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Comment History  (60 - 90 of 228)
kitethefallenangel Nov 5 2014, 5:04am says:

I'd think it make better sense to invest in the different weapon skills to improve their corresponding equip/draw speeds. A better Heavy Weapons skill will let you draw GEP guns and LAW's faster, etc.

But yes, the Combat Strength aug would make sense too by making an otherwise redundant aug much more useful for combat-focused playthroughs.

+2 votes   media: Draw/Holster Speed
kitethefallenangel Jun 2 2014, 5:59am says:

Looking better and better! Keep it up!

+1 vote   media: Latest Screenshot
kitethefallenangel Jan 10 2014, 12:49pm says:

You've been working on maps for Revision?!
And you can actually hide in the dark again?!

With the last version I found myself being frustrated with the AI
being able to see you in the shadows which was totally unfair considering
how the maps were designed, so I'm glad you addressed that issue.

By the way, now that we have a new stealth skill, are the Skill point costs modified to balance things out? Could you make an XP reward system akin to Shifter for a future update?

+1 vote   article: GMDX Update: Progress, Refinements, New content.
kitethefallenangel Jun 25 2013, 7:31am says:

You're not just revising Deus Ex's maps...
You're simply remaking Deus Ex altogether and its awesome!

+12 votes   media: Mind the (Synaptic) Gap
kitethefallenangel Feb 3 2013, 7:27am says:

This game is going to be super flipping awesome! Big maps like this just don't feel complete without destruction! Keep at it!

+2 votes   media: More destruction around the map!
kitethefallenangel Feb 1 2013, 12:18pm says:

What he said!

+2 votes   media: Destruction WIP
kitethefallenangel Oct 2 2012, 3:03pm says:

Speaking of story, is there anything you'd like to say about how you're going to improve the narrative to get us hooked and to get you feedback?

+1 vote   media: Weekly Update
kitethefallenangel Dec 28 2010, 5:00am says:

This raises the bar for GoldSource! Awesome!

+2 votes   media: Arrangement Desert Firefight (by Rich Douglas)
kitethefallenangel Dec 24 2010, 2:48pm says:

It's not every I see a project like this getting treatment from someone who works for the big companies. I'm impressed.

+2 votes   media: Arrangement Theme (by Rich Douglas)
kitethefallenangel Aug 19 2010, 4:54am says:

Woah, I feel this mod is gonna rock. Keep going!

+1 vote   media: Brain Spiders in Aztec Pyramid
kitethefallenangel Nov 29 2009, 4:32am says:

I would never play Fallout 3 without something like this.

+1 vote   media: Fallout 3 Reborn V7 Weapon Slots (Prototype) Video
kitethefallenangel Nov 28 2009, 4:05am says:

Weapon slots? As in you'll no longer carry ridculous amounts of guns
and instead have a practical arsenal (Typical primary arm+side arm set)

+1 vote   article: Fallout 3 Reborn V7 Feature List
kitethefallenangel Sep 20 2009, 3:12pm says:

I love the TAR21!

+1 vote   article: Project Reality Highlights Reel #2
kitethefallenangel Aug 20 2009, 4:39am says:

I can see serious ethical controversy with that technology. Basically, its an advanced form of human cloning as a means of "achieving immortality". Well certainly can be used to extremes if in the wrong hands.

Afterall, may be the same body and mind but not the same soul. The soul of the marine thats died would still have gone into his/her afterlife unless they somehow infuse occultics with their technology to trap the soul of the recently dead and transfer them to the newly cloned body however that body could still take on a life of its own, still raising controversy.

Sorry, I just felt like expressing myself (Even about the most unrealistic of things).

0 votes   article: Infantry Portal Reveal
kitethefallenangel Jul 7 2009, 5:41am says:

Hey! If you just did a new map, why aren't you resuming development of the mod? Since BrainBread: Source is dead, why not simply improve this version because there are definitely some dodgy stuff present.

-The attack animations and exactly when you lose health are totally not in synch with each other.

-I don't like how you can turn back to human when turned into a zombie, it just makes the game lose some bit of fun. If you stay a zombie permanently, the human players have to be real careful and take care of each other, making sure noone gets infected and will have to make extra effort to survive if anyone does.

-Lack of Friendly fire. Not only makes things more tense but also allows you to take out allies who are infected so they won't turn into zombies but neither will they respawn.

+1 vote   download: bb_derelict_lab
kitethefallenangel Jun 15 2009, 2:01am says:

Whats missing is the sun which would actually cast lighting and stuff.

+1 vote   media: More Details
kitethefallenangel May 9 2009, 12:14pm says:

I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.

+1 vote   mod: Quake 4 Reborn
kitethefallenangel Mar 20 2009, 7:22pm says:

I see this is actually making progress. How far is it to completion?

+4 votes   media: stunprod
kitethefallenangel Mar 16 2009, 1:15pm replied:

Speaking of steam, can you use mods for the Steam version?

+1 vote   article: The Nameless Mod Released!
kitethefallenangel Mar 16 2009, 12:36pm says:

Are you even working on the mod!?

+1 vote   media: WTF
kitethefallenangel Jan 9 2009, 1:44pm says:

Good character design so far, who is she?

+1 vote   media: Character Design.
kitethefallenangel Dec 6 2008, 5:04am says:

I'd ask the same.

+1 vote   article: Voice acting
kitethefallenangel Nov 20 2008, 4:53am replied:

I think they're the reason why the assasins can jump high.

+25 votes   media: Female Assassin
kitethefallenangel Feb 22 2008, 11:37am says:

Maybe it would be more realistic if you removed the "Iron sight zoom in" thing but nevertheless, it sounds like a brilliant realistic WW2 mod thats only second to Red Orchestra!

+3 votes   mod: HER Airborne
kitethefallenangel Dec 21 2010, 4:28am says:

Keep at it! It look's by far the most promising HL mod I've ever seen the world over and you haven't gone this far to quit now!

+5 votes   game: Cry of Fear
kitethefallenangel Dec 18 2010, 3:24am says:

Can you stun enemies with flares just like in Silent Hill: Shattered Memories? I really think setting them on fire is unrealistic.

Actually, I had an idea while typing this:
How about throwing flares to distract enemies who are attracted to light? this contributes to a stealthy style of gameplay. What do you think?

+1 vote   media: Flares
kitethefallenangel Dec 10 2010, 11:57pm says:

Wow. That trailer actually shocked me a bit.
The other Horror game trailers like FEAR 3 and Dead Space 2 just seemed dull but THIS is definitely something!

+5 votes   article: Cry of Fear - Mod of the Year 2010
kitethefallenangel Oct 30 2010, 4:19pm says:

This looks very promising.

If this mod isn't dead, then I encourage you to keep it up!

+2 votes   mod: PARANOIA: Source
kitethefallenangel Sep 13 2010, 7:50am says:

Dual wielding!? I always love this kind of thing.
But you say theres an accuracy penalty for wielding two weapons, eh?
I'm not complaining, I like it since it gives a challenge.

Say, can the TMP be dual wielded?

+1 vote   article: Cry of Fear - News For You
kitethefallenangel Jul 7 2010, 8:22am says:

I suggest you do some extra work on the voic acting and the sound effects too.

+1 vote   game: FPS Terminator
kitethefallenangel May 14 2010, 4:41pm says:

Seriously, why did you make it so absurd that hardly anyone would take it seriously?

+1 vote   mod: Heart of Evil: Napalm Edition
kitethefallenangel May 14 2010, 12:55pm says:

Will Simon ever lower his hood?
It would be very cinematic that his clothes get diry as the story progresses to the point his top gets ripped up and maybe the wind blows his hood off his head.

+1 vote   media: Another cutscene
kitethefallenangel May 11 2010, 10:45am says:

I tried downloading this but I think the file is missing.

+1 vote   article: ArrangeMent: Rebirth Released to public!
kitethefallenangel Apr 29 2010, 2:12pm replied:

Wouldn't it be fun if you could do motion-capture for the animations and cut-scenes?
Just asking for the fun of it.

+1 vote   game: Cry of Fear
kitethefallenangel Apr 21 2010, 3:11am says:

So is the player working for DEUS or is he fighting against it?
Hmm... It would sound dandy if the player makes choices which determines his allegiance to either side like in an RPG.

+1 vote   mod: Hope
kitethefallenangel Apr 15 2010, 2:53am says:

Does PR run well on Windows 7?

+1 vote   mod: Project Reality: Battlefield 2
kitethefallenangel Jan 26 2010, 2:29am says:

It keeps getting better and better, huh?
Can you give us some peaks into this melee system?

+1 vote   article: We are still fighting!
kitethefallenangel Jan 25 2010, 1:49pm says:

What are the minimum specs for the game?

+1 vote   media: Review of the CoF Demo
kitethefallenangel Jan 10 2010, 1:45pm says:

Collecting tapes to use for saving? Yes! Implement it!

+1 vote   media: New Save/Load system
kitethefallenangel Dec 7 2009, 1:04pm replied:

But I guess it would make the game more interesting if there are multiple ways to beat the bosses. Either go heavy metal on 'em, use wits and stuff in the environment, run and escape (Especially with very hard bosses) or if any of them are humans possessed by something evil thats controlling them, use a special item to save them (Like some boss I recall from Silent Hill 1).

+1 vote   game: Cry of Fear
kitethefallenangel Dec 3 2009, 3:14pm says:

Man, this mod is so popular, I wonder if its getting sequel.

+1 vote   article: Two year anniversary!
kitethefallenangel Dec 2 2009, 1:17pm says:

Hey rumpel.
Just asking out of interest...
What do you think of the idea of CoF having
an ending theme that has vocals?

+1 vote   game: Cry of Fear
kitethefallenangel Nov 26 2009, 2:56pm says:

I also think that the Co-op servers should all only
allow up to two players. From my experiences, a whole bunch of players in a co-op server sort of takes away the fun of a slow-paced tactical teamwork experience with everyone running around and stuff.

+2 votes   article: Error fix and celebrations
kitethefallenangel Nov 26 2009, 1:27pm says:

Is this game really released?

-1 votes   game: Natural Selection 2
kitethefallenangel Nov 10 2009, 2:45pm replied:

You mean the story?

+2 votes   article: Error fix and celebrations
kitethefallenangel Nov 8 2009, 8:57am replied:

What do you mean "proper keys"?
And there's also gonna be new monsters, huh?

As for storyline, since the SP campaign is about a drug addict,
how could more than one person share a hallucination except for some paranormal explanation which I could tell none of your stories involve.

+2 votes   article: Error fix and celebrations
kitethefallenangel Nov 7 2009, 4:28am says:

2012, the public falls into chaos.
Bang goes the Mayan's prophecy, thank goodness!

+4 votes   mod: Prison Island
kitethefallenangel Nov 6 2009, 8:26am replied:

Agreed. I got tired of the endless shooting.
What I'd prefer is encouragement of teamwork, careful tactics and stuff like that.

+3 votes   article: Error fix and celebrations
kitethefallenangel Nov 5 2009, 4:38pm replied:

What about my idea of changing the movement speed, the default value of 400 is rather not my thing. So if it's going to be a new story, that sounds great but it would sound unpractical for more than one character to have a joint hallucination.

+2 votes   article: Error fix and celebrations
kitethefallenangel May 26 2009, 4:19pm says:

Does this cover the entire trilogy?

+1 vote   mod: Marathon: Resurrection
kitethefallenangel Nov 27 2008, 5:07pm says:

That voice actor doesn't seem to suit Sonic at all.

+1 vote   article: Tech Demo Extended Edition Released!
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