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Comment History  (30 - 60 of 91)
kingofkings0809
kingofkings0809 Nov 16 2013, 7:30pm replied:

thanks art. i appreciate you guys helping. if you want to look at my youtube channel to see what i have done so u have a better unstanding of why i ask the questions i do go ahead. channels name is pikachu1159. thanks for the help

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 16 2013, 4:56pm says:

hey guys im sorry for asking for help so much but i was just wondering if its possible to make the ancient drones hit the shields instead of just going through them. it is still too easy when the drones just go through. thanks for the help though you guys are the best.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 12 2013, 4:35pm replied:

thanks thats why you guys are the best.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 12 2013, 1:21am says:

hey i have a question. ok recently i have been making the ori ship in the middle of the map decision at the super gate more powerful (destroys a 303 in 2 shots depending on where its hit)) and was wondering if it was possible to make the ancient warship be buildable in the star gate as well as the ancient sensor? your answer is greatly welcomed.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 9 2013, 3:55am replied:

yea thats why i changed most of the xml's for the game to make it better. look for pikachu1159 on youtube and your see what i mean. just look at the gameplay vids of peg chronicles

0 votes     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 6 2013, 11:35pm replied:

then i think i love you guys.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 6 2013, 1:59pm says:

u know this jut hit me. if there will be ori as an enemy will they have the satellites? i love sitting their out of my weapons range and just watch the shields get hit. i love ori satellites.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Nov 2 2013, 3:10pm replied:

well why didnt you say so. thats a good reason for the wait for gc. thanks for the info for it now i cant wait to go nuts when it comes out. with the changes to the xml's i made it will be a real challange.

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Oct 18 2013, 3:56pm replied:

but spino why u sataying out of it your opinion would matter.

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Oct 14 2013, 6:38am replied:

Tpc is what I ment thanks for asking and if you have the chance please look at my game plays of the game and tell me if I should make them harder or what.

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Oct 7 2013, 2:14pm says:

love this mod but im starting to lose love in it even though i fixed the xml's to make the ships like they are in the show with power wise and hull/shields. but i cant think of what else to do. should i make the wraith even harder or mess around with the xml's more to make it a little more even what do u think guys? tried doing it to the goa'uld but they cant stand up to hive ships very long. 5 hives vs 50 new ha'taks and the ha'taks lose and i even changed their fire power/ fire rate/shield strength/and more but still no match. what should i do guys i need your opinion? plz dont say it up to you. if you want to see what i mean by changed the xml's look for pikachu1159 on you tube and look at the stargate gameplays and comment if you will.

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 29 2013, 6:47pm replied:

what is the unit code? i mean i dont understand what it is exactly.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 29 2013, 4:06pm replied:

so i can use the old model with everything or do i need to create a whole new model?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 29 2013, 12:55am says:

ok i have a question. is it at all possible to use the ancient warship texture form the eaw mod on peg chronicles? i only ask because im not a fan of the way it looks but its still good but the color looks strange and so does the shape not to be mean.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 28 2013, 11:27pm replied:

sorry to reply to an old comment but is it possible to give ships individual names? i mean having two 304's have a different name. for example i have two 304's and say i wanted to named it kingofkings0809 and the other your accounts name mapperlocutus is it at all possible or does it require alot of work?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 12 2013, 5:39pm replied:

then its is a thing idea that i copyed the game folder to my D drive then

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 11 2013, 11:36pm says:

ok i just figured this out. ok i modded the xml files to take the hard points away from the ships so when the shields are gone they get damaged till the tactical health reaches zero so my question is does that affect ppl online?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 11 2013, 9:40pm says:

if anyone wants to play multi let me kno because i have never played and i have gold pack

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 11 2013, 9:38pm replied:

what time do u play on the germany servers if you play?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 10 2013, 7:38pm replied:

yea ill play online with you. what server will u be on and when? i have been looking to try out the multi!

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 8 2013, 6:19am replied:

yea but you get the point they were hard to get away from my base but if it wasnt for all of you wonderful people i would have never found such a wonderful mod so thanks. its funny when this mod was being released i was sitting there watching the countdown clock for the download like a puppy waiting for its mommy!

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 8 2013, 5:10am says:

omg r u guys sure you didn't buff up the wraiths ability to push back! i was playing and omg it took me an hour and 20 minutes to push them back enough to break their offensive line of 25 hives and a crap ton of support but that was fun i love it so much so thank for taking the time and mod this for everyone keep up the good work.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 6 2013, 4:19pm replied:

thanks but does that mean im f*ck if they build it and how many are permited in the match? i do a 2v2 so does that mean a total of 4?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 6 2013, 2:39am says:

ok i love the new patch its amazing! i love how the computer can build things in the gate as well and one question can the wraith build and ancient warship too now?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 6 2013, 1:33am says:

how come the wraith and goa'uld have a attack range with their bomber things from one side of the map to the other? i ruins the game when my base gets destroyed because they use their artillery ships with their god distance? is it a bug or just how their programmed?

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jul 4 2013, 1:12pm says:

i love this mod and i realized halo sends the dawn alot

+1 vote     mod: Scifi At War 2.0
kingofkings0809
kingofkings0809 May 20 2013, 10:46am says:

i love the mod but since it took away weaker ships even on the super leer maps which was kinda stupid because you can build everything on it at the start. but besides that its awesome because it mimics how the hull of ships are in the show and nice work on the drones they are truly like the ones in the show aswell.

+1 vote     download: Mod Patch by Patton
kingofkings0809
kingofkings0809 May 5 2013, 4:28pm says:

hi i have an xml file changer thing and i want to make certain ships stronger but i dont know how to do that is there any videos that show how to do it? i have tried but i cant everytime i change the numbers and match them for shields and refresh rate it has no effect in game.plz help.

+1 vote     mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Apr 30 2013, 11:03am says:

if i understand this correctly you cant build normal 303's after tech 3? if thats so that would suck when the enemy is attacking and you only have enough time to build 303's because i go weak ships to attack strong because they can hold their own. and also is the Daedalus still available to build normally?

+1 vote     download: Mod Patch by Patton
kingofkings0809
kingofkings0809 Apr 24 2013, 10:45am replied:

that would be cool but they have a strong ship and its the Daedalus and its overkill and my savior when im losing. but a hybrid would be amazing.

+2 votes     mod: Stargate - Empire at War: Pegasus Chronicles
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