This member has provided no bio about themself...
Once again amazing video!!
I saw you made a Stargate skin before, and I wonder whether you could make another one, or maybe I could have the one you made before?!
No, I didn't... Some success!!!
I hope to reach 9, Project Reality. Ultimate goal! :D But it's up to you for me to reach it. ;) I can make it, but I need support from you. (Bugs, Servers, people playing the mod etc)
Yes, it is kind of the same.
I have been working on a Realism Mod for CoD4, and when I just saw that you made a Realism Mod for CoD: Waw, I was really impressed.
I like your ideas! They are much like mine ;) Only then I am working with CoD4. Wonder whether I could use your raw files? Or maybe you even want to work together?
But that model needs to be made, but I'll keep it in mind
I have no clue yet. It will be like Dobby's Flyer Mod. ;)
Thanks a lot!
Multiplayer. There is already a SP realism mod though. You can download it here:
ok great ;)
No, see post beneeth, by me.
Well we have the replicator model finished. However, the one who was supposed/expected to make a proper mod of it had no time to do so anymore and now I need to try and fix it. I however have never done this before, so please if possible we ask for some more patience ;)
Are you the only one working on the mod? Or do you have a team to work with? Nice work! ;)
There is a discription of how to install the map where you download it ;)
Well, if you have finished this mod I wonder whether you want to help us on the StargateMod (sci-fi) for Call of Duty 4 - Modern Warfare? (If you own the game of course!)
It says to in the instructions which you can read where you download the map. However, in the \usermaps\ folder in the COD4 directory. If it isn't there you have to create it.
No, it is better to make the mod for the Modern Warfare series only since they have the right weapons.
For example: COD6: MW2 will provide us the SPAS-12 as a weapon which isn't in COD4. COD5: WAW doesn't support any modern weapons which makes it lots harder. There are also not the right modern models and textures needed for mapping, so we had to do lots more work in order to make it on COD5: WAW.
We are however planning to make an other version of the mod for COD6: MW2!
Probably not, but we'll try. We'll have to make an animation which does so. However, we don't have an animations expert and the guys we do have which have some experience doubt whether it is even possible.
Some one has to use the MP5 since they use it the almost the whole of the first 4 seasons. Therefore I chose O'Neill. It is not possible to have you choose one of the two in the fixed classes as in ModWarfare. Therefore we have solved it this way!
Remove the \mp_stargate\ folder and extract again to the \usermaps\ folder.
Could you quote the error it gives?
for the test of the maps we do use pezbots. However, we will probably be using our own bots for the mod itself!
I am going on holidays next friday so I hope when I come back in two weeks it will be finished. However, we need maps to test the mod and take first major bugs out before you can try them.
I have a internet connection so I will keep in touch.
For more information? Please visit: Stargatemod.nl
demo will be the first alpha version. ;)
yes, we've used them as base models.
decided whether you want to help on a stargate mod already?
yes it is. we are currently finishing this map so it can be used for alpha testing :D