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Back to discussion of other horror titles, I'm planning on buying a Fatal Frame game so I wanna know the comparisons between all three titles for the PS2. I don't have an Xbox.
Early in the game in that part where two US soldiers were killed by an RPG, I picked up the M16 but then its missing and I can't fire.
I can't even bring up the weapon selection!
Is anyone else interested in what the voice actors will sound like besides me? Could we have a voice sample?
I'm compleely sure of this.
The cries in battle should be louder and a bit quicker.
As for the taunts, they sound like as if they're playing a game.
The "I surrender" dialogues should sound panicked.
Even call characters you meet so far in the game?
(Like in Metal gear Solid)
By the way, moving on from SH... Has anyone ever played
Forbidden Siren? I never played and I tried looking for Siren 2 for a while.
Typical... If you're being serious.
Also I'm interested about the mod's story (CoF, Not talking about SH).
How original is it gonna be because a "Am I insane and having hallucinations?" kind of story is kinda obvious. Yeah, how... um...
"Psychological" would the story be?
I played Silent Hill 2 but I didn't find it scary so far. I went as far as the hotel early in the beginning and gave up since I couldn't find those coins for this puzzle.
I think it's 'cuz I'm so emotionally insensitive, almost nothing in games scare me. But I still find the survival aspects very fun, thats what I like about them.
By the way, Minuit what makes you think SH: Shattered memories is gonna suck? No combat? Being developed by a western company?
What attracts me is its Psyche profile feature.
Right... Anyway, what about the real-time inventory I also mentioned?
Oh yeah, Seeing that Sprinting is part of the game, are there any monsters which are difficult to outrun without sprinting and of course any events where you urgently gotta run for your life?
By the way, there's something I read from an article on the upcoming Silent Hill: Shattered memories that the team is gonna remove pausing because its easy for the player to kinda pause the game when things get too scary and so it was for the sake of immersion.
Yeah, I know you can pause the game anyway (Via pressing the ESC key) but is it possible to at least have the inventory run in real-time so you gotta becareful when and where you check it? (Otherwise you'd get attacked by some monster while you're sorting out your items)
Whats missing is the sun which would actually cast lighting and stuff.
I see you're putting your very best into this.
Now thats creepy!
I like the sound of that.
I never played L4D but I would agree with the manifesto.
Stupid me... Actually I sort of meant, what still needs to be finished in the project?
So hows the progress so far now?
Although I have a hunch when the mod's released but I'm eager anyway.
And what about this Fear meter?
It was explained in the first article about this mod.
I've been meaning to ask: In that part in the trailer where
Simon gets chainsawed in half, I presuming that when you "die" you see a cutscene where he's killed by whatever done him in in a very violent way, like in Clive Barker's Undying.
I think I got all three endings:
-One where you meet the other survivors in floor 2.
-The two from the sewers. One you hit by a car and other one, you survive. However the ending cut scene doesn't appear any different in these outcomes.
Can you actually break down doors!?
David being a character in Cry of Fear or at least making a cameo appearance... Theres an idea.
Oh sorry, I just had a question in mind.
Will this game have any replay value such as multiple endings,
branching story (Not just routes and stuff. Kinda like Silent Hill), random monster spawns and anything?
I assume this is gonna be released this Halloween just like
Also how where do I unzip the contents exactly?
Does this cover the entire trilogy?
Not bad. I liked how the second monster jumped out from behind the crates.
What I dont see in the list is
rebalanced weapon attributes and ballistics for realism.