Avid gamer, anime watcher, and Warband mod reviewer.

RSS Reviews  (0 - 10 of 13)

The Parabellum mod

Mod review - 8 agree - 2 disagree

This mod has started off very powerful. I have never seen first releases of mods of this magnitude in a very long time. Even in its very, very early state, this mod is absolutely amazing, despite the multitude of problems it has. First off, I have never seen a mod with actual working planes and vehicles that are controlled by AI, that is ******* amazing. Props to the development team for actually making proper planes and vehicles that work. Second off, most mods that include somewhat modern weaponry always feel a bit off when I shoot them, or when AI use them, but this mod does it right. This mod uses decent sounds for weapons, along with the animations that come with them. No more reloading a gun like its a muzzle-loaded flintlock rifle/pistol, there are actual animations of reloading a rifle/pistol properly, instead of shoving an invisible cartridge down the barrel of the gun. The guns also aren't inaccurate as ****. Guns, more specifically rifles, are actually extremely accurate and deal huge amounts of damage, as they should do. Third, the clothing models are ******* beautiful. I was expecting ****** clothing models since this is just the first release, but god damn have I been proven wrong. The clothing models are ******* amazing, especially the uniforms for the countries's soldiers. That ends my list of all the good ****, now for the bad ****. The weapon models are ******* atrocious. How can you have this good of clothing models when all the weapons look like you painted them on a piece of cardboard and shoved it into your computer? Makes no sense how you can have everything look so good EXCEPT for the weapons, which is one of the reasons people play this mod. Planes and vehicles may work, but they're glitchy as ****. Sometimes, bombers will bomb YOUR OWN MEN like they were the enemy. It's like those pilots switch side on a whim. And the turrets for some of the tanks seem to be floating above the tank, like God is trying to take them back into Heaven. which is unbelievably jarring. Lords will have an inconsistent amount of men compared to every other lord. Some will have 20 to 30, while some have over 100 to 150, which makes it hard to decide whether I should have a lot of men or not. Also, if you invade an island or continent by boat, don't expect to get back. This mod doesn't allow you to get back to your homeland while invading someone else by boat because to access the port, you must enter the city or village that port is a part of. Sneaking in doesn't work either, because you're barred from entering the port regardless of whether you've snuck in undetected or not, so keep that in mind when invading another country overseas. Your only hope of every getting back is waiting out until there's a truce, then you have your chance to get home. The shaders that are apart of the mod are extremely painful to look at. The shaders will either make everything too bright to the point that my retinas actually explode, or so dark that you think you're in Silent Hill with the gamma turned all the way down. This mod is actually hurting me *PHYSICALLY* because of these shaders, and I think they need to be removed in future updates. That ends my list of good/bad **** about this mod. There are a large list of insignificant things I could list but it wouldn't be worth my time. If like you WW1 settings with proper weapons and vehicles than this mod is for you, I know it is for me. Despite the huge amounts of **** this mod has, the amount of content that this has provided me has almost overshadowed all the flaws of this first release, and I expect the developers to fix these flaws and improve upon this mod over the comings months. I give this mod an 8/10, for being ******* great.


Suvarnabhumi Mahayuth

Mod review

DISCLAIMER: This is a review for Suvarnabhumi Mahayuth Version 1.16A with Hotfix 1.

Suvarnabhumi Mahayuth is one of those mods that are in the first percentile, a mod that is competently made, showing the skill and determination of the team that created this gem through their work. As far as I know, this is some type of historical mod. I'm not much of a history buff, but this could be a dank meme mod for all I care. This mod is good, like, really good. This mod is professional good, and I mean it when I say this mod is considered in the first percentile along with all the other mods within this stature. I'll talk about all the goodies this mod has to offer first, which first and foremost includes the map. The map is amazingly beautiful. The map is very unique compared to other maps within other mods, differentiating in color and in size. The map uses a highly unique color palette, of light greens and yellows, which comes off to be very pleasing to the eye, and entertaining to look at as you travel across Southeast Asia. The size of the map is decently large, and the factions and their fiefs are well placed, and balanced out, making the map very vibrant with lots of diversity, especially with the icons for the towns and villages, which look tremendous. The scenes for the towns look amazing, and as far as I know, they are also unique to the faction, which shows their dedication to this mod. The factions are also plentiful, and their troops are unique, all different and carry a wide range of weapons and armors, making this mod one of the most diverse mods I've every played. All the factions have unique troops with their own unique armors. You will never see the same armor twice on different troops belonging to different factions. And the amount of weapons and armors there are is amazing. This mod includes a wide variety of unique weapons and armors, creating this diverse and unique environment on the battlefield. There are also little quirks within this mod which includes the ability to buy lands and collect rent, and lots of options for when you become king of your own lands, which includes being able to change your faction's troop tree. Now, time for the bad news. The modelling for armors and for buildings. The armors look like garbage, especially the Japanese armors. It looks like someone ripped these models off a newspaper and plastered it within the game. The models for the buildings don't look that good either, and are very gritty. Some buildings have these wonderful colors of reds and yellows and whatnot and look amazing, while these crappy buildings sit in the background, looking like the bricks used to make the buildings were dumped in a sewer for 20 years and brought back up only to be used as toilet paper for elephants. Also, the placing of the Portuguese settlements are way too close. They are so close that the icons for the settlement are clipping straight into each other, and it looks god awful. This mod is amazing, and I hope this team continues to, and or make more mods of this stature in the future. I give this mod 9 elephant brick toilet papers out of 10 for being not ****, like the large majority of the mods on this site are.


Warband: Brave New World

Mod review - 1 agree

Alrighty..... Let's see where I can begin....

Well, there are A LOT of grammatical errors, to the point where it legit gave me cancer reading a large majority of the names of the weapons and armors. Like seriously, mackie mangler, mackie beefcutter, mackie 12 inch *****, you see what I mean? The mod dev needs to rename ALL of the ****** up names of the weapons and armors before I die of cancer. Second, troop trees. It takes way too long to get actual infantry with decent weapons (rifles). You basically have to use cheats to upgrade all your men to have decent weaponry (like rifles) because there is a huge lack of anything you can fight, kill, and loot to level you and your men up in the early game because the map is so ******* big. Also, some of the uniforms for some of the factions look retarded as ****, and some of the troop trees are lackluster at best (US troops, British uniforms, any faction that has armored horses for their heavy cav). Having armored horses looks so unnatural and is very unnecessary. Guns exists to pierce armor, and having heavy cav at all is utterly pointless. Also, why do some faction troops have such unorthodox melee weapons. Like the British Colonies, why are their infantry equipped with ******* sledgehammers? The colonial Brits look like ******* edgelords totting those giant *** hammers around, and they look plain retarded, and they are utterly uneffective. Since this mod is based of the Victorian era, an era mostly dominated by rifles, why isn't it easier to get infantry with rifles? Pistol totting infantry is NOT fun and takes from the immersion this mod is supposed to have. Second, the map. The map is assfucked as ****, especially around North and Southern America. I know there are limitations to map size with the Warband engine, but you could've at least given us a smaller map, because travelling from Japan to America is NOT FUN and NOT worthwhile. One, because it's so laggy fast-forwarding your travel because the map is so ******* BIG. Two, because the movement on the map is ****** to ****. If you click to America from Japan, your party will start taking random *** turns and swirls before they get there, just to be stuck on the other side of the ******** mountain you put in the middle of ******* America, which isn't even geographically there in real life. Third, you basically need cheats to play this, which I prefer not to do. This mod is like a quirk, something fun that you can just have in your mod load-out and say you own for the hell of it, but not actually play. You basically need cheats to play because you basically have to teleport everywhere because of the size of the ******* map. You pretty much have to level up your troops with cheats because there is no one to fight, unless you wanna fight off national troops of different countries, which is a bitch. And, because it just can't possibly be fun playing this mod legit. I give this mod a 4 outta 10. I must admit, the models are pretty decent, but everything else is donkey ****. Oh, and if anyone says that this mod is steampunk and of course everything looks edgy and retarded... IT'S NOT STEAMPUNK. Just because a uniform has armor on it DOESN'T MAKE IT STEAMPUNK, it's more like an alternate history mod. There is nothing even close relating to steampunk in this ******* mod. "Steampunk is a science fiction genre that includes steam-powered machines instead of advanced technology", which there is no trace of. No machines powered by steam, no airships powered by steam, nothing related to steampunk. This is just another mod that is mischaracterised because the mod developer doesn't know what steampunk even is. Just because a uniform looks edgy or has armor on it, doesn't make it steampunk, it just makes it an alternative history.


Bellum Imperii

Mod review - 7 agree

DISCLAIMER: This is a review of Bellum Imperii version 1.0 only. Features may change, and bugs may be fixed in later versions of the game.

After an hour of playing Bellum Imperii, I was somewhat surprised at the certain aspects of the mod itself. What surprised me the most was the use of the mod Brytenwalda as the base for the mod, which very few mods have used to such a decent standard. The armors and weapons are well detailed and enjoyable to look at, and fun to use. But here is the stuff that really bugs me. When I was exploring the Reports menu, I found the Upgrade Tree. I was curious on what the nations have to offer me, in the sense of soldiers, so when I explored into the Upgrade Tree, I see a lot of upgrades out of place. One of the troop trees, the Britons, have Light Warriors, going into Celtic Noble Warrior, to Spearmen (Im guessing its supposed to be Lgt. Warrior, Spearmen, Celtic Noble Warrior). If i'm correct, this may be a bug, or an intentional placement of upgrades on the troop tree. Another tree that is also messed up are the Slavers, they seem to be in order, but they have no clothing or weapons. And that introduces my next pet peeve, some soldiers have no clothing, weapons, or shields. Now, you could be saying "Why did you pick a troop tree with soldiers that don't have weapons, clothing, or shields when you could've picked a nation with soldiers that did, and wait for a patch to fix it you ******* ******?!?" Well, when I actually recruited the soldiers for the first time, they were Roman Serfs. The Roman Serfs had clothing and weapons, no problems yet. But when I upgrade them to Roman Levy, in the Party menu, it showed them with a simple white tunic and a sword. When I deployed the units on the battlefield, 75% of the levy had no clothing, and 25% of them didn't even have a sword. I'm pretty sure that this is a bug because I don't think the Roman government would send soldiers into combat without any weapons, having them resorting to looting like its Persistent World. One of the minor issues that doesn't **** me off as much is that whenever I travel on some part of the landmass, my standardized party icon, which is the walking male, is turned into a trireme, as if traveling on a mass of water. Also, whenever traveling on any form of water mass, 90% of the time I lose 20 Coins because my men are scared pussies, afraid of sea monsters or some nonsensical ********. It may not seem like a big deal, but the continent is literally surrounded by a giant mass of water, that you need to cross to get to another landmass, and there are fucktons of rivers. And did I mention you lose 20 Coins per hour? It takes more than an hour to cross the Mediterranean and Adriatic ocean.And i'm pretty sure Porco Rossolini couldn't even do that flying to Tunisia in his pretty red plane. So far, the mod is great, and the problems are bound to be fixed. Also, I have to give Gokiller props for the fast response on my bug report, thanks for actually listening, and i'm assuming you are attempting to fix any bugs as soon as possible.


Anno Domini 1257

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Sacma Mod

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Desert Combat

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Pewdiepie's House

Mod review - 3 disagree

when i send this to pewdiepie he would be mad

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