Just another guy who loves shooting zombies and making the world a little safer... one headshot at a time. I like thinking about what I'm playing, at least. Each game has something to offer, and something to teach if you just know how to listen. I've played with all sorts, and have given up the rambo way of thinking... sometimes there's just a better way than guns blazing.

Comment History
kelthehet
kelthehet - - 22 comments @ Valve have broken every Half-Life mod

Now now, folks. Just remember that they're trying to maintain a product. No matter what steps a company takes past a certain size, they won't be able to please everyone. Besides, anyone who has played any of the L4D series already knows the prime rule of all valvedom; "We hate you."

Good karma+2 votes
kelthehet
kelthehet - - 22 comments @ Mount & Blade: With Fire & Sword

I returned to Warband a long time ago. I understand their desire to give plot to this game, but their major selling point was being a Medieval sandbox. To go against this identity was to condemn the game with fans of the series past, for the most part. Also, while powerful, I was still very disappointed in the firearms. I had high hopes when I heard they were being included, but alas, it was a wee bit too shaky and unreliable. Perhaps they were a little too realistic on that part...

Good karma+2 votes
kelthehet
kelthehet - - 22 comments @ Hammerfight

Honestly shocking as per quality and concept. I highly enjoyed this game, but issue a warning about later game. It gets very difficult. Occasionally, it gets downright frustrating. Just remember, it's all in your timing and keeping out of the way of the opponent's weaponry. After that, learning how to really smash an opponent is key, and only learned by practice, practice, practice.

Good karma+2 votes
kelthehet
kelthehet - - 22 comments @ Mount & Blade: Warband

Honestly, I prefer this one over Fire and Sword. This one is pretty awesome. Then again, it's hard not to feel like a real tough cookie on horseback, taking out Nords left and right once you get riding down... While I feel this is worth the $20, wait for a sale.

Good karma-4 votes
kelthehet
kelthehet - - 22 comments @ Project Zomboid set-back - but otherwise business as usual

Alright guys, you keep your chins up. We eagerly await your work. Don't give up. Just remember, luck works both ways. Good luck.

Good karma+1 vote
kelthehet
kelthehet - - 22 comments @ Fort Zombie

Try stacking your items to up skills, stats, etc. Don't forget that a lot of this game is walking quietly to one's destination avoiding a lot of detection, and silencing that which one can't quietly bypass... at least until you have ammo and a good crew with which to work. Remember the power of breaking line of sight. Zombies don't chase what they can't hear or see... Also don't go out at night unless you have a small arsenal to cover you. The time is better spent at fort building up your defenses.

Good karma+3 votes
kelthehet
kelthehet - - 22 comments @ Lugaru: The Rabbit's Foot

I can appreciate that a lot of time went into the game. The combat system recieved special attention. I can appreciate that someone tried to think up a decent story for the rabbit based slaughter, and I can even see they tried to twist the story around a little to keep a player on their toes, but I still can't say I enjoy it.

I play minecraft, and it is true, there is little to no story. The point of Minecraft is up for debate, but I always saw it as more of a choose your own goal type game.

Good karma+1 vote
kelthehet
kelthehet - - 22 comments @ AI War: Fleet Command

Well, before you ask for a free ride, write one yourself to the complexity and general timbre of this game and do so yourself. Remember that games like these take time to make, effort to balance out, and a lot of patience to get just right. I purchased this game because it forces me to adjust, think differently, and approach from many different angles.

This is a good game. Remember that information is vital in this game, and that you need to think out each step very carefully, as the AI progress keeps climbing... and you don't want them to get high up there. As the game says, you are outgunned, outclassed, outplanned, and outmanuvered... that is until you get a decent foothold and litter every system you take with AI ship parts.

This game is a blast with friends, btw.

Good karma+4 votes
kelthehet
kelthehet - - 22 comments @ kelthehet

Well if I just ticked off the people who love Lugaru, I'm sorry it's not my cup of tea. Show me a good lesson to be learned out of it that hasn't been given recently, please.

Good karma+1 vote
kelthehet
kelthehet - - 22 comments @ Valve

All good things to those who wait. Quality doesn't rush, and honestly, I like a lot of their "side projects". Admitably yes, I would like to see Episode 3 out soon, but I know they can only use the time to make it better... Don't let me down, Valve.

Good karma+8 votes
kelthehet
kelthehet - - 22 comments @ Hammerfight

This game has a lot of good things going for it. The music has an interesting thematical region to it, and I never get tired of whacking creatures around with the various weapons. I think the battle system was well thought out. If you're careful, you can actually shred opponents' firearm attachments, which makes combat much easier.

I still really hate those little buzz saw fliers... especially in large numbers.

Sometimes the missions can really tick a player off the Nth time through, just because something gets a lucky sucker punch in, or because some nit wit of an "ally" decides to come and "help" you with a handy hammer to the head. Then again, sometimes that's just the physics engine declaring its allegience to the other side.

Good karma+3 votes
kelthehet
kelthehet - - 22 comments @ Hammerfight

I completely empathize. I've knocked my books off my desk more than once while cursing the tournament hammerball machines.

Good karma+3 votes
kelthehet
kelthehet - - 22 comments @ World of Goo

The times when I don't like this game are when my carefully laid bridges, etc. decide that it's time to die. I admit to being really bad at this game, but it doesn't mean I don't enjoy it!

Good karma+2 votes
kelthehet
kelthehet - - 22 comments @ And Yet It Moves

This game is odd, but it is fun. The whole concept is a twisted take on a person's perspective. Instead of staying on the right axis, cartesian X and Y switch places worse than a game of musical chairs. Then again, you can get pretty dang good at it with a lot of practice. There is a definate puzzle solving aspect to this game. It may be as simple as "give the spider something other than yourself to eat", but it can be challenging and fun to get that little bug to go to its death...

Cons; If you get motion sick, be careful with this game. The plot is admitably lacking to nonexistant. Sometimes the map turning gets awful frustrating.

Pros; unusual concept, decent sound track, and the opportunity to make physics weep.

Good karma+2 votes
kelthehet
kelthehet - - 22 comments @ Atom Zombie Smasher

This is a great game, if you enjoy a little more of a casual and quick thinking strategy game. I find myself coming back to this game once and a while just to enjoy the music (I'm not usually a surfer music guy, but they did a good job with it). The graphics aren't high tech, but they weren't going for bleeding edge. Instead, a game like this concentrates more on concept.

Of a truth the best part of this game is the multiple ways in which you can approach it. Strategies must be applied on both mission and map interactions, as well as target missions, to yield more scientists for research, or more civillians, which tend to earn more as missions get harder.

Also, I love the elephantbird gun. It's something you just have to do to understand.

Good karma+2 votes
kelthehet
kelthehet - - 22 comments @ Lugaru: The Rabbit's Foot

May I never see a game with so little point or plot ever again in my life. Perhaps this seems a little harsh, but I felt this game had nothing to offer that hasn't been done a few thousand times in the gaming world. It brings no revelations or insights into anything overly important that I can see, and I felt no reason to continue playing it.

I confess that I never finished this game. I picked it up off of a bundle deal, and could not bring myself to play it past the sixth mission. I just saw no point to it. The plot was obvious and lacking.

It did use an interesting 3D effects model, but I felt that the interactions and collision checks were off. Still, they did at least try.

The controls need work. Perhaps I don't play enough fighting games, but the controls weren't intuitive, nor did they lend themselves to easy usage for these hands.

For those who enjoy these kinds of games, I hope that you find the good in this game, as I have apparently failed to do.

Good karma-2 votes
kelthehet
kelthehet - - 22 comments @ Penumbra: Overture

This game was really fun, but frustrating at times. Honestly, I was a little put out by the whole "You're going to be swallowed in one gulp" scenario. The spiders were a pain in the rear, but I got more than a little joy out of leading them to their flaming or falling dooms. The dogs really weren't that scary, but I admit to being more than a little freaked out by the ending... dark hallways are never a good thing.

The music they use is quite good, albeit minimalistic. Then again, these games work very specifically on sensory deprivation. Low light, little sound, and only what they WANT you to hear, which happens to be clicking feet, or the classical breathe/snarl of the plagued wolves. Remember folks, this game only freaks you out if you let it. Your fears are yours to control, as long as you maintain focus and discipline... but it doesn't mean that they can't make you jump a little in the attempt.

Good karma+3 votes
kelthehet
kelthehet - - 22 comments @ Fort Zombie

I disagree with all the criticism. Fort Zombie made a few great points which a person would have to address in a zombie apocolypse. Supplies are important, but there's always the issue of carry room and weight. Fighting is not the point, but rather, doing enough damage that zombies leave you alone, while still not making noise enough to bring the dead down upon your poor little head. A person can only take so much damage before no amount of bandaging will put them back together. It takes time to heal. Defensive over offensive. Let us not forget the creativity with which Kebros actually forged their traps, item systems along with stat alteration. Let us also not forget the fact that the selection of fort positioning and defensive strategy has a major effect on the loadouts of each survivor, as well as their placements.

All in all, Fort Zombie is a very interesting game that makes points and provokes thoughts that are otherwise ignored which people would do well to heed and contemplate. Before you reach for your shotgun, do you really need to use it, or will the more silent bat suffice?

Glitchy, yes. On occasion a zombie is so blasted that the legs and arms keep on marching, leaving the ragged and dead torso behind, but it's still one very re-dead zombie. One can reach through the walls, but only if they have the building relatively memorized. All in all, this is a very effective and fine game. I enjoy it greatly, and wish that people would look past the Rambo school of thought, and appreciate the fine truths offered by this game.

Good karma+6 votes
kelthehet
kelthehet - - 22 comments @ Mount & Blade: With Fire & Sword

I agree for the most part, but one thing stands out that keeps me coming back; Captain co-op mode. It's really challenging, and I love to take a small group of people to take on the world. It's really interesting... oh yeah... I almost forgot, despite the fact that they don't reload, grenades are also fun... horsemen never see it coming.

Good karma+1 vote
kelthehet
kelthehet - - 22 comments @ Mount & Blade: Warband

This game was my second love when it came to battlefield strategy. I spent days on end beating the tar out of the economics system. The option to invest in businesses made me a very rich character. When you win a tournament, your first thought should be to talk with the town elder (he loves to play hide and seek) and ask about investing in land. Keep talking to him until you've found the best use for your investing money. Remember to check your end of week sheet to keep an eye on them. Don't be afraid to reinvest. Oh yes... don't invest everything in velvet production. That's asking for trouble.

AI is better here, and they're a little meaner when it comes to pasting your troops in a siege. The extra weaponry is nice, but I'm still kind of sad that they made the metal staff a non lance weapon on horse. It was more than a little satisfying to peg an enemy Lord in the head with it.

Watch your damage type distribution. Remember; blunt for the armored. Cleaving for the archers, and piercing for the less well armored footmen.

Having a household and throwing feasts is an interesting little way to boost your reputation. Just remember, it's really expensive, unless you have the investment spread of a merchant king.

Good karma+5 votes
kelthehet
kelthehet - - 22 comments @ Mount & Blade

This game is very well made, except for a few bumps in the system and interactions with people. It can be hard to understand exactly what you're asking people to do at times... Then again, it can be fun to ask the village elder to burn the fields to cover your assault. Or was that in Warband?

Either way, the AI is a little dumb in the start, but it does a serious ramp up when you go to the difficulty menu and give them a little more brain juice. I still hate the kahnate, as their lancers don't usually NEED the extra help.

Remember: him what rides the horse generally terrorizes the battle field.

Good karma+3 votes
kelthehet
kelthehet - - 22 comments @ Project Zomboid

There will be a definite increase in game quality given a little more completion of their first campaign line (good tutorial by the way) and with a few more recipes. I look forward to the general fixing of barricades and perhaps a little more survivor interaction than killing one another. (By the way, I am still disturbed by how easily other survivors tend to die around high action areas. They don't even survive the first axe thwack, even if it is an accident...) :P

Also; I anticipate a lovely change of priority and pace when the lights do finally flicker out for good. That will grant this game much in the way of originality. After all, priorities change once the situation is altered...

Good karma+3 votes