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Typical... If you're being serious.
Also I'm interested about the mod's story (CoF, Not talking about SH).
How original is it gonna be because a "Am I insane and having hallucinations?" kind of story is kinda obvious. Yeah, how... um...
"Psychological" would the story be?
I played Silent Hill 2 but I didn't find it scary so far. I went as far as the hotel early in the beginning and gave up since I couldn't find those coins for this puzzle.
I think it's 'cuz I'm so emotionally insensitive, almost nothing in games scare me. But I still find the survival aspects very fun, thats what I like about them.
By the way, Minuit what makes you think SH: Shattered memories is gonna suck? No combat? Being developed by a western company?
What attracts me is its Psyche profile feature.
Right... Anyway, what about the real-time inventory I also mentioned?
Oh yeah, Seeing that Sprinting is part of the game, are there any monsters which are difficult to outrun without sprinting and of course any events where you urgently gotta run for your life?
By the way, there's something I read from an article on the upcoming Silent Hill: Shattered memories that the team is gonna remove pausing because its easy for the player to kinda pause the game when things get too scary and so it was for the sake of immersion.
Yeah, I know you can pause the game anyway (Via pressing the ESC key) but is it possible to at least have the inventory run in real-time so you gotta becareful when and where you check it? (Otherwise you'd get attacked by some monster while you're sorting out your items)
Whats missing is the sun which would actually cast lighting and stuff.
I see you're putting your very best into this.
Now thats creepy!
I like the sound of that.
I never played L4D but I would agree with the manifesto.
Stupid me... Actually I sort of meant, what still needs to be finished in the project?
So hows the progress so far now?
Although I have a hunch when the mod's released but I'm eager anyway.
And what about this Fear meter?
It was explained in the first article about this mod.
I've been meaning to ask: In that part in the trailer where
Simon gets chainsawed in half, I presuming that when you "die" you see a cutscene where he's killed by whatever done him in in a very violent way, like in Clive Barker's Undying.
I think I got all three endings:
-One where you meet the other survivors in floor 2.
-The two from the sewers. One you hit by a car and other one, you survive. However the ending cut scene doesn't appear any different in these outcomes.
Can you actually break down doors!?
David being a character in Cry of Fear or at least making a cameo appearance... Theres an idea.
Oh sorry, I just had a question in mind.
Will this game have any replay value such as multiple endings,
branching story (Not just routes and stuff. Kinda like Silent Hill), random monster spawns and anything?
I assume this is gonna be released this Halloween just like
Also how where do I unzip the contents exactly?
Does this cover the entire trilogy?
Not bad. I liked how the second monster jumped out from behind the crates.
What I dont see in the list is
rebalanced weapon attributes and ballistics for realism.
So who is this girl and what role does she play?
Nice to see you're still working.
So whats the new revive system?
The only complaints I have is that in the area where you get surrounded by zombies (or whatever you call them in the game)in that corridor and you have to switch on those buttons behind the shutters (I don't know how else to describe it). It's sort of an annoyance that the camera shifts to whatever is opening when you flick a switch and the monsters kill meanwhile, forcing you to waste your ammo on all of them before getting on with the puzzle.
Anyway, I didn't exactly find it scary besides just a few jumps but then again I hardly ever get scared in games but I still appreciate how frightening it would be so the thing I love about Survival Horror games is the survival aspect (Managing and conserving your ammo and supplies).
I am of course ashamed I don't get scared as easily as other players.
I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.
Please correct all of the wrongs FC2 had:
-The NPC spawning issue, whatever it was.
-And make the vehicles and weapons as realistic as possible.
By the way, does using the syringes A) gradually recover your health or B) just fills it all up in a second?
Because if you stayed with A), that would've been better.