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Comment History  (30 - 60 of 224)
kitethefallenangel Sep 28 2012, 2:46pm says:

If I ever make a game, mod or movie of my own, can I hire your composer?

+3 votes     media: Morrowind Rebirth 2.0
kitethefallenangel Sep 27 2012, 4:18pm says:

Keep it! Keep it!

+1 vote     media: OC HUD Mockup
kitethefallenangel Sep 14 2012, 5:30am says:

No. No. No. This voice actor sounds like he's just reading the script and not to mention he sounds too young for that guy.

+1 vote     article: casting Actress/Actor voice continues...
kitethefallenangel Sep 13 2012, 3:59am says:

Go for it, although I would think of giving a more futuristic touch like adding a couple of bridges linking the towers.

+2 votes     media: STC
kitethefallenangel Jul 22 2012, 4:51pm says:

I kinda miss the skill system because the stealth bonus always encourages me to play stealthily which is how I always love to play my games anyway but I can see thats why you removed it. I still find it a shame though but because I love the rest of features you implemented, I just can't go back to the original Shifter. *Cries*

+1 vote     download: BioMod 1.0
kitethefallenangel Jul 22 2012, 3:52pm replied:

Same here. Same problem.

+1 vote     download: Deus Ex Enhanced v1.3 (DX9/OpenGL)
kitethefallenangel Jul 22 2012, 3:07pm says:

Hello. I installed this mod after installing New Vision, HDTP and Biomod 1.0 (which comes with Shifter 1.84 built in) but the Modern Combat mod just screwed up the Shifter/Biomod so that the default running speed is as fast as in the Vanilla DX (Whereas with the Biomod you start off a little slower because the Swimming skill now determines running speed) and I can't use the Alternate firing mode.

+1 vote     mod: Deus Ex- Modern(ish) Combat
kitethefallenangel Jul 22 2012, 1:10pm says:

I installed mine but some of the textures just remain the same while others (noticably the docks at Liberty Island) just turn lo-rez. I'm using the DX10 renderer with it by the way.

+2 votes     mod: New Vision
kitethefallenangel Apr 18 2012, 12:18pm buried:


Seeing there is still a HUD, looks to me like a "Classic mode" where you play in a third person with fixed camera angles like the good old days.

-5 votes     media: Cry of Fear - Small news
kitethefallenangel Apr 8 2012, 1:05pm says:

Is this mod compatible with Morrowind Rebirth?

+1 vote     mod: Tel Meskoa and Tel Matouigius EV
kitethefallenangel Mar 26 2012, 2:09pm says:

All of these new features put SMOD to shame! I always wanted a decent dual wielding system!

+2 votes     mod: Obsidian Conflict
kitethefallenangel Feb 16 2012, 9:55am says:

You're going to release patches?! Awesome!

+1 vote     media: Cry of Fear - Launch App
kitethefallenangel Jan 26 2012, 2:29pm says:

I hope you're not putting zombies in for the sake of it. Some people like enhancements as long as they are within the scope of the games story. Why are there zombies? Why would JC Denton have random allies tagging along?

+1 vote     mod: Real Deus Ex FINAL
kitethefallenangel Dec 22 2011, 9:30am says:

What was so unpopular about the HUD blood? I mean, health bars get in the way of immersion, right?

+1 vote     article: L.U.R.K. 1.2 Overview
kitethefallenangel Dec 14 2011, 5:42am says:

I just love parts where you see Simon's hands climbing up a ladder and lifting himself up a ledge. This is so much more epic than Half Life: Arrangement! Now if only my PC supports Open GL... Dang it.

+1 vote     media: Cry of Fear - MOTY 2011 Trailer
kitethefallenangel Dec 14 2011, 5:39am says:

This kinda reminds me of this rare Japanese Wii game, Fragile Dreams: Farewell Ruins of the Moon where the young protagonist wanders a post-apocalyptic Tokyo, meeting a girl character from time to time each serving as an emotional touchstone to the story.

I wonder if Cry of Fear is going to be like that, Simon meets Sophie briefly from time to time and during the time he's alone and fighting monsters, he's wondering where Sophie is and whether or not she's going to be alright by the time he may bump into her again.

+1 vote     media: Generic "screenshot"
kitethefallenangel Jul 8 2011, 5:01am says:

This should be ported to consoles once its released!

-1 votes     media: High res normals
kitethefallenangel May 20 2011, 4:18am says:

Are these hands alive? Do they move around on their own? Because that would UP the disturb factor!

+1 vote     media: 2000 watchers! Here's your gift
kitethefallenangel May 7 2011, 12:26pm replied:

Im voting for 5.

+1 vote     media: Dynamic Infestation Pustule Concepts
kitethefallenangel Apr 27 2011, 2:02pm says:

Just what is Al Quaeda's business in a magical world anyhow?

+2 votes     mod: Hunt Osama Mod
kitethefallenangel Mar 20 2011, 4:10pm says:

May I suggest something to add to the next version?
You know when using the mini-crossbow, the transquilizer darts take a while to knock out an enemy and lethal darts don't do headshot kills.

Perhaps you can make them more lethal and change the tranquilizer darts so that the time it takes to knock out an enemy depends on which body part was shot (A shot in the head ensuring an instant knock out).

It'd be also a challenge to apply that to the player.

+1 vote     mod: Shifter
kitethefallenangel Mar 3 2011, 10:29am says:

I surprised we're playing as police cops? So the city is actually under some sort of outbreak of monsters?
If so, what are the psychological elements in CoF? Is it supernatural this time?

+1 vote     media: Another co-op screenshot!
kitethefallenangel Feb 27 2011, 11:32am says:

Which ending of SH2 does this take place after?
Because I'm wondering why Maria is still alive.

+2 votes     media: chapter II: the forest
kitethefallenangel Feb 26 2011, 3:20am replied:

In that case, may I suggest these for the update?
-Get rid of having Zombie Players trying to kill his own team mates to revive himself as a human.
-And allow Zombie Players to actually infect Human Players.
-Human Players who are currently infected can be killed permanently and never be able to respawn at all.

Because with the way the game is now, the players can just simply allow their Zombie friends to kill them and then respawn all together to try again fresh. Adding these features I suggested will emphasise team work, sacrifice and survival, therefore making the game more challenging.

And I have some questions:
-What other new weapons are going to made?
-Will there also be new maps?
-New zombies and/or more varied zombie skins?

+2 votes     media: Skull-9 Axe - New Melee Weapon
kitethefallenangel Feb 4 2011, 11:19am says:

I suggest you replace the heartbeat sound with a breathing one when you zoom in. Personally, the heartbeats make me a bit gweezy.

+1 vote     media: Revamped look (WIP)
kitethefallenangel Jan 10 2011, 3:53am says:

This looks great! Keep the iron sights, it'll help emphasise the immersion (Subsequently, remove the crosshairs too).

+1 vote     media: Iron sights!
kitethefallenangel Dec 28 2010, 5:00am says:

This raises the bar for GoldSource! Awesome!

+2 votes     media: Arrangement Desert Firefight (by Rich Douglas)
kitethefallenangel Dec 24 2010, 2:48pm says:

It's not every I see a project like this getting treatment from someone who works for the big companies. I'm impressed.

+2 votes     media: Arrangement Theme (by Rich Douglas)
kitethefallenangel Dec 21 2010, 4:28am says:

Keep at it! It look's by far the most promising HL mod I've ever seen the world over and you haven't gone this far to quit now!

+5 votes     game: Cry of Fear
kitethefallenangel Dec 18 2010, 3:24am says:

Can you stun enemies with flares just like in Silent Hill: Shattered Memories? I really think setting them on fire is unrealistic.

Actually, I had an idea while typing this:
How about throwing flares to distract enemies who are attracted to light? this contributes to a stealthy style of gameplay. What do you think?

+1 vote     media: Flares
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