Just an old boy.

Comment History  (0 - 30 of 323)
Khanti
Khanti @ Gondolin Preview

Third Division, Bronze Guard rules :)

Good karma+1 vote
Khanti
Khanti @ War of the Silmarils

I hope this one is strong enough to finish the job. I want that mod on my disk :)

Good karma+1 vote
Khanti
Khanti @ Teodosius

Thank you for your effort with revised version of Rome Total War - Imperial Crisis. I like your version very much. I even try to mod it after you :)

Good karma+2 votes
Khanti
Khanti @ INVASIO BARBARORVM v7

INVASIO BARBARORVM v7 (Manual Installer) Full Version
or
INVASIO BARBARORVM v7 Full Version
plus
7.03 upgrade to IBFD7 Patch 3

Good karma+1 vote
Khanti
Khanti @ The Crusades mod v1.0

Thanks Nelduin for this upload. The Crusades mod is really worth playing.

Good karma+1 vote
Khanti
Khanti @ RS 2 Environments Pack

Thanks!

Good karma+1 vote
Khanti
Khanti @ Constantinus

A very nicely done, yet small mode. In INSTALLING INSTRUCTIONS you wrote that for English version is enough to use your files from folder "English". So it's not enough. One need to replace entire TEXT folder - all 23 files (can be used original BI text folder).
I like this mod, although it's too vanillish for me. But I can easily edit things I want changed (I always do) so no problem.
Thank you for your effort.

Good karma+1 vote
Khanti
Khanti @ Quenta Silmarillion

Yup. Please do.

Good karma+1 vote
Khanti
Khanti @ Quenta Silmarillion

Thanks. It's a pity with Milner, but it is important to finish the job. If he returns, he may halp anyway.

Good karma+1 vote
Khanti
Khanti @ [1924] ROC Total War friends resurrection

Good idea. I hope this mode will come true sometime.

Good karma+1 vote
Khanti
Khanti @ EaW Re UGC Galactic Conquest Add-on

You do NOT need orginal ugc here.
Orginal ugc works just fine .... with orginal ugc ;)
Re works fine with this addodn.
Period.

Good karma+3 votes
Khanti
Khanti @ EaW Re UGC Galactic Conquest Add-on

No and No.
It needs Re mod to work properly. It'a addon for Re, not UGC.
(In fact it's UGC galactic added to Re mod).

"Just drop all the files in the archive into the Re mods folders and it'll function."

Good karma+3 votes
Khanti
Khanti @ Empire At War: Re

"xml formats (I rebalanced your mod to my likings"
"that would mean I have to alter everything all over again right?"
RIGHT. It's most likely you did something wrong during XML editing. I know that - it happens to me sometimes. It's good to keep working version of modded mod files in backup, before taking any serious changes.

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

This is new comer. They never read what's was written earlier before they appearance.

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

Waiting for this version eagerly.

Good karma+1 vote
Khanti
Khanti @ Imperial star destroyer destroyed.

Great job done about graphics in your mod. If graphics counts... this is very encouraging.

Good karma+2 votes
Khanti
Khanti @ Star Wars BattleFront Commander

Good to know.
There's another report from me, maybe you could find them useful in update.
20) Please add to all starfighters "hunt" ability. It's easier to manage them in battle for human.
21) Mando can't build all units land/space because there is no place to show all them on tab.
22) Some CIS units do not automatically attack enemy buildings.
23) CIS Heavy Missile Platform (HMP) is OP. I like it, but it can single handily win every battle.

Good karma+1 vote
Khanti
Khanti @ Awakening of the Rebellion

AI babe was overwritten ;)

"3b. (OPTIONAL) Create a copy of the vanilla Data folder and rename it to something else such as Data_Original.
This will allow you to have a backup of the original game files if something goes wrong."

Good karma+1 vote
Khanti
Khanti @ Awakening of the Rebellion

"3b. (OPTIONAL) Create a copy of the vanilla Data folder and rename it to something else such as Data_Original.
This will allow you to have a backup of the original game files if something goes wrong."
---
Just README file.

Good karma+1 vote
Khanti
Khanti @ Empire At War - Forces of Corruption: Mini Mod

(...) this is a mini-mod (...) I made this mod because I like playing the original game, but there are some annoyances that need fixing.
---
That's how all other mods started ;) That little thing needs fixing and ... you just realised you did change a LOT ;)
Good luck.

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

About merging: which mod should be the base and which one, should be copied to another?

Good karma+1 vote
Khanti
Khanti @ RAW UGC 1.3.5

STAPs are enormously giants! I think scale factor is wrong.

Good karma+1 vote
Khanti
Khanti @ Alliance at War (March 2016 update)

Any summary, what's new in this update?

Good karma+1 vote
Khanti
Khanti @ Rebellion

"This video summarizes the strength and tactics of the Rebel Alliance." This video unfortunately does not summarizes the strength, but only tactics of the Alliance. He said something about millions of Alliance troops but without comparison to Imperials, it means nothing.

Anyway good luck with the mod. It looks promising.
:)

Good karma+1 vote
Khanti
Khanti @ A Galaxy Shattered

This "fair" thing means ALWAYS the same in EAW: use ONLY starfighters. No more capitals ;)
Many mods did this mistake.

Good karma+1 vote
Khanti
Khanti @ A Galaxy Shattered

What about magic fleets from RAW? Did you remove them (hopefully)?
I never really tried RAW for a longer as it neglected my favourite tactics of eradication of fleets and shipyards without actual invasions.
But RAW magically create new AI fleet for every planet that was left by my fleet and have AI land forces in.
It was easy to spot when you increased Bothawui view of range and just sit there and watch (no hyperspace, no possible production of the same amount of ships in a minute after your fleet left.
So did you?

Good karma+2 votes
Khanti
Khanti @ Absolute Chaos

137 planets? Should be laggy on most PCs ;)

Good karma+1 vote
Khanti
Khanti @ Empire At War: Re

I know "this mod wants to keep the original FoC experience, just with improved graphics", but perhaps you will find interesting to put there different, better galaxy map than vanilla. Just a thought.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Reset AI to default. There is a bug in mod's AI that prevents it from working. So the fastest way is to use default game's AI.

Good karma+1 vote
Khanti
Khanti @ Star Wars BattleFront Commander

Remove the Ai folder from the xml folder of the mod to fix that.

Good karma+3 votes
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