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Will these flesh textures be animated? It would be a whole lot eerie to be walking in a wriggly fleshy hallway!
I'd think it make better sense to invest in the different weapon skills to improve their corresponding equip/draw speeds. A better Heavy Weapons skill will let you draw GEP guns and LAW's faster, etc.
But yes, the Combat Strength aug would make sense too by making an otherwise redundant aug much more useful for combat-focused playthroughs.
ooh! I hope when this gets released the maker of the GMDX mod considers
making a new version compatible with Revision!
Looking better and better! Keep it up!
Cant wait for the other videos in your series. keep going!
Definitely keep it. Better a shoddy looking self-shadow than none at all!
You've been working on maps for Revision?!
And you can actually hide in the dark again?!
With the last version I found myself being frustrated with the AI
being able to see you in the shadows which was totally unfair considering
how the maps were designed, so I'm glad you addressed that issue.
By the way, now that we have a new stealth skill, are the Skill point costs modified to balance things out? Could you make an XP reward system akin to Shifter for a future update?
Is it me or are those walls bulging?
Smarter AI, eh? What exactly would this new AI be able to do?
In fact, you should make a video to showcase that.
Hello. Can this mod work without Shifter?
And is it compatible with GMDX?
Excuse me, this is a very fascinating mod with so many features that Shifter lacksBut when the Revision mod fully comes out, will you make a new version of GMDX that's compatible with it because of the differing map changes both mods have?
By this I mean incorporate GMDX's new items and NPC's to the Revision maps and
don't use any of GMDX's maps unless you would have the time to modify the Revision maps
to accommodate the advanced AI.
Please add dual-MP7's as well! PLEEEEAAASE!!!
You're not just revising Deus Ex's maps...
You're simply remaking Deus Ex altogether and its awesome!
That's exactly who Silent Hill Downpour should've looked!
Looking good. I love how the character animations look hand-drawn since I'm studying animation at university.
Eh, there's sort of too much scratching and stuff in the music that I'm
struggling to find any flow and rhythm to it.
I like how the proximity tracker can catch the sunlight, obstructing the view - it adds a subtle strategic element to the game which most first person shooters today don't even concieve.
Am I right to call this mod a political satire?
I am liking this mod nonetheless. Do keep it up.
Now that's how its done!
Didn't see this coming.
I remember asking before if there's going to be a warmth system
where the clothing you wear keeps from getting cold from either night air or rainfall - the latter prompting you to seek shelter.
Have you ever considered something like that?
Other than that, this mod is getting better with every update I see. keep it up!
This is going to be the best Stalker mod the world over!
I bought CoP for £4 just for this!
Protecting stash from the rain, eh?
I suppose you're going to implement some kind of survival system that involves keeping yourself dry and warm and that encourages you to seek shelter during rainfall (as it would make you more visible to NPCS but also reduce your body heat unless you're wearing thick clothing, and even give you a cold)?
This mod is becoming more and more unbelievable!
This game is going to be super flipping awesome! Big maps like this just don't feel complete without destruction! Keep at it!
What he said!
How long is it going to take 'til you release the very final version because I wonder how feasible it is to play a new game with the current release then update it with every new one while still playing the same game... In short, do I have to start a new game to play every next update?
So we're clashing Cyberpunk and Biopunk together, I like that.
Keep it up.
I assume that's Cyberspace.
Have you ever considered using L.U.R.K's new sound system for a Version 3.0 once it is finished (L.U.R.K 1.2, I mean)?