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Killer12280
Killer12280 Dec 20 2014, 11:03am says:

Do you have any intentions on changing the model of the hands to suit the textures or will they just be what they are now?

+1 vote   mod: Original Weapons Renewal by r_populik
Killer12280
Killer12280 Dec 18 2014, 10:23pm says:

I would love to test the mod I am sure it will be great though

+1 vote   article: GMDX v7 - Testers Required
Killer12280
Killer12280 Dec 18 2014, 7:56am replied:

HAHAHAHAHAH Made my day XD

+1 vote   download: Shifter v1.9 RC1
Killer12280
Killer12280 Dec 15 2014, 11:11pm replied:

Maybe in the form of a weapon mod that increases reliability of the gun?

+1 vote   media: FNP 45
Killer12280
Killer12280 Dec 15 2014, 11:04pm replied:

You have hit the nail on the head in my opinion. Maybe bandits only have cheap surplus ammo and basic ammo while occasionally have ammo like FMJ rounds but to a certain degree that wouldn't make the player be rolling in them very early on and as for Freedom and Duty maybe have them carry AP rounds and what not but in terms of how scarce to make them I think ammo like AP rounds and the like should be much more rare than the basic ammo types maybe finding some in stash locations but only a small amount. That's my opinion on how it should be done.

+4 votes   media: Community Feedback - Ammo Scarcity
Killer12280
Killer12280 Dec 2 2014, 10:58pm says:

I have tried installing this mod on a clean install of the retail version of the game with Fortune Pack DLC but it still just crashes at the "Press Any Key" screen.

+1 vote   mod: Dylan's Far Cry 2 Realism Mod
Killer12280
Killer12280 Oct 9 2014, 11:26pm says:

Very nice!

+2 votes   media: Finished M79
Killer12280
Killer12280 Jun 21 2014, 3:54am replied:

:) I agree entirely that the vanilla models are horrible and horribly inaccurate to their real life counter-parts.

+1 vote   media: TOZ-34 sawed off
Killer12280
Killer12280 Jun 17 2014, 11:26pm says:

I was wondering do you use the base model as a reference or is this made completely from ground up? BTW love your work Millenia I have play many of your mods since you first started modding and may I say you have really improved.

+1 vote   media: TOZ-34 sawed off
Killer12280
Killer12280 Jun 16 2014, 3:09am replied:

I don't actually know but I would say the FOV is near 80-95 I have a 1920x1080 widescreen monitor if that helps in any way.

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 15 2014, 2:54am replied:

One more thing though and I know that my comments are getting to a point where there are too many but I am having problems with the FOV with the mod, instead of zooming in when I go into iron sights it zooms out just a tiny bit I think that may be because the weapon configs have the weapons iron sights FOV set higher to the base FOV which means I can not accurately aim down the sights in order to take down a enemy with a head shot which also means I have to resort to using the cross hair which I turn off during my playthroughs of any game if someone can help me with this problem or even KamikaZzeRu if you are reading this please tell me a solution to this problem.

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 15 2014, 1:38am replied:

Never mind I just realized that if you talk to the stalker by the entrance he says that they wont talk to me since I am the marked one and I have to prove I am alright to talk to XD Great mod BTW.

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 14 2014, 11:30am replied:

I managed to fix it somehow by deleting the XR_3DA.exe and xrCore.dll and verifying the games cache on steam although I don't really know if the game is broken or not since I haven't ran into any problems so far.

EDIT: Ok the game is broken but working the bug that I am experiencing is that the stalkers in starting area shoot at me on sight if I get anywhere near them which means I cant talk to Wolf.

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 14 2014, 11:16am replied:

For anyone curious on what the error message says in full I have put it below (Needed to use spaces to part words due to moddb rules):

XR_3DA.exe - Entry Point Not Found

The procedure entry point
?r_string@ IReader@@QAEXAAV? $basic_string @DU?$char_traits@D@std@@V?$xalloc@D@@@std@@@Z could not be located in the dynamic link library xrCore.dll.

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 14 2014, 11:04am replied:

Update: I have also tested the mod out on the GOG.com version of the game which runs a custom version 2.0005 made for GOG.com version only and I can confirm that it has the same problems as the Steam version. I am hoping that this gets fixed or someone finds a solution to the matter soon since I am holding off on starting a play through until someone finds a fix or the devs fix it.

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 13 2014, 2:42am says:

Just a quick question about the mod, are the models of the guns in version 1.1 placeholders for now until you finish all weapons or are they the final release?

+2 votes   mod: L.U.R.K.
Killer12280
Killer12280 Jun 8 2014, 1:00pm says:

Hi, I need help urgently! I have the Steam version of S.T.A.L.K.E.R SoC and I am having problems with installing the mod. Every time I launch the game it pops up with a error message saying: XR_3DA.exe Entry Point Not Found and a bunch of text saying stuff like, $basic_string@DU$char_traits then ending with could not be located in the dynamic link library xrCore.dll. Please help I really want to play this mod and this problem is preventing me from playing the game, I have tried countless fixes like downgrading my games version or re-installing and installing on a clean install. Please help :(

+1 vote   mod: Old Good STALKER Evolution
Killer12280
Killer12280 Jun 1 2014, 10:56pm replied:

No I think you misunderstood I think it is too easy and in a way unbalanced. I will try to explain it with as little words possible. I like being shot down in a few shots but it is frustrating when you cant kill a simple zombie with 3 shots to the head with a shotgun, that's what I am experiencing right now and it disappoints me because I finished all S.T.A.L.K.E.R games on Master difficulty and I would usually lose in a gun battle because I made fatal mistake. All I am really trying to say is the health points for some enemies need to be modified so we don't have scenarios where you have to take down 5-10 enemies but they are bullet sponges.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Killer12280
Killer12280 May 31 2014, 8:39am says:

This is a great standalone mod and it couldn't be any better apart from adding in the sound and stealth bar but there is one thing that gets me and it's that Master difficulty only really affects the player and since I am used to having quick gun battles because of Call of Pripyats Master difficulty with the Arsenal Overhaul mod it makes the whole game feel unbalanced for example, enemies can take me down in a less than 4 shots but they can survive 2 head shots and the zombies for some odd reason can withstand a whole 2 buckshot rounds point blank in the face and not even flinch. Now I know the mod is supposed to give players an experience of what it was like to play the Alpha version of S.T.A.L.K.E.R SoC but in my honest opinion I don't think it would hurt to maybe tweak a few things to give players like myself an even better time than what you currently are giving us, but apart from all of that if anyone or maybe even one of the developers are reading this and know how to tweak the difficulty to make the game much more balanced in Master difficulty please contact me asap or if the developers are reading this please consider some of the things I have put down here. BTW love how you fixed the collision meshes with NPCs so it doesn't feel like you are being pushed away by some force field like in the vanilla games :P

0 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Killer12280
Killer12280 Jan 17 2014, 12:56am replied:

Try using the 3GB enabler.

+1 vote   mod: Call of Pripyat Complete
Killer12280
Killer12280 Jan 16 2014, 6:32am says:

is there any way to restore the old knife animations? Personally I don't like the new animations

+1 vote   mod: STALKER Complete 2009 (2012)
Killer12280
Killer12280 Jan 4 2014, 2:21am says:

For some reason whenever the game loads different maps with the mod installed it just crashes I think it may be because of the new update with Half Life.

+2 votes   mod: Half-Life: Redux
Killer12280
Killer12280 Jan 1 2014, 11:39pm says:

I am genuinely amazed at how good this even though I don't really pay much attention to zombie mods or games but this one definitely caught my eye.

+1 vote   mod: Bully : Zombie Edition
Killer12280
Killer12280 Jan 1 2014, 7:38am says:

This game looks very interesting but the one thing I like is that the game reminds me of some of the old 2D/3D games that have a similar sort of render to the players and zombies

+1 vote   game: Zombie Hunter inc
Killer12280
Killer12280 Dec 18 2013, 7:02am says:

Is the mod dead? It has been a while since I have seen an update on the development :/

+2 votes   mod: Raven Shield: Project VI
Killer12280
Killer12280 Oct 19 2013, 9:04pm replied:

Thanks for the info!

+1 vote   mod: MISERY
Killer12280
Killer12280 Oct 19 2013, 8:38am says:

I love the mod and before I say this I know the mod is based on making the game more difficult but is it possible to add more options to the difficulty of the mod? I find it very hard to even survive out of the spawn and usually get torn apart by some rabid dogs or soldiers that have in-human ability to see enemies from afar, so if that in-game difficulty menu were to be added I would be so happy. By any chance one of the mods developers is ready this, Thank you for your time and thank you for this wonderful mod.

+1 vote   mod: MISERY
Killer12280
Killer12280 Oct 19 2013, 8:17am says:

Just one question I am excited for it but isn't this copyright? If it is it may be taken down :(

+1 vote   mod: Vice City Stories: PC Edition
Killer12280
Killer12280 Oct 16 2013, 4:32am says:

Does this include AtmosFear? If it does can you please include a download which doesn't have it installed with the mod? I downloaded this for guns not graphical improvements.

+2 votes   mod: Arsenal Overhaul
Killer12280
Killer12280 Sep 19 2013, 9:58am replied:

Thermal scopes are in the vanilla game as well and they are pretty accurate but zoom to far to see through doors properly.

+1 vote   mod: Raven Shield: Project VI
Killer12280
Killer12280 Sep 16 2013, 7:55am replied:

There are heartbeat sensors in the vanilla version.

+1 vote   mod: Raven Shield: Project VI
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