Violence violence violence yeeeaaahhh
yeah, dont worry, like I said I dont think thats a big problem.
About the smoke: like here Sr.photos2.fotosearch.com
this typical smoke of a weapon that was just used, caused by the heat. It would be a badass and realistic touch, at least in theory. Maybe it's annoying when it's there, i dont know, I just had that idea an wanted to let you know ;-)
Something seems to be wrong with the teleporters, too. I have that Doom 2 savegame here (using GZDoom / v8b, no further addons) Dropbox.com When you jump forward into the secret area with the other marine, sometimes you die after teleporting, sometimes the zombie dies. It's strange.
Yeah I know, I already tried every option available there. Some bodies remain under the blood, at least if you look down. Sometimes there's also flickering, but overall it's not too bad, actually I could live with that.
not sure if it's caused by your submod. As you see here, the dead bodies are "under" the blood Dropbox.com
Another suggestion: how about half-transparent smoke that's raising from the barrels for 1-3 seconds after you've shot? Is that even possible?
haha great! I didn't realize this bug, but that explains why I died when I kicked somebody to get the cruelty bonus. I didn't mention it before because I havent been able to reproduce that error, so I thought somebody just shot me or something. but whatever, now everything is clear. Thanks dude!
AWESOME!!! I just played 8b, and man, it's SO good to have that blood on the screen back! Let's just hope it won't cause some bugs. I mean there must have been a reason why Sergeant put it on ice... but so far everything works fine on my PC (using GZ). I'm really looking forward to those mutators, can't wait!
QUICK ANSWER: Everything huarhaharharr! Blood, gibs, Bullet holes... Well, but blood and gibs are the most important thing though. Lets challange our PCs :-D
Wow, I'm looking forward to the new version, sounds VERY promising!
I think the Chaingun and the Minigun are fine already, you did a great job there! Sometimes those weapons feel overpowered when you enter a room full of Imps/zombies/former sergants and you just turn around 360 degrees and hit every head in sight. It looks awesome though, but its very easy to clean a whole room this way. With "non-instand-death-after-headshot" monsters this doesn't work of course, so again, no problem here, and actually I dont see how you could change that. Headshot is headshot, right? ;-)
I think in v18 it was possible to set the janitor /disappearence clicks to unlimited. I'm pretty sure that when I played it back then, there never disappeared anything, and I LOVED it because that's a feature you wont find in any modern FPS. Had never problems with lags or low framerates, but I played offline only, so for online sessions it's too much data I guess. Would still be great to have the option to disable any form of disappearing entirely.
Again thanks a lot for all your work! I really hope you, Sergant, chrisdragon1, the Unbeholden and all the other guys who put so much effort into this project will... I dont know... get the chance to create Doom4 or something :-D That would RULE!
O yeah, one thing I forgot: is there a way to bring back the blood on screen when you kill somebody on close range? I mean it's there when you use the chainsaw, I never understood why it had to go since v19 anyway... I played v18 again the other day and found out how much I miss that!
Hey Quaker540, first of all: thanks for your effort, much appreciated! Id like to comment on your mod-mod, most of it has already been said, I'd just like to sum up what I think about it.
I'll start with the Chaingun: first, I thought the one that looks like vanilla Doom is overpowered, but it's ok. It's pretty heavy on medium an close range, maybe a bit overpowered, but almost useless when enemies are far away, so I'm fine with it! :-)
About the HUD: Yeah, we really need an update here! I can never see how many bullets are left in the magazine. I think the perfect HUD is that NCDEHUDv3-BDZanACS.pk3.
About janitor: I guess you haven't found a way to deactivate that damn v19 janitor? Bloodsplats on floors and ceilings disappear after a while... I dont like that... no, I really dont...
About the sounds: basically just AWESOME! The biggest pro compared to vanilla brutal doom. Only that dripping or footsteps, actually I'm not sure what it is, that you can hear for example in Map02 most of the time, is a bit annoying.
About the zandronum crashes: well, yeah, if you could fix that, that would be great (playing v8a right now).
About the gore effects: I think a bit more blood and a bit less brains would look better. No, forget about less brain... just more blood ;-) That room in Map02 with the super shotgun should be covered in red completely if you ask me after dealing with the enemies, maybe thats a good benchmark for amounts of blood.
Overall thanks again for the enhancements, although it's not perfect yet I'll vote 10/10, just because I'm sure you gonna deal with the issues!
I always loved the parts in vanilla Doom(s) where you had dozends of enemies at one spot. Just shooting right into the masses, every bullet MUST be a hit, yeah!
Thanks to this map modification here, "brutalised Doom & Doom 2", you will have those parts everywhere and all the time. I have to admit I wasn't able to finish even map01 and e1m1 on overkill, but it still was awesome. I used brutal19 and had gibs, brains, pieces of meat and bodies all over the place. It's hard as hell but great!
Since I didn't make it very far I don't know what's going on with ammunitaion supply in later levels. I hope there are lots of ammo packs, the player(s) will need it!
Awesome, I was looking for that option since v19 came out! Thanks!
Thanks for all your effort! One question: is it possible to deactivate blood fading manually? Where can I find the parameter that changes / deactivates the time? (I mean via text editor, not in the menu of your patch of course) Thanks!
Actually I think the removal of corpse gibbing has nothing to do with the janitor. Corpse gibbing seemed to cause some bugs, thats why it's removed. Still it would be great to have it back! I wouldn't even care if I had to restart a level now and then due to some crashes...
There's a txt file for every mutator within the download file that tells you what it does
It would also be great to have a mutator that deactivates the integrated janitor that makes blood on the floor / ceilung disappear after a while. And if possible the blood on the screen when you kill somebody in close range like it was in v18. Those 2 mutators would be incredible awesome!
Awesome, but how can I deactivate the janitor? I'd like to last the blood forever...
just put the wad in the skins folder of zandronum for example
He did at Brutal Doom FB wall. Link to Brutal Strife Beta1 is
He also mentioned this:
Download Strife from Abandonia or idgames (it became Abandonware and now is a free game), put the STRIFE1.wad and VOICES.wad in your Zandronum/GZDoom folder, and run this mod with Strife (Don't run it with Doom!)
Thanks for that, Sergeant! Although vanilla Heretic is not as fun as Brutal Doom, it's still a great enhancement to have at least the brutal gore effects there!