My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.

Comment History  (0 - 30 of 1,157)
ketxxx
ketxxx Jul 29 2015 replied:

Yup, I think X-Ray has only lasted the extra 2-3 years because of massive HD texture packs redoing almost every texture in the game and even they can't hide the fact of how old and dated X-Ray is anymore its just natural development, there are far better engines than X-Ray now.

+1 vote   media: The end of an era is coming
ketxxx
ketxxx Jul 28 2015 replied:

Lets break this down.. TK is in the mod section for Shadow of Chernobyl, so obviously it is X-Ray 1.0. Most the stuff you talk about Argoon is only available in X-Ray 1.5 and 1.6, Sunshafts, Tessellation, advanced shadows, etc, etc, is not possible in X-Ray 1.0 without extensive DLL, shader, and engine modifications. X-Ray is old and primitive, even X-Ray 1.6 looks incredibly dated. No cloth physics, almost zero destructable objects, extremely limited detail in geometry, even the bushes and trees are mostly made out of flat 1D textures. The physics engine just plain sucks too in all versions of X-Ray. Sorry, but to say X-Ray can still hold its own against modern engines is just denial, it can't. X-Ray (all iterations of it) has had its day, its time to let it gracefully fade in to the sunset while it still has some dignity. That is why once I finish TK I will do just that, better to remember a engine for its hayday than beat it like a dead horse.

For the record, IF X-Ray were to be bought up to modern standards it would need;

- Native DX12 support and all the benefits it brings
- Physics system ripped out entirely and completely replaced
- Be true 64bit
- True multithreaded support
- Support complex geometry (that means lots of polygons)
- Support large open world map (no level loading)
- Properly implement DX11 features not just have them tacked on

All of that is before I've even touched on things like animations, character and weapon models, making a new SDK, etc. See, I've already looked in to all of this and the amount of work it would require to bring X-Ray up to modern standards it is faster to completely design a new engine.

+3 votes   media: The end of an era is coming
ketxxx
ketxxx Jul 27 2015 replied:

lol the idea was to deliberately show one of the finer examples to make people think of things like Witcher 3, which while not really a pretty game in that way (theres plenty of areas its downright fugly.. thanks consoles) it still looks better. Maybe some post process anti-aliasing would help things. AMD and nvidia have such a thing in their respective CPs, guess I'll test that out at some point.

+1 vote   media: The end of an era is coming
ketxxx
ketxxx Jul 27 2015 replied:

Soft water edges FTW! Hurry up and finish them lol :p

+1 vote   media: The end of an era is coming
ketxxx
ketxxx Jul 27 2015 replied:

I'm glad you like it, but the picture is here to give a important reminder; me and meltac have got every last drop of beauty out of X-Ray but despite this the aging of the engine is now ever-present sadly :( Theres one or two textures I'm looking at increasing the resolution of to aid in their rendering in-engine, but thats all that can be done theres no more polishing just things to finish.

+1 vote   media: The end of an era is coming
ketxxx
ketxxx Jul 25 2015 replied:

I'll answer this in a PM as it requires quite a lengthy reply :p

+1 vote   media: Know your zombies part 5
ketxxx
ketxxx Jul 25 2015 replied:

No.

+1 vote   mod: STALKER: TK - Singularity
ketxxx
ketxxx Jul 24 2015 replied:

Lets just say I've saved them for "special occasions" mostly, they are the guest stars of the zombie horde :D

+1 vote   media: Know your zombies part 5
ketxxx
ketxxx Jul 24 2015 replied:

Thats one of the reasons why I added lots of different types. Its been something I intended to do for a long time but just hadn't got around to doing. All these zombies do have their own places their most suited to, the hellion for example you will mostly come across in abandoned facilities. In all there are 6 different types of zombies now the 6th I just didn't bother with as I couldn't find one to kill.

+1 vote   media: Know your zombies part 5
ketxxx
ketxxx Jul 22 2015 replied:

Ah never mind I guess, but if you want to keep plugging away at it then go for it I had some pretty horrid bugs to work out of TK that seemed to appear out of nowhere so collecting coordinate data was set way back although those bugs should be dead now so after I've finished testing some new zombie types and implemented them I'll be able to start a new game and work my way through the levels. Those bugs that seemed to appear out of nowhere were also baked into my hard saves which toasted most of them.

+1 vote   media: More "natural" blending
ketxxx
ketxxx Jul 20 2015 replied:

Yeah, parallax mapping you can more or less call the poor mans tessellation as everything is essentially a illusion with it, overcook something and the entire map is ruined and you have to start over.

+1 vote   media: More "natural" blending
ketxxx
ketxxx Jul 17 2015 replied:

I get people saying that quite a bit, I'll finish TK, promise. Its not in my nature to leave something unfinished, what anyone can expect to get is a experience we all should of been graced with for the original retail release theres not going to be anything left unfinished here. The only thing that will be optional will be blowouts as some people just don't like them regardless of which game they are in.

+2 votes   mod: STALKER: TK - Singularity
ketxxx
ketxxx Jul 17 2015 replied:

I'm just putting some finishing touches to it and gathering some positional data for some new shader features, the positional data will take time to implement but hopefully I can find enough time and pull myself back from burnout to finish up TK. I was actually testing a few things for it yesterday and because I haven't fired TK up in a while coming from some Fallout3 with HD mods I even surprised myself at just how good it looks compared to FO3 with HD mods.

+3 votes   mod: STALKER: TK - Singularity
ketxxx
ketxxx Jun 30 2015 replied:

Hah I dunno, I've almost finished the mod now doesn't seem like a lot of point changing its name I'll actually be glad to have the mod finished at this point but it is strange to have so much free time again TK literally consumed all of it these last 10 years or so. I'm probably going to make a few minor changes outside the main things left to do but nothing that will take too long to do just things like adding more varied zombie appearances.

+1 vote   news: Just some general thoughts, nothing particular
ketxxx
ketxxx Jun 24 2015 says:

As promised, the update. I think I've got all the issues sorted out in the build now I just have to gather coordinates for full implementation of the new wet effects. Once I've done that I'll likely upload it for a public release ;)

+1 vote   news: Changing things up a bit
ketxxx
ketxxx Jun 10 2015 replied:

You have pm :)

+1 vote   news: Changing things up a bit
ketxxx
ketxxx May 19 2015 replied:

Same with me and the Z11, I got it for £50 in a sale. If you look around carefully though you can find some generic no-name gaming cases for about £30 that are actually pretty decent. Ebuyer used to have loads of them. That case you got is certainly a good one though I've seen plenty of cases that look god awful and cost 4-5x or more the price of the case you got.

+2 votes   media: Case acquired
ketxxx
ketxxx May 19 2015 says:

I'm surprised so few mods retexture the game like TK does, maybe its just me but making mods for a engine thats so old now and needs dressing up not to retexture things just feels... kinda lazy. At the very least remake normal maps for the existing textures and set up some batch commands to clean up the vanilla textures.

+2 votes   media: Lost World - Quantum (WIP) Lab X18
ketxxx
ketxxx May 17 2015 says:

Pretty nice case, only thing I dislike about so many PC cases is how the designers feel the obsessive need to make the designs so damn boxey which is why I feel lucky to have a Zalman Z11 case.

+3 votes   media: Case acquired
ketxxx
ketxxx May 17 2015 says:

New toys are always cool :D I'm still sitting on a Z77 Extreme6 with a i5 3570k @ 4.5GHz where theres been so little movement on the hardware front. Hell, even a "ancient" HD7970 OCd is still quite a formiddable card roughly around stock R9 290 perf levels. Skylake isn't looking like its going to be anything special, nor does the new R9 380X look like its going to be anything but a tweaked re-re-re-release so I could be sitting around twiddling my thumbs for another few years before theres anything worth upgrading to :/

+2 votes   media: MOBO ordered
ketxxx
ketxxx May 6 2015 replied:

The patch will pretty much tie up the base of things, but I'll still need to work on blowouts and crimson will get the story done. Once those latter two things are finished then TK will be complete and ready for a public release. Hopefully it won't need any patching by that point as its the reason for me not just throwing out any old tat, but I'm being conservative and expecting to have to make a patch or two to clean up some minor things.

+3 votes   mod: STALKER: TK - Singularity
ketxxx
ketxxx May 5 2015 says:

Not really worthy of a news update so I'm plonking it here, things are still moving forward but at a slow pace right now where I'm actually playing a few games rather than modding them :p I have a patch for the playtester build thats sat around almost finished for 2 weeks so playtesters can expect to be seeing that soon I just want to have a stab at creating some new wheel textures, might not work out so well as I'm going to have to artificially create the shapes then attempt to layer things in from generic HD surface images to try and create some photographic textures.

+4 votes   mod: STALKER: TK - Singularity
ketxxx
ketxxx Apr 19 2015 says:

We will see how things go, I won't have time to add these myself so unless theres a few people out there willing to do this it won't be something that gets done.

+1 vote   news: We have a new opening for TK development
ketxxx
ketxxx Apr 4 2015 replied:

My previous comment stands, as as I'm kinda drunk right now I'll let others who know me well fill in the blanks :p

+2 votes   media: Once again, messing with ground terrain
ketxxx
ketxxx Apr 4 2015 replied:

What you are seeing is high levels of AF, not texture sharpening. The rest of it is just extremely accurate normal mapping.

+1 vote   media: Once again, messing with ground terrain
ketxxx
ketxxx Apr 2 2015 replied:

Haha thats true, but I like to perfect every little detail as X-Ray 1.0 hardly does a good job on the rendering front I compensated for its shortcomings by hand editing everything. I'm more akin to a artist with a canvas and paint brush than a digital artist with photoshop, digital artists miss many subtle details that make a huge difference.

+1 vote   media: Once again, messing with ground terrain
ketxxx
ketxxx Apr 2 2015 replied:

You have mail ;)

+2 votes   media: Once again, messing with ground terrain
ketxxx
ketxxx Apr 2 2015 replied:

I stop when I have something perfectly photographic, ugly chick, hot dress situation ;)

+2 votes   media: Once again, messing with ground terrain
ketxxx
ketxxx Apr 2 2015 says:

I would add some blur to that as well.

+3 votes   media: Tripping
ketxxx
ketxxx Apr 2 2015 replied:

The playtester build I gave to the playtesters 2-3 weeks ago, thought I included you in the mass PM but checking looks like I didn't. Let me know if you got some testing time and I'll send the link your way.

+1 vote   media: Once again, messing with ground terrain
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