My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.

Comment History  (0 - 30 of 918)
ketxxx
ketxxx Apr 14 2014, 8:23am says:

More dramatic sky rotation is easy to add, but would require a fair bit of testing to make sure all is well simply because of the buggy nature of X-Ray. Theres no reason why more dramatic sky rotation would cause issues I've just come to expect the worse from X-Ray :p Can't say I've experienced running into enemies at level changers but when you do its simply the dynamic nature of TK. Most NPCs are allowed to roam where they please.

+1 vote     article: TK 1-3-14 update available soon
ketxxx
ketxxx Apr 10 2014, 5:16pm says:

Is there any other screens for this mod? Such as what the NPC models look like?

+1 vote     download: Lost World: Origin
ketxxx
ketxxx Apr 9 2014, 2:37pm replied:

They all gain experience through their actions in the zone, some will survive to higher ranks, the unworthy the zone will claim.

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Apr 8 2014, 6:31pm says:

I wish someone would overhaul the DX9 renderer in SoC so things would look like this there as well. No matter how many HD texture overhauls or shader changes that are done a overhauled DX9 SoC renderer would really add the finishing touches.

+2 votes     media: Another call of the Zone
ketxxx
ketxxx Apr 8 2014, 6:26pm replied:

CoP I assume?

+1 vote     media: A mod idea
ketxxx
ketxxx Apr 8 2014, 1:51pm says:

I don't use the shotties too often, I prefer to lure zombies into anomalies. Saves ammo :)

+1 vote     media: Here's trouble
ketxxx
ketxxx Apr 8 2014, 1:45pm says:

I can say with 100% certainty there is no crash bug at the bar in TK so its not the textures, something else needs adapting.

+2 votes     media: Bar area
ketxxx
ketxxx Apr 8 2014, 1:40pm says:

I explore at night in the zone... bloodsuckers, burers, poltergeists... they don't scare me! >:D

+2 votes     media: Looking down on Haunted Village - Army Base
ketxxx
ketxxx Apr 8 2014, 7:49am replied:

They might do some things differently, didn't really hang around long enough to find out.

+1 vote     media: Never seen this in Cordon before
ketxxx
ketxxx Apr 7 2014, 8:03pm replied:

I think you mean the anomalies, some you can hear from further away than others.

+1 vote     media: Stealth Kill
ketxxx
ketxxx Apr 4 2014, 12:23pm replied:

Your GPU is just pants, the games you mention are all console ports so don't challenge any PC, TK utilises X-Ray to its fullest which means you need at least a halfway decent GPU. Things will probably be playable if you turn off global illumination and use the included R2 renderer with the lowest grass draw distance.

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Apr 4 2014, 7:56am replied:

Heres a video of the stealth element Moddb.com

+1 vote     article: What TK videos do you want to see?
ketxxx
ketxxx Apr 4 2014, 6:07am replied:

Read the user manual. The problem is your weak graphics card. AI doesn't ignore controller, when the NPCs see it they shoot, they react line of sight not by having a magical 6th sense like in vanilla.

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Apr 1 2014, 6:59pm replied:

Hes talking to all the n00bs ;)

+1 vote     group: 100 Rads Bar
ketxxx
ketxxx Apr 1 2014, 6:58pm says:

haha thats new we'll have to remember that one at the bar :D

+1 vote     media: Sgt. Oriov
ketxxx
ketxxx Mar 29 2014, 7:34pm replied:

I never even noticed that haha talk about a triple insult, firstly, hes dead. Life as a corpse is tough enough what with the smell caused by the onset of putrefaction. Getting the best seats at the bar can't be easy. Second, hes being attacked by supposedly mans best friend, and finally, hes getting his balls bitten off lol!

+1 vote     media: Zombie gets eaten by dogs
ketxxx
ketxxx Mar 29 2014, 7:30pm replied:

I have no bloody idea, I was just checking some changes in demo_record mode, saw that and just though WTF heh.

+1 vote     media: Sid
ketxxx
ketxxx Mar 29 2014, 7:28pm replied:

lol I hope that wasn't the case as shortly after this screen was taken he met his end with a couple SPAS12 shotgun blasts to the face :p

+1 vote     media: Maybe its me but...
ketxxx
ketxxx Mar 29 2014, 7:26pm replied:

Thats true, its subjective really to loads of environmental conditions. As those zombies are "fresher" than their "strong" alternatives (those guys are REALLY rotting and gross) I chose to have cleaner bone on those zombie textures because as they are "fresher" maggots will still be gobbling on their undead corpses meaning the exposed bone would be recently exposed, in theory meaning cleaner ;)

+1 vote     media: Maybe its me but...
ketxxx
ketxxx Mar 28 2014, 4:52pm replied:

Those white bits are bone, fresher.. corpses (do zombies count as corpses?) tend to have whiter bones in exposed areas due to the maggots still feasting.

I bet you never expected a gross factoid like that lol :p

+1 vote     media: Maybe its me but...
ketxxx
ketxxx Mar 28 2014, 1:59pm says:

haha I dunno why but theres something creepy as hell with that zombie, its not only looking at me, it like.. looked through me as well :S

+1 vote     media: Maybe its me but...
ketxxx
ketxxx Mar 27 2014, 8:04am replied:

You have definitely had a easy ride so far. On my playtest up to DV I had to deal with zombies, hoards of dogs, some PSY dogs, a couple chimeras, about 6 bloodsuckers, rats, mercs, and the usual bungling bandits along with the military. Oh, and a couple helicopters attacking me. That wasn't fun. At all.

I've expanded things even more in the update as well so things should be even more unexpected and random. As well as more numerous.

+1 vote     media: for seeker_of_strelok
ketxxx
ketxxx Mar 27 2014, 7:57am replied:

No, the stuff I'm telling people about here is all stuff that will be included in the 1-3-14 update when I release it ;) The stash changes I've made will require a new game though, no way around that, I tried :(

+1 vote     article: TK: Singularity Pre-RC build 1-3-14 available
ketxxx
ketxxx Mar 26 2014, 9:53pm replied:

I have indeed ;) I may release the TK update sooner than I was planning on doing because the 2/3 remaining things for the update could prove to be really time consuming. I'll open up the can of worms again that is the blowouts to see if I can get them working properly, if I can, I'll call the update ready and work on the few remaining things at a more leisurely pace to try and avoid any CTD inducing mistakes.

+1 vote     media: Improved decaying vehicles
ketxxx
ketxxx Mar 26 2014, 9:48pm replied:

The atmosphere of something jumping out and eating you, and the ominous nature of whats coming from the distance. Guess I should of mentioned this is a atmospheric "holy ****" shot, not a literal "impossible odds are about to overwhelm and tear me to shreds" shot. But hey, I get lazy sometimes :p

+1 vote     media: for seeker_of_strelok
ketxxx
ketxxx Mar 25 2014, 7:27pm replied:

Sleeping in TK is a lot more like it is in CoP, look for mattresses / beds and just mouse over them until you find one that isn't "owned" to sleep in. Once you have slept on that mattress / bed it will get marked on your map. You really should read the manual, stuff like this is all explained in there :p

+1 vote     mod: STALKER: Twilight K.E.T. 2.ZERO
ketxxx
ketxxx Mar 24 2014, 8:34am says:

Updated news with a new feature that will be available with the 1-3-14 update.

+1 vote     article: TK: Singularity Pre-RC build 1-3-14 available
ketxxx
ketxxx Mar 24 2014, 5:46am replied:

That looks like you forgot to patch the game to v1.0005. If you did patch to 1.0005 uninstall stalker (remembering to delete the stalker shadow of chernobyl folder) reinstall, patch back to 1.0005 and re-extract the TK archives but don't copy over the bin folder. For some reason in rare cases the files in the bin folder don't "take" like they should.

+1 vote     media: weapon details
ketxxx
ketxxx Mar 24 2014, 5:41am replied:

That looks like you forgot to patch the game to v1.0005. If you did patch to 1.0005 uninstall stalker (remembering to delete the stalker shadow of chernobyl folder) reinstall, patch back to 1.0005 and re-extract the TK archives but don't copy over the bin folder. For some reason in rare cases the files in the bin folder don't "take" like they should.

+1 vote     download: TK:Singularity build 1-3-14 P1/3
ketxxx
ketxxx Mar 21 2014, 8:22am says:

Just a minor update, every possible route has been explored to get the most graphical improvement out of X-Ray, theres still some shader stuff to come but apart from that X-Ray 1.0 without overhauling the renderer is maxed out. I've also completed the expansion of the gulags from the NPC perspective, just the mutants to go which I should be able to finish later. After that I'll continue with tweaking stashes. Don't expect to find ZOMG! equipment in some stashes though, TK is all about the scavenging. Thats not to say I won't give little helpful boosts here and there though ;)

+1 vote     article: TK: Singularity Pre-RC build 1-3-14 available
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