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Mod Review on Mar 26th, 2013 - 1 person agrees
This was a fantastic play. This feels more sci-fi than futuristic than the previous installment...if that makes any sense. To explain what I mean, if the previous installment was Deus Ex this would be Star Wars. It still is fantastic to play. It is well voiced, fantastically mapped, and genuinely fun battle sequences.
Mod Review on Mar 25th, 2013
The mod itself is absolutely fantastic. However, when you unlock a new skill you have NO CLUE how to use it. Things like "Wall Run" are extremely obvious, of course, but some are much more vague and I went most of the game not using almost all of the skills I unlocked.
Mod Review on Sep 17th, 2012
An exceptional mod. The map design was equal if not superior to the base game. The ending level was tacked on, though. Another thing that bothered me was in Alleyways part 3 (I think) where if you don't find the path, you are met with infinite waves of enemies. That was the only time I ran out of ammo in ALL weapons in Max Payne 2.
Mod Review on Sep 11th, 2012
A simple but entertaining mod. You only tweaked the damage values, but it made the game much more tactical and fun. A great way to play the game if the vanilla difficulty isn't enough.
Mod Review on Sep 8th, 2012
An amazing mod for Max Payne 2. The new weapons are amazing, and so are the new skins. Almost everything about this mod is perfect. The only problem I have with it (and this doesn't even effect gameplay, it's just a peeve of mine) is the shootdodge animation. When he flips, and his gun is turned in a complete different direction then where he should be shooting.