Just an old boy.

Comment History  (0 - 30 of 123)
Khanti
Khanti Jul 5 2014, 3:49am replied:

Nothing is overwritten, it's modfoldered.

+1 vote     download: Napoleonic: Total War II v1.0 "Campaign Edition"
Khanti
Khanti Jul 5 2014, 3:48am replied:

12 factions (13 if you count rebels). 2 factions are small (not visible on this screen).
Could be a little more, but it plays just fine.

Moddb.com

+2 votes     download: Napoleonic: Total War II v1.0 "Campaign Edition"
Khanti
Khanti Jul 5 2014, 3:44am replied:

I've installed it properly and got no errors. It even plays without CTD!

+1 vote     download: Napoleonic: Total War II v1.0 "Campaign Edition"
Khanti
Khanti Jun 10 2014, 4:39pm says:

Has anybody played this mod for a longer time? How about stability, economy, balance? Is it finished and ready?

+1 vote     mod: Genghis Khan: Total War
Khanti
Khanti May 30 2014, 5:01am says:

One of the best mods created. Not very complicated, but a cute one.

+1 vote     mod: For King or Country: The English Civil War
Khanti
Khanti Apr 22 2014, 2:03pm replied:

Yes. Insane bonuses for AI kills the joy.
You don't believe? Take Bothawui and destroy near planets fleets. Do not occupy it. Remove fleet. Now observe magically created fleet on AI planet. That is happening on EVERY planet.

+3 votes     article: March Update (2014)
Khanti
Khanti Apr 22 2014, 2:00pm replied:

No it's not :(
Two years later and still insane bonuses for AI kills the joy.
You don't believe? Take Bothawui and destroy near planets fleets. Do not occupy it. Remove fleet. Now observe magically created fleet on AI planet. That is happening on EVERY planet.

0 votes     article: RaW 1.3 "The Dark Times"
Khanti
Khanti Jan 20 2014, 6:19pm says:

Subscripted. Keep up the good work!

+3 votes     mod: Silmarillion: Total War
Khanti
Khanti Jan 3 2014, 4:26pm says:

Been there, seen that ;)

+2 votes     media: Menu Change
Khanti
Khanti Dec 2 2013, 12:15pm replied:

Supported. Nice picture.

+3 votes     media: Conquest-class updated
Khanti
Khanti Nov 30 2013, 11:29am says:

Seen that, read, approved.

PS: I really liked that sentence: The multiple heavy lasers ARE powerful enough to defend against other similarly sized vessels WHEN supplemented by its turbolaser and missile batteries. :)

+2 votes     article: November Update 11/28/13
Khanti
Khanti Nov 30 2013, 11:16am says:

So the Hutts had their own cruisers?

+2 votes     media: Hutt Heavy Cruiser
Khanti
Khanti Nov 29 2013, 2:46pm replied:

Use good program to view files (I use Total Commander).
Be sure to have:
1. FoC installed.
2. Mods folder create in FoC folder (called Mods).
3. SSW mod folder in FoC\Mods folders (will look like FoC\Mods\SSW\mod files here.
4. Data folder in SSW folder (will look like FoC\Mods\SSW\data\various mod files)
5. Create file, call it whatever.bat. Be sure your system let you see file extensions, because if not you just create text file not batch.
6. Write line start /B swfoc MODPATH=Mods\SSW in batch file.
7. Batch file must be in main Foc folder, not Mods, not SSW, not Data.
8. If you have vanilla - you did something wrong.

+2 votes     mod: Super Star Wars: Rise of the Droid Empire
Khanti
Khanti Nov 28 2013, 4:00pm says:

New splash screen suggestion (v 2.0 someday):
Img10.imageshack.us
Picture taken from:
Static4.wikia.nocookie.net

PS: I really think this one should be replaced with something more droid-themed.
Moddb.com

+1 vote     mod: Super Star Wars: Rise of the Droid Empire
Khanti
Khanti Nov 28 2013, 9:26am says:

IG-88A on land is a vehicle. Other IG-88 are droids. So they need different repair stations. Strange.

+1 vote     article: Heroes and Units for the Droid Empire
Khanti
Khanti Nov 28 2013, 8:51am replied:

Create batch file. Put in in the game folder. File should consists that line:
start /B swfoc MODPATH=Mods\SSW
If your mod folder is called SSW (of course)

+3 votes     mod: Super Star Wars: Rise of the Droid Empire
Khanti
Khanti Nov 28 2013, 8:47am replied:

Take your time. No need to hurry. A very nice mod by the way.

+2 votes     mod: Super Star Wars: Rise of the Droid Empire
Khanti
Khanti Nov 27 2013, 3:56am says:

Another pre-WW1 ship concept. If you must creating SSD do it economically. All main ship artillery should have possibility to fire at one target simultaneously. Broad side cannons would be only secondary/point defense guns. Put main artillery on the top.
Graphically thingy is very nice. But as military concept horrible.

+1 vote     media: Possible thingy...possible not thingy
Khanti
Khanti Nov 26 2013, 1:43pm replied:

All GC maps has 92 planets despite it's says 55. No smaller scenarios.

+1 vote     mod: Awakening of the Rebellion 2
Khanti
Khanti Nov 26 2013, 1:40pm replied:

FoC definitely.

+1 vote     mod: Awakening of the Rebellion 2
Khanti
Khanti Nov 26 2013, 1:38pm replied:

No. AFAIK there is no upgrade option for ships in this mod. You can build ISD2, but as new ship.
ISD2 is available on New Republic scenario.

+1 vote     mod: Awakening of the Rebellion 2
Khanti
Khanti Nov 26 2013, 5:40am replied:

Standard. Put the files into Mods\Phoenix_Rising_v1.2 folder in your SWFOC folder. Then made/use a shortcut to run a game.
You can create batch file in SWFOC folder with this line:
start /B swfoc MODPATH=Mods\Phoenix_Rising_v1.2

+1 vote     mod: Phoenix Rising
Khanti
Khanti Nov 26 2013, 5:36am replied:

Your PC can not handle GFFA (mine too). Try other scenarios.

+1 vote     mod: Phoenix Rising
Khanti
Khanti Nov 26 2013, 5:35am replied:

Known "feature". Too many things, too many problems. Needs a very powerful PC to run GC in this mod. Mine is too slow, so I use Core Worlds campaign instead (no lag, no problems).

+1 vote     mod: Phoenix Rising
Khanti
Khanti Nov 26 2013, 4:25am says:

WW1 design. Are Hutts nuts? They better buy some real tanks (I would steal old CIS Armored Assault Tank (AAT-1 or AAT) and improve them or XR-85 tank droid and replace those stupis tower with something smaller/shorter).

+1 vote     media: Hutt Assault Tank - Leviathan
Khanti
Khanti Nov 26 2013, 3:32am replied:

In most mods Carrack was badly presented in stats. So no wonders. But I liked it much because of Phoenix Rising mod, where it has all weapons it should have and canon range of these weapons. So it was very useful (as backup artillery shooting behind frontline).

+2 votes     media: Carrack Light Cruiser
Khanti
Khanti Nov 26 2013, 3:26am replied:

I play CIS, mostly. Scenario Clone Wars (full). My strategy was to gather fleet (based on Providence ships got on start) and raze enemy shipyards before they will produce tons of ships. My surprise: after every winning battle (killed all enemy ships, lost nothing) Republic got MORE ships on the planet battle was and new shipyard. The more battles I won, the more ships they got. Test it yourself, you can do my way, the results will be same.
I know that some magic fleets are in GenerateMagicSpaceDefense*.lua files but where are the rest?

+1 vote     mod: Republic at War
Khanti
Khanti Nov 25 2013, 3:27pm replied:

From scratch... A very promising attitude... Although a tough one.

+2 votes     article: Winter Update
Khanti
Khanti Nov 25 2013, 3:23pm replied:

Give them Mando-crash fix patch. One xml file will be enough ;) As this aspect can be a little disappointing.

PS: just copy Y-Wing_Bombing_Run into Mando runs. Will work in v4.

+1 vote     mod: Rise of the Mandalorians
Khanti
Khanti Nov 25 2013, 3:09pm says:

So, some remainders:
1. In v4 Mandalorians retreated from land battle as "Consortium" (the same for their ground pods (consortium bacta).
2. Heroes were nearly immortal (very short respawning).
3. Red Star Destroyer dies as white destroyer.
I suggest to slow dawn game pace a little:
1. Object_Max_Speed_Multiplier_Galactic to 2.5
2. Production_Speed_Factor to 3.0 (at least, I use 5.0).
3. Fiscal_Cycle_Time_In_Secs to at least 60 or 90.
4. What about removing infinite spacecrafts in starbases? Maybe setting them as 2-3x starting forces would be enough. Infinite resources are not realistic at all.

+2 votes     article: Winter Update
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