I'm a 2D/3D environmental artist finishing up my degree in Arizona by this December. I have experience with Adobe Photoshop, Adobe Illustrator, Autodesk 3D Studio Max and Half-Life 2 Mod Tools. Specific Skills Include: - High and Low 3D Polygon Modeling - 3D Model Unwrapping - Character Rigging - Skinning - Normal Map Generation in 3D Studio Max and Photoshop - 3D Model Texture Creation in Photoshop - Tileable Environmental Texture Creation in Photoshop - Level Design/Construction in Hammer - Importing Custom Assets (Textures and 3D Models) into Hammer Please refer to my portfolio web site listed under "Homepage" for samples of my work. I'm always willing to contribute towards any mod project, so if interested in recruiting me for your team, please don't hesitate to contact me.
This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.
Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...