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Thanks for explaining, i never knew that.
I agree that in 3.8.1 Grond is barely summonable : the first time it works but after that it doesn't appear but the spell has been "used" (very rarely it does spawn again).
Nope all the AOE civs are there' no custom ones.
can you help me whenever i try to launch this mod it always asks to locate my aoe exe, so i choose its location but then it just starts up the normal game?!
What is the puzzle piece 1 for and will there be more puzzle pieces?
I also saw that the dark prophecy mod has an incredibly awesome tyranid race(from dow 2) could u borrow it(its not copyright). and also if the grand release comes out this mod is finished right? but wat if the deamonhunt or tyranid version changes or there simply are some serious bugw wich let UA not work proberly will u come back and fix it?
wel i do play defensive but its just that i barely have resources to make enough units that's why i always make walls and towers to try and defend myself against the huge armies of the AI
thanks. well i forgot some of my questions, is it possible to spawn a dragon lair with the spawn lair power of the goblins? since i don't now many fun maps with natural Dlairs on them+ they always get destroyed :(
also do you have some tips or trick for me to get better? i can't even win against medium :'(
i noticed there are some glitches whit the goblins when using there drummers their arms stretch out just like scatha stretches out and his the fire is coming out of his neck instead of his mouth.
this also made me think how many unique map specific things there are, is it possible to include a readme of them in 4.0?
also when playing dwarves the walls you start in are very annoying as they obstruct your sight. maybe u can replace them with natural mountains as on a map so ur still walled in but atleast can see something.
finnaly are there any dwarven units who can only be build by heroes as they don't have that much: achers, spearmen, axe/swordsman,and the fourth barracks unit(forgot the name). of course the men of Dale and siege weaponry.sorry for all the questions and messy layout. :D
I just tried to launch edain mod with the latest launcher/mod version and hero submod 3.1 but i get this error
iniParseFXList -- FXList FX_PalandoFrost not found! Either add the FXList or remove the reference to it.
Error parsing field 'FireFX' in block 'Weapon' in file 'Data\INI\includes\weapon.inc', line 41625.
Error parsing INI block ' FireFX' in file 'Data\INI\Weapon.ini'.
(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887
(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(unknown)(0): kernel32.dll+78762 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+237298 RtlInitializeExceptionChain+99
(unknown)(0): ntdll.dll+237253 RtlInitializeExceptionChain+54
Because of the severity of this error the game will now exit.
good to know otherwise all the evil factions would be gone and i always play EVIL. So that would be crappy for me
Good to now they still have trolls:D
and does anyone now why i cant reply long messages ,it just keeps loading?
Angmar doesn't have so much choices: black numenoreans, sorcerers, wolves,thrall-master and wights(wich are incredibly useless).besides hill and snow trolls look totally different then cave and attack trolls and can have a totally different use + why do they still have trolls to pull there artillery then ?
Oh i forgot to ask when are Harad en Rhûn coming?
Can you please re-add trols to angmar,it doesnt feel complete without them
This mod looks amazing but are the non-human factions still in game or are they fully replaced by the new?
Awesome i can't wait only a few months!
but can someone help me i suck at fighting the new ai, i always lose even against medium :(
Any help in how to get better?
Als i found an uber map called black fortress with nice sand textures and no fog at all when fully zoomed out. Are there any other maps like this?
(preferably 2p maps)
could u fix the tyranids support powers there isn't anything in the description so i have no idea what to use them for. also it would help if the influence recource showed up
(maybe u can look around in the nids code and fix whole the global build/abilities bar)
Thanx for replying but yet another question,
how does the ally system work once you enable it in the game settings?
And also can you fix the tyranids. they are broken cuz their new build system doesn't work and they can"t build any buildings
Can someone please explain how the allies system works?
i enabled it but there aren't any new buildings where i can choose my ally.
This is going to be incredible i can't wait,
but one question. Are there going to be enslavers in this mod?
is it possible to play mulstiplayer with this mod?
also will you guys add the men of the east as an new evil faction, both since they are awesome and to even the amount of good vs evil factions?
with the new patch the dark eldar shadow tank gets pink boxes with ex bvd on it when the tank tries to fire
Well we play on hardcore so confusing the turrets won't work,
artillery can destroy them but as in my post above i said she makes a lot of scourge and ravagers wich have anti-tank weaponry and can jump so the artillery is screwed.
The relic/titan units can destroy the turrets with ease but the time it takes to get there+ the fact u need a relic/critical location makes it very hard to do.
Especially when a wall of turrets, scourge and ravagers are moving towards you.
I think dark eldar are op especially their turrets
I thought of this while playing vs my sister who is a born turtle and always plays dark eldar.
I could never win against her until she played another race,
dark eldar turrets are just too strong vs ... everything and their powerfull scourge and ravagers can obliberate everything
I hope someone can look into this and balance the dark eldar
When is the grand release coming out?
And i always play vs my sister but doesn't matter what race she is she keeps building these annoying turrets all over the map and i have no idea how to destroy them i, use artillery but it isnt enough when she launches an attack could anyone help me?
PS. we play on hardcore
thanks for the help guys i have the patch now and it works great
now if u want to excuse me i only have 7.30 hours before school starts again XP
i mean the official patch for diplomacy
to turn the vanilla diplomacy in 1.34
i can't find it on the soase website nor on any other place
i cant find diplomacy 1.34 patch can someone please give me a link?
this mod looks great but still keeps crashing on universe
i saw the xfire vid and did perfectly the same but id won't work
i have v 1.1 and im running win 7 64bit
could u make a new galactic conguest for the next version, one in wich u start whit 1 planet and nothing else and planets are randomly generated. that would be very awesome.
when is the 2012 release coming ? i really want to kick *** with the necron and nids :P
this is a very good mod but there are some weird things. cuz in space skirmish the races can build eachother units. also the fighters are very hard to see cuz of there size. i hope u will make them a bit bigger.
anyway i hope the next relaese comes soon