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Comment History  (150 - 180 of 228)
kitethefallenangel Mar 26 2014, 9:11am says:

Sweet! XD!

+3 votes   media: Battery Park Skybox
kitethefallenangel Mar 21 2014, 8:39am says:

Cant wait for the other videos in your series. keep going!

+2 votes   article: GMDX v5 pre-release video series #1: Weapon Enhancements
kitethefallenangel May 23 2013, 4:33am says:

Looking good. I love how the character animations look hand-drawn since I'm studying animation at university.

+2 votes   game: Beast's Fury
kitethefallenangel May 6 2013, 5:40am says:

Eh, there's sort of too much scratching and stuff in the music that I'm
struggling to find any flow and rhythm to it.

+3 votes   media: DDOS (CyberWar)
kitethefallenangel Apr 19 2013, 6:37pm says:

I like how the proximity tracker can catch the sunlight, obstructing the view - it adds a subtle strategic element to the game which most first person shooters today don't even concieve.

+2 votes   article: No Heroes - Update #39
kitethefallenangel Mar 25 2013, 3:31pm says:

Am I right to call this mod a political satire?
I am liking this mod nonetheless. Do keep it up.

+2 votes   media: Automation Apocalypse
kitethefallenangel Jan 5 2013, 4:43pm says:

How long is it going to take 'til you release the very final version because I wonder how feasible it is to play a new game with the current release then update it with every new one while still playing the same game... In short, do I have to start a new game to play every next update?

+3 votes   article: [RELEASE!] Morrowind Rebirth 2.03!
kitethefallenangel Dec 18 2012, 5:14am says:

So we're clashing Cyberpunk and Biopunk together, I like that.
Keep it up.

+2 votes   media: Biohacking
kitethefallenangel Dec 8 2012, 1:11pm says:

Nice homage.

+2 votes   media: Mona Overdrive
kitethefallenangel Nov 24 2012, 12:47pm says:

I assume that's Cyberspace.

+3 votes   media: Cyberspace Pic 2
kitethefallenangel Sep 14 2012, 5:30am says:

No. No. No. This voice actor sounds like he's just reading the script and not to mention he sounds too young for that guy.

+1 vote   article: casting Actress/Actor voice continues...
kitethefallenangel Apr 8 2012, 1:05pm says:

Is this mod compatible with Morrowind Rebirth?

+1 vote   mod: Tel Meskoa and Tel Matouigius EV
kitethefallenangel Feb 27 2011, 11:32am says:

Which ending of SH2 does this take place after?
Because I'm wondering why Maria is still alive.

+2 votes   media: chapter II: the forest
kitethefallenangel Nov 5 2009, 3:45am says:

So finally those common baddies have an official name.
"Twitcher" sure suits it better than "Zombie".

+4 votes   media: "Twitcher"
kitethefallenangel Oct 15 2009, 3:19am says:

Great! Next we might need mods which put in the cut out mutants
(Like the zombies), Dynamic A-life from Oblivion Lost and vehicles
(I want a motor cycle and Quad bike!)

0 votes   download: SC Realistic Weapons add-on 0.8
kitethefallenangel Oct 4 2009, 6:01am says:

Yay! Anime reference in the article of a Western made mod.

+1 vote   article: Sven Co-op contest ends. Comiket 76 info!
kitethefallenangel Jul 10 2009, 6:31pm says:

Really good. So what needs to be in development right now?

+1 vote   media: Survive the past gameplay
kitethefallenangel Jun 30 2009, 4:13pm says:

This sure gives a good point. Valve should really see this!

+13 votes   media: EA + VALVe
kitethefallenangel Jun 25 2009, 4:39am says:

I'm compleely sure of this.
The cries in battle should be louder and a bit quicker.
As for the taunts, they sound like as if they're playing a game.

The "I surrender" dialogues should sound panicked.

+1 vote   media: Stan Burdman's Voice Acting (sample)
kitethefallenangel Jun 10 2009, 4:08pm says:

Now thats creepy!

+1 vote   media: CONEHEAD!
kitethefallenangel May 24 2009, 4:05am says:

Not bad. I liked how the second monster jumped out from behind the crates.

+4 votes   media: GamePlay
kitethefallenangel May 16 2009, 6:30am says:

Nice to see you're still working.

So whats the new revive system?

+3 votes   media: Project Reality Mod v0.86 Teaser
kitethefallenangel Apr 26 2009, 12:39pm says:

Since when was Amy a fortune teller?

+1 vote   media: TFH April Update Video
kitethefallenangel Mar 28 2009, 2:08pm says:

I can see some competiton between this and The Fated Hour going on.

+1 vote   game: Sonic Hedgehog Alliance
kitethefallenangel Mar 17 2009, 2:41am says:

You're not really making this mod, are you...

+1 vote   media: Part of the Code
kitethefallenangel Mar 9 2009, 12:42pm says:

What was the point in this!?

+1 vote   media: Klown
kitethefallenangel Jan 17 2009, 2:13pm says:

"And no- there isn't going to be any Werehog"

or being able to play as the other characters like Tails and Knuckles?
Speaking of which, who else is featured besides Amy, Knuckles and Tails (He doesn't get murdered this time, right?)

And might I suggest unlocking a feature to play as Shadow when you complete the game?

+1 vote   article: The History of TFH: Part 2
kitethefallenangel Dec 25 2008, 8:23am buried:


How long does it take to process?

-6 votes   media: Cry of Fear - Gameplay
kitethefallenangel Dec 18 2008, 4:17am says:

Nice. Just whats needed is for everyone to start playing the mod again!

+7 votes   download: Glove Pack
kitethefallenangel Sep 23 2008, 12:27pm says:

I'll volunteer.

+1 vote   article: News #20 - Reporting In
kitethefallenangel Jun 15 2008, 5:07am says:

Not bad, not bad.

+1 vote   media: Voice Acting Montage
kitethefallenangel May 22 2009, 1:19pm says:

What I dont see in the list is
rebalanced weapon attributes and ballistics for realism.

+1 vote   mod: STALKER Complete 2009 (2012)
kitethefallenangel May 21 2009, 11:50am says:

So who is this girl and what role does she play?

+1 vote   media: New character
kitethefallenangel May 12 2009, 1:11pm says:

The only complaints I have is that in the area where you get surrounded by zombies (or whatever you call them in the game)in that corridor and you have to switch on those buttons behind the shutters (I don't know how else to describe it). It's sort of an annoyance that the camera shifts to whatever is opening when you flick a switch and the monsters kill meanwhile, forcing you to waste your ammo on all of them before getting on with the puzzle.

Anyway, I didn't exactly find it scary besides just a few jumps but then again I hardly ever get scared in games but I still appreciate how frightening it would be so the thing I love about Survival Horror games is the survival aspect (Managing and conserving your ammo and supplies).

I am of course ashamed I don't get scared as easily as other players.

0 votes   mod: Afraid of Monsters DC
kitethefallenangel May 9 2009, 12:14pm says:

I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.

+1 vote   mod: Quake 4 Reborn
kitethefallenangel May 6 2009, 1:36pm says:

Please correct all of the wrongs FC2 had:
-Repettive missions
-The NPC spawning issue, whatever it was.
-And make the vehicles and weapons as realistic as possible.

+5 votes   mod: FarCrysis
kitethefallenangel May 4 2009, 11:31am says:

By the way, does using the syringes A) gradually recover your health or B) just fills it all up in a second?

Because if you stayed with A), that would've been better.

+1 vote   media: Don't do drugs people
kitethefallenangel May 4 2009, 11:17am buried:


I don't think you should be playing as David in a sequel.
He would've been completely cured from those drugs in Hospital and most most likely the government would be after the company who made them and have their factories shut down!

My idea of a sequel though would be having to survive against countless people who have been victim to the painkiller drug now in the hands of bio-terrorists.

To stay true to the AoM plot, maybe you'd play as a government agent who is born with psychic powers and can see through other people's eyes.
When looking through the "enemies", you can see their hallucinations which would be key to certain puzzles, how to thwart these particualr people in a non-lethal way or even find a way to cure them of the drugs.

-13 votes   mod: Afraid of Monsters 2
kitethefallenangel May 4 2009, 10:56am says:

Whats the name of that song?

+2 votes   mod: Mackys Adventure : TM works presents
kitethefallenangel Apr 23 2009, 4:36am says:

Okay, really... How do I get this working for steam!?

+1 vote   mod: The Wastes
kitethefallenangel Apr 23 2009, 4:22am says:

I'm gonna give this a try!

+2 votes   mod: The Wastes
kitethefallenangel Apr 6 2009, 9:56am says:

Sauce of death!? You got to be joking!

+1 vote   mod: Action Halflife 2
kitethefallenangel Mar 22 2009, 12:13pm says:

I see the website is down... again!
What's going on?

+1 vote   mod: Ordnance Project
kitethefallenangel Mar 20 2009, 7:22pm says:

I see this is actually making progress. How far is it to completion?

+4 votes   media: stunprod
kitethefallenangel Mar 16 2009, 1:15pm replied:

Speaking of steam, can you use mods for the Steam version?

+1 vote   article: The Nameless Mod Released!
kitethefallenangel Mar 16 2009, 12:45pm says:

How can you say Cry of Fear is ******? It hasn't even be released yet!

+1 vote   article: HOE NE: Videocast #1 Released
kitethefallenangel Mar 16 2009, 12:36pm says:

Are you even working on the mod!?

+1 vote   media: WTF
kitethefallenangel Mar 14 2009, 3:37am says:

We must get more players for this! I'm not finding any servers at all!
Especially ones which have pings under 100.

+1 vote   mod: Firearms
kitethefallenangel Mar 13 2009, 1:20pm says:

I wonder if this mod will be released this Halloween...?

0 votes   game: Cry of Fear
kitethefallenangel Mar 7 2009, 12:38pm says:

Will it keep the same story from FC2?
Actually, what differences between this version and the original Dune Engine one are there?

+1 vote   mod: FarCrysis
kitethefallenangel Mar 5 2009, 12:26pm replied:

What I would suggest that when you get caught by a camera, it'll alert the gaurds immediately! (Literally as soon it you get into its sight!)

Question about the AI, do they also react quicker when they discover you because its rather hammy that they start shooting only 2.3 seconds after they see you. It should be more like a split second to a second, varies with each NPC. I do hope the maker of that mod is reading these comments.

+1 vote   mod: Shifter
kitethefallenangel Mar 5 2009, 12:14pm says:

I do have a question.
Does this mod replace any characters, conversations and side-quest events from the original version?

+1 vote   mod: Deus Ex: Revision
kitethefallenangel Feb 23 2009, 11:30am says:

This mod is gonna rock!

+1 vote   mod: Nazi zombie modern weapons
kitethefallenangel Jan 28 2009, 12:51pm says:

The first spoken line was poorly acted out. (Not to mention done with a cheap mic.

By the way, what did the Myriad mean by "I am any"?

+1 vote   media: The Myriad Teaser
kitethefallenangel Jan 27 2009, 11:11am says:

Good namechange. Grayshot sounds like a crappy kid's sci-fi game.

+1 vote   article: The Myriad Teaser
kitethefallenangel Jun 4 2013, 4:53am says:

That's exactly who Silent Hill Downpour should've looked!

+3 votes   media: Town Center
kitethefallenangel Mar 2 2013, 10:59am says:

Didn't see this coming.
I remember asking before if there's going to be a warmth system
where the clothing you wear keeps from getting cold from either night air or rainfall - the latter prompting you to seek shelter.

Have you ever considered something like that?

Other than that, this mod is getting better with every update I see. keep it up!

+18 votes   media: Nutrition
kitethefallenangel Oct 31 2012, 9:32am says:

Its like a scene in a horror film.

+2 votes   media: Gore Mod v2- INSANE GORE TEST!
kitethefallenangel Sep 28 2012, 2:46pm says:

If I ever make a game, mod or movie of my own, can I hire your composer?

+3 votes   media: Morrowind Rebirth 2.0
kitethefallenangel Jul 22 2012, 3:52pm replied:

Same here. Same problem.

+1 vote   download: Deus Ex Enhanced v1.3 (DX9/OpenGL)
kitethefallenangel Feb 26 2011, 3:20am replied:

In that case, may I suggest these for the update?
-Get rid of having Zombie Players trying to kill his own team mates to revive himself as a human.
-And allow Zombie Players to actually infect Human Players.
-Human Players who are currently infected can be killed permanently and never be able to respawn at all.

Because with the way the game is now, the players can just simply allow their Zombie friends to kill them and then respawn all together to try again fresh. Adding these features I suggested will emphasise team work, sacrifice and survival, therefore making the game more challenging.

And I have some questions:
-What other new weapons are going to made?
-Will there also be new maps?
-New zombies and/or more varied zombie skins?

+2 votes   media: Skull-9 Axe - New Melee Weapon
kitethefallenangel Dec 10 2010, 11:57pm says:

Wow. That trailer actually shocked me a bit.
The other Horror game trailers like FEAR 3 and Dead Space 2 just seemed dull but THIS is definitely something!

+5 votes   article: Cry of Fear - Mod of the Year 2010
kitethefallenangel Jan 25 2010, 1:49pm says:

What are the minimum specs for the game?

+1 vote   media: Review of the CoF Demo
kitethefallenangel Aug 19 2009, 1:53pm says:


+1 vote   media: Random street
kitethefallenangel Jan 23 2009, 1:44pm says:

Just around 1.90 or so, the player was shot in the back of the neck, right? That alone should've killed him if this mod was aiming for realism!

+1 vote   media: Clearing the Way
kitethefallenangel Nov 25 2008, 3:28pm says:

I want realism mods! I want the most unforgiving, sadistic, brutal and horrifying realism mods now!

And some custom single player campaigns, especially "lone-wolf" ones where you obviously fight hordes of bad guys all by yourself.

+1 vote   download: Call of Duty: World at War SDK
kitethefallenangel Jul 5 2008, 5:13am says:

Removal of the akimbo weapons!?

+1 vote   article: Working on CL Beta 7
kitethefallenangel Jun 2 2007, 4:53am says:

Brutal? Deadly?
You mean to say that this mod also attempts to imitate the horror of WW2?

+1 vote   mod: -=DBD=-Reality by The Lead Peddler
kitethefallenangel Jun 12 2007, 9:53am says:

How do you manage to create an innovative plaformer out of a rather innovative-ish FPS?

+1 vote   mod: FLIPSIDE
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