "enemies", you can see their hallucinations which would be key to certain puzzles, how to thwart these particualr people in a non-lethal way or even find a way to cure them of the drugs.

-13 votes   mod: Afraid of Monsters 2
kitethefallenangel May 4 2009 says:

Whats the name of that song?

+2 votes   mod: Mackys Adventure : TM works presents
kitethefallenangel Apr 26 2009 says:

Since when was Amy a fortune teller?

+1 vote   media: TFH April Update Video
kitethefallenangel Apr 23 2009 says:

Okay, really... How do I get this working for steam!?

+1 vote   mod: The Wastes
kitethefallenangel Apr 23 2009 says:

I'm gonna give this a try!

+2 votes   mod: The Wastes
kitethefallenangel Apr 6 2009 says:

Sauce of death!? You got to be joking!

+1 vote   mod: Action Halflife 2
kitethefallenangel Mar 28 2009 says:

I can see some competiton between this and The Fated Hour going on.

+1 vote   game: Sonic Hedgehog Alliance
kitethefallenangel Mar 22 2009 says:

I see the website is down... again!
What's going on?

+1 vote   mod: Ordnance Project
kitethefallenangel Mar 20 2009 says:

I see this is actually making progress. How far is it to completion?

+4 votes   media: stunprod
kitethefallenangel Mar 17 2009 says:

You're not really making this mod, are you...

+1 vote   media: Part of the Code
kitethefallenangel Mar 16 2009 replied:

Speaking of steam, can you use mods for the Steam version?

+1 vote   news: The Nameless Mod Released!
kitethefallenangel Mar 16 2009 says:

How can you say Cry of Fear is ******? It hasn't even be released yet!

+1 vote   news: HOE NE: Videocast #1 Released
kitethefallenangel Mar 16 2009 says:

Are you even working on the mod!?

+1 vote   media: WTF
kitethefallenangel Mar 14 2009 says:

We must get more players for this! I'm not finding any servers at all!
Especially ones which have pings under 100.

+1 vote   mod: Firearms
kitethefallenangel Mar 13 2009 says:

I wonder if this mod will be released this Halloween...?

0 votes   game: Cry of Fear
kitethefallenangel Mar 9 2009 says:

What was the point in this!?

+1 vote   media: Klown
kitethefallenangel Mar 7 2009 says:

Will it keep the same story from FC2?
Actually, what differences between this version and the original Dune Engine one are there?

+1 vote   mod: FarCrysis
kitethefallenangel Mar 5 2009 replied:

What I would suggest that when you get caught by a camera, it'll alert the gaurds immediately! (Literally as soon it you get into its sight!)

Question about the AI, do they also react quicker when they discover you because its rather hammy that they start shooting only 2.3 seconds after they see you. It should be more like a split second to a second, varies with each NPC. I do hope the maker of that mod is reading these comments.

+1 vote   mod: Shifter
kitethefallenangel Mar 5 2009 says:

I do have a question.
Does this mod replace any characters, conversations and side-quest events from the original version?

+1 vote   mod: Deus Ex: Revision
kitethefallenangel Feb 23 2009 says:

This mod is gonna rock!

+1 vote   mod: Nazi zombie modern weapons
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