Just an old boy.

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Khanti
Khanti Apr 24 2015, 12:11pm replied:

Yea, sure ... most of those who ask can not even write proper batch file to run mods. "Keep track of files ...." babe, how one can know that mod adds files ;)

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 23 2015, 6:35pm replied:

Yaga Minor description says "while this planet is controlled ISD costs 20% less to build on all planets" - but on Kuat ISD costs 26k with or without YAGA.

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 23 2015, 8:47am says:

Endorsoldiers. Funny moment, great heroes ;)
2.bp.blogspot.com

+1 vote   member: Khanti
Khanti
Khanti Apr 23 2015, 8:44am says:

Personally I don't like his face.
Light armor is ok and figure looks nice.
But I don't think that lower legs would be armor-covered. If soldier has light armor that mostly means breastplate, hand gloves, helmet, maybe boots.
Something like this (different eras):

Th09.deviantart.net
2.bp.blogspot.com
A.dilcdn.com
Farm3.static.flickr.com
Truthnet.org

All amored or no-legs armored.
Cheers :)

+1 vote   media: New Republic Trooper
Khanti
Khanti Apr 22 2015, 5:32pm replied:

Yes. Plus you need separate FoC folder (if using other mods).

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 22 2015, 5:31pm says:

It seems that description of Tech Center Cruiser Level I and II are wrong. Both says that it allows building level II ISD/VSD.

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 22 2015, 4:22pm replied:

I understand. You will do what you like. Anyway FYI what I mentioned was like:

Examples (different mods):
One infantry regiment (10 squads)
S34.photobucket.com
One commando regiment (6 or 7 squads)
S34.photobucket.com

+1 vote   media: Hereby presenting: Ground combat
Khanti
Khanti Apr 21 2015, 8:17am says:

LEGS are too thin (at least a little).
Wired.com

+1 vote   media: STILL, The KING.
Khanti
Khanti Apr 19 2015, 3:09pm says:

Ground. Good to see it. Galactic conquest much appreciated. Please make ground warfare actually different from vanilla. No more rifle squad of 9 troops or separate plex squad. Bring us combined units (rifle, plex, snipers in one infantry unit forming a few squads).

+2 votes   media: Hereby presenting: Ground combat
Khanti
Khanti Apr 19 2015, 2:30pm says:

Mod-Manager for EaW/FoC game. It manages what mods you want to play.
Moddb.com

+1 vote   member: Khanti
Khanti
Khanti Apr 18 2015, 2:33pm replied:

Another issue: Why Aden Verda/Novoc Vevut can not land to battle like others?

+1 vote   mod: Rise of the Mandalorians
Khanti
Khanti Apr 18 2015, 10:40am says:

v4.2 Aden Verda is said to be stealth ship of Novoc Vevut, yet it's the only Mando space hero without STEALTH ;)

+2 votes   mod: Rise of the Mandalorians
Khanti
Khanti Apr 15 2015, 5:37am replied:

Bug: Anakin Skywalker sometimes can't move during various land battles.

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 15 2015, 5:17am replied:

Hint2: Jedi (Mace Windu tested) can kill unlimited number of B1 battledroids simultaneously, but 1 (one) STAP is a problem for him, and a squad of 4 STAPs is a sure death. Strange?

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 15 2015, 5:07am says:

Hint: please increase (at least a little) view range of all land units. It's strange that they can see only a few metres before them.

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 15 2015, 5:01am says:

Bug: CW campaign: landing as Republic on Trandosha there is no landing zone. Only first unit can fight.

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 14 2015, 3:53pm replied:

Use xml and set all factions to 100. It's easy. Files: Factions.xml and EXPANSION_FACTIONS.XML.
Find <Space_Tactical_Unit_Cap>25</Space_Tactical_Unit_Cap>
and change 25 to 100 for every faction.

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 13 2015, 11:51am replied:

2.6 is better in every aspect.

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 13 2015, 3:38am replied:

In this mod Venator looks very powerful compared to Victory I.
But both ships should be roughly equivalent to each other (beside starfighter complement).

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 13 2015, 3:35am says:

GC: please add this line to all Buildable_Sensor_Nodes
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
as for now all buildable turrets have the same values
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>.

Hint: If AA, Anti-Veh or Anti-Inf turret have 100 visual range, that is ok, but if SENSOR node have the same value and it does not shoot it is USELESS.

+1 vote   mod: Star Wars BattleFront Commander
Khanti
Khanti Apr 12 2015, 12:19pm replied:

Battles look spectacular and feel the same. 2.6 is even better now.

+1 vote   media: Black Sun VenatorĀ“s attack repelled
Khanti
Khanti Apr 12 2015, 12:15pm replied:

In equal footing 92-planets campaign Empire attacks Onderon first. But its fleet consists of ISD, Venators, Acclamators and Bayonets. Sure: 1 ISD + 3 Venators is formidable fleet, but as Empire you can assemble the same fleet.

PS: What I like is sound and visual effects of such battle :)

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 12 2015, 9:54am replied:

Where is Byss in equal footing (61-planets) campaign?
Imperial capital shipyard planets are Kuat and Bilbringi.

+1 vote   mod: Awakening of the Rebellion
Khanti
Khanti Apr 11 2015, 9:35am says:

cheesecake645 - please upload patch for all those "missing" ships/hardpoints.
You could add other things into it, but do it at least for that issues.

+1 vote   mod: Legacy Era: Second Imperial Civil War
Khanti
Khanti Apr 11 2015, 9:32am replied:

For RAW and AotR you need separate FoC folders. So if you like to play RAW, AotR and ANY other mods, you need 3 FoC folders.

+1 vote   mod: Legacy Era: Second Imperial Civil War
Khanti
Khanti Apr 5 2015, 4:04pm replied:

Reposition planets in GC to make more space between them, as there are some problems with clicking on them (STTOS2.0).

+1 vote   mod: FOC Alliance - Star Trek TOS
Khanti
Khanti Apr 5 2015, 3:54pm says:

School buses at war.

+1 vote   media: Battle preview
Khanti
Khanti Apr 4 2015, 4:20pm says:

Speaking about 2.2 version. You could add Luke Skywalker on Palpatine's side in his era (and remove him for Republic in that era).

+1 vote   media: Secutor
Khanti
Khanti Apr 4 2015, 4:16pm replied:

I really liked the old ones. And got no performance issues.

+1 vote   media: Projectile Changes
Khanti
Khanti Apr 3 2015, 11:44am says:

Babylon_5_At_War_1.8.Vollversion is full GC version with English texts. Some audio files are in German, but mod is completly understandable.
There are 70+ planets, 3 sides, space and land forces.

+1 vote   mod: Babylon_5 at War 2.1 Vollversion
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