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Yup...Its the high poly for the Normal Map...The reason ghost 59 said that is because the lowpoly isnt showing the level of detail on the scales that he wanted, so he asked if we could use this instead...remember he's not a 3d artist.
What happened to Josh?
First Character, Second Gun
Ya her eyes may be too wide open
ya THIS ONE IS COOL
Kust a concept, I'm posting a vid of the model.
Hey, man...I'm a 3d modeller for masswars. I was wondering if you could help me out with some scripting for my project.
How bout the .uc files?
How bout U guys work together and finish this project? A lot of work has already been put in.
Thx!!! Still needs work
Unreal's models are blocky...trust me I know...I took a close look at the default ironguard dude. ITs the normal maps that have them looking highpoly.
Its not really a flying animal
YA...I wasd planning to use this as a reference image...THe other one has the tail curled up
Oy. This guys gonna be hard to model.
Thank you sir
Sorry about the aliasing but as requiem and mobid said, it's just a screen grab...THis is just to show off a wip model so there it is.
Hey, dude...I need some help in zbrushing my char...would U be interested?
Got a Vid of Greggs head in udk here: Youtube.com
I'll model the knife?
Hey, dude...I uploaded some character refs of cadee to DB...Also, I have some textured photos of gregg...let me know what you think