This member has provided no bio about themself...

Comment History  (30 - 60 of 229)
kitethefallenangel Nov 24 2012 says:

I assume that's Cyberspace.

+3 votes   media: Cyberspace Pic 2
kitethefallenangel Nov 22 2012 says:

Have you ever considered using L.U.R.K's new sound system for a Version 3.0 once it is finished (L.U.R.K 1.2, I mean)?

+1 vote   feature: Features (Version 2.0) - What's new?
kitethefallenangel Oct 31 2012 says:

Its like a scene in a horror film.

+2 votes   media: Gore Mod v2- INSANE GORE TEST!
kitethefallenangel Oct 17 2012 replied:

Yeah, what gives?

+1 vote   news: L.U.R.K. 1.2 Overview
kitethefallenangel Oct 8 2012 says:

Hey Myo. About the flashlight with the cartoony blob shape on it, have you ever thought of changing it for a more realistic but still a smudged and worn out look? Maybe even with cracks?

+1 vote   media: Weekly update 2
kitethefallenangel Oct 2 2012 says:

Speaking of story, is there anything you'd like to say about how you're going to improve the narrative to get us hooked and to get you feedback?

+1 vote   media: Weekly Update
kitethefallenangel Sep 28 2012 says:

If I ever make a game, mod or movie of my own, can I hire your composer?

+3 votes   media: Morrowind Rebirth 2.0
kitethefallenangel Sep 27 2012 says:

Keep it! Keep it!

+1 vote   media: OC HUD Mockup
kitethefallenangel Sep 14 2012 says:

No. No. No. This voice actor sounds like he's just reading the script and not to mention he sounds too young for that guy.

+1 vote   news: casting Actress/Actor voice continues...
kitethefallenangel Sep 13 2012 says:

Go for it, although I would think of giving a more futuristic touch like adding a couple of bridges linking the towers.

+2 votes   media: STC
kitethefallenangel Jul 22 2012 says:

I kinda miss the skill system because the stealth bonus always encourages me to play stealthily which is how I always love to play my games anyway but I can see thats why you removed it. I still find it a shame though but because I love the rest of features you implemented, I just can't go back to the original Shifter. *Cries*

+1 vote   download: BioMod 1.0
kitethefallenangel Jul 22 2012 replied:

Same here. Same problem.

+1 vote   download: Deus Ex Enhanced v1.3 (DX9/OpenGL)
kitethefallenangel Jul 22 2012 says:

Hello. I installed this mod after installing New Vision, HDTP and Biomod 1.0 (which comes with Shifter 1.84 built in) but the Modern Combat mod just screwed up the Shifter/Biomod so that the default running speed is as fast as in the Vanilla DX (Whereas with the Biomod you start off a little slower because the Swimming skill now determines running speed) and I can't use the Alternate firing mode.

+1 vote   mod: Deus Ex- Modern(ish) Combat
kitethefallenangel Jul 22 2012 says:

I installed mine but some of the textures just remain the same while others (noticably the docks at Liberty Island) just turn lo-rez. I'm using the DX10 renderer with it by the way.

+2 votes   mod: New Vision
kitethefallenangel Apr 18 2012 buried:


Seeing there is still a HUD, looks to me like a "Classic mode" where you play in a third person with fixed camera angles like the good old days.

-5 votes   media: Cry of Fear - Small news
kitethefallenangel Apr 8 2012 says:

Is this mod compatible with Morrowind Rebirth?

+1 vote   mod: Tel Meskoa and Tel Matouigius EV
kitethefallenangel Mar 26 2012 says:

All of these new features put SMOD to shame! I always wanted a decent dual wielding system!

+2 votes   mod: Obsidian Conflict
kitethefallenangel Feb 16 2012 says:

You're going to release patches?! Awesome!

+1 vote   media: Cry of Fear - Launch App
kitethefallenangel Jan 26 2012 says:

I hope you're not putting zombies in for the sake of it. Some people like enhancements as long as they are within the scope of the games story. Why are there zombies? Why would JC Denton have random allies tagging along?

+1 vote   mod: Real Deus Ex
kitethefallenangel Dec 22 2011 says:

What was so unpopular about the HUD blood? I mean, health bars get in the way of immersion, right?

+1 vote   news: L.U.R.K. 1.2 Overview
kitethefallenangel Dec 14 2011 says:

I just love parts where you see Simon's hands climbing up a ladder and lifting himself up a ledge. This is so much more epic than Half Life: Arrangement! Now if only my PC supports Open GL... Dang it.

+1 vote   media: Cry of Fear - MOTY 2011 Trailer
kitethefallenangel Dec 14 2011 says:

This kinda reminds me of this rare Japanese Wii game, Fragile Dreams: Farewell Ruins of the Moon where the young protagonist wanders a post-apocalyptic Tokyo, meeting a girl character from time to time each serving as an emotional touchstone to the story.

I wonder if Cry of Fear is going to be like that, Simon meets Sophie briefly from time to time and during the time he's alone and fighting monsters, he's wondering where Sophie is and whether or not she's going to be alright by the time he may bump into her again.

+1 vote   media: Generic "screenshot"
kitethefallenangel Jul 8 2011 says:

This should be ported to consoles once its released!

-1 votes   media: High res normals
kitethefallenangel May 20 2011 says:

Are these hands alive? Do they move around on their own? Because that would UP the disturb factor!

+1 vote   media: 2000 watchers! Here's your gift
kitethefallenangel May 7 2011 replied:

Im voting for 5.

+1 vote   media: Dynamic Infestation Pustule Concepts
kitethefallenangel Apr 27 2011 says:

Just what is Al Quaeda's business in a magical world anyhow?

+3 votes   mod: Hunt Osama Mod
kitethefallenangel Mar 20 2011 says:

May I suggest something to add to the next version?
You know when using the mini-crossbow, the transquilizer darts take a while to knock out an enemy and lethal darts don't do headshot kills.

Perhaps you can make them more lethal and change the tranquilizer darts so that the time it takes to knock out an enemy depends on which body part was shot (A shot in the head ensuring an instant knock out).

It'd be also a challenge to apply that to the player.

+1 vote   mod: Shifter
kitethefallenangel Mar 3 2011 says:

I surprised we're playing as police cops? So the city is actually under some sort of outbreak of monsters?
If so, what are the psychological elements in CoF? Is it supernatural this time?

+1 vote   media: Another co-op screenshot!
kitethefallenangel Feb 27 2011 says:

Which ending of SH2 does this take place after?
Because I'm wondering why Maria is still alive.

+2 votes   media: chapter II: the forest
kitethefallenangel Feb 26 2011 replied:

In that case, may I suggest these for the update?
-Get rid of having Zombie Players trying to kill his own team mates to revive himself as a human.
-And allow Zombie Players to actually infect Human Players.
-Human Players who are currently infected can be killed permanently and never be able to respawn at all.

Because with the way the game is now, the players can just simply allow their Zombie friends to kill them and then respawn all together to try again fresh. Adding these features I suggested will emphasise team work, sacrifice and survival, therefore making the game more challenging.

And I have some questions:
-What other new weapons are going to made?
-Will there also be new maps?
-New zombies and/or more varied zombie skins?

+3 votes   media: Skull-9 Axe - New Melee Weapon
Last Online
3hours 51mins ago
United Kingdom United Kingdom
Become friends
Member watch
Start tracking
Comment Statistics
Per day