Just an old boy.
Yea, sure ... most of those who ask can not even write proper batch file to run mods. "Keep track of files ...." babe, how one can know that mod adds files ;)
Yaga Minor description says "while this planet is controlled ISD costs 20% less to build on all planets" - but on Kuat ISD costs 26k with or without YAGA.
Endorsoldiers. Funny moment, great heroes ;)
Personally I don't like his face.
Light armor is ok and figure looks nice.
But I don't think that lower legs would be armor-covered. If soldier has light armor that mostly means breastplate, hand gloves, helmet, maybe boots.
Something like this (different eras):
All amored or no-legs armored.
Yes. Plus you need separate FoC folder (if using other mods).
It seems that description of Tech Center Cruiser Level I and II are wrong. Both says that it allows building level II ISD/VSD.
I understand. You will do what you like. Anyway FYI what I mentioned was like:
Examples (different mods):
One infantry regiment (10 squads)
One commando regiment (6 or 7 squads)
LEGS are too thin (at least a little).
Ground. Good to see it. Galactic conquest much appreciated. Please make ground warfare actually different from vanilla. No more rifle squad of 9 troops or separate plex squad. Bring us combined units (rifle, plex, snipers in one infantry unit forming a few squads).
Mod-Manager for EaW/FoC game. It manages what mods you want to play.
Another issue: Why Aden Verda/Novoc Vevut can not land to battle like others?
v4.2 Aden Verda is said to be stealth ship of Novoc Vevut, yet it's the only Mando space hero without STEALTH ;)
Bug: Anakin Skywalker sometimes can't move during various land battles.
Hint2: Jedi (Mace Windu tested) can kill unlimited number of B1 battledroids simultaneously, but 1 (one) STAP is a problem for him, and a squad of 4 STAPs is a sure death. Strange?
Hint: please increase (at least a little) view range of all land units. It's strange that they can see only a few metres before them.
Bug: CW campaign: landing as Republic on Trandosha there is no landing zone. Only first unit can fight.
Use xml and set all factions to 100. It's easy. Files: Factions.xml and EXPANSION_FACTIONS.XML.
and change 25 to 100 for every faction.
2.6 is better in every aspect.
In this mod Venator looks very powerful compared to Victory I.
But both ships should be roughly equivalent to each other (beside starfighter complement).
GC: please add this line to all Buildable_Sensor_Nodes
as for now all buildable turrets have the same values
Hint: If AA, Anti-Veh or Anti-Inf turret have 100 visual range, that is ok, but if SENSOR node have the same value and it does not shoot it is USELESS.
Battles look spectacular and feel the same. 2.6 is even better now.
In equal footing 92-planets campaign Empire attacks Onderon first. But its fleet consists of ISD, Venators, Acclamators and Bayonets. Sure: 1 ISD + 3 Venators is formidable fleet, but as Empire you can assemble the same fleet.
PS: What I like is sound and visual effects of such battle :)
Where is Byss in equal footing (61-planets) campaign?
Imperial capital shipyard planets are Kuat and Bilbringi.
cheesecake645 - please upload patch for all those "missing" ships/hardpoints.
You could add other things into it, but do it at least for that issues.
For RAW and AotR you need separate FoC folders. So if you like to play RAW, AotR and ANY other mods, you need 3 FoC folders.
Reposition planets in GC to make more space between them, as there are some problems with clicking on them (STTOS2.0).
School buses at war.
Speaking about 2.2 version. You could add Luke Skywalker on Palpatine's side in his era (and remove him for Republic in that era).
I really liked the old ones. And got no performance issues.
Babylon_5_At_War_1.8.Vollversion is full GC version with English texts. Some audio files are in German, but mod is completly understandable.
There are 70+ planets, 3 sides, space and land forces.