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Comment History  (60 - 90 of 96)
killerzerg
killerzerg Nov 6 2012, 3:12pm says:

I just tried to launch edain mod with the latest launcher/mod version and hero submod 3.1 but i get this error
---------------------------
Game crash
---------------------------

iniParseFXList -- FXList FX_PalandoFrost not found! Either add the FXList or remove the reference to it.

Error parsing field 'FireFX' in block 'Weapon' in file 'Data\INI\includes\weapon.inc', line 41625.

Error parsing INI block ' FireFX' in file 'Data\INI\Weapon.ini'.
7 addresses:
(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887
(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(unknown)(0): kernel32.dll+78762 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+237298 RtlInitializeExceptionChain+99
(unknown)(0): ntdll.dll+237253 RtlInitializeExceptionChain+54

Because of the severity of this error the game will now exit.
---------------------------
OK
---------------------------

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 5 2012, 12:02pm replied:

good to know otherwise all the evil factions would be gone and i always play EVIL. So that would be crappy for me

+1 vote     mod: The Battle of the Pelennor Fields
killerzerg
killerzerg Nov 5 2012, 11:56am replied:

Good to now they still have trolls:D
and does anyone now why i cant reply long messages ,it just keeps loading?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 4 2012, 2:25pm says:

Angmar doesn't have so much choices: black numenoreans, sorcerers, wolves,thrall-master and wights(wich are incredibly useless).besides hill and snow trolls look totally different then cave and attack trolls and can have a totally different use + why do they still have trolls to pull there artillery then ?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 3 2012, 2:19pm replied:

Oh i forgot to ask when are Harad en Rhûn coming?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 3 2012, 2:09pm says:

Can you please re-add trols to angmar,it doesnt feel complete without them

+1 vote     mod: Edain Mod
killerzerg
killerzerg Nov 3 2012, 8:46am says:

This mod looks amazing but are the non-human factions still in game or are they fully replaced by the new?

+1 vote     mod: The Battle of the Pelennor Fields
killerzerg
killerzerg Oct 16 2012, 10:12am says:

Awesome i can't wait only a few months!
but can someone help me i suck at fighting the new ai, i always lose even against medium :(
Any help in how to get better?
Als i found an uber map called black fortress with nice sand textures and no fog at all when fully zoomed out. Are there any other maps like this?
(preferably 2p maps)

+3 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Oct 14 2012, 10:27am says:

could u fix the tyranids support powers there isn't anything in the description so i have no idea what to use them for. also it would help if the influence recource showed up

(maybe u can look around in the nids code and fix whole the global build/abilities bar)

+1 vote     mod: Codex
killerzerg
killerzerg Oct 9 2012, 2:56pm replied:

Thanx for replying but yet another question,
how does the ally system work once you enable it in the game settings?

+1 vote     mod: Codex
killerzerg
killerzerg Oct 8 2012, 12:49pm says:

And also can you fix the tyranids. they are broken cuz their new build system doesn't work and they can"t build any buildings

+2 votes     mod: Codex
killerzerg
killerzerg Oct 7 2012, 2:05pm says:

Can someone please explain how the allies system works?
i enabled it but there aren't any new buildings where i can choose my ally.

+1 vote     mod: Codex
killerzerg
killerzerg Oct 6 2012, 4:50pm says:

This is going to be incredible i can't wait,
but one question. Are there going to be enslavers in this mod?

+2 votes     mod: Dawn of Coalescence
killerzerg
killerzerg Jul 6 2012, 3:36pm says:

is it possible to play mulstiplayer with this mod?
also will you guys add the men of the east as an new evil faction, both since they are awesome and to even the amount of good vs evil factions?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Jul 5 2012, 10:36am says:

with the new patch the dark eldar shadow tank gets pink boxes with ex bvd on it when the tank tries to fire

+1 vote     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Jun 17 2012, 4:37am replied:

Well we play on hardcore so confusing the turrets won't work,
artillery can destroy them but as in my post above i said she makes a lot of scourge and ravagers wich have anti-tank weaponry and can jump so the artillery is screwed.
The relic/titan units can destroy the turrets with ease but the time it takes to get there+ the fact u need a relic/critical location makes it very hard to do.
Especially when a wall of turrets, scourge and ravagers are moving towards you.

+1 vote     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Jun 16 2012, 4:55pm says:

I think dark eldar are op especially their turrets
I thought of this while playing vs my sister who is a born turtle and always plays dark eldar.
I could never win against her until she played another race,
dark eldar turrets are just too strong vs ... everything and their powerfull scourge and ravagers can obliberate everything
I hope someone can look into this and balance the dark eldar

+4 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Jun 11 2012, 1:13pm says:

When is the grand release coming out?

And i always play vs my sister but doesn't matter what race she is she keeps building these annoying turrets all over the map and i have no idea how to destroy them i, use artillery but it isnt enough when she launches an attack could anyone help me?
PS. we play on hardcore

+4 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg May 31 2012, 3:42pm says:

thanks for the help guys i have the patch now and it works great
now if u want to excuse me i only have 7.30 hours before school starts again XP

+1 vote     mod: Maelstrom
killerzerg
killerzerg May 30 2012, 3:58pm replied:

i mean the official patch for diplomacy
to turn the vanilla diplomacy in 1.34
i can't find it on the soase website nor on any other place

+1 vote     mod: Maelstrom
killerzerg
killerzerg May 30 2012, 2:08pm says:

i cant find diplomacy 1.34 patch can someone please give me a link?
thanks

+1 vote     mod: Maelstrom
killerzerg
killerzerg May 26 2012, 4:32pm says:

this mod looks great but still keeps crashing on universe
i saw the xfire vid and did perfectly the same but id won't work
i have v 1.1 and im running win 7 64bit

+3 votes     mod: A Homeworld Universe Mod
killerzerg
killerzerg Mar 2 2012, 1:08pm says:

could u make a new galactic conguest for the next version, one in wich u start whit 1 planet and nothing else and planets are randomly generated. that would be very awesome.

+4 votes     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
killerzerg
killerzerg Feb 11 2012, 10:17am says:

when is the 2012 release coming ? i really want to kick *** with the necron and nids :P

-1 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Feb 8 2012, 4:36pm says:

this is a very good mod but there are some weird things. cuz in space skirmish the races can build eachother units. also the fighters are very hard to see cuz of there size. i hope u will make them a bit bigger.
anyway i hope the next relaese comes soon

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
killerzerg
killerzerg Jan 30 2012, 1:29pm says:

ok i didn't have the latest version but i have it now and it already crashes when loading universe. i filled in the race box next to my name,made a new profile, reinstalled homeworld 2 1.1 patch, redownloaded the mod but it still crashes, could anyone please help me ?

+1 vote     mod: A Homeworld Universe Mod
killerzerg
killerzerg Jan 29 2012, 4:20pm says:

hi this mod looks really awesome but it keeps crashing, i already tried the race chosing box but it didn't help. whit every race on every map it crashes while loading frontend. could anyone please help

+1 vote     mod: A Homeworld Universe Mod
killerzerg
killerzerg Jan 8 2012, 10:56am says:

the new version is awesome but could u add in the great release more premade armies (armies that u create in the army painter) because im really terrible in doing that :D

+2 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Jan 8 2012, 9:06am says:

the tyranid addon is removed

could u please add an other link for it

+1 vote     mod: Purgation of Kaurava
killerzerg
killerzerg Jan 8 2012, 8:47am says:

do u have to remove the previous collection first?

+1 vote     mod: Ultimate Apocalypse mod
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