My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.

Comment History  (0 - 30 of 1,181)
ketxxx
ketxxx @ [WIP] Road to agroprom

The thought was that as the garbage piles got higher bridges were constructed to allow the bulldozers to maintain the taller mounds while rubble was indeed air lifted in (thats why theres a big troop transport chopper in the vehicle scrapyard it got too contaminated for further use) of course, the story writers would have to put something in explaining all of this ;)

Good karma+1 vote
ketxxx
ketxxx @ garbage military checkpoint

The nature of the SDK means a lot of things take considerable time, but not all levels are garbage (pun intended :D) so shouldn't require anywhere near the amount of time, effort and thought garbage has required.

Good karma+1 vote
ketxxx
ketxxx @ transition from garbage to agroprom

Technically this is TK still (base SoC fixed and refined) but I'm now also developing the expansion pack Ground Zero and bundling it all as one super mega mod. Thats why the change of name to Singularity - Ground Zero. Simplest way I can think of describing the increased scope of things is think Stalker done right.

Good karma+3 votes
ketxxx
ketxxx @ Doom 3: Redux

Mod looks great, any plans to do things like increase the amount of gore when the player shoots stuff? :D

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Thanks :) things are gradually slotting in to place but the level work being done is extensive, and on top of that there is bound to be tweaks and changes to the levels to really refine everything

Good karma+1 vote
ketxxx
ketxxx @ Big changes, hence the delay

We hope we can pull it all off, though some of the things we want to do we could probably use another scripter or 2, so anyone reading this whos a scripter and wants in, drop me a PM :D

Good karma+1 vote
ketxxx
ketxxx @ Big changes, hence the delay

Lets just say Singularity is in touch with the dark side ;)

Good karma+1 vote
ketxxx
ketxxx @ Big changes, hence the delay

Everything is important there is no one thing more important than the other ;) You and Cap are doing good important work, a immersive story makes a game 100x better :)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

We hope to nail all bugs and glitches first round, the mod would be released already but we decided to go ahead and do a lot of things we were not going to.

Good karma+1 vote
ketxxx
ketxxx @ Good evening stalkers

Thanks, but there are many highly skilled stalker modders I'm not the only one ;) I'm probably the most fussy one though lol, I'll obsess over something until I'm satisfied X-Ray is not capable of doing it any better.

Good karma+1 vote
ketxxx
ketxxx @ Zone Mysteries 3 (WIP)

We'll have to see, water reflections are a very FPS expensive effect and TK is already packing a huge amount of advanced features.

Good karma+1 vote
ketxxx
ketxxx @ Good evening stalkers

Lol the wink at the end is meant to be a clawed out eye, them bloodsuckers are fast!

Good karma+1 vote
ketxxx
ketxxx @ M14

7.62 rounds... thats a little more than just ouch ;)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

I'm sure I'll come up with something along those lines at some stage ;)

Good karma+1 vote
ketxxx
ketxxx @ More Progress

Thanks, all of that literally come off the top of my head as I typed it. Tweaked things a bit since that draft but the impression of "what the hell is down here" is still very much in tact. Nothing, in the right circumstances, is definitely more scary imo ;)

There will be more stories like that to come, and maybe even a "sequel" to that story to tease players more.

Good karma+1 vote
ketxxx
ketxxx @ More Progress

Thanks :) I figured Fang needed his own bit to be a badass. I mean come on.. "Fang" even sounds awesome, about the best name in the game IMO.

Good karma+1 vote
ketxxx
ketxxx @ Doom 3: Redux

No update still? I have a nasty feeling this mod is dead guys :(

Good karma-2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

I'm pretty much done with the final build at this point, just fiddling with a few minor loose ends and working on the story. There will be a update finalising the shaders when they are ready along with probably a patch or two to fix things I've missed. X-Ray has had its day, I've made it look as nice as possible without faffing about pulling the engine itself apart, its time to call it and for me to move on to new targets.

Good karma+1 vote
ketxxx
ketxxx @ Grass rendering draw distance

I've lessened the impact on performance as much as possible, but X-Ray just isn't very good at drawing grass without killing framerate. The same tricks I use here could be used in CoP to a similar effect though.

Good karma+1 vote
ketxxx
ketxxx @ Another progress update

That would help with making everything feel more organic for sure. We'll get it done, key is getting it done right, not fast ;)

Good karma+1 vote
ketxxx
ketxxx @ New TK build incoming

Together with the rest of the writing team we shall make SoC the game it deserves to be, I guarantee it, and moreover, we are close ;)

Good karma+1 vote
ketxxx
ketxxx @ New TK build incoming

Sure go for it, I'll get a combined PM going soon of everyone interested in sorting the crappy vanilla story out.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

I actually started plotting out the nuts and bolts of this mod before SoC was even released (yes, I was one of THOSE people who kept up with all the leaked alphas and betas :p) so I was able to see the direction the game was going in... it really did just get worse as development went on, then when THQ got their dirty hands on it (may they burn in hell for ruining Stalker) thats when I knew I'd have my work cut out. So you put all that together, the mod itself has likely been in development for a good 10 years now.

Good karma+3 votes
ketxxx
ketxxx @ New TK build incoming

The story writer(s) have free roam on this really, I like to encourage creativity, and imagination. Use real science, existing lore, science fiction, or a mix of all of the above I really don't mind. I'm sure you have read the text while playing SoC and realised a lot of things aren't really explained beyond "Go here, do this, come back" thats the kind of stuff I mean by expanding on the story and elaborating. Same sort of thing applies when asking NPCs about the latest news, feel free to make the stories as dark or as humerous as you want. Variety is a good thing :)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Thanks :D FO4 is a possibility, a lot of textures I've made for SoC would likely fit in and be right at home in FO4 as well given the similar visual appearances. At this time I'm not a big FO4 fan though, very unimpressed with Bethesda using the shame ****** creation engine with just yet more pieces bolted on instead of them taking the engine out back, shooting it, and making use of something like the Frostbyte 3 engine or UE4 instead.

Good karma+3 votes
ketxxx
ketxxx @ A random screenshot

Yup, X-Ray is dead in the water. I'm just making it look as nice as possible for the final TK release, almost finished touching all the textures up and tuning everything just one set of textures left to remaster as all other textures I've tried just haven't come out right because of X-Rays ****** tiling.

Good karma+1 vote
ketxxx
ketxxx @ Doom 3: Redux

This looks absolutely fantastic so far, my retail copy of Doom 3 eagerly awaits the love this mod will give it :) The only tip I would suggest from my own experience making HD textures for Shadow of Chernobyl is that depending on the quality of the renderer the canvas size even for things like signs ought to likely be a size of 768*768 as 512*512 can still look a bit blurry in-game even if the texture itself isn't.

Good karma+3 votes
ketxxx
ketxxx @ A random screenshot

I'm glad people like what I'm doing :) I know it may seem obsessive me refining down to the smallest possible detail but X-Ray is a old engine I figure I may as well let the old girl show itself the best it can in the upcoming build. Really isn't much left to do and its not even a case of getting it done right now, but about it being and looking right.

Good karma+4 votes
ketxxx
ketxxx @ LA guns: BM-16 long, AKM and revolvers

This is just another reason why Lost Alpha is a gigantic pile of ****. When I did try to play it in order to port over my HD textures the game acted so retarded I couldn't bring myself to play it past getting to the bar. LA never should of been released IMO, its ******.

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Installing is very easy, essentially just extract to shadow of chernobyl directory. Fear not, the readme provided will tell you exactly what to do. You may want to hold off though thats a very old build and a new one isn't far off.

Good karma+2 votes
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