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Its like a scene in a horror film.
Yeah, what gives?
Hey Myo. About the flashlight with the cartoony blob shape on it, have you ever thought of changing it for a more realistic but still a smudged and worn out look? Maybe even with cracks?
Speaking of story, is there anything you'd like to say about how you're going to improve the narrative to get us hooked and to get you feedback?
If I ever make a game, mod or movie of my own, can I hire your composer?
Keep it! Keep it!
No. No. No. This voice actor sounds like he's just reading the script and not to mention he sounds too young for that guy.
Go for it, although I would think of giving a more futuristic touch like adding a couple of bridges linking the towers.
I kinda miss the skill system because the stealth bonus always encourages me to play stealthily which is how I always love to play my games anyway but I can see thats why you removed it. I still find it a shame though but because I love the rest of features you implemented, I just can't go back to the original Shifter. *Cries*
Same here. Same problem.
Hello. I installed this mod after installing New Vision, HDTP and Biomod 1.0 (which comes with Shifter 1.84 built in) but the Modern Combat mod just screwed up the Shifter/Biomod so that the default running speed is as fast as in the Vanilla DX (Whereas with the Biomod you start off a little slower because the Swimming skill now determines running speed) and I can't use the Alternate firing mode.
I installed mine but some of the textures just remain the same while others (noticably the docks at Liberty Island) just turn lo-rez. I'm using the DX10 renderer with it by the way.
Seeing there is still a HUD, looks to me like a "Classic mode" where you play in a third person with fixed camera angles like the good old days.
Is this mod compatible with Morrowind Rebirth?
All of these new features put SMOD to shame! I always wanted a decent dual wielding system!
You're going to release patches?! Awesome!
I hope you're not putting zombies in for the sake of it. Some people like enhancements as long as they are within the scope of the games story. Why are there zombies? Why would JC Denton have random allies tagging along?
What was so unpopular about the HUD blood? I mean, health bars get in the way of immersion, right?
I just love parts where you see Simon's hands climbing up a ladder and lifting himself up a ledge. This is so much more epic than Half Life: Arrangement! Now if only my PC supports Open GL... Dang it.
This kinda reminds me of this rare Japanese Wii game, Fragile Dreams: Farewell Ruins of the Moon where the young protagonist wanders a post-apocalyptic Tokyo, meeting a girl character from time to time each serving as an emotional touchstone to the story.
I wonder if Cry of Fear is going to be like that, Simon meets Sophie briefly from time to time and during the time he's alone and fighting monsters, he's wondering where Sophie is and whether or not she's going to be alright by the time he may bump into her again.
This should be ported to consoles once its released!
Are these hands alive? Do they move around on their own? Because that would UP the disturb factor!
Im voting for 5.
Just what is Al Quaeda's business in a magical world anyhow?
May I suggest something to add to the next version?
You know when using the mini-crossbow, the transquilizer darts take a while to knock out an enemy and lethal darts don't do headshot kills.
Perhaps you can make them more lethal and change the tranquilizer darts so that the time it takes to knock out an enemy depends on which body part was shot (A shot in the head ensuring an instant knock out).
It'd be also a challenge to apply that to the player.
I surprised we're playing as police cops? So the city is actually under some sort of outbreak of monsters?
If so, what are the psychological elements in CoF? Is it supernatural this time?
Which ending of SH2 does this take place after?
Because I'm wondering why Maria is still alive.
In that case, may I suggest these for the update?
-Get rid of having Zombie Players trying to kill his own team mates to revive himself as a human.
-And allow Zombie Players to actually infect Human Players.
-Human Players who are currently infected can be killed permanently and never be able to respawn at all.
Because with the way the game is now, the players can just simply allow their Zombie friends to kill them and then respawn all together to try again fresh. Adding these features I suggested will emphasise team work, sacrifice and survival, therefore making the game more challenging.
And I have some questions:
-What other new weapons are going to made?
-Will there also be new maps?
-New zombies and/or more varied zombie skins?
I suggest you replace the heartbeat sound with a breathing one when you zoom in. Personally, the heartbeats make me a bit gweezy.
This looks great! Keep the iron sights, it'll help emphasise the immersion (Subsequently, remove the crosshairs too).