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Pfft these guys need to hurry up!
Dammit, as a poor student of Video games development I wish I could back the kickstarter.
It looks the dogs ****** though and the even at pre-alpha puts many games at the same state of development to shame.
Erergerd old Sovereign and Nebula's.
Looks to me like an ambush.
As much as I fawn over the Proxima class it's out of date by the Dominion War.
It is... It is Green!
Depends on the question.
We already have the ships and stations needed.
You need to activate the mod via the enabledmods.txt file.
It's so lovingly blue.
I have your back!
Jebus Christ that ship is hideous!
Plus STO timeline is well in advance of the mod, which is set in the Dom War period.
The best game Interplay ever put out, also the best Star Trek game in my opinion.
I figured it out. Appears that when I moved the mediaVPS's from their own folder into the root directory that it fixed the problems.
Thanks for your time.
Twitter will also have stuff that we don't show on Moddb! Such as some WIP models, textures etc.
It's a Maquis neutral faction ship.
It isn't, it's very real. DUN DUN DUUUUUN.
Quick question, I'm getting an error message pop up at the start up something about 20 something errors. That and also the Ion beams aren't showing up.
I have the latest fso.exe as well as all the 2014 media vp's.
We have a twitter!
0/10, not Morn.
The fourth is required for the hero system to actually work.
Unfortunately it's a hard coded thing how damage is calculated on the info card.
It's done on a per shot basis.