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I'd think it make better sense to invest in the different weapon skills to improve their corresponding equip/draw speeds. A better Heavy Weapons skill will let you draw GEP guns and LAW's faster, etc.
But yes, the Combat Strength aug would make sense too by making an otherwise redundant aug much more useful for combat-focused playthroughs.
Looking better and better! Keep it up!
You've been working on maps for Revision?!
And you can actually hide in the dark again?!
With the last version I found myself being frustrated with the AI
being able to see you in the shadows which was totally unfair considering
how the maps were designed, so I'm glad you addressed that issue.
By the way, now that we have a new stealth skill, are the Skill point costs modified to balance things out? Could you make an XP reward system akin to Shifter for a future update?
You're not just revising Deus Ex's maps...
You're simply remaking Deus Ex altogether and its awesome!
This game is going to be super flipping awesome! Big maps like this just don't feel complete without destruction! Keep at it!
What he said!
Speaking of story, is there anything you'd like to say about how you're going to improve the narrative to get us hooked and to get you feedback?
This raises the bar for GoldSource! Awesome!
It's not every I see a project like this getting treatment from someone who works for the big companies. I'm impressed.
Woah, I feel this mod is gonna rock. Keep going!
I would never play Fallout 3 without something like this.
Weapon slots? As in you'll no longer carry ridculous amounts of guns
and instead have a practical arsenal (Typical primary arm+side arm set)
I love the TAR21!
I can see serious ethical controversy with that technology. Basically, its an advanced form of human cloning as a means of "achieving immortality". Well certainly can be used to extremes if in the wrong hands.
Afterall, may be the same body and mind but not the same soul. The soul of the marine thats died would still have gone into his/her afterlife unless they somehow infuse occultics with their technology to trap the soul of the recently dead and transfer them to the newly cloned body however that body could still take on a life of its own, still raising controversy.
Sorry, I just felt like expressing myself (Even about the most unrealistic of things).
Hey! If you just did a new map, why aren't you resuming development of the mod? Since BrainBread: Source is dead, why not simply improve this version because there are definitely some dodgy stuff present.
-The attack animations and exactly when you lose health are totally not in synch with each other.
-I don't like how you can turn back to human when turned into a zombie, it just makes the game lose some bit of fun. If you stay a zombie permanently, the human players have to be real careful and take care of each other, making sure noone gets infected and will have to make extra effort to survive if anyone does.
-Lack of Friendly fire. Not only makes things more tense but also allows you to take out allies who are infected so they won't turn into zombies but neither will they respawn.
Whats missing is the sun which would actually cast lighting and stuff.
I think you should lay down on the gibbing.
With settings like that, every bad guy you kill gets gibbed and something thats over the top doesn't seem very realistic or immersive.
I see this is actually making progress. How far is it to completion?
Speaking of steam, can you use mods for the Steam version?
Are you even working on the mod!?
Good character design so far, who is she?
I'd ask the same.
I think they're the reason why the assasins can jump high.
Maybe it would be more realistic if you removed the "Iron sight zoom in" thing but nevertheless, it sounds like a brilliant realistic WW2 mod thats only second to Red Orchestra!
Keep at it! It look's by far the most promising HL mod I've ever seen the world over and you haven't gone this far to quit now!
Can you stun enemies with flares just like in Silent Hill: Shattered Memories? I really think setting them on fire is unrealistic.
Actually, I had an idea while typing this:
How about throwing flares to distract enemies who are attracted to light? this contributes to a stealthy style of gameplay. What do you think?
Wow. That trailer actually shocked me a bit.
The other Horror game trailers like FEAR 3 and Dead Space 2 just seemed dull but THIS is definitely something!
This looks very promising.
If this mod isn't dead, then I encourage you to keep it up!
Dual wielding!? I always love this kind of thing.
But you say theres an accuracy penalty for wielding two weapons, eh?
I'm not complaining, I like it since it gives a challenge.
Say, can the TMP be dual wielded?
I suggest you do some extra work on the voic acting and the sound effects too.
Seriously, why did you make it so absurd that hardly anyone would take it seriously?
Will Simon ever lower his hood?
It would be very cinematic that his clothes get diry as the story progresses to the point his top gets ripped up and maybe the wind blows his hood off his head.
I tried downloading this but I think the file is missing.
Wouldn't it be fun if you could do motion-capture for the animations and cut-scenes?
Just asking for the fun of it.
So is the player working for DEUS or is he fighting against it?
Hmm... It would sound dandy if the player makes choices which determines his allegiance to either side like in an RPG.
Does PR run well on Windows 7?
It keeps getting better and better, huh?
Can you give us some peaks into this melee system?
What are the minimum specs for the game?
Collecting tapes to use for saving? Yes! Implement it!
But I guess it would make the game more interesting if there are multiple ways to beat the bosses. Either go heavy metal on 'em, use wits and stuff in the environment, run and escape (Especially with very hard bosses) or if any of them are humans possessed by something evil thats controlling them, use a special item to save them (Like some boss I recall from Silent Hill 1).
Man, this mod is so popular, I wonder if its getting sequel.
Just asking out of interest...
What do you think of the idea of CoF having
an ending theme that has vocals?
I also think that the Co-op servers should all only
allow up to two players. From my experiences, a whole bunch of players in a co-op server sort of takes away the fun of a slow-paced tactical teamwork experience with everyone running around and stuff.
Is this game really released?
You mean the story?
What do you mean "proper keys"?
And there's also gonna be new monsters, huh?
As for storyline, since the SP campaign is about a drug addict,
how could more than one person share a hallucination except for some paranormal explanation which I could tell none of your stories involve.
2012, the public falls into chaos.
Bang goes the Mayan's prophecy, thank goodness!
Agreed. I got tired of the endless shooting.
What I'd prefer is encouragement of teamwork, careful tactics and stuff like that.
What about my idea of changing the movement speed, the default value of 400 is rather not my thing. So if it's going to be a new story, that sounds great but it would sound unpractical for more than one character to have a joint hallucination.
Does this cover the entire trilogy?
That voice actor doesn't seem to suit Sonic at all.