My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.

Comment History  (0 - 30 of 977)
ketxxx
ketxxx Aug 4 2014, 6:33pm says:

I like survarium, but damn, it deserves to be a epicly massive world with no loading screens once you have started the game and it needs to be a truly story driven apocalyptic romp. None of that FPS run & gun sillyness.

+1 vote     media: Chilling
ketxxx
ketxxx Aug 4 2014, 6:26pm replied:

Thats not exactly explanatory is it? How do you expect anyone to help with something as ridiculously vague as that?

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Aug 1 2014, 7:13pm says:

CS was a horrible game. I barely made it to agroprom before giving up on the POS. Fortunately, SoC (with mods) and CoP are far better :)

+1 vote     media: Clear Sky
ketxxx
ketxxx Aug 1 2014, 7:10pm replied:

If you want something all self contained and all at once, you could always give TK a shot folks seem to like it.
Moddb.com

+1 vote     group: 100 Rads Bar
ketxxx
ketxxx Jul 29 2014, 8:58pm replied:

If you like the RC build just wait until the final build I've managed to eek even more out of X-Ray and gameplay aspects. Theres more shader visuals being worked on too the whole point in TK is to present a "finished" version of SoC, it makes no attempt to copy any alpha or beta formula.

+2 votes     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jul 29 2014, 3:36pm replied:

I think I know what texture that is now but I need to work my way all the way to pripyat again to test (started a new playthrough to make sure everything is ironed out)

+1 vote     media: does anyone know what texture this is?
ketxxx
ketxxx Jul 26 2014, 8:19pm replied:

Just wait until the final build is ready ;) preliminary testing I'm doing has shown some incredible stuff. Packs of zombies attacking bloodsuckers, hordes of rats chasing after me to nip at my heels / balls, stalkers running raids / assaults on the military in cordon and vice versa, bandits attacking the rookie camp, and moving forward in the game a bit mutant attacks at the bar. All of this is very dynamic, you might experience it in your game, you might not, or you might see something totally different.

+1 vote     media: Ambient environment - Agroprom underground
ketxxx
ketxxx Jul 26 2014, 7:05am replied:

Forgot to say, when you take your armour off exit the inventory screen, then put your armour back on.

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jul 26 2014, 7:01am replied:

That is the rouge stalker feature, not every NPC likes and/or wants to be your friend. This is the zone, not kindergarten :p

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jul 26 2014, 6:58am replied:

TK also has PBS (pocket bonus system) that grants the wearer various carry weight bonuses depending on the armour. Try unequipping your armour then equipping it.

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jul 21 2014, 1:47pm says:

Thats possible too, just how likely that is I'm not sure but definitely possible.

+1 vote     media: does anyone know what texture this is?
ketxxx
ketxxx Jul 21 2014, 9:55am replied:

SoC is a tricky game, some "textures" used in-game on some objects aren't really what you could call properly textured as what the engine is actually doing is taking a small chunk from a existing texture, arbitrarily stretching that small chunk until it "fits" the in-game object and then just slapping it over. I'm beginning to think thats the case here.

+1 vote     media: does anyone know what texture this is?
ketxxx
ketxxx Jul 10 2014, 6:57pm says:

Heh that look didn't come easily I could of done with some glasses of jack daniels by my side to steel my resolve but I have always thought that screen space godrays can look every bit as good as engine based godrays if you have enough patience to finely tune the settings. I think this is probably as close to engine based godrays as it comes and IMO they look better because they have the flexibility to tailor them down to the finest of details.

+2 votes     media: new godrays
ketxxx
ketxxx Jul 8 2014, 9:44pm says:

Uh-oh, did you make a booboo in one of the shader files meltac? :p

+1 vote     download: Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision
ketxxx
ketxxx Jun 30 2014, 2:59pm replied:

I'm running out of tricks for sure now, much has been optimised at this point and I'm largely working on finishing "under the hood" stuff.

+1 vote     media: Adaptive light based surfaces & sky rotation
ketxxx
ketxxx Jun 27 2014, 7:53am replied:

Buckshot is already plentiful, bandits especially carry it. Also remember this is the zone, not modern warfare or COD :p

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jun 26 2014, 6:04pm replied:

I'll see what I can do, this foam is more toxic sludge foam so it needs to look kinda thick but I'm sure I can find another way to scatter it.

+1 vote     media: Surface water foam
ketxxx
ketxxx Jun 26 2014, 5:06pm replied:

I'll admit the foam does seem to add something but I'm not sure about it so I'll cast things out to the viewers, majority vote wins about weather the foam is kept or not.

+1 vote     media: Surface water foam
ketxxx
ketxxx Jun 26 2014, 4:00pm replied:

Indeed, there wasn't anything else I could pull out of X-Ray but my Borg Collective got to work and came up with a few things ;) I'm surprised X-Ray hasn't imploded yet the way I've abused it :p

+1 vote     media: Introducing.. Water Displacement
ketxxx
ketxxx Jun 26 2014, 8:09am replied:

Yeah I noticed that too, a redial of the parameters should fix that though I want to try and get a better effect anyway.

+1 vote     media: Adaptive light based shiny / reflective surfaces
ketxxx
ketxxx Jun 25 2014, 8:35am replied:

The controller audio loop is a vanilla glitch, exiting and reentering the level or hard saving and reloading fixes it in most cases

+2 votes     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jun 24 2014, 8:46pm replied:

Anything I do now is a hack or manipulation but with proper tuning even things like this can look reasonably good. No doubt I'll have to fiddle with the effect to get the best looking result but for such a old musty engine its amazing that theres anything left to eek out the visual tank :p

+1 vote     media: Adaptive light based shiny / reflective surfaces
ketxxx
ketxxx Jun 24 2014, 8:42pm replied:

Forgot to add, this effect is just a complimentary one to sit alongside your wet surfaces in DS 2.0 I mainly created the effect for use on windows.

+1 vote     media: Adaptive light based shiny / reflective surfaces
ketxxx
ketxxx Jun 24 2014, 7:22pm replied:

Its dynamic in that its light responsive based on lighting intensity and angle, but actual "control" of the effect happens on a normal map level.

+1 vote     media: Adaptive light based shiny / reflective surfaces
ketxxx
ketxxx Jun 20 2014, 9:41am replied:

No thats not a glitch, a NPCs attitude towards you is dynamic based on their reputation and your own. In a nutshell, its not a good idea to always ignore NPCs who are in need of medical help or a extra gun... word will eventually get around ;)

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jun 17 2014, 7:07am replied:

Blowouts aren't in the RC build. You can try injecting a repair kit mod but I've found their either flaky or you have to use them from the main menu which is catastrophically immersion breaking which is why TK doesn't have repair kits. ;)

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jun 5 2014, 7:17am replied:

It will, but as long as you have 4GB of RAM or more I would strongly recommend you use the included patcher so the game can address more than 2GB of system RAM.

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Jun 5 2014, 7:15am replied:

I know SoC runs on W8 but I haven't heard what its compatibility is like with 8.1. Try running the game in Win 7 compatibility mode. To do that right click on the icon and select properties, then click the compatibility tab and check the box that says "run this program in compatibility mode for" then select Win 7. Also check the box to run the program as a administrator at the bottom of the compatibility tab window.

+1 vote     download: TK Pre-RC build 1-3-14 update
ketxxx
ketxxx Jun 4 2014, 1:12pm replied:

Yeah I think 3-4 patches is probably optimistic as well but I was thinking 3-4 "official" patches and probably another 3-4 unofficial patches from the community. Theres almost a endless stream of lua and spawn errors in LAs log file I've seen and thats even with the 1.30013 patch but early access or not LA has supposedly been in development for 7 years and it doesn't look or play anything like that. The only saving grace for it is if I end up doing it up like I have SoC it won't take anywhere near as long, weeks to months instead of years like TK has taken.

+1 vote     article: Final path TK will take
ketxxx
ketxxx Jun 4 2014, 7:21am says:

Thanks :) I feel with the release of LA for all intents and purposes it has all the levels I would of added to TK so I'll just use LA as a base instead of SoC. Porting things over won't take a horrendous amount of time, if LA remains a buggy mess though I'll fast return to using SoC and stitch levels in myself.

+1 vote     article: Final path TK will take
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