I'm a 2D/3D environmental artist finishing up my degree in Arizona by this December. I have experience with Adobe Photoshop, Adobe Illustrator, Autodesk 3D Studio Max and Half-Life 2 Mod Tools. Specific Skills Include: - High and Low 3D Polygon Modeling - 3D Model Unwrapping - Character Rigging - Skinning - Normal Map Generation in 3D Studio Max and Photoshop - 3D Model Texture Creation in Photoshop - Tileable Environmental Texture Creation in Photoshop - Level Design/Construction in Hammer - Importing Custom Assets (Textures and 3D Models) into Hammer Please refer to my portfolio web site listed under "Homepage" for samples of my work. I'm always willing to contribute towards any mod project, so if interested in recruiting me for your team, please don't hesitate to contact me.
0 comments by King_of_Moose on Aug 18th, 2008 digg this super bookmark
I'm actually ahead of schedule, I had said I was going to wait until finals were done, but I've had some free time and have more or less finished the re-write of this tutorial. It's basically the same information as the previous one, but in a much cleaner fashion. This tutorial covers importing basic textures as well as creating the blend textures required for your subdivision surfaces. I just have to go through and edit it one more time as well as make sure everything works 100%, there was a small issue with the blend textures. This should be up by the end of the week.
0 comments by King_of_Moose on Aug 8th, 2008 digg this super bookmark
It's been a long time since I've actually used this web site for much of anything... ever since Subsist died I haven't really been in the "modding" mood. Considering this was over a year ago I think it's finally time for me to get back into the swing of things, and what better way to do so than to release a new tutorial! The new tutorial will teach you how to import custom models from 3D Studio Max 9 into Half-Life 2 as static props. It's a bit lengthy, but pretty simple to follow... so if you just keep trucking on through it I'm sure it will prove to be useful. I'm planning on re-writing my tutorial on blend textures and expanding it to include importing generic textures as well. That should be up within the next week or two, the end of the semester is almost here and I still have a decent amount of work to do, but once that's done I promise it will be up.
- Moose