Just an old boy.
Byzantine Guards? :)
1. You can delete ALL saves from within the game.
2. Saves games are in HDD:\Documents and Settings\UserName\AplicationData\Petroglyph\ or similar named folder (your main HDD with operating system, your folder with aplication datas, subfolder of Petroglyph folder).
NOT in folder when game is installed.
Honestly Rebel-fans should take note that the Empire placed great emphasis on huge, colossal constructions, and the rebellion was targeting for fighters and light ships. At least it looks like in movies. SSD for Rebels or Consortium is out of place (Lusankya was imperial, Viscount-class Star Defender was New Republic, not Rebel).
Use 4 GB patch for swfoc.exe.
Included in mod files.
Please do not remove Victory One, as it is hallmark of this mod. It is available from the beginning and its valleys of missiles and its gfx effects are masterpiece!
It's also fine it damn hard ship. Equal Rebels is something counter to first trilogy logic.
"Victory Destroyer scaled up" - hm, what about missile batteries on Vic 1?
Concussion missile tube launchers (80):
Suggestions for new version:
- heroes should use 0 population when landing
- landing zones should always allow more troops from start than mere 3
- infantry units could use 4 squads (more resilient, more hp, mixed units)
- hunt ability for scout (recon) troopers would be useful
Just my 3 cents.
Try to edit MUSICEVENTS.XML
There are many music tracks listed.
You (all) can make shortcut yourself.
make simple batch file start.bat with one line of code
start /B swfoc MODPATH=Mods\EAW-Remake
and put into
E:\Juegos\STAR WARS Empire at War Gold\EAWX\
or use PetroLauncher.exe it always finds mods if they are properly put in MODS folders.
Can we just get rid of that debris in space maps?
"Rebels get Mixed Assault Company (Infantry squad with plex soldiers, specforce, and wookies)"
I'm glad of it. I strongly support all mixed infantry companies, as divided them into rifle, machine guns, bikes is old bad habit from vanilla. You may consider copying infantry formations from
MOD STRATEGIC IMPROVEMENT POUR FORCES OF CORRUPTION,
Auteur : Namspopof,
"Infantry health has been tripled, making them more resilient in combat." GREAT.
Suggestion about heroes. Getting hero into specific ship is wrongdoing from vanilla. Please remove ALL ships from them allowing player and AI to put them on any ship! Will be more sensible after all. I really hate Vader being in starfighter, when I want him on Executor :)
E:\Juegos\STAR WARS Empire at War Gold\EAWX\Mods\EAW-Remake
That should it be.
First something to read:
Then something to watch:
I don't use Steam, but Steam's fairly common today.
Suggested change: please increase view range of sensor nodes in land combat. They are virtually useless, as mere laser turrets views are similar (and they fire too). Yes, I know it's land combat and it was that in vanilla and you don't care much about it. Still, please do :)
PS: Visuals in mod are OK ;-)
Looks very promising. Nice set of changes.
That is something ... interesting :)
Just wonder if planets are position with enough space between them for mouse click ;)
It was rather hard in actual version of PR.
It's so rare creators publish that comprehensive info about mod!
Let me know if that download actually works!
Fajnie, że Korona i Litwa są jednym państwem :)
British own Hong Kong. No Portugals in version 1.8.
I also did not see Portugals in SoE2 ver. 1.9. But there are Frenchmen.
This is version 1.8 - the last one with that map. From 1.9 the map was changed completely, so no new official patches for this version are created.
Main difference between 1.8 and 1.9+ is campaign map. In 1.8 it covers the area of China and the surrounding areas, while 1.9+ includes the areas from India through China and Japan, Philippines and Indonesia.
And the are more factions in 1.9+ versions.
To summarize: you have 123 provinces in 1.8 in or around China and 199 provinces in 1.9+ with China, Japan, India, Indonesia, etc.
If you want to play IN CHINA, use 1.8.
He is not a creator. He was so kind to actually merge those files and put in on moddb.
You CAN always make a submod. Submods do not need permissions. Submods need parent mod to work, that is why there are "sub". So go to work :)
You can easily adapt this translation to newer version. It's only a matter of free time. You just need 1 program for editing files (notepad++ or whatever) and some knowledge what to edit (practice makes a master!).
That is why Chinese mods are so cute: cities and castles layouts. They are beautifull and ... wide. There is just a place to fight on the streets.
That is why Chinese mods are so cute: cities and castles layouts. They are beautiful and ... wide. There is just a enough place to fight on the streets.
There is link at the end of summary screen - use READ MORE