Just an old boy.
"set real Reinforcement Prevention Radius to 4000 units" - what does it mean?
"gravity well generator also operate during ship movement" - will see how it works. Interesting.
"You don't need light factory to build heavy factory or heavy factory to build advanced factory" - I always do this in every mod I play :) Good move.
"no annoying Intro waiting scene in Galactic Conquest" Great.
I liked the original Aggressor, but as you said this one is "more Mandalorian" indeed.
Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
8 GB RAM
Windows 7 64-bit
There will be a lot of lag ;-)
Happy Easter for you too.
"Starting Galactic garrison forces reduced / Structure garrison increased"
Strange and not funny me thinks.
Jak już będziesz kontynuował (warto!) to nie pisz, że nie wiesz, co zmieniłeś, bo to wkurzające i demobilizujące zarazem.
(There are many changes, adds new Campaigns and scripting to demo. New factions and heroes, modified units and buildings.
I do not know what I added, so much of this.)
A w ogóle to fajnie, że jest taki submod.
Planet Yag Dhul: infantry cannot be used due to unstable atmosphere.
B1 Droids also ;)
What kind of atmosphere they used to breathe?
Some other droids can be produce anyway (BX, STAP).
Pirates do not react in land comabat from afar. They can be shoot at from distance without reaction.
Count Dooku is weak, he needs protection ;)
Starting - landing lacations on planets support up to 2 units, but planet can have up to 20 defense units? Oh, well, at least use 0 pop capacity for heroes.
Geonosian B1 Battledroids use bacta tanks instead of repair stations ;)
Apr 1st, 2017 ;-)
Playing Clone Wars
1) BX Comando Droids needs "consortium" bacta tanks for repairs
2) STAP needs "consortium" repair facility instead ;)
3) STAP needs "hunt" ability (will be helpful, not a bug)
4) Buildable turrets (Separatists) are too expensive (200-675). Sensor Node costs 275 credits (Republic has cheap turrets).
5) Gen Grievus does not use "consortium" repair facility
6) Buzz Droids should have Hunt ability instead S-foils, S-foils is
mostly useless with that number of fighters
Keep it up. Good work.
Third Division, Bronze Guard rules :)
I hope this one is strong enough to finish the job. I want that mod on my disk :)
Thank you for your effort with revised version of Rome Total War - Imperial Crisis. I like your version very much. I even try to mod it after you :)
INVASIO BARBARORVM v7 (Manual Installer) Full Version
INVASIO BARBARORVM v7 Full Version
7.03 upgrade to IBFD7 Patch 3
Thanks Nelduin for this upload. The Crusades mod is really worth playing.
A very nicely done, yet small mode. In INSTALLING INSTRUCTIONS you wrote that for English version is enough to use your files from folder "English". So it's not enough. One need to replace entire TEXT folder - all 23 files (can be used original BI text folder).
I like this mod, although it's too vanillish for me. But I can easily edit things I want changed (I always do) so no problem.
Thank you for your effort.
Yup. Please do.
Thanks. It's a pity with Milner, but it is important to finish the job. If he returns, he may halp anyway.
Good idea. I hope this mode will come true sometime.
You do NOT need orginal ugc here.
Orginal ugc works just fine .... with orginal ugc ;)
Re works fine with this addodn.
No and No.
It needs Re mod to work properly. It'a addon for Re, not UGC.
(In fact it's UGC galactic added to Re mod).
"Just drop all the files in the archive into the Re mods folders and it'll function."
"xml formats (I rebalanced your mod to my likings"
"that would mean I have to alter everything all over again right?"
RIGHT. It's most likely you did something wrong during XML editing. I know that - it happens to me sometimes. It's good to keep working version of modded mod files in backup, before taking any serious changes.