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Comment History  (30 - 60 of 82)
killerzerg
killerzerg Apr 8 2013, 4:16pm replied:

wel is there any way of playing with friends on a private server or with hamachi or something?

+1 vote     mod: Full Invasion 2
killerzerg
killerzerg Apr 6 2013, 11:13am says:

incredibly fun however the boss battles are way to hard.
But is there any way to play online i get kicked on every server after a minute or so?!

+1 vote     mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 2:50pm replied:

it works now but i can't properly choose the factions, only a part of them are on screen wich all are attackers

+1 vote     mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 1:59pm replied:

i just did the 1.1 to 1.154 patch however it also says it patches napoleonic wars to 1.006 so is napoleonic wars needed for this mod? is it automaticly installed with the patch or do i have to buy it seperatly?

+1 vote     mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 1:44pm replied:

I still get the error.

+1 vote     mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 1:07pm says:

When i try to launch full invasion 2 i get this error:

---------------------------
RGL ERROR
---------------------------
Unable to open file: CommonRes\weapon_meshes_e.brf

---------------------------
OK
---------------------------

can anyone help me?

+1 vote     mod: Full Invasion 2
killerzerg
killerzerg Jan 3 2013, 9:34am says:

When i play a skirmish match after a few minutes the game crashes any help?

+1 vote     mod: FOC Alliance-Star Wars from the Clone Wars to GCE
killerzerg
killerzerg Dec 20 2012, 3:06pm says:

with the daemons mod i can't upgrade my headquarters (time of the warp) so i can't go on in the tech tree?!

0 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Dec 19 2012, 8:53am says:

Do you know how late the release will be uploaded tomorrow?

+3 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Dec 19 2012, 8:50am replied:

Dude, heavy metal is the one music to rule them all!!!
btw i now a song wich fits perfectly for chaos undivided
Birds of war from SABATON:http://www.youtube.com/watch?v=9pV8jH9L5BA

+1 vote     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Dec 18 2012, 5:54am replied:

Nope all the AOE civs are there' no custom ones.

+1 vote     mod: Tales of Middle-Earth
killerzerg
killerzerg Dec 17 2012, 3:30pm says:

can you help me whenever i try to launch this mod it always asks to locate my aoe exe, so i choose its location but then it just starts up the normal game?!

+1 vote     mod: Tales of Middle-Earth
killerzerg
killerzerg Dec 16 2012, 3:01pm says:

What is the puzzle piece 1 for and will there be more puzzle pieces?
I also saw that the dark prophecy mod has an incredibly awesome tyranid race(from dow 2) could u borrow it(its not copyright). and also if the grand release comes out this mod is finished right? but wat if the deamonhunt or tyranid version changes or there simply are some serious bugw wich let UA not work proberly will u come back and fix it?

+4 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Nov 28 2012, 7:30am replied:

wel i do play defensive but its just that i barely have resources to make enough units that's why i always make walls and towers to try and defend myself against the huge armies of the AI

+1 vote     mod: Edain Mod
killerzerg
killerzerg Nov 27 2012, 3:32pm replied:

thanks. well i forgot some of my questions, is it possible to spawn a dragon lair with the spawn lair power of the goblins? since i don't now many fun maps with natural Dlairs on them+ they always get destroyed :(
also do you have some tips or trick for me to get better? i can't even win against medium :'(

+1 vote     mod: Edain Mod
killerzerg
killerzerg Nov 27 2012, 11:36am says:

i noticed there are some glitches whit the goblins when using there drummers their arms stretch out just like scatha stretches out and his the fire is coming out of his neck instead of his mouth.
this also made me think how many unique map specific things there are, is it possible to include a readme of them in 4.0?
also when playing dwarves the walls you start in are very annoying as they obstruct your sight. maybe u can replace them with natural mountains as on a map so ur still walled in but atleast can see something.
finnaly are there any dwarven units who can only be build by heroes as they don't have that much: achers, spearmen, axe/swordsman,and the fourth barracks unit(forgot the name). of course the men of Dale and siege weaponry.sorry for all the questions and messy layout. :D

+1 vote     mod: Edain Mod
killerzerg
killerzerg Nov 6 2012, 3:12pm says:

I just tried to launch edain mod with the latest launcher/mod version and hero submod 3.1 but i get this error
---------------------------
Game crash
---------------------------

iniParseFXList -- FXList FX_PalandoFrost not found! Either add the FXList or remove the reference to it.

Error parsing field 'FireFX' in block 'Weapon' in file 'Data\INI\includes\weapon.inc', line 41625.

Error parsing INI block ' FireFX' in file 'Data\INI\Weapon.ini'.
7 addresses:
(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887
(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(unknown)(0): kernel32.dll+78762 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+237298 RtlInitializeExceptionChain+99
(unknown)(0): ntdll.dll+237253 RtlInitializeExceptionChain+54

Because of the severity of this error the game will now exit.
---------------------------
OK
---------------------------

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 5 2012, 12:02pm replied:

good to know otherwise all the evil factions would be gone and i always play EVIL. So that would be crappy for me

+1 vote     mod: The Battle of the Pelennor Fields
killerzerg
killerzerg Nov 5 2012, 11:56am replied:

Good to now they still have trolls:D
and does anyone now why i cant reply long messages ,it just keeps loading?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 4 2012, 2:25pm says:

Angmar doesn't have so much choices: black numenoreans, sorcerers, wolves,thrall-master and wights(wich are incredibly useless).besides hill and snow trolls look totally different then cave and attack trolls and can have a totally different use + why do they still have trolls to pull there artillery then ?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 3 2012, 2:19pm replied:

Oh i forgot to ask when are Harad en Rhûn coming?

+2 votes     mod: Edain Mod
killerzerg
killerzerg Nov 3 2012, 2:09pm says:

Can you please re-add trols to angmar,it doesnt feel complete without them

+1 vote     mod: Edain Mod
killerzerg
killerzerg Nov 3 2012, 8:46am says:

This mod looks amazing but are the non-human factions still in game or are they fully replaced by the new?

+1 vote     mod: The Battle of the Pelennor Fields
killerzerg
killerzerg Oct 16 2012, 10:12am says:

Awesome i can't wait only a few months!
but can someone help me i suck at fighting the new ai, i always lose even against medium :(
Any help in how to get better?
Als i found an uber map called black fortress with nice sand textures and no fog at all when fully zoomed out. Are there any other maps like this?
(preferably 2p maps)

+3 votes     mod: Ultimate Apocalypse mod
killerzerg
killerzerg Oct 14 2012, 10:27am says:

could u fix the tyranids support powers there isn't anything in the description so i have no idea what to use them for. also it would help if the influence recource showed up

(maybe u can look around in the nids code and fix whole the global build/abilities bar)

+1 vote     mod: Codex
killerzerg
killerzerg Oct 9 2012, 2:56pm replied:

Thanx for replying but yet another question,
how does the ally system work once you enable it in the game settings?

+1 vote     mod: Codex
killerzerg
killerzerg Oct 8 2012, 12:49pm says:

And also can you fix the tyranids. they are broken cuz their new build system doesn't work and they can"t build any buildings

+2 votes     mod: Codex
killerzerg
killerzerg Oct 7 2012, 2:05pm says:

Can someone please explain how the allies system works?
i enabled it but there aren't any new buildings where i can choose my ally.

+1 vote     mod: Codex
killerzerg
killerzerg Oct 6 2012, 4:50pm says:

This is going to be incredible i can't wait,
but one question. Are there going to be enslavers in this mod?

+2 votes     mod: Dawn of Coalescence
killerzerg
killerzerg Jul 6 2012, 3:36pm says:

is it possible to play mulstiplayer with this mod?
also will you guys add the men of the east as an new evil faction, both since they are awesome and to even the amount of good vs evil factions?

+2 votes     mod: Edain Mod
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