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Comment History  (30 - 60 of 101)
killerzerg
killerzerg Jun 22 2014, 11:34am says:

May i suggest an invasion of murlocs?
And maybe some warcraft defender factions?

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Oct 31 2011, 8:42am says:

i have a great idea for the new necrons and dark eldar. you guys could make an extra tab in the army painter to choose if your necron/dark eldar army has the old models or the new ones. if this happens it will take a lot of work to remodel and retexture the old models to new ones and reversed but this way the new units could be included. it will be really awesome and worth al the work.
TUMBS UP

-1 votes   mod: Ultimate Apocalypse Mod (DOW SS)
killerzerg
killerzerg Mar 9 2014, 3:12pm replied:

yaay awesome

+1 vote   mod: Edain Mod
killerzerg
killerzerg Mar 8 2014, 7:36am says:

Will the misty mountains regain the ability to create dragon lairs in 4.0?

+1 vote   mod: Edain Mod
killerzerg
killerzerg Feb 13 2014, 2:58pm says:

my game still crashes after a while when playing an invasion of skeletons it says ''warband has stopped working''. they are my fav faction to fight against because they have a bit of everything( except horses which will be really nice hint hint)
can u make modern guns act like they should? and why not include the sounds in local games?
could u add some difficulty changer or something that u can choose which enemies in which waves, example: making boss waves disappear but adding their unique enemies to regular later waves?
as last i really had fun in team deathmatch, u could make this an alternate mode in which u also can play as some attackers such as demons. and maybe let all enemy types spawn, because for now only some do in team deathmatch.
sorry for being a potential pain in the ***

+2 votes   mod: Full Invasion 2
killerzerg
killerzerg Jan 30 2014, 2:48pm says:

i downloaded M.U.G.E.N but can't play fullscreen, nor can i find any controls for it .
any help?

+4 votes   mod: Xenomorphs Contra Yautja kollection
killerzerg
killerzerg Jan 1 2014, 7:01am says:

looks trully epic, i always wanted some realism
do huge ships like battlecruisers need space and time to turn around? that would be awesome.
i haven't got time to test this yet so il just ask.
have you uploaded this mod to the european servers or only in america?

+1 vote   mod: SCII RS MOD (Real Scale Melee)
killerzerg
killerzerg Oct 17 2013, 3:22pm replied:

I would like to see the very beginning of a game since you don't start with a hq. the neutral buildings you can capture. the new flyer mechanism. and some unit footage like those awesome looking Death Guard zombies.OO
oh I also have a question, will the DE and Necron be old codex or new codex? will you mix them? or maybe after release seperate the as different races?

+2 votes   mod: Dawn of Coalescence
killerzerg
killerzerg Oct 12 2013, 1:34pm says:

It is very hard to wait for DOC, so is it possible to give us a progress report or maybe a demo? :D
Maybe to show off the new engine mechanics and unique race mechanics.

+2 votes   mod: Dawn of Coalescence
killerzerg
killerzerg Oct 4 2013, 7:55pm says:

Hi my screen resolution is 1600X900 and sadly i can't choose this in the options menu so i am stuck with a very little screen and a lot of black.
i used to fix this on the punic wars but now i can't find a solution. can someone help me?

+2 votes   mod: GBR Tactics
killerzerg
killerzerg Sep 30 2013, 3:24pm replied:

Sorry for spam, i just noticed my objective_points_SS.module was sucked into the warp Oo

+1 vote   download: Daemons Mod - Complete (1.4)
killerzerg
killerzerg Sep 30 2013, 3:12pm replied:

i reinstalled 2 times but it still doesn't work. Trying the mod manager didn't work either, it launches vanilla soulstorm.

+1 vote   download: Daemons Mod - Complete (1.4)
killerzerg
killerzerg Sep 29 2013, 2:12pm says:

Game Error: Failed To Activate Requested Game
can someone help? i removed 0.96 before installing, i downloaded twice from different sites. Both gave this error

+3 votes   download: Daemons Mod - Complete (1.4)
killerzerg
killerzerg Jun 20 2013, 2:36pm replied:

thanx man it helped :D

+1 vote   mod: Ultimate Apocalypse Mod (DOW SS)
killerzerg
killerzerg Jun 20 2013, 11:08am says:

are you going to make a little demo release so we can improve our patience?
also please give us some gameplay videos

+2 votes   mod: Dawn of Coalescence
killerzerg
killerzerg Jun 18 2013, 12:53pm says:

I have a weird issue both with UA an codex mod.
After a while in the game at a totally random moment and time the game shuts down without an error message.Is there any way to fix this?

+2 votes   mod: Ultimate Apocalypse Mod (DOW SS)
killerzerg
killerzerg Jun 17 2013, 1:50pm says:

@dogtown1: could you add your fallout new vegas version of this mod here on moddb, i can't find it anywhere?

+2 votes   mod: SkyMoMod V12
killerzerg
killerzerg May 18 2013, 6:52am replied:

Well all the vanilla factions, all seven years of war factions and the WFAS combined faction have the player issue even when force minimum armor is on.

0 votes   mod: Full Invasion 2
killerzerg
killerzerg May 17 2013, 2:48pm says:

what does the combat speed exactly change?
and what does auto team balance threshold (diff) do?
oh also is there a way to fix the naked people bug, it is very annoying.
also on team deathmatch with some factions naked people also appear, even on some attacker factions

0 votes   mod: Full Invasion 2
killerzerg
killerzerg Apr 20 2013, 2:43pm says:

I can't find the map after i installed it, i always put custom maps in Maps/Scenario but for some reason i can't see it. I can see all the other custom maps i downloaded. please help this looks like one of the best custom maps.

+1 vote   mod: Tomb of Jarahcon
killerzerg
killerzerg Apr 8 2013, 4:16pm replied:

wel is there any way of playing with friends on a private server or with hamachi or something?

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Apr 6 2013, 11:13am says:

incredibly fun however the boss battles are way to hard.
But is there any way to play online i get kicked on every server after a minute or so?!

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 2:50pm replied:

it works now but i can't properly choose the factions, only a part of them are on screen wich all are attackers

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 1:59pm replied:

i just did the 1.1 to 1.154 patch however it also says it patches napoleonic wars to 1.006 so is napoleonic wars needed for this mod? is it automaticly installed with the patch or do i have to buy it seperatly?

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 1:44pm replied:

I still get the error.

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Apr 4 2013, 1:07pm says:

When i try to launch full invasion 2 i get this error:

---------------------------
RGL ERROR
---------------------------
Unable to open file: CommonRes\weapon_meshes_e.brf

---------------------------
OK
---------------------------

can anyone help me?

+1 vote   mod: Full Invasion 2
killerzerg
killerzerg Jan 3 2013, 9:34am says:

When i play a skirmish match after a few minutes the game crashes any help?

+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
killerzerg
killerzerg Dec 20 2012, 3:06pm says:

with the daemons mod i can't upgrade my headquarters (time of the warp) so i can't go on in the tech tree?!

0 votes   mod: Ultimate Apocalypse Mod (DOW SS)
killerzerg
killerzerg Dec 19 2012, 8:53am says:

Do you know how late the release will be uploaded tomorrow?

+3 votes   mod: Ultimate Apocalypse Mod (DOW SS)
killerzerg
killerzerg Dec 19 2012, 8:50am replied:

Dude, heavy metal is the one music to rule them all!!!
btw i now a song wich fits perfectly for chaos undivided
Birds of war from SABATON:http://www.youtube.com/watch?v=9pV8jH9L5BA

+1 vote   mod: Ultimate Apocalypse Mod (DOW SS)
killerzerg
killerzerg Dec 18 2012, 5:54am replied:

Nope all the AOE civs are there' no custom ones.

+1 vote   mod: Tales of Middle-Earth
killerzerg
killerzerg Aug 6 2014, 5:53am replied:

Thanks for explaining, i never knew that.

+1 vote   article: The Road to Edain 4.0: Mordor, Part 2
killerzerg
killerzerg Aug 5 2014, 6:14am replied:

I agree that in 3.8.1 Grond is barely summonable : the first time it works but after that it doesn't appear but the spell has been "used" (very rarely it does spawn again).

+1 vote   article: The Road to Edain 4.0: Mordor, Part 2
killerzerg
killerzerg Dec 17 2012, 3:30pm says:

can you help me whenever i try to launch this mod it always asks to locate my aoe exe, so i choose its location but then it just starts up the normal game?!

+1 vote   mod: Tales of Middle-Earth
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