Will the new republic/empire have any chance?
Using the Lusankya as a ram is a waste of it's power.
Wedge went back to his roots and forgot that a super star destroyer is a thing that must be saved at any cost, not destroyed like a death star or the tarkin or any other superweapon.
So if the battles take place on them, the space battles, will it occasionally fire at the ships and if such a thing happens, how can you target something out of the main battle area, it's like trying to target the deathstar with your fleet.
thanks, i'll look those up, i tried to edit it myself and got a syntax error upon loading.
Okay, i found the "is buildable" and changed it to yes, what other parts do i need to modify for the vong units, do change affiliation?
Ironically i'm running the game with the previous mtcommandbar and the buttons work but a lot of the ingame units don't have icons.
I understand what you're saying, the only problem i have is that i'm able to play other mods that have a lot of unit icons and the creators usually make a change and then release a lower sized file, i don't know if it's a quality change or something of that nature but with the Legacy mod, vader's new order, thrawn's revenge all of them have had this issue and it's been corrected.
Not trying to be unappreciative or anything, just curious. thanks for your efforts thus far
Got an issue with the addon, the mtcommandbar needs to be edited and made smaller, none of the icons/buttons appear.
The previous version had the right sized one but the addon one was larger and larger ones, don't work for me.
How much coding would be necessary to make the vong ships available to build on Helska and Belkadan?
I appreciate you trying to fix the icon issue, but the one thing i noticed is that the new files are the same size as the old ones. I run an older system so a lot of mods have this issue for me, when people provide the fix, the larger of the two files is always a lot smaller in size (than the original, sometimes half), i don't know how they do it, maybe it's a reduction in quality or a setting that's changed.
That's a sweet image, i just find it a shame they didn't make it black as it is in canon.
Anakin solo class, that'll **** off han
I wanna see more villips...
will the peace brigade be in this mod as a separate faction or a mercenary unit for the vong to use?
something that size with dovin basals would be literally invincible,
Can't wait to fight the anakin solo destroyer
My only concern is that i think the font/planet color for Pentastar is too dark in contrast to the dark space, makes it kind of hard to read.
I do like the random battles you throw into the GC space battles, where a red colored battlegroup joins the fray. kind of interesting add.
To be honest, i don't want the land side of things, i just want a GC with space units. make each planet credit amount what it would be with a couple refineries, so there's steady credits.
I agree with the chiss being added, though i would like to point out that if you conquer a world i think you should be able to build it's specific corporation regardless of what faction you're playing as. the two Vong sectors should build vong space units. If you add the chiss, any faction should be able to build the chiss units and etc.
The mod needs a mtcommandbar update, none of the icons or buttons look right.
http: //i.imgur.com/LOu7R.png
Here's an image showing exactly what's wrong with the mod icons. Not the same mod, but exactly the same icon issue. the icons/buttons are a mixture of images.
That's something i thought was lacking from the sith worlds, the ability to build sith ships and also more adepts, or even sith lords.
The icons are still messed up, the mtcommandbar was never deleted, it was still in the texture folder. but i copied it and replaced it with the one from the source folder, the unzipped folder, same size, there wasn't a difference between the two but i did it anyway. Same result, no icons.
The only real complaint i have is the strength of the bombers, and how ships that should have fighters don't.
keoni
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