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Comment History  (0 - 30 of 239)
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Are you asking us to continue someone else's mod?

Good karma+5 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Thanks!

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms and Chivalry 20200205

Make sure you have the latest version of Warband. That file was added in WB 1.17xx

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Start as a Vassal

Yea, I chose Jeanne's banner for that one :)

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Thanks. This is what we were striving for, a very solid foundation before we add features that will differentiate itself from others. So our hope is that the mod will only get better :)

... or worse if the new features we add bring about bugs! :D

Stay tuned!

PS: You can add your review to the community rating on the right -->

Good karma+3 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Don't know either. Some people may have not liked that you 'judged' the mod without trying it out first? Anyways, you did now and looks like you liked it :)

We are focused more on stability for now, before we add the differentiating features. Stay tuned :)

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

What version of the Mod did you download? You should have downloaded 20200205.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms and Chivalry 20200205

Glad to see you here, and thank you for your continued support :)

Good karma+6 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Update published! Thanks for all your support

Good karma+8 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Can be done, we'll need to discuss.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

We've also fixed a lot of the bugs that were reported.

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Thanks. If a modeller joins us and would like to create new assets, we welcome that :) Other than that, we can only use what is Open Source.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Which models exactly? All ours are from Open Source packs, tweaked to our liking. We are very picky with our assets, making sure that 1) they are open source, 2) they are historically accurate, 3) they look good (in our opinion).

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

We will look into it. I've always been interested in it, but I heard that some sounds don't work too well... We do have an audio engineer / composer working with us, so perhaps we can tweak some of those that doesnt sound great.

Good karma+3 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

You can customize it by speaking to a tailor / armoursmith in a town. There will be travelling tailors (like Ransom Brokers or Travellers) in the next build.

Good karma+3 votes
Khamukkamu
Khamukkamu - - 239 comments @ SWC The New Order Edition

I'll change the button in the next build.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms and Chivalry 20191224

Fixed in our Dev build.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Looks like a Windows issue. Run notepad as admin? This is beyond the mod now.

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

We have spoken about this internally and it is in discussion.

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Thank you for your feedback, esp. with regards to the late game wars. We will definitely look into that.

We do have something similar planned, esp. something revolving around Jeanne and her trial.

However, the current goal of this alpha is to get the mod in a very stable position before we start adding the 'big stuff', features that will definitely define the mod. These include, but are not limited to, our own version of Freelancer, different Win Conditions depending on Faction, Mercenary Camps and the creation of your own Mercenary Company, and big set-piece battles / quests, similar to the one you mentioned.

However, these will not be added until we are content with the "base" mod. It is hard to add features when there are bugs in the most basic of things, especially since the new features may introduce new bugs.

All in due time.

Good karma+4 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Hi moto! Nice to hear from you and thank you for the tips! If you have any other suggestions on how to tweak / change Formations / FormAI to fit our timeline, I'd love to pick your brain! The Hundred Years War does have at least 1000 years of military history in between them :D

A lot of the troops in the game are carrying very long spears (true to the time) and perhaps have led to these wide spacings.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Can you explain in more detail? This mod uses motomataru's formation V5 (same as the one used for Viking Conquest)with some tweaks for our time period. If it is an issue with spacing of the Shield Wall, that can easily be fixed

Good karma+4 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms and Chivalry 20191224

Thank you for your support.

We are experienced modders that prioritize quality over quantity. We make sure that all our systems work properly and as bug free as possible before we make any big additions.

As to your suggestions:

1. More items are definitely incoming. As you can see already in the mod, though we have a few items, it has a lot of variations per item. For instance, a simple vest can have arms with more than 5 colour variations. This is our commitment to our quality. Should we add more items, we promise to do the same (as long as it makes sense).

2. Music - we cannot take copyrighted / licensed music unless we have the specific permission to do so (either through a creative Commons license or a specific permission from the creator). Music from the movie is most likely copyrighted and cannot be used in the mod.

We will be improving the mod, but it will go through our rigorous process of ensuring a quality product, which can and will take time.

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

In due time. We will iron out a lot of issues first before uploading to the Steam Workshop.

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

They should be using their swords. If not, it is a bug.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ SWC The New Order Edition

Why doesnt it make sense?

If you are joined under Empire, of course you have to recruit Empire troops. Same goes with Rebels or Hutts.

if you are Independent, then going to Rebel, Empire, Hutt planets will of course only provide these troops. I may probably block the recruitment of faction troops from planets if Independent because THAT doesnt make sense.

Good karma+3 votes
Khamukkamu
Khamukkamu - - 239 comments @ Deeds of Arms & Chivalry

Yes, it is in our plans. Our version of it

Good karma+2 votes
Khamukkamu
Khamukkamu - - 239 comments @ SWC The New Order Edition

Thanks.

Good karma+1 vote
Khamukkamu
Khamukkamu - - 239 comments @ SWC The New Order Edition

Will happen soon. will be posted on our discord.

Good karma+3 votes