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kingofkings0809
kingofkings0809 Sep 25 2014, 11:35pm says:

i love this mod but i dont understand how to play the game lol.

+1 vote   mod: Stargate Invasion
kingofkings0809
kingofkings0809 Sep 16 2014, 9:54pm replied:

wait what? <Text_ID>TEXT_TAURI_SPACE_UNIT_The_RailGun</Text_ID> this is what it looks like. but with <Text_ID></Text_ID> highlighted purple.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Sep 16 2014, 6:49am replied:

<?xml version="1.0"?>

this is what was highlighted with notepad ++

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Sep 16 2014, 6:41am replied:

sorry for the really late reply, ive been doing a stargate build on xbox one minecraft and its time consuming. ill try that note pad later today. ill let you know if i make any progress

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Sep 1 2014, 6:37pm replied:

i just use word pad, i use it for everything.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Sep 1 2014, 8:14am replied:

now it popped up xml phrase error-file. \Data\XML\ Unit_Space_Tauri_The_RailGun.xml: file has syntax errors, see log file. i even fixed my spelling errors in the string, i named the string wrong in the .dat file.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 27 2014, 12:27am replied:

i did do all of that. the thing is the game doesnt always read the file. i added a new string for my ship, i made the xml for the ship, i added it to the starbase, i added it to the gameobjects xml, but i still got nothing. is it because i just copied the original bc-304 file and changed everything?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 24 2014, 8:17pm replied:

i just realized the game doesnt register my ships xml file. its all there but the game doesnt make it appear.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 24 2014, 7:41pm replied:

i dont get it, i added the ship string, i added it to the space station under the tauri for all but 1 space station lvl, i added it to the gameobjects.xml i have it as its own xml. the ship im trying to create is going to be called The RailGun, but idk what im doing wrong.
what is this for or where do i place it?

<?xml version="1.0"?>
<Interceptor_IV_Frigate>
<SpaceUnit Name="your ship name goes here">
<Variant_Of_Existing_Type>Interceptor4_Frigate</Variant_Of_Existing_Type
<Text_ID>TEXT_TAURI_SPACE_UNIT_BC_304</Text_ID>
</SpaceUnit>

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 24 2014, 7:42am replied:

I'll have to try that when I get up later and if it works you will be one of my greatest friends.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 24 2014, 5:15am replied:

this may be asking alot but could you maybe make a video on how to do it? that way i can get a better learning experience and wouldn't have to bother you anymore.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 24 2014, 4:17am replied:

im not fully understanding spino, im sorry if im making it hard to explain, i have been trying to understand what you told me but im just not grasping it much. it may be my fault for not explaining what i fully meant. would i be able to change stuff in a copy of the bc-304 file to make another ship build able? how exactly would i do that. once again im sorry for making you explain how to do it so much =(

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 24 2014, 4:11am replied:

how exactly would you do that? ive been trying what spino said but im just not grasping it. i would love to learn how you guys or girls do it but i just dont know much about modding. the only thing i really know is how to change a few things on a xml file but thats about it, adding a separate ship would be great.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 23 2014, 4:08am replied:

i dont understand......the main ship? is that the interceptor4_frigate? i think you might have dummed it down to much for me. i get a bit of it just not all of it. the variant is the actual mod ship but what do you mean by linking it to main ship?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 21 2014, 3:47pm replied:

Wait, that's possible? If you could explain how that would be great, that way I don't have to completely change the original BC-304 files anymore than I want to. I'd appreciate it if you could, maybe in a pm or what ever is easier.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 20 2014, 7:41pm replied:

thanks but what do you mean?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 20 2014, 7:29pm replied:

sadly thats what i want....as you know i made changes to the games xml's for personal use but i just dont know how to make it where ships can individual names lol. dont get me wrong tho i love how your mod is made..........its just it would be cool to have different named ships in a single battle, you get what i mean?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Aug 19 2014, 10:39pm says:

hey guys, i haven't asked anything lately but is it possible to name ships in tpc? i mean like how 1.3 eaw was.....name the ships. for example one of the 304's was named Zeus or Olympus. if so may you tell me if you have a sec? thanks for reading and replying.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 May 17 2014, 2:28pm replied:

ok thanks

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 May 12 2014, 8:06pm says:

i have a question. does reset mod under settings in the launcher restore any changes to the xml files or just settings.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jan 14 2014, 9:47pm replied:

ok thanks a bunch

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jan 13 2014, 9:12pm says:

hi guys is it possible to make the ori ship build able for the Ta'uri? i know it is for the Anubis but i just want that one?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jan 5 2014, 9:37pm says:

hi all i know its late but happy new years!!!!!

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Jan 1 2014, 8:37pm replied:

be careful doing that. i made the wraith able to build alot and they send in 50 hives and serious performance issues could occur

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Dec 21 2013, 7:22pm replied:

Yea I do that and they do t get far. Neither does the enemy but dam it's hard. But I noticed you can't capture the two resource asteroids in the minefield.

+1 vote   article: Space Patch 1.2 released!
kingofkings0809
kingofkings0809 Dec 20 2013, 3:38pm replied:

did u try running as administrator? i can update it unless im running as the admin.

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Dec 19 2013, 11:41pm replied:

check you video comments on youtube i left a comment/question

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Dec 19 2013, 11:36pm replied:

wow just calm down a bit. i thought i fliped out but dang.

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
kingofkings0809
kingofkings0809 Dec 19 2013, 11:34pm replied:

im pretty sure the station will still devastate that ship.im a fan of it because of its light railguns but still.

+1 vote   media: Ori Starbase MotY wallpaper
kingofkings0809
kingofkings0809 Dec 19 2013, 1:54am says:

i seem to not be able to change the tarui aurora xml's hard points.theirs nothing about the hardpoints at all.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
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