Hello! I am just a guy who loves creating things, which have led me to a quite successful career in the flash game "Happy Wheels" and eventually also led me to Amnesia: The Dark Descent mods, and now game developing.

Comment History  (0 - 30 of 353)
Kirbypwnage
Kirbypwnage Dec 24 2014, 9:39am replied:

Haha, yeah!
Thank you! :)

+1 vote   game: The Legend of The Artifact 2: Shadow of Disguise
Kirbypwnage
Kirbypwnage Dec 23 2014, 11:02am replied:

Thank you! :D

+1 vote   game: The Legend of The Artifact 2: Shadow of Disguise
Kirbypwnage
Kirbypwnage Dec 10 2014, 4:39am says:

New news post! TLoTA 2 has been announced!

+1 vote   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Dec 9 2014, 12:21pm replied:

Sort of, and sort of not. TLoTA 2 is like the first game and keeps it's side scrolling (2.5D) gameplay.
However, the map and towns (general HUB levels honestly) are controlled in 3D to allow for better exploration and such.

+1 vote   game: The Legend of The Artifact 2: Shadow of Disguise
Kirbypwnage
Kirbypwnage Nov 29 2014, 5:41am replied:

Sadly, no. I understand that this could be quite an issue for people with only one controller to play with, but due to how Unity detects controller input it is impossible as far as I know.

To explain it better: When you connect a controller, it usually then takes Player 1's input. If you connect another one after that, it becomes Player 2, and so forth.
Now, the issue is that the keyboard is always Player 1. So with only one controller, you'd both control Player 1. This is how it is handled, so unless you can set the player that the keyboard and the specific controller controls, this is sadly impossible.

I'm not an expert on it, so if there is some kind of program or trick that allows you to do this (I've searched a bit around, didn't find anything that did though) it should be entirely possible.
But unless you find a way to set the player they control it appears to be impossible.

Sorry I can't do much about this, but thats just how the system works(can't say if it is the machine itself or Unity though).
It may be dumb, but you'd have to find a way around it at the moment. ._.

+1 vote   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Nov 5 2014, 2:20pm says:

Hey! I'm the developer of The Legend of The Artifact. I just noticed this game due to iSolsticeDay sharing it, and I have to say that I am impressed! Looks like a ton of fun. :D

+1 vote   game: Mutiny!
Kirbypwnage
Kirbypwnage Sep 5 2014, 4:15pm replied:

Thanks a ton! :D

+3 votes   game: Hazard Quest
Kirbypwnage
Kirbypwnage Aug 19 2014, 4:10pm replied:

Haha, thank you! I'd have more time if I didn't have to go to school. Luckily got some extra days off and such, so things are going smoothly most of the time. :)

+2 votes   article: Back in development!
Kirbypwnage
Kirbypwnage Aug 17 2014, 5:50pm says:

I will be posting news very soon! I apologize for any delays.

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jul 27 2014, 9:14am replied:

Sadly not much! I am still working on TLoTA, and afterwards I will probably work with iSolsticeDay on a project together. So I frankly have no idea when work will be resumed on this one.

+2 votes   game: The Second One
Kirbypwnage
Kirbypwnage Jul 27 2014, 9:10am replied:

Hehe, yeah. ;)

+1 vote   media: Goldsphere overview
Kirbypwnage
Kirbypwnage Jul 14 2014, 7:07am replied:

Probably longer than expected. Another project has pretty much appeared now, so this will most likely be even further delayed I'd think. :P

+2 votes   game: The Second One
Kirbypwnage
Kirbypwnage Jul 14 2014, 6:05am replied:

I posted this project ages ago, so I'd think it'd be yours that look like mine or something. :P
But yeah, I doubt it'll very similar.

+2 votes   game: The Second One
Kirbypwnage
Kirbypwnage Jul 12 2014, 7:23am replied:

But since you already got so many cubes... Buy the sock. Do it, trust me. xP

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jul 12 2014, 6:52am replied:

The first one is basically just me forgetting stuff. I gotta give myself tons of cubes to test the shops, I knew I'd forget to set it back again afterwards. xP

The text is basically just another piece of the GUI I've forgotten to fix up for different screen sizes. I'll get that fixed.

No idea why it would close itself, but I'll check it out. Probably just a simple error. ;)

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jul 10 2014, 6:39am says:

Looks nice. ;)

+1 vote   media: Ume Pixel-art
Kirbypwnage
Kirbypwnage Jul 10 2014, 6:14am replied:

Thanks. ;)

+1 vote   media: Level 9-1, Dark Field
Kirbypwnage
Kirbypwnage Jul 8 2014, 6:35am replied:

Yes, but as in greek mythology. There the Hypocrite is someone who hides their own identity. Which fits very well with Hypokhrisis, it says more about him over at DA.
And of course a mix with crisis. ;)

+2 votes   media: Hypokhrisis Concept Art
Kirbypwnage
Kirbypwnage Jul 7 2014, 7:30am replied:

Unity does that automatically. Unused content shouldn't create any performance issues either, they should basically just make a larger file size.

But optimization is a must in the future, yeah. As many as possible should be able to enjoy the game without lag. :P

+1 vote   article: More plot, new special moves and level progress!
Kirbypwnage
Kirbypwnage Jul 6 2014, 9:39am says:

I think the effect looks nice as long as it is not there for too long in one stretch of the game.
It could get annoying if it is there too much. If you avoid that, I think it looks cool. :P

+1 vote   media: Sepia filter effect!
Kirbypwnage
Kirbypwnage Jul 4 2014, 7:37am replied:

Yeah, positioning is still in progress on a few things. Her broom is supposed to fly a bit on its own after she jumps off as well, but I haven't gotten to that yet either. :P

+1 vote   media: Special moves
Kirbypwnage
Kirbypwnage Jul 1 2014, 4:39pm says:

I didn't even know you had a DeviantArt account! You should've told me, haha. :P

Anyways, I left you a comment over there.

+2 votes   media: Shelby Concept art!
Kirbypwnage
Kirbypwnage Jul 1 2014, 7:15am replied:

Ah, I see. Well, now my only question is how looks like, haha. I've only seen those pictures from inside him really. :P

+1 vote   media: Screenshots
Kirbypwnage
Kirbypwnage Jun 30 2014, 5:14am replied:

I have taken a look at the controller issue. I might have fixed it, as it still works perfectly fine with a Ps3 controller, and it sounds likely for it to work with an Xbox controller as well.

Sadly I have no Xbox controller to test it with, the reason I knew of the issues from before was because a friend of mine brought his Xbox controller with him to play.
I guess I'll just wait until next time he brings his controller to test if it works or not.

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jun 30 2014, 5:02am replied:

I'm guessing you guys used Xbox controllers? The Xbox controllers have some really odd things going on with them in the game. I have no idea why at the moment. I'm still working on that.

The stuck thing doesn't make sense at all. Players can't collide with each other. You guys must have done something else to trigger this. I have noticed that on some occasions nobody can move for some reason though.

Thats just a missing invisible wall. Thats no issue. Just don't go to the left for now. :P

Sorry if those controller issues are ruining the experience for you guys, but there is nothing I can do about it just yet. I will see if I can't fix it sometime, hopefully in the next update at least.

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jun 29 2014, 6:09pm replied:

You can play story mode with up to four players. However, you need one controller for each player.

You can also play PVP against each other on various stages that are linked to the story. In PVP you can also change a ton of settings like the gamemode, amount of lives, item spawn frequency and the item switch where you can turn of items in general or specific items.

So I'm not sure if you were aware of it, but TLoTA has a pretty advanced PVP mode in it along with the story mode. Should be able to give hours of fun if you have the controllers for it. ;)

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jun 29 2014, 5:07pm replied:

While it does sound mean to say it, I'm kinda happy it was just the computer. Sorry! xD

Anyways, tell me once you get to try it out on that other computer.

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jun 29 2014, 4:33pm replied:

The new version is up now!

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jun 29 2014, 4:05pm replied:

It is delayed because IndieDB logged me out while uploading, but it should soon be up for authorization at least. :P

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Jun 28 2014, 6:24am replied:

Indeed it is! The Parachtosites are based off on the Metroid series as a whole actually. ;)

+1 vote   media: Parachtosites
Kirbypwnage
Kirbypwnage Jun 27 2014, 4:28pm says:

Wind effects are always nice! A bit hard to tell from the picture only, but I can see how it would look.

+1 vote   media: Wind effects test!
Kirbypwnage
Kirbypwnage Jun 27 2014, 4:28pm says:

Who/what is Daidarabotchi anyway? I kinda feel I need to know after these screenshots, hehe. :P

+1 vote   media: Screenshots
Kirbypwnage
Kirbypwnage Jun 26 2014, 11:17am replied:

It's an idea, but I think blood knights are much scarier, haha.

Though, I did make some unique enemies which are from another game of mine into enemies for that new sidequest. So it could always be some kind of extra miniboss enemy or something cool like that, as I have started adding some things like that. But it depends on what side quests there will be, and if there are better ideas. :P

+1 vote   media: Blood Knight
Kirbypwnage
Kirbypwnage Jun 25 2014, 3:29pm says:

Personally, I think the lighting effects make it a lot better.
It kinda makes it more detailed, while at the same time keeping that 8-bit style. :P

+1 vote   article: Lighting engine test!
Kirbypwnage
Kirbypwnage Jun 25 2014, 5:21am replied:

Glad you like it! ;)

They aren't new though, I just had the chance to show it off now that I can make GIFs. :P

+1 vote   article: GIFs, Idle animations, new levels and improvements!
Kirbypwnage
Kirbypwnage Jun 25 2014, 4:51am replied:

Alright.

Well, if we are talking about the skybox I'd say make a more fitting one. :P
You know what? I'll have a go and see how it looks when I try making it myself. It's time I tried anyways.

+1 vote   media: Preview pictures
Kirbypwnage
Kirbypwnage Jun 25 2014, 4:06am replied:

I'd say keep it. It makes the game unique when others in a similar style does not have such things. ;)
Not really sure if you are talking about the skybox or the helicopter though.

I haven't played it yet, no. Been awfully busy with my own game, and we recently moved to a new house and such. I'll tell you if I play it. ;)

+1 vote   media: Preview pictures
Kirbypwnage
Kirbypwnage Jun 22 2014, 4:39pm replied:

Thanks, glad you like it!
It is still a bit undetailed, I hope to get some more interesting background stuff in a lot of levels. But right now I just gotta work a lot so I can actually make them playable first. :P

+1 vote   media: 4-3 Black Basin
Kirbypwnage
Kirbypwnage Jun 19 2014, 3:18am replied:

Thanks! ;)

+1 vote   media: Deadwood Town
Kirbypwnage
Kirbypwnage Jun 18 2014, 3:17pm replied:

Of course! There are tons of secrets just about everywhere, hehe. I will have at least a couple of secret levels for each world.

There is even a couple secret bosses! One is even present in the demo, and beating it unlocks you a character. ^_^
I'll note that it isn't an easy boss! But it is probably the least expected boss ever, haha! xD

+1 vote   media: Updated map
Kirbypwnage
Kirbypwnage Jun 18 2014, 12:06pm says:

Looks pretty cool! I like that crashed helicopter, not what I'd expect to see!
One thing I'm a bit unsure of though, is if the background fits the game that well. It sort of looks too realistic in comparison to the rest of the game's style.

Personally I think it is the same situation for my game, I think I should try making some skyboxes myself that fits better... We'd both probably both benefit from doing that!

+1 vote   media: Preview pictures
Kirbypwnage
Kirbypwnage Jun 18 2014, 8:15am replied:

Thanks, glad you like it!
And about Chip, his hat should be a bit more spiky, yeah. What's odd is that his hat is not supposed to be so "crooked" on the spikes. They just turned out like that inside Unity for some reason. But I'll work more on his hat and see what I can do about it. :P

Oh and yes. I did talk about those round things on their chests. Mwahaha! xP

+1 vote   media: Updated Characters
Kirbypwnage
Kirbypwnage Jun 18 2014, 8:03am replied:

Only their looks are updated. I have been aiming more towards how the concept art looked, because it is never good if the game looks better on paper than real-time.
So their heads are larger and their eyes are bigger, giving them a more cute look as in the concept art.
I also updated Aria's hair a bit, as I actually found out that her hair had an unnecessary high poly count, and made it a little bit sharper on the edges.
Oh and I also gave the female characters a little... Upgrade. Hehe, felt I had to!

While it has meant a lot of extra work, I feel it is much better now, as they are much closer to what you expect when seeing the artwork. ^_^

+1 vote   media: Updated Characters
Kirbypwnage
Kirbypwnage Jun 16 2014, 3:33pm replied:

Heh, well... I'll send you a private message. ;)

+1 vote   download: The Legend of The Artifact Demo v1.07
Kirbypwnage
Kirbypwnage Jun 16 2014, 3:21pm replied:

Going great! Adding the new towns and such now, it really adds to the world of TLoTA with more characters to meet and talk to, places to go, stuff to buy and things to do!

Hoping to get stuff like side quests and everything in there after a while. So I suppose you could say that TLoTA also has a side with some RPG elements.

Making Alexia's hometown now actually, it's called Deadwood Town.

+1 vote   download: The Legend of The Artifact Demo v1.07
Kirbypwnage
Kirbypwnage Jun 15 2014, 4:50am replied:

Well, apparently it is really easy to get, at least for the Wii U. I checked a bit around on it, and it didn't have any price tag anywhere to say it like that.
But it was a minor check, I'm not quite there yet in terms of checking all there is about it. I'll get to that after the PC release I'd guess. ;)

The next demo version should be out pretty soon. Of the available characters in it I only miss new moves for Luna. So if I finish her moves up it should be ready to go! Thinking of maybe making another PVP level or two along with it though.

On another note I really like Flora and Rosa as well, hehe. :P

+1 vote   article: Special moves, new characters, more stats and team battle!
Kirbypwnage
Kirbypwnage Jun 12 2014, 1:13am replied:

No characters only have kicks and punches as special attacks. But yeah, she could do something like that, she'd probably be more fitting for a ranged fighter with various side effects on her attacks such as the wind you mentioned and dizziness.
Could probably take out a little broom to fly on or something as well, hehe. ;)

+1 vote   media: New character: Alexia
Kirbypwnage
Kirbypwnage Jun 10 2014, 1:24pm replied:

I haven't been able to work on any of the new characters yet, as I have tons of moves to make for the current ones before that. I will get to it after I am done with at least the ones present in the demo though.

The game isn't done obviously, but you could still play with friends and colleagues, the PVP mode is in the demo after all. :)

+1 vote   media: Team battle has been added to PVP!
Kirbypwnage
Kirbypwnage Jun 10 2014, 4:54am replied:

Thanks! It is highly appreciated. :)

+1 vote   article: Shady Alley, 4 new characters, bios and wearable items!
Kirbypwnage
Kirbypwnage Jun 9 2014, 2:56pm replied:

It basically just goes back and forth, and once in a while it stops. It has a hole on the top of it's head though, so when it stands still there is a spike sticking up from it. :P

+1 vote   media: Preview pictures
Kirbypwnage
Kirbypwnage Jun 9 2014, 11:55am replied:

I use Sculptris or Maya for modeling, and animate in Maya. I'd say Sculptris is easiest to use, and much quicker for organic forms. It is basically useless for very edgy things, and sometimes Maya can be best, but ti is a bit harder to learn. :P

+2 votes   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 9 2014, 7:06am replied:

Ah, then it was Matt. I'll see if I can't just speed it up a bit. The GUI will probably come to some solution sometime. :P

+2 votes   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 9 2014, 6:53am replied:

Well, I'm glad you like it! ;)

The walking animations aren't perfect in terms of tempo. Which character did you play as? I'll just speed it up a bit. ;D

There is a little bug with the walljump animation, yeah. Sometimes it keeps holding it, I still haven't prioritized it that much yet. I'll get to it sometime.

But about the GUI... The system Unity has for GUI is kind of problematic. It does not seem to have that much of a clear solution on different screens. Still trying to figure that one out. :P

+1 vote   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 9 2014, 6:30am replied:

Alright. Just remember that a lot of things will change and improve, it is still in a sort of early phase. ^_^

+1 vote   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 9 2014, 5:48am replied:

The lava is glowing. I have lights on it, but it doesn't have a glow effect. I'll try to add it but no idea if it'd work.

+1 vote   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 9 2014, 3:38am replied:

The early trailer is a little bit old right now, but I suspected you meant that one. It's a boss called Skullzilla. But anyways, I haven't been very happy with the walking animation for it, so that'd ,ale sense. It never turned out that great. Other than that the animations are fine though. :P

+2 votes   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 8 2014, 8:21pm replied:

Orange t-rex? Not entirely sure if I know which one you are talking about. But about the animations I really don't think I need any kind of tutorials, it has gone pretty well and barely anybody has mentioned any issues with it. Still though, if you can specify more about the orange t-rex I'll have a look at it. ;)

But yes, I suppose it is nostalgic actually. As it says above, it is inspired by many great similar games. But if not other great platformers like this one appears I would love to make a sequel sometime, haha. :P

+2 votes   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 8 2014, 2:45pm replied:

Thanks for the feedback!

1. I'm afraid you misunderstood the special moves though! You described the basic attacks, who are in the game right now. What I thought of was more like... Special attacks. Such as one character maybe firing a projectile with side special or something in that direction, with unique special moves to each character. (You haven't tried out the demo as you said, so I don't blame you for not knowing about the basic moves!)

2. Consider it done! I still have more spots for characters, and the female ones so far are cute, so why not. :D
(The only thing that has stopped me is me worrying about having too many!)

3. I agree completely. Many levels look a bit too dull. But it depends though, it is supposed to have a cartoony style, so detailing it further would have to be done in a cartoony way, to keep the style. I'll try to detail the terrain more with more textures at once at least though! ;)

Thanks again, feedback has been low so it is greatly appreciated! :D

+2 votes   article: Character attack stats, improved character skills, and new enemies!
Kirbypwnage
Kirbypwnage Jun 5 2014, 1:11am replied:

Thank you! I will try, I just hope to get more publicity and attention before getting to release. :)

+1 vote   article: Shady Alley, 4 new characters, bios and wearable items!
Kirbypwnage
Kirbypwnage May 23 2014, 8:47pm replied:

The point of the game? I guess you mean the plot, or...? Anyways, you can quite clearly read it up at the description. :P

+1 vote   media: Level 3-2, Rusty Mine
Kirbypwnage
Kirbypwnage May 23 2014, 10:20am replied:

Thank you! It means a lot, as I'm still trying to gain some popularity. :)

+1 vote   article: PvP Mode, voice acting and new moves!
Kirbypwnage
Kirbypwnage May 2 2014, 8:42am replied:

Thank you! I am very glad you like it. :)

+1 vote   download: The Legend of The Artifact Demo v1.04 (Outdated)
Kirbypwnage
Kirbypwnage Apr 11 2014, 1:10am replied:

Thanks! Sorry, didn't mean to disappoint! Anyways, there is a good chance of it appearing later today. If not, it will be soon as you know. ;)

+2 votes   article: Demo! +New OST & wind mechanics
Kirbypwnage
Kirbypwnage Apr 6 2014, 12:20pm replied:

Thanks, glad you like it overall. And yes, the scorecubes do indeed give more score of course. :P

+1 vote   media: Level 3-2, Rusty Mine
Kirbypwnage
Kirbypwnage Apr 5 2014, 8:49pm replied:

Oh, I didn't see your comment before now. IndieDB annoyingly doesn't give any kind of notice for it, it is especially hard to notice in the gallery.

...Anyways, I am really glad you like it, I haven't gotten too many responses on it yet, so it is great to hear it is a good thing. But I can promise it will only be one of several challenges, but it is probably the biggest extra one. To access all challenges you also have to beat the game with all goldspheres collected as well, which gives a nice treat at the end, along with at least one new challenge in the arena. The arena itself will be accessible after the final boss of the game, not including all challenges of course.

I also have a very similar photo like this, except with the bosses instead of mini bosses, but I choose not to reveal it as bosses would be more or less massive spoilers with a few of them. ;)

+1 vote   media: Mini Bosses
Kirbypwnage
Kirbypwnage Mar 29 2014, 9:25am replied:

Thanks! Yeah, the items certainly spices things up, alone or not. The game is really starting to shape up, yeah. A lot more interesting stuff is popping up all the time now. Glad you like the stuff. :P

+2 votes   article: New levels, better controls, incoming video
Kirbypwnage
Kirbypwnage Feb 19 2014, 1:20pm replied:

Thanks! ;)

+1 vote   article: Thanks everyone! (Interview!)
Kirbypwnage
Kirbypwnage Jan 29 2014, 9:02am says:

Ah, yeah, I can safely confirm this. There are a ton of ups and downs in the process, but eventually getting where you want it to be is satisfying in the end.
What I like to say is that if I'm not happy with it, I'm not done with it. A game should be made with a strong passion for it to be completed, but in the right hands it can become a great game in the end.

On a completely different matter, I have seen this project quite a few times on IndieDB by now, and I think it looks pretty neat, so I should wish you good luck further on it by now. ;)

+5 votes   article: The Ups and Downs- Dealing with the emotional Toll
Kirbypwnage
Kirbypwnage Jan 1 2014, 7:45am replied:

Norsk også? Hehe, takk uansett! ;)

+1 vote   article: New abilities, enemies and a new world started
Kirbypwnage
Kirbypwnage Dec 7 2013, 5:19am replied:

Thank you! Logo might get more detailed in the future however. ;)

+1 vote   media: Zippergheist Boss Battle
Kirbypwnage
Kirbypwnage Dec 5 2013, 7:16am says:

Some unexpected changes have been made. I'll post about it soon!

+2 votes   game: The Legend of The Artifact
Kirbypwnage
Kirbypwnage Oct 2 2013, 5:17pm replied:

@Guest: Good to hear! It might be free either way, but that is undecided as of now. You would get to play it earlier than most others though, as well as helping development plus your name in the credits.

@gafe9397: Alright, I hope you like what you see in the future. ;)

+1 vote   game: The Second One
Kirbypwnage
Kirbypwnage Oct 2 2013, 4:54pm replied:

Well, I didn't say you ARE a beta tester, I meant that you should try becoming one when the game gets far enough. ;)
300 subscribers in a month sounds pretty good if you ask me, but if you do gameplay because you want to and not because of subscribers thats good too. Maybe you'll be one of the testers later on, if you apply for it. :P

+1 vote   game: The Second One
Kirbypwnage
Kirbypwnage Oct 2 2013, 4:16pm replied:

Oh, thats cool. ;)
Just a question, how many subscribers have you got? :p

Anyways, it is an idea. Just track the game and remind me. I will be asking for beta testers later on anyway. ;)

+1 vote   game: The Second One
Kirbypwnage
Kirbypwnage Oct 2 2013, 3:52pm replied:

Well, even though I am glad you are asking, the game isn't nearly finished yet. I'd suggest tracking it, and follow what happens during the development. Then getting yourself the game when it is done or at least ready for an alpha/beta. ;)

+1 vote   game: The Second One
Kirbypwnage
Kirbypwnage Jul 16 2013, 4:31pm says:

R.I.P, Amnesia.

+3 votes   mod: Scary Barrells 2
Kirbypwnage
Kirbypwnage Jul 10 2013, 11:37am says:

The chandelier isn't completely aligned with the fountain and the hallway, so unless that was on purpose, I'd change that. :)

Also, my personal opinion is that it's also too empty in the room, but you decide that.

+1 vote   media: Images
Kirbypwnage
Kirbypwnage Jun 29 2013, 3:53pm replied:

Nice, I'll check that out too. Developing a game has always been something I've wanted, dunno if I'll ever get there though. Anyways, gonna read your post now. ;)

+1 vote   article: Releasing of "The Otherworld"
Kirbypwnage
Kirbypwnage Jun 29 2013, 3:32pm says:

Awesome! Looking forward to it! Also, good luck with your game. ;)

+2 votes   article: Releasing of "The Otherworld"
Kirbypwnage
Kirbypwnage Jun 28 2013, 3:16pm says:

Looks very nice!

+2 votes   media: That's me isn't it? All covered in chains- Justine
Kirbypwnage
Kirbypwnage Jun 28 2013, 11:22am says:

Doesn't seem like the scariest monster I could imagine, but if you made it into a custom monster inside the story it would be awesome, like every custom monster. So i wish you luck with that. ;)

+2 votes   media: Unimaginable Horror/The Soul Collector
Kirbypwnage
Kirbypwnage Jun 27 2013, 9:25am replied:

I didn't know people were very excited? That really does help me get motivated, so thanks! :p

+1 vote   article: Back!
Kirbypwnage
Kirbypwnage Apr 20 2013, 3:54am says:

Now we're talking! ;)

+3 votes   media: And He Walked A Crooked Mile
Kirbypwnage
Kirbypwnage Apr 10 2013, 9:01am says:

Thank you for your nice review! Much appreciated! ^___^

+2 votes   member: ShiningBlader
Kirbypwnage
Kirbypwnage Apr 9 2013, 2:13pm says:

As you can see, i got a nice little logo added in. ^__^

+1 vote   media: Logo
Kirbypwnage
Kirbypwnage Apr 4 2013, 8:16am replied:

Thank you! Glad you understand. Hopefully most others will too. :)

+2 votes   article: A bit of a stop.
Kirbypwnage
Kirbypwnage Apr 3 2013, 9:17am says:

Where have I seen this before...?

*cough* *cough*

+2 votes   media: Amnesia Dampened Spirits Screenshots
Kirbypwnage
Kirbypwnage Mar 30 2013, 9:14am replied:

I could, yes. But sadly that makes the game lag, so the snow takes quite a lot to have on-screen, sadly. But I hope it is enough snow to make it good enough.

+1 vote   media: Images
Kirbypwnage
Kirbypwnage Mar 30 2013, 9:13am replied:

Thank you!

+1 vote   media: Images
Kirbypwnage
Kirbypwnage Mar 14 2013, 9:48am replied:

I really don't know. I never had a file called _MACOSX. Try putting both into the custom stories folder.

+1 vote   article: Full version out!
Kirbypwnage
Kirbypwnage Mar 14 2013, 9:47am replied:

It's in the room with the blood trail, and the body getting cooked. Inside a bowl.

+1 vote   article: Oblivion: The Gates of Hell Tutorial
Kirbypwnage
Kirbypwnage Mar 13 2013, 10:16am replied:

No wonder why. It makes the story very unique if it has new things, and is well made.

+2 votes   mod: Archedale Castle: Cold Hunger
Kirbypwnage
Kirbypwnage Mar 13 2013, 9:34am replied:

Thank you! I hope you will like it.

+2 votes   mod: Archedale Castle: Cold Hunger
Kirbypwnage
Kirbypwnage Mar 12 2013, 11:05am replied:

MACO? I'm not really sure what you mean. Could you explain a little more please? Thanks!

+1 vote   article: Full version out!
Kirbypwnage
Kirbypwnage Mar 11 2013, 12:42pm replied:

That is true, yes. I will probably need to release some fixes soon enough. ;)

+1 vote   download: Oblivion: The Gates of Hell Full Version
Kirbypwnage
Kirbypwnage Mar 11 2013, 11:51am says:

Report any bugs. There might be some still in there somewhere!

+2 votes   download: Oblivion: The Gates of Hell Full Version
Kirbypwnage
Kirbypwnage Mar 10 2013, 5:22am says:

Looks interesting. Tracking. ;)

+2 votes   mod: Resident Evil 2 Amnesia Edition
Kirbypwnage
Kirbypwnage Mar 5 2013, 4:30pm replied:

Errr... A jumpscare story that takes that long to make? I doubt it. Either a mistake or some kinda noobish thing. Looks noobish enough already, so I'm guessing suggestion 2.

+1 vote   mod: Last Battle
Kirbypwnage
Kirbypwnage Feb 17 2013, 6:26pm says:

The monster is now ported over to the Amnesia model editor! There is hope! :D

+1 vote   article: Going great!
Kirbypwnage
Kirbypwnage Feb 13 2013, 3:49pm says:

Report any bugs! I might have screwed up something, if I have, tell me.

+3 votes   download: Oblivion: The Gates of Hell Demo
Kirbypwnage
Kirbypwnage Feb 9 2013, 6:24pm replied:

Aw... Thats too bad. I think he would want that hug quite a lot. xD

+2 votes   media: Custom Monster
Kirbypwnage
Kirbypwnage Jan 24 2013, 8:03am says:

Note: Walk cycle animated. Just having some problems getting the different animations and the model into the right file type.

+1 vote   article: Rigged Custom Monster!
Kirbypwnage
Kirbypwnage Jan 24 2013, 7:07am says:

It's a little shiny, I know that. But that is because of Blender, it probably won't look as shiny in the game.

+1 vote   media: Rigged Custom Monster!
Kirbypwnage
Kirbypwnage Jan 23 2013, 4:17pm replied:

Yes, that is indeed true. But as this is my first monster, I want people to get a bit interested in the CS. Maybe if I somehow manage to make this monster, I can repeat the process and make another one, that I don't show too much of. I hope you like it anyway though. :)

+1 vote   media: Custom Monster
Kirbypwnage
Kirbypwnage Sep 7 2012, 8:40am replied:

Ah, ok.

+1 vote   media: A litle teaser
Kirbypwnage
Kirbypwnage Sep 6 2012, 9:34am replied:

Agreed. Dark underground dungeons are way too common. ;)

+1 vote   mod: The otherworld
Kirbypwnage
Kirbypwnage Sep 6 2012, 9:32am says:

Uhm... Whats he doing there? And I think the map is a bit glitch on the right. .___.

+1 vote   media: A litle teaser
Kirbypwnage
Kirbypwnage Aug 25 2012, 10:48am replied:

It isn't released yet. I will finish my other custom story, Oblivion: The Gates Of Hell before working any more on this one. ;)

+1 vote   mod: Civilization
Kirbypwnage
Kirbypwnage Jul 12 2012, 1:09pm replied:

Thank you! :)

I think I will release as chapter one though. I just want people to play it so I can get feedback and make part 2 better. :)

+1 vote   article: Chapter one or full story in one?
Kirbypwnage
Kirbypwnage Jul 12 2012, 9:59am replied:

Thank you! :)

+1 vote   media: Pics
Kirbypwnage
Kirbypwnage Jul 12 2012, 9:58am replied:

Sounds like an idea, but I want to use more time on th story and map itself than the preview pics. good idea though. :)

+1 vote   media: Pics
Kirbypwnage
Kirbypwnage Jun 22 2012, 6:50am says:

What does SCP-087-B mean?

+2 votes   mod: SCP-087-B Amnesia Edition!
Kirbypwnage
Kirbypwnage Jun 4 2012, 4:41am replied:

I noticed that just now! Thanks for commenting bro, i'll fix it soon. ;)

+1 vote   media: Preview images
Kirbypwnage
Kirbypwnage Jun 1 2012, 3:44am says:

I hope everyone gives it a try. :)

+2 votes   mod: Oblivion: The Gates of Hell
Kirbypwnage
Kirbypwnage May 22 2012, 7:34am says:

Looks good. I may play it. :)

+1 vote   mod: the Mansion
Kirbypwnage
Kirbypwnage May 21 2012, 3:38pm says:

My first CS! I hope everyone tries it! Coming out soon!

+2 votes   mod: Oblivion:Rising Fire
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