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Comment History  (30 - 60 of 228)
kitethefallenangel
kitethefallenangel Jun 4 2013, 4:53am says:

Un-freaking-believable!
That's exactly who Silent Hill Downpour should've looked!

+3 votes   media: Town Center
kitethefallenangel
kitethefallenangel Mar 2 2013, 10:59am says:

Didn't see this coming.
I remember asking before if there's going to be a warmth system
where the clothing you wear keeps from getting cold from either night air or rainfall - the latter prompting you to seek shelter.

Have you ever considered something like that?

Other than that, this mod is getting better with every update I see. keep it up!

+18 votes   media: Nutrition
kitethefallenangel
kitethefallenangel Oct 31 2012, 9:32am says:

Its like a scene in a horror film.

+2 votes   media: Gore Mod v2- INSANE GORE TEST!
kitethefallenangel
kitethefallenangel Sep 28 2012, 2:46pm says:

If I ever make a game, mod or movie of my own, can I hire your composer?

+3 votes   media: Morrowind Rebirth 2.0
kitethefallenangel
kitethefallenangel Jul 22 2012, 3:52pm replied:

Same here. Same problem.

+1 vote   download: Deus Ex Enhanced v1.3 (DX9/OpenGL)
kitethefallenangel
kitethefallenangel Feb 26 2011, 3:20am replied:

In that case, may I suggest these for the update?
-Get rid of having Zombie Players trying to kill his own team mates to revive himself as a human.
-And allow Zombie Players to actually infect Human Players.
-Human Players who are currently infected can be killed permanently and never be able to respawn at all.

Because with the way the game is now, the players can just simply allow their Zombie friends to kill them and then respawn all together to try again fresh. Adding these features I suggested will emphasise team work, sacrifice and survival, therefore making the game more challenging.

And I have some questions:
-What other new weapons are going to made?
-Will there also be new maps?
-New zombies and/or more varied zombie skins?

+2 votes   media: Skull-9 Axe - New Melee Weapon
kitethefallenangel
kitethefallenangel Dec 10 2010, 11:57pm says:

Wow. That trailer actually shocked me a bit.
The other Horror game trailers like FEAR 3 and Dead Space 2 just seemed dull but THIS is definitely something!

+5 votes   article: Cry of Fear - Mod of the Year 2010
kitethefallenangel
kitethefallenangel Jan 25 2010, 1:49pm says:

What are the minimum specs for the game?

+1 vote   media: Review of the CoF Demo
kitethefallenangel
kitethefallenangel Aug 19 2009, 1:53pm says:

Yay!

+1 vote   media: Random street
kitethefallenangel
kitethefallenangel Jan 27 2009, 11:11am says:

Good namechange. Grayshot sounds like a crappy kid's sci-fi game.

+1 vote   article: The Myriad Teaser
kitethefallenangel
kitethefallenangel Jan 23 2009, 1:44pm says:

Just around 1.90 or so, the player was shot in the back of the neck, right? That alone should've killed him if this mod was aiming for realism!

+1 vote   media: Clearing the Way
kitethefallenangel
kitethefallenangel Nov 25 2008, 3:28pm says:

I want realism mods! I want the most unforgiving, sadistic, brutal and horrifying realism mods now!

And some custom single player campaigns, especially "lone-wolf" ones where you obviously fight hordes of bad guys all by yourself.

+1 vote   download: Call of Duty: World at War SDK
kitethefallenangel
kitethefallenangel Jul 5 2008, 5:13am says:

Removal of the akimbo weapons!?

+1 vote   article: Working on CL Beta 7
kitethefallenangel
kitethefallenangel Jun 2 2007, 4:53am says:

Brutal? Deadly?
You mean to say that this mod also attempts to imitate the horror of WW2?

+1 vote   mod: -=DBD=-Reality by The Lead Peddler
kitethefallenangel
kitethefallenangel Jun 12 2007, 9:53am says:

How do you manage to create an innovative plaformer out of a rather innovative-ish FPS?

+1 vote   mod: FLIPSIDE
kitethefallenangel
kitethefallenangel Oct 17 2012, 3:35pm replied:

Yeah, what gives?

+1 vote   article: L.U.R.K. 1.2 Overview
kitethefallenangel
kitethefallenangel Oct 8 2012, 2:46pm says:

Hey Myo. About the flashlight with the cartoony blob shape on it, have you ever thought of changing it for a more realistic but still a smudged and worn out look? Maybe even with cracks?

+1 vote   media: Weekly update 2
kitethefallenangel
kitethefallenangel Oct 2 2012, 3:03pm says:

Speaking of story, is there anything you'd like to say about how you're going to improve the narrative to get us hooked and to get you feedback?

+1 vote   media: Weekly Update
kitethefallenangel
kitethefallenangel Sep 27 2012, 4:18pm says:

Keep it! Keep it!

+1 vote   media: OC HUD Mockup
kitethefallenangel
kitethefallenangel Sep 14 2012, 5:30am says:

No. No. No. This voice actor sounds like he's just reading the script and not to mention he sounds too young for that guy.

+1 vote   article: casting Actress/Actor voice continues...
kitethefallenangel
kitethefallenangel Sep 13 2012, 3:59am says:

Go for it, although I would think of giving a more futuristic touch like adding a couple of bridges linking the towers.

+2 votes   media: STC
kitethefallenangel
kitethefallenangel Jul 22 2012, 4:51pm says:

I kinda miss the skill system because the stealth bonus always encourages me to play stealthily which is how I always love to play my games anyway but I can see thats why you removed it. I still find it a shame though but because I love the rest of features you implemented, I just can't go back to the original Shifter. *Cries*

+1 vote   download: BioMod 1.0
kitethefallenangel
kitethefallenangel Jul 22 2012, 3:07pm says:

Hello. I installed this mod after installing New Vision, HDTP and Biomod 1.0 (which comes with Shifter 1.84 built in) but the Modern Combat mod just screwed up the Shifter/Biomod so that the default running speed is as fast as in the Vanilla DX (Whereas with the Biomod you start off a little slower because the Swimming skill now determines running speed) and I can't use the Alternate firing mode.

+1 vote   mod: Deus Ex- Modern(ish) Combat
kitethefallenangel
kitethefallenangel Jul 22 2012, 1:10pm says:

I installed mine but some of the textures just remain the same while others (noticably the docks at Liberty Island) just turn lo-rez. I'm using the DX10 renderer with it by the way.

+2 votes   mod: New Vision
kitethefallenangel
kitethefallenangel Apr 18 2012, 12:18pm buried:

(buried)

Seeing there is still a HUD, looks to me like a "Classic mode" where you play in a third person with fixed camera angles like the good old days.

-5 votes   media: Cry of Fear - Small news
kitethefallenangel
kitethefallenangel Apr 8 2012, 1:05pm says:

Is this mod compatible with Morrowind Rebirth?

+1 vote   mod: Tel Meskoa and Tel Matouigius EV
kitethefallenangel
kitethefallenangel Mar 26 2012, 2:09pm says:

All of these new features put SMOD to shame! I always wanted a decent dual wielding system!

+2 votes   mod: Obsidian Conflict
kitethefallenangel
kitethefallenangel Feb 16 2012, 9:55am says:

You're going to release patches?! Awesome!

+1 vote   media: Cry of Fear - Launch App
kitethefallenangel
kitethefallenangel Jan 26 2012, 2:29pm says:

I hope you're not putting zombies in for the sake of it. Some people like enhancements as long as they are within the scope of the games story. Why are there zombies? Why would JC Denton have random allies tagging along?

+1 vote   mod: Real Deus Ex
kitethefallenangel
kitethefallenangel Dec 22 2011, 9:30am says:

What was so unpopular about the HUD blood? I mean, health bars get in the way of immersion, right?

+1 vote   article: L.U.R.K. 1.2 Overview
kitethefallenangel
kitethefallenangel Dec 14 2011, 5:42am says:

I just love parts where you see Simon's hands climbing up a ladder and lifting himself up a ledge. This is so much more epic than Half Life: Arrangement! Now if only my PC supports Open GL... Dang it.

+1 vote   media: Cry of Fear - MOTY 2011 Trailer
kitethefallenangel
kitethefallenangel Dec 14 2011, 5:39am says:

This kinda reminds me of this rare Japanese Wii game, Fragile Dreams: Farewell Ruins of the Moon where the young protagonist wanders a post-apocalyptic Tokyo, meeting a girl character from time to time each serving as an emotional touchstone to the story.

I wonder if Cry of Fear is going to be like that, Simon meets Sophie briefly from time to time and during the time he's alone and fighting monsters, he's wondering where Sophie is and whether or not she's going to be alright by the time he may bump into her again.

+1 vote   media: Generic "screenshot"
kitethefallenangel
kitethefallenangel Jul 8 2011, 5:01am says:

This should be ported to consoles once its released!

-1 votes   media: High res normals
kitethefallenangel
kitethefallenangel May 20 2011, 4:18am says:

Are these hands alive? Do they move around on their own? Because that would UP the disturb factor!

+1 vote   media: 2000 watchers! Here's your gift
kitethefallenangel
kitethefallenangel May 7 2011, 12:26pm replied:

Im voting for 5.

+1 vote   media: Dynamic Infestation Pustule Concepts
kitethefallenangel
kitethefallenangel Apr 27 2011, 2:02pm says:

Just what is Al Quaeda's business in a magical world anyhow?

+3 votes   mod: Hunt Osama Mod
kitethefallenangel
kitethefallenangel Mar 20 2011, 4:10pm says:

May I suggest something to add to the next version?
You know when using the mini-crossbow, the transquilizer darts take a while to knock out an enemy and lethal darts don't do headshot kills.

Perhaps you can make them more lethal and change the tranquilizer darts so that the time it takes to knock out an enemy depends on which body part was shot (A shot in the head ensuring an instant knock out).

It'd be also a challenge to apply that to the player.

+1 vote   mod: Shifter
kitethefallenangel
kitethefallenangel Mar 3 2011, 10:29am says:

I surprised we're playing as police cops? So the city is actually under some sort of outbreak of monsters?
If so, what are the psychological elements in CoF? Is it supernatural this time?

+1 vote   media: Another co-op screenshot!
kitethefallenangel
kitethefallenangel Feb 27 2011, 11:32am says:

Which ending of SH2 does this take place after?
Because I'm wondering why Maria is still alive.

+2 votes   media: chapter II: the forest
kitethefallenangel
kitethefallenangel Feb 4 2011, 11:19am says:

I suggest you replace the heartbeat sound with a breathing one when you zoom in. Personally, the heartbeats make me a bit gweezy.

+1 vote   media: Revamped look (WIP)
kitethefallenangel
kitethefallenangel Jan 10 2011, 3:53am says:

This looks great! Keep the iron sights, it'll help emphasise the immersion (Subsequently, remove the crosshairs too).

+1 vote   media: Iron sights!
kitethefallenangel
kitethefallenangel Jun 29 2009, 8:31am says:

Early in the game in that part where two US soldiers were killed by an RPG, I picked up the M16 but then its missing and I can't fire.
I can't even bring up the weapon selection!

+2 votes   article: Heart of Evil Napalm Edition is released!
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