Hey everyone! My name is Heftig, & I'm an indie dev. I've always wanted to be a wizard, ever since I was little, I wanted to fly to strange far off lands, conjure monsters to be my pets and build fantastic machines to operate and do wonderous things with them. Through game development, I'm able to do just that, so when people ask me what I do, I tell them I'm a wizard. (Well, maybe not really, but I think it!) Games have always been an integral part of my life since I was 4, when I got my first SNES, (along with Mario Paint). Gaming stimulates my imagination, lets me work out my frustrations, and brings joy beyond words. I hope through my own humble creations to inspire the same emotions I myself have cherished for almost the entirety of my life. Peace everyone! ~ Heftig

Comment History  (0 - 30 of 153)
TheConjurersTower
TheConjurersTower Dec 9 2013, 4:41pm says:

Gratz! You definitely earned it! :D

+4 votes   article: Greenlit!
TheConjurersTower
TheConjurersTower Nov 19 2013, 9:54am says:

Awesome! These are the kind of trailers that I like, just pure gameplay that really shows of what playing the game is all about. The game looks epic too! Like Dwarf Fortress + Cube World + Minecraft.

Tracking!

+2 votes   article: New teaser trailer for Build & Defend
TheConjurersTower
TheConjurersTower Nov 16 2013, 6:43pm replied:

There isn't too much need to worry about the pace of the game, I am speeding up the default pace of the real time battles a bit but that's something that the player can change on the fly (in the options), and the pace of the campaign I'm not planning on changing except perhaps through more options at the beginning of the game (like the Advanced Start option I just added). Ideally I'd like the game to be enjoyed by players who like both fast and slow games, by providing options for both.

And yeah, I'm kinda surprised at the rating too, especially after the last couple updates. But hey, almost 4 out of 5 isn't a bad rating considering it's not finished yet.

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Aug 13 2013, 3:43pm replied:

I made all the models with Blender, Blender's awesome. I made 'nearly' all the models and textures myself. Some particles, all the shaders, and maybe a terrain texture here or there was included with Unity or something.

+1 vote   article: Siege of Turtle Enclave Beta Released!
TheConjurersTower
TheConjurersTower Aug 13 2013, 2:54pm replied:

'Relaxing and friendly' is one of my favorite atmospheres in gaming, I feel music is one of the key factors in achieving this and I really tried hard to find the right tunes to capture that atmosphere. Glad to hear I succeeded! :D Cheers!

+1 vote   article: Siege of Turtle Enclave Beta Released!
TheConjurersTower
TheConjurersTower Aug 13 2013, 2:52pm replied:

:) And I hope to make it even more interesting now that it's approaching release. Thanks for stopping by!

+1 vote   article: Siege of Turtle Enclave Beta Released!
TheConjurersTower
TheConjurersTower Aug 13 2013, 2:51pm replied:

Thanks! It's been a joy creating the art assets for this game!

+1 vote   article: Siege of Turtle Enclave Beta Released!
TheConjurersTower
TheConjurersTower Aug 13 2013, 2:49pm replied:

:) Thanks, let me know how you like it!

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Aug 7 2013, 10:05am says:

Sprout's Tale! The word 'Tale' has a mysterious vibe to it, and it stimulates the imagination!

+4 votes   article: Trademarking Issues Prevent a Proper Title Here!
TheConjurersTower
TheConjurersTower Jun 11 2013, 7:42pm says:

Wow, tracking! This looks amazing!

+3 votes   game: DwarfCorp
TheConjurersTower
TheConjurersTower Jun 6 2013, 2:45pm says:

Love that banner! (Also check your local thrift store for chairs, found a few gems there myself...) Keep up the good work!

+3 votes   article: The Trouble with Ergonomics and Unity
TheConjurersTower
TheConjurersTower May 23 2013, 5:46pm says:

Love the graphics! Great game too!

+2 votes   article: Last Knight Trailer
TheConjurersTower
TheConjurersTower May 9 2013, 11:25am replied:

Very probably, I'm currently running an older version of Unity because I started the project before native Linux exporting was supported and haven't wanted to update for fear of breaking the project and causing delays in the development. After the Release of version 1.0 I'll update Unity and then try to get a stable Linux build out for testing. If the tests are successful I'll add Linux as a supported OS.

+2 votes   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Apr 23 2013, 6:31pm replied:

No problem :) thanks for what you are able to tell me. It really is very helpful.

It's probably some AI bug causing the world map not to clean itself up properly, leading to problems in the town view. Hopefully I'll squash it before the next update!

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Apr 22 2013, 9:45pm replied:

Awesome, and thanks! I really nerfed the aggro on low and slightly nerfed it on standard, but the entire way the enemy handles troops is being re-written (I actually started laying the groundwork for that today) and the new system will make a lot more sense (on a strategic level) and be easier to balance/scale to suit the players' desired experience.

The weather is much better, the old ones were driving me crazy (I must have rushed them in when I was busy with something else) so I figured I could just tweak them a bit to get a much better effect. Glad I was right!

As for the bug report; that sounds odd, did the GUI appear and simply not respond?

Also, for future bugs: If you're feeling a bit adventurous, you can find the file called 'output_log.txt' and copy/paste all the text inside it into a new thread in the Bug Forums. The output_log.txt is inside the 'SiegeOfTurtleEnclave_Data' folder that is inside the main game folder which should be located in the install directory (which is probably inside Desura's folder), this log file gets reset every time you launch the game so you would have to be copy and paste the text right after shutting down the game after the bug happened, or the next time you launched the game the log would only show info from your latest session.

Sorry for the wall of text! But thanks for the feedback and I can't wait to dazzle everyone with all the cool additions that I have planned for Beta! :D

~Cheers!

+2 votes   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Apr 11 2013, 11:12pm replied:

That would be a ton of help :D Thanks!

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Apr 11 2013, 9:22pm replied:

I'm going to say; 'probably'. I'm a little concerned because I haven't had any feedback at all from Mac users that have tried the Demo, and I have no way of testing it myself. Hopefully by the time Beta is released I'll have more info and be able to safely support Mac, but even in that case the game will be in 'Beta', so the term 'support' is used a bit loosely... I'm afraid that's the best I can do at this time.

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Apr 9 2013, 9:34pm says:

What an inspired concept! Bravo!

+5 votes   article: Towns v12 has been released !!
TheConjurersTower
TheConjurersTower Mar 12 2013, 5:45pm replied:

Thanks, I will! :) Keep in mind though dramatic changes are due for the battles and the A.I. when the gamer transitions to Beta, now they are kind of bland but the upcoming mechanics should be awesome!

+3 votes   article: 0.5.4 Released! Try the Mac Demo!
TheConjurersTower
TheConjurersTower Mar 11 2013, 11:11am says:

Love the art style!!! :D

+2 votes   article: Valley 2 Official 1.003 Released As Reviews Pour In
TheConjurersTower
TheConjurersTower Feb 25 2013, 1:32pm replied:

Glad you think so, :) even more epic is in store for future updates, especially during Beta! So stay tuned!

+2 votes   article: 0.5.4 Released! Try the Mac Demo!
TheConjurersTower
TheConjurersTower Feb 12 2013, 7:42pm replied:

Why thank you! :D

+1 vote   article: The March Towards Beta
TheConjurersTower
TheConjurersTower Feb 12 2013, 7:41pm replied:

Thanks! Beta is when all the real polishing and balancing will occur, I'm looking forward to it myself!

+1 vote   article: The March Towards Beta
TheConjurersTower
TheConjurersTower Feb 8 2013, 5:28pm says:

3-Tone ftw!

+2 votes   article: Gnoblins: Cell Shading Test
TheConjurersTower
TheConjurersTower Feb 3 2013, 6:29pm says:

Have you had a million downloads yet? XD

+1 vote   article: We're what? We're live!?
TheConjurersTower
TheConjurersTower Feb 3 2013, 6:21pm replied:

Maybe, I have to look into how that would work, I'm still learning my way around Unity.

If it's practical and I can do it I will.

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Feb 3 2013, 6:20pm replied:

You mean for the Enclave? Or the World Map? In either event no, different environments aren't planned for the final build, but I may add on to the game at a later date if there is a demand.

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Feb 3 2013, 6:17pm replied:

No natural units are planned for the final build.

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Feb 3 2013, 6:16pm replied:

There won't be much in terms of graphics updates, maybe a tweak here or there during beta to smooth out some rough edges so to speak. But the game pretty much looks as good as it's going to.

+1 vote   game: Siege of Turtle Enclave
TheConjurersTower
TheConjurersTower Feb 3 2013, 6:14pm replied:

1: Yes.

2: Sometimes. Like if there is a change made to how battles work the demo gets the change also. But if I add a new unit or technology to one of the end-game structures (only early-game buildings are in the demo) then that unit/tech won't be in the demo, things like that.

3: I have no idea! When the game is finished and I have a chance to play all the way through to victory then I'll be able to estimate, and if players tell me how long it took them etc.

4: The demo of the game is currently available to anyone with a Desura account, this demo will continue to be updated as the game approaches completion. The full version of the game will only be available to people who buy it.

5: The menu will included in the interface improvements.

6: I'm not sure what you mean, as far as game mechanics go; yes, the units fight and behave exactly alike, only the mesh is different.

7: Maybe! :)

8: Yes!

Thanks for your support! Let me know how you like it after you've played it a bit, specific player feedback is invaluable at this point in development.

+1 vote   game: Siege of Turtle Enclave
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