My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.

Comment History  (0 - 30 of 1,202)
ketxxx
ketxxx @ new mod for Clear Sky

Increase that grass draw distance before you make people blind :p

Good karma+1 vote
ketxxx
ketxxx @ New way to download TK Core Edition

I've just started putting TK on the nexus, moddb is a pain in the arse now with its lack of compatibility with so many things.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Link to the latest build is in the news article ;)

Good karma+1 vote
ketxxx
ketxxx @ Final stab at making the train tracks look good.. I swear

I wouldn't go quite that far ;) Getting results like this though through patience and manipulation certainly gives you a feeling of the tracks actually being there though instead of just a flat slab with a texture over it. Parallax results for other surfaces that need it are actually better than these tracks but as its the one thing people probably notice the most of being utterly devoid of any kind of geometry, detail.. and, well, effort on the devs part thats why I used them for the example :)

Good karma+1 vote
ketxxx
ketxxx @ Remastered camp fire sprites

You know me, always looking to create the most visually accurate true to life representation X-Ray will allow me to ;)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Probably, but its low priority right now.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

AFAIK, the "stalling" is caused by AI coming online and\or going offline. The engine also somewhat tries to "dynamically" load textures, which on anything but a SSD really doesn't work so well. Making sure your HDD is defragged will help though.

As for the GI crashing, first I've heard about it and none of the playtesters have reported anything like that so theres a good chance its a issue specific to your system. Exactly what it could be though I really don't know. I'd start with the usual suspects though, clean install stalker, check drivers are updated and run some overhaul software checking the registry integrity etc.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Link in news post, and no, theres more to come ;)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

The Core Edition is for people who want to play just SoC without any extras or for other modders to use as a base for their mod. Think of the Core Edition as the game SoC should of been on release.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

The mod is for the retail version of SoC not the steam version. I might release a patch making the core version steam compatible, dunno yet I have lots of things to do for Ground Zero.

Good karma+1 vote
ketxxx
ketxxx @ New way to download TK Core Edition

I know others who upload small things from mega URLs to moddb fine. As I said, the issue is with large files moddb supposedly supports. Clearly it does not, or with great difficulty at least.

Good karma+1 vote
ketxxx
ketxxx @ New way to download TK Core Edition

No 1.98GB is substantially under the supposedly maximum upload limit of moddb, which is 8GB. Uploading to this site in any form with larger files is nothing but a test of patience that ultimately ends in failure unless by some miracle it flukes success.

Good karma+2 votes
ketxxx
ketxxx @ TK: Singularity Core Edition build release date

The Core Edition is for SoC 1.0005, I might make it 1.0006 compatible dunno yet.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

You will need a copy of SoC still. Think of this as the biggest game overhaul.. well probably ever, but it will still be recognisable as SoC.

Good karma+2 votes
ketxxx
ketxxx @ soft parallaxed weapons

1. Lighting. Its pretty obvious to tell theres a light source hitting the weapon making things look heavier than they actually are. Dynamic shading at work.

2. Because I refuse to butcher SoCs identity, sometimes that means making the most of old assets.

Good karma+1 vote
ketxxx
ketxxx @ Random Screen taken while testing #4

d4v33edz knows this build better than I do right now :p I've not even assessed it yet been too busy making every texture as pretty as possible. Expect this build to look substantially prettier in the relatively near future ;)

Good karma+2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Thanks :D Theres a lot of surfaces that I've parallaxed and hand edited the parallax effect for each texture. Even limiting the parallaxing to just the surfaces that will benefit from it theres still about 300 surfaces that are parallaxed, maybe more.

Good karma+2 votes
ketxxx
ketxxx @ Before/After (Mars City)

I like the extra saturation, 1. The posters are going to be new they wouldn't be that old, and 2. It makes the posters look more like video screensavers or something which just adds a little extra cool factor IMO.

Good karma+1 vote
ketxxx
ketxxx @ Custom maps support

Awesome looking stuff, almost looks better than the new doom :D

Good karma+1 vote
ketxxx
ketxxx @ Doom 3: Redux

Fantastic stuff, something that will legitimately make me play Doom 3 again during my "away time" from modding stalker :D

Good karma+1 vote
ketxxx
ketxxx @ Garbage Level (WiP)

By the time I've gotten to looking at Singularity Ground Zero you can expect the eye candy to be even better I'm working on getting parallaxed surfaces looking as good as tessellation as well as remasting all of the normal maps and testures that I think need it enhancing and looking even more photographic.

Weather X-Ray likes it or not I will drag it kicking and screaming in to the era of true photo-realistic visuals :)

Good karma+2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

We are considering working out some kind of optional donate thing for those who want to help us eat still but we haven't got anything in place yet.

Good karma+1 vote
ketxxx
ketxxx @ Just another day in the valley..

Dark valley isn't looking its best yet, have the level details to redo still which will make the engine look much more modern with UHD resolution level details.

Good karma+2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

No ETA, but the aim is to finish ASAP without rushing things.

Good karma+2 votes
ketxxx
ketxxx @ [WIP] Ultra resolution details

Those slight jagged edges on the grass won't be fixed with AA its just the nature of using DXT1 - low quality alpha channel. Its necessary though to get the grass to render at the distance its supposed to though on patch 1.0005 and up.

Good karma+2 votes
ketxxx
ketxxx @ [WIP] Road to agroprom

The thought was that as the garbage piles got higher bridges were constructed to allow the bulldozers to maintain the taller mounds while rubble was indeed air lifted in (thats why theres a big troop transport chopper in the vehicle scrapyard it got too contaminated for further use) of course, the story writers would have to put something in explaining all of this ;)

Good karma+2 votes
ketxxx
ketxxx @ garbage military checkpoint

The nature of the SDK means a lot of things take considerable time, but not all levels are garbage (pun intended :D) so shouldn't require anywhere near the amount of time, effort and thought garbage has required.

Good karma+2 votes
ketxxx
ketxxx @ transition from garbage to agroprom

Technically this is TK still (base SoC fixed and refined) but I'm now also developing the expansion pack Ground Zero and bundling it all as one super mega mod. Thats why the change of name to Singularity - Ground Zero. Simplest way I can think of describing the increased scope of things is think Stalker done right.

Good karma+4 votes
ketxxx
ketxxx @ Doom 3: Redux

Mod looks great, any plans to do things like increase the amount of gore when the player shoots stuff? :D

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Thanks :) things are gradually slotting in to place but the level work being done is extensive, and on top of that there is bound to be tweaks and changes to the levels to really refine everything

Good karma+2 votes
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