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kitethefallenangel
kitethefallenangel Dec 6 2014, 5:47am says:

Will these flesh textures be animated? It would be a whole lot eerie to be walking in a wriggly fleshy hallway!

+1 vote   media: The end. (WIP)
kitethefallenangel
kitethefallenangel Nov 5 2014, 5:04am says:

I'd think it make better sense to invest in the different weapon skills to improve their corresponding equip/draw speeds. A better Heavy Weapons skill will let you draw GEP guns and LAW's faster, etc.

But yes, the Combat Strength aug would make sense too by making an otherwise redundant aug much more useful for combat-focused playthroughs.

+2 votes   media: Draw/Holster Speed
kitethefallenangel
kitethefallenangel Sep 17 2014, 3:59am says:

ooh! I hope when this gets released the maker of the GMDX mod considers
making a new version compatible with Revision!

+4 votes   article: September update
kitethefallenangel
kitethefallenangel Jun 2 2014, 5:59am says:

Looking better and better! Keep it up!

+1 vote   media: Latest Screenshot
kitethefallenangel
kitethefallenangel Mar 26 2014, 9:11am says:

Sweet! XD!

+3 votes   media: Battery Park Skybox
kitethefallenangel
kitethefallenangel Mar 21 2014, 8:39am says:

Cant wait for the other videos in your series. keep going!

+2 votes   article: GMDX v5 pre-release video series #1: Weapon Enhancements
kitethefallenangel
kitethefallenangel Jan 13 2014, 4:06am says:

Definitely keep it. Better a shoddy looking self-shadow than none at all!

+9 votes   media: Self cast shadow and real time reflections
kitethefallenangel
kitethefallenangel Jan 10 2014, 12:49pm says:

You've been working on maps for Revision?!
And you can actually hide in the dark again?!

With the last version I found myself being frustrated with the AI
being able to see you in the shadows which was totally unfair considering
how the maps were designed, so I'm glad you addressed that issue.

By the way, now that we have a new stealth skill, are the Skill point costs modified to balance things out? Could you make an XP reward system akin to Shifter for a future update?

+1 vote   article: GMDX Update: Progress, Refinements, New content.
kitethefallenangel
kitethefallenangel Dec 10 2013, 3:26pm says:

Is it me or are those walls bulging?

+3 votes   media: Alternative reality
kitethefallenangel
kitethefallenangel Sep 22 2013, 6:40pm says:

Smarter AI, eh? What exactly would this new AI be able to do?
In fact, you should make a video to showcase that.

+1 vote   mod: Raven Shield: Project VI
kitethefallenangel
kitethefallenangel Aug 14 2013, 5:32am says:

Hello. Can this mod work without Shifter?
And is it compatible with GMDX?

+2 votes   mod: Deus Ex Enhanced
kitethefallenangel
kitethefallenangel Aug 14 2013, 2:52am says:

Excuse me, this is a very fascinating mod with so many features that Shifter lacksBut when the Revision mod fully comes out, will you make a new version of GMDX that's compatible with it because of the differing map changes both mods have?

By this I mean incorporate GMDX's new items and NPC's to the Revision maps and
don't use any of GMDX's maps unless you would have the time to modify the Revision maps
to accommodate the advanced AI.

+3 votes   mod: GMDX
kitethefallenangel
kitethefallenangel Jul 1 2013, 2:27pm says:

Please add dual-MP7's as well! PLEEEEAAASE!!!

-1 votes   media: HK MP7
kitethefallenangel
kitethefallenangel Jun 25 2013, 7:31am says:

You're not just revising Deus Ex's maps...
You're simply remaking Deus Ex altogether and its awesome!

+12 votes   media: Mind the (Synaptic) Gap
kitethefallenangel
kitethefallenangel Jun 4 2013, 4:53am says:

Un-freaking-believable!
That's exactly who Silent Hill Downpour should've looked!

+3 votes   media: Town Center
kitethefallenangel
kitethefallenangel May 23 2013, 4:33am says:

Looking good. I love how the character animations look hand-drawn since I'm studying animation at university.

+2 votes   game: Beast's Fury
kitethefallenangel
kitethefallenangel May 6 2013, 5:40am says:

Eh, there's sort of too much scratching and stuff in the music that I'm
struggling to find any flow and rhythm to it.

+3 votes   media: DDOS (CyberWar)
kitethefallenangel
kitethefallenangel Apr 19 2013, 6:37pm says:

I like how the proximity tracker can catch the sunlight, obstructing the view - it adds a subtle strategic element to the game which most first person shooters today don't even concieve.

+2 votes   article: No Heroes - Update #39
kitethefallenangel
kitethefallenangel Mar 25 2013, 3:31pm says:

Am I right to call this mod a political satire?
I am liking this mod nonetheless. Do keep it up.

+2 votes   media: Automation Apocalypse
kitethefallenangel
kitethefallenangel Mar 8 2013, 3:01am says:

Now that's how its done!

+4 votes   media: Alt reality
kitethefallenangel
kitethefallenangel Mar 2 2013, 10:59am says:

Didn't see this coming.
I remember asking before if there's going to be a warmth system
where the clothing you wear keeps from getting cold from either night air or rainfall - the latter prompting you to seek shelter.

Have you ever considered something like that?

Other than that, this mod is getting better with every update I see. keep it up!

+18 votes   media: Nutrition
kitethefallenangel
kitethefallenangel Feb 23 2013, 5:44am says:

This is going to be the best Stalker mod the world over!
I bought CoP for £4 just for this!

+5 votes   mod: MISERY
kitethefallenangel
kitethefallenangel Feb 23 2013, 3:56am says:

Protecting stash from the rain, eh?
I suppose you're going to implement some kind of survival system that involves keeping yourself dry and warm and that encourages you to seek shelter during rainfall (as it would make you more visible to NPCS but also reduce your body heat unless you're wearing thick clothing, and even give you a cold)?

This mod is becoming more and more unbelievable!

+1 vote   media: Stash overhaul (info display)
kitethefallenangel
kitethefallenangel Feb 3 2013, 7:27am says:

This game is going to be super flipping awesome! Big maps like this just don't feel complete without destruction! Keep at it!

+2 votes   media: More destruction around the map!
kitethefallenangel
kitethefallenangel Feb 1 2013, 12:18pm says:

What he said!

+2 votes   media: Destruction WIP
kitethefallenangel
kitethefallenangel Jan 5 2013, 4:43pm says:

How long is it going to take 'til you release the very final version because I wonder how feasible it is to play a new game with the current release then update it with every new one while still playing the same game... In short, do I have to start a new game to play every next update?

+3 votes   article: [RELEASE!] Morrowind Rebirth 2.03!
kitethefallenangel
kitethefallenangel Dec 18 2012, 5:14am says:

So we're clashing Cyberpunk and Biopunk together, I like that.
Keep it up.

+2 votes   media: Biohacking
kitethefallenangel
kitethefallenangel Dec 8 2012, 1:11pm says:

Nice homage.

+2 votes   media: Mona Overdrive
kitethefallenangel
kitethefallenangel Nov 24 2012, 12:47pm says:

I assume that's Cyberspace.

+3 votes   media: Cyberspace Pic 2
kitethefallenangel
kitethefallenangel Nov 22 2012, 4:49pm says:

Have you ever considered using L.U.R.K's new sound system for a Version 3.0 once it is finished (L.U.R.K 1.2, I mean)?

+1 vote   article: Features (Version 2.0) - What's new?
kitethefallenangel
kitethefallenangel Aug 21 2007, 1:43pm says:

The story had better be as complex and emotional as the original or else...
I might probably eat chips for breakfast again like I did in my childhood.

+2 votes   mod: 2027
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