My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.

Comment History  (0 - 30 of 1,192)
ketxxx
ketxxx @ soft parallaxed weapons

1. Lighting. Its pretty obvious to tell theres a light source hitting the weapon making things look heavier than they actually are. Dynamic shading at work.

2. Because I refuse to butcher SoCs identity, sometimes that means making the most of old assets.

Good karma+1 vote
ketxxx
ketxxx @ Random Screen taken while testing #4

d4v33edz knows this build better than I do right now :p I've not even assessed it yet been too busy making every texture as pretty as possible. Expect this build to look substantially prettier in the relatively near future ;)

Good karma+2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Thanks :D Theres a lot of surfaces that I've parallaxed and hand edited the parallax effect for each texture. Even limiting the parallaxing to just the surfaces that will benefit from it theres still about 300 surfaces that are parallaxed, maybe more.

Good karma+1 vote
ketxxx
ketxxx @ Before/After (Mars City)

I like the extra saturation, 1. The posters are going to be new they wouldn't be that old, and 2. It makes the posters look more like video screensavers or something which just adds a little extra cool factor IMO.

Good karma+1 vote
ketxxx
ketxxx @ Custom maps support

Awesome looking stuff, almost looks better than the new doom :D

Good karma+1 vote
ketxxx
ketxxx @ Doom 3: Redux

Fantastic stuff, something that will legitimately make me play Doom 3 again during my "away time" from modding stalker :D

Good karma+1 vote
ketxxx
ketxxx @ Garbage Level (WiP)

By the time I've gotten to looking at Singularity Ground Zero you can expect the eye candy to be even better I'm working on getting parallaxed surfaces looking as good as tessellation as well as remasting all of the normal maps and testures that I think need it enhancing and looking even more photographic.

Weather X-Ray likes it or not I will drag it kicking and screaming in to the era of true photo-realistic visuals :)

Good karma+2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

We are considering working out some kind of optional donate thing for those who want to help us eat still but we haven't got anything in place yet.

Good karma+1 vote
ketxxx
ketxxx @ Just another day in the valley..

Dark valley isn't looking its best yet, have the level details to redo still which will make the engine look much more modern with UHD resolution level details.

Good karma+2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

No ETA, but the aim is to finish ASAP without rushing things.

Good karma+2 votes
ketxxx
ketxxx @ [WIP] Ultra resolution details

Those slight jagged edges on the grass won't be fixed with AA its just the nature of using DXT1 - low quality alpha channel. Its necessary though to get the grass to render at the distance its supposed to though on patch 1.0005 and up.

Good karma+2 votes
ketxxx
ketxxx @ [WIP] Road to agroprom

The thought was that as the garbage piles got higher bridges were constructed to allow the bulldozers to maintain the taller mounds while rubble was indeed air lifted in (thats why theres a big troop transport chopper in the vehicle scrapyard it got too contaminated for further use) of course, the story writers would have to put something in explaining all of this ;)

Good karma+2 votes
ketxxx
ketxxx @ garbage military checkpoint

The nature of the SDK means a lot of things take considerable time, but not all levels are garbage (pun intended :D) so shouldn't require anywhere near the amount of time, effort and thought garbage has required.

Good karma+2 votes
ketxxx
ketxxx @ transition from garbage to agroprom

Technically this is TK still (base SoC fixed and refined) but I'm now also developing the expansion pack Ground Zero and bundling it all as one super mega mod. Thats why the change of name to Singularity - Ground Zero. Simplest way I can think of describing the increased scope of things is think Stalker done right.

Good karma+4 votes
ketxxx
ketxxx @ Doom 3: Redux

Mod looks great, any plans to do things like increase the amount of gore when the player shoots stuff? :D

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

Thanks :) things are gradually slotting in to place but the level work being done is extensive, and on top of that there is bound to be tweaks and changes to the levels to really refine everything

Good karma+2 votes
ketxxx
ketxxx @ Big changes, hence the delay

We hope we can pull it all off, though some of the things we want to do we could probably use another scripter or 2, so anyone reading this whos a scripter and wants in, drop me a PM :D

Good karma+1 vote
ketxxx
ketxxx @ Big changes, hence the delay

Lets just say Singularity is in touch with the dark side ;)

Good karma+1 vote
ketxxx
ketxxx @ Big changes, hence the delay

Everything is important there is no one thing more important than the other ;) You and Cap are doing good important work, a immersive story makes a game 100x better :)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

We hope to nail all bugs and glitches first round, the mod would be released already but we decided to go ahead and do a lot of things we were not going to.

Good karma+2 votes
ketxxx
ketxxx @ Good evening stalkers

Thanks, but there are many highly skilled stalker modders I'm not the only one ;) I'm probably the most fussy one though lol, I'll obsess over something until I'm satisfied X-Ray is not capable of doing it any better.

Good karma+1 vote
ketxxx
ketxxx @ Zone Mysteries 3 (WIP)

We'll have to see, water reflections are a very FPS expensive effect and TK is already packing a huge amount of advanced features.

Good karma+1 vote
ketxxx
ketxxx @ Good evening stalkers

Lol the wink at the end is meant to be a clawed out eye, them bloodsuckers are fast!

Good karma+1 vote
ketxxx
ketxxx @ M14

7.62 rounds... thats a little more than just ouch ;)

Good karma+1 vote
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

I'm sure I'll come up with something along those lines at some stage ;)

Good karma+1 vote
ketxxx
ketxxx @ More Progress

Thanks, all of that literally come off the top of my head as I typed it. Tweaked things a bit since that draft but the impression of "what the hell is down here" is still very much in tact. Nothing, in the right circumstances, is definitely more scary imo ;)

There will be more stories like that to come, and maybe even a "sequel" to that story to tease players more.

Good karma+1 vote
ketxxx
ketxxx @ More Progress

Thanks :) I figured Fang needed his own bit to be a badass. I mean come on.. "Fang" even sounds awesome, about the best name in the game IMO.

Good karma+1 vote
ketxxx
ketxxx @ Doom 3: Redux

No update still? I have a nasty feeling this mod is dead guys :(

Good karma-2 votes
ketxxx
ketxxx @ STALKER: Singularity - Ground Zero

I'm pretty much done with the final build at this point, just fiddling with a few minor loose ends and working on the story. There will be a update finalising the shaders when they are ready along with probably a patch or two to fix things I've missed. X-Ray has had its day, I've made it look as nice as possible without faffing about pulling the engine itself apart, its time to call it and for me to move on to new targets.

Good karma+1 vote
ketxxx
ketxxx @ Grass rendering draw distance

I've lessened the impact on performance as much as possible, but X-Ray just isn't very good at drawing grass without killing framerate. The same tricks I use here could be used in CoP to a similar effect though.

Good karma+1 vote
Level
Avatar
Avatar
Status
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
1,192
Per day
0.5
Members
11
Mods
231
Articles
136
Media
766
Downloads
56
Groups
32