Just an old boy.

Comment History  (0 - 30 of 314)
Khanti
Khanti @ EaW Re UGC Galactic Conquest Add-on

You do NOT need orginal ugc here.
Orginal ugc works just fine .... with orginal ugc ;)
Re works fine with this addodn.
Period.

Good karma+3 votes
Khanti
Khanti @ EaW Re UGC Galactic Conquest Add-on

No and No.
It needs Re mod to work properly. It'a addon for Re, not UGC.
(In fact it's UGC galactic added to Re mod).

"Just drop all the files in the archive into the Re mods folders and it'll function."

Good karma+3 votes
Khanti
Khanti @ Empire At War: Re

"xml formats (I rebalanced your mod to my likings"
"that would mean I have to alter everything all over again right?"
RIGHT. It's most likely you did something wrong during XML editing. I know that - it happens to me sometimes. It's good to keep working version of modded mod files in backup, before taking any serious changes.

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

This is new comer. They never read what's was written earlier before they appearance.

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

Waiting for this version eagerly.

Good karma+1 vote
Khanti
Khanti @ Imperial star destroyer destroyed.

Great job done about graphics in your mod. If graphics counts... this is very encouraging.

Good karma+2 votes
Khanti
Khanti @ Star Wars BattleFront Commander

Good to know.
There's another report from me, maybe you could find them useful in update.
20) Please add to all starfighters "hunt" ability. It's easier to manage them in battle for human.
21) Mando can't build all units land/space because there is no place to show all them on tab.
22) Some CIS units do not automatically attack enemy buildings.
23) CIS Heavy Missile Platform (HMP) is OP. I like it, but it can single handily win every battle.

Good karma+1 vote
Khanti
Khanti @ Awakening of the Rebellion

AI babe was overwritten ;)

"3b. (OPTIONAL) Create a copy of the vanilla Data folder and rename it to something else such as Data_Original.
This will allow you to have a backup of the original game files if something goes wrong."

Good karma+1 vote
Khanti
Khanti @ Awakening of the Rebellion

"3b. (OPTIONAL) Create a copy of the vanilla Data folder and rename it to something else such as Data_Original.
This will allow you to have a backup of the original game files if something goes wrong."
---
Just README file.

Good karma+1 vote
Khanti
Khanti @ Empire At War - Forces of Corruption: Mini Mod

(...) this is a mini-mod (...) I made this mod because I like playing the original game, but there are some annoyances that need fixing.
---
That's how all other mods started ;) That little thing needs fixing and ... you just realised you did change a LOT ;)
Good luck.

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

About merging: which mod should be the base and which one, should be copied to another?

Good karma+1 vote
Khanti
Khanti @ RAW UGC 1.3.5

STAPs are enormously giants! I think scale factor is wrong.

Good karma+1 vote
Khanti
Khanti @ Alliance at War (March 2016 update)

Any summary, what's new in this update?

Good karma+1 vote
Khanti
Khanti @ Rebellion

"This video summarizes the strength and tactics of the Rebel Alliance." This video unfortunately does not summarizes the strength, but only tactics of the Alliance. He said something about millions of Alliance troops but without comparison to Imperials, it means nothing.

Anyway good luck with the mod. It looks promising.
:)

Good karma+1 vote
Khanti
Khanti @ A Galaxy Shattered

This "fair" thing means ALWAYS the same in EAW: use ONLY starfighters. No more capitals ;)
Many mods did this mistake.

Good karma+1 vote
Khanti
Khanti @ A Galaxy Shattered

What about magic fleets from RAW? Did you remove them (hopefully)?
I never really tried RAW for a longer as it neglected my favourite tactics of eradication of fleets and shipyards without actual invasions.
But RAW magically create new AI fleet for every planet that was left by my fleet and have AI land forces in.
It was easy to spot when you increased Bothawui view of range and just sit there and watch (no hyperspace, no possible production of the same amount of ships in a minute after your fleet left.
So did you?

Good karma+2 votes
Khanti
Khanti @ Absolute Chaos

137 planets? Should be laggy on most PCs ;)

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

I know "this mod wants to keep the original FoC experience, just with improved graphics", but perhaps you will find interesting to put there different, better galaxy map than vanilla. Just a thought.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Reset AI to default. There is a bug in mod's AI that prevents it from working. So the fastest way is to use default game's AI.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Remove the Ai folder from the xml folder of the mod to fix that.

Good karma+3 votes
Khanti
Khanti @ Star Wars BattleFront Commander

Version 1.0.3

13) Aayla Secura is so weak, compared to other jedis or B1 drroids ;) If she is Jedi Guardian she should be able to heal.
14) She also can't crush buildings (other Jedi can).
15) Separatist AI do not build land buildings on planets in campaign. They move, attack, train units, but planets have only starting buildings.
16) Rothana planet CDT after land battle in campaign. 3 sides galaxy. Playing Mandalorians. Defending. Rebels attack. Rebels retreat. CTD after their retreat.
17) Flamethrowers rarely hit anything. Many flames, no injuries (tested against soldiers).
18) Looks like the are two Boba Fetts in 3 sides galaxy (Empire and Mandalorians have one).
19) Emperor is too weak. Landed as 6 Mando heroes on Coruscant. Stealth group. No support. There were many imperials, including Veers with his AT-AT (why only 1 unit?, should be 3), Palpatine, Boba, 5x AT-DP light mechs and 10x stormtroopers. We had two turrets (torpedo and gun). Silri killed Emperor during their massed attack (Emperor, Veers, 10+ mechs, many troopers). Corruscant captured. No losses on Mando side. Silri's Rancor can kill AT-AT ;) WTH?

Good karma+1 vote
Khanti
Khanti @ 182nd Phase 1 Company

I've seen pictures and read faq, especially that phrase "All clones and some droids will be individuals, some droids like the B1 are going to be in squads". I hope you will remove plex units from game/mod and instead make them all combined arms companies (consisting of mix of riflemen, gunners, snipers all in one unit/squad).

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

If installed correctly mod laucher will work.
But I always use own batch file to start mods.
Create file called whatever.bat in mod's folder (c:\GAME FOLDER\Mods\Star_Wars_Battlefront -> HERE)

Put those lines in batch file
cd..
cd..
start /B swfoc MODPATH=Mods\Star_Wars_Battlefront

You can create this file in game folder instead, if so, then remove cd lines.
It' SO SIMPLE to run mods.

Good karma+2 votes
Khanti
Khanti @ Star Wars BattleFront Commander

Yes. Some units still miss their names or class name. Someone did not code it in MasterTextFile_ENGLISH.DAT.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

This mod works for me. You have ****** system or you're poor user.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

It has nothing with mod itself. I have no single CTD with this one.
Use CCleaner to refresh your system.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Version 1.0.3
10) Playing as Separatists. Defensive ground battle. After our factory was destroyed, from its ruins Zann grenadiers appeared and started shooting at my forces.
11) Land battles. Clone Trooper Enginners are invisible and undestroyable for droids.
12) Plex B1 Droids don't have icon in strategic window.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

YES. AI starts acting after removal of those Ai folder from the xml folder.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Version 1.0.3
7) 2 Malevolences can be build on Minntooine (one for 50k, the other for 60k).
8) Providence Carriers/Destroyers have so few fighters, that they should not be called carriers. They were supposed to carrier significant number of crafts (complement should consists of some 120 Droid tri-fighters and 120 Vulture droids, in mod terms at least 6-8 squadrons, not 2 Tri-Droid squadrons).
9) Droids costs 1 credits when produced ("cloned") on Kamino ;)

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Version 1.0.3.
1) B1 plex should have different color (on planet's screen also)
2) Vulture Droids should have Hunt ability insteas S-foils, S-foils is mostly useless with that number of fighters
3) Buildable turrets (Separatists) are too expensive (200-675). Sensor Node costs 275 credits (Republic has cheap turrets).
4) Separatists are called Pirates (Pirate Fleet).
5) Super Battledroids die as fast as weak B1. Waste of money.
6) Still the best way to conquer a planet is to send a few waves of 2 troops (2 B1 droids are enough) and auto-resolve. 2-4 units and every planet falls. Raids rules.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Poland Poland
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
314
Per day
0.2
Members
5
Games
1
Mods
169
Articles
34
Media
67
Downloads
40