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This mod is pretty good. The models are well done, the level in the HoM story is quite good. However, the two bosses as the end take forever to kill, and so do the enemies outside. They take far too many bullets, and so does the player. By simply going into gunkata mode, if you're patient, you can never take a bullet. However, this suffers from the same problem other gunkata mods do. It is ******* impossible to hit anything.
This mod is....conflicted. The models are fantastic. The detail put into them is just phenomenal. The level design is average, but the music choices are nice.
...Now on the bad side.
The hit detection is atrocious. It takes forever to make contact, even when you are at point blank and they CLEARLY make contact. However, when they hit, they REALLY hit. The ragdolls fly back like mad as if hit by a truck, which is actually quite entertaining.
It's great to look at, but bad to play.
This is a very entertaining zombie survival mod for Max Payne. The essential gameplay elements are intact, but with a cliche yet well executed twist. However, the zombies have set spawn points and there are some areas that you can stand in to actually make them all stop moving. More maps and more varied and random enemy spawn locations could make this much more engaging.
It's a good mod, but removes everything that made Max Payne Max Payne. You cannot shootdodge, and you are stuck to walking when shooting. This professional must be a massive drug addict, because with the Max Payne 2 crouching animation it is impossible to even turn this into a mediocre cover shooter.
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