wacompadpenman o_0?!

Comment History  (1380 - 1410 of 1,468)
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KEEP_IT_UP! Jul 14 2014, 8:12am says:

looks really awesome, great work!

+2 votes   media: Enviroment
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KEEP_IT_UP! Jul 14 2014, 8:12am says:

like it! great mixture between dark city and borg imho :D

+2 votes   media: Cyborgs
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KEEP_IT_UP! Mar 8 2014, 12:32pm says:

nice one, love the hand model/animations, details and overall env. great atmoshpere already. :)

+2 votes   media: Lethe - Teaser Trailer 2014
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KEEP_IT_UP! Feb 5 2014, 6:53pm says:

looks great! hmmm, is it possible to reduxe the overall "main-wave-distortion", since it's really extreme right now - or make it triggered by the movement and the water ripples... like the water is almost without motion and crystal clear to look through, but if you move waves will cause the "wave-distortion" seen now already at the beginning of the scene?

hope you get what i mean. :D

+1 vote   article: Water Ripples & Simple Causistics
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KEEP_IT_UP! Dec 2 2013, 2:02pm says:

true, nice one. love the overall mood and colours. nice details, that roadcracks and grass.

+3 votes   media: Pre-Alpha Images
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KEEP_IT_UP! Sep 6 2013, 9:02pm says:

of curse i want to play this! great teaser :)

+1 vote   article: Curse teaser
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KEEP_IT_UP! Jul 21 2013, 5:42am says:

great props again, but i would rework the lighting a bit, the overall lighting is good, but it just doesn't look like the windows are the source. i am just saying that, because i KNOW you can do better! :D

+4 votes   media: Pump station
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KEEP_IT_UP! May 15 2013, 10:44pm says:

is all the custom stuff seen on screenshots of this mod-profile gone? can't see the classic nazi-zombies on the new moddb-page, neither the weapons?

hope u will get that stuff back in. :/

good news its stil ldead btw. ;)

+1 vote   article: A Wild Zombie has appeared!
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KEEP_IT_UP! Apr 27 2013, 8:45am says:

just awesome! translates so good into a real place - imaginable atmoshpere, great work guys, keep it up! ;)

+2 votes   media: Pumping station office
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KEEP_IT_UP! Nov 16 2012, 7:49pm says:

yey, alive! :)

i love the atmosphere, nice bumps and lighting - only thing i don't like is the font inside the logo. doesnt fit the fat icon imho and looks a bit weird/ too fancy for a metro brand font i think. but that should be tweaked fast. ;)

anyway, good work!

+1 vote   media: Deep Darkness
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KEEP_IT_UP! Oct 15 2012, 7:08pm says:

awesome! do you think it'll be possible to make a climbable material or "zone" on the collosi? so that it'll be like in shadow of the collosus or dragon's dogma? that would be so cool. so, that you can climb where ever you want on the body, or at least on the certain areas.

+2 votes   article: EXIL : Colossus climbing
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KEEP_IT_UP! Oct 12 2012, 3:33pm says:

great atmosphere! love the colours :)

maybe there could be some more grass overall, seems a bit "clean", or is it the drawdistance?

+2 votes   media: Sunflowers
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KEEP_IT_UP! Oct 11 2012, 4:58pm says:

so awesome. :)
love the placeholder texture btw. :D

+1 vote   media: Are you thirsty? Great! Let's have a beer!
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KEEP_IT_UP! Sep 20 2012, 7:33am says:

so many people misinterpret the voice acting which makes me really sad.

it's such a NEAR PERFECT balance between ironical and exaggerated parody ("over the top" soldier's acting, the "gay" scientists) and serious and professional casting as close as possible to the original. beside that to these critics: tell me a name of ANY MOD with better voice acting? even full-price titles these days are worse or at least as amusing BUT without meaning to. ;)

edit: sorry for the doubleposting, some strange error. i was clearly on the other video page. :/ clip here is still processing.

+29 votes   media: Modinformer - Black Mesa
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KEEP_IT_UP! Sep 19 2012, 10:25pm replied:

it's the zone... what did you think? ;)

great screen! but just call me g is right, please edit that mirrored texture. ;P

+1 vote   media: Swamp Screen
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KEEP_IT_UP! Sep 19 2012, 10:22pm says:

i think you shouldn't trust wikipedia always, since it's a source for great knowledge but not guaranteed to be the always the truth - people just forget about that fact.

egypt is very, very fascinating, you should search for alternative information sources on how they MAYBE got energy, what the pyramids COULD HAVE been and beside these theories have a look at some of the FACTS about the mathematical and physical details of these massive and impressive buildings - why so many people died or got sick after entering certain areas inside these massive buildings at the first visits... such along time after there was noone anymore. do you think it's "the dead taking revenge once their burial chambers had been disturbed."... i don't think so. supposedly there has never been a dead body or a mummy found inside a pyramide or any of these "burial chambers", but what was inside them instead?

i don't say that you have to believe everything, just stay open minded and get informed. ;)

some sources also say that there where no torch appliances inside the great pyramids found eather... also no recordings that the first people who visited them found walls inside blackened with soot. only hollywood repeatedly suggest that these have been there - just as often as they've actually been there. ;)

that's why i love this screenshot. it combines myths with theories, great atmosphere, lies and conjectures. you can chose what is what.

great model btw. :D

+2 votes   media: dendera light
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KEEP_IT_UP! Sep 17 2012, 6:46am says:

looks beautiful!

+7 votes   media: New loc.
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KEEP_IT_UP! Sep 15 2012, 9:55pm says:

yeah, works pretty well! good job! :)

0 votes   media: Lens Flare Test
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KEEP_IT_UP! Sep 14 2012, 4:54am says:

thanks for the timelapse, great outcome! but i already wrote that underneath the picture here ;)

+1 vote   article: Character Concept
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KEEP_IT_UP! Aug 27 2012, 7:41pm says:

love the unique world you guys have created here... maybe there could be even more parked cars beside the road imho, no? :)

+6 votes   media: Piccadilly Re-Invented
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KEEP_IT_UP! Aug 27 2012, 7:39pm says:

great models, great atmosphere... for this piece the only thing missing is that amber brown "old-photo-like" effect on top. damn, i want to see this in motion. :)

+1 vote   media: NPCs traveling
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KEEP_IT_UP! Aug 22 2012, 5:00pm replied:

yeah! keep it up! :D

+1 vote   article: Free travelling, improved quest system and custom UI
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KEEP_IT_UP! Aug 21 2012, 5:16pm says:

love it!

+3 votes   media: New Stuff
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KEEP_IT_UP! Aug 17 2012, 9:30am says:

now thats just AWESOME! i for myself love the "oppressive/dreamy" version more, but some friends i've introduced to the new g-string wanted to have it as crisp as possible, no shadereffects at all... now there's no avoiding for them anymore. :)

+6 votes   media: Customizable
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KEEP_IT_UP! Aug 14 2012, 10:14am says:

i originally buyed ut 2004 JUST FOR THIS on gog back in the days where it was released! :) one of the best mods ever, period!

+1 vote   download: Out Of Hell Cheatfile
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KEEP_IT_UP! Aug 11 2012, 7:03pm says:

please keep it that way - it's not too dark i think, no need for more light! the atmosphere is great.

+2 votes   media: Screenshot
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KEEP_IT_UP! Aug 8 2012, 2:25pm replied:

/\ THAT! :)

looks great.

i like the moving dustballs inside the lightbeam.

+1 vote   media: Fear Awaits . . .
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KEEP_IT_UP! Aug 4 2012, 2:24am replied:

thanks for the link and the clarification, just thought it's your own engine since you wrote "custom built" on the profile page. :)

+1 vote   media: Light Demo
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KEEP_IT_UP! Aug 2 2012, 2:19pm says:

great engine! like the lighting effects alot. you also wrote this editor by yourself?

+1 vote   media: Light Demo
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KEEP_IT_UP! Aug 2 2012, 6:49am says:

yeah, looks really great! :)

+1 vote   media: Stone
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KEEP_IT_UP! Aug 1 2012, 11:57am says:

yeah, i like the font too, nice logo - but i think it looks better if there's only one "cross-shaped" letter ("i" or "l"), not too of them. makes it more icon-like imho. if theres a deeper meaning for having two instead of only one, then keep it ofc! :)

+1 vote   media: Logo
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KEEP_IT_UP! Aug 1 2012, 11:08am says:

looks interesting, nice prototype already! tracking for sure!!! :)

0 votes   article: EXIL : Gameplay progress
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KEEP_IT_UP! Jul 30 2012, 8:20am says:

great details! several of them work very good together!

+1 vote   media: New tree models
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KEEP_IT_UP! Jul 30 2012, 8:16am says:

lookin good! :)

+1 vote   media: Marauder Burst Rifle - Final Ingame
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KEEP_IT_UP! Jul 30 2012, 8:13am says:

love it! :)

+1 vote   media: Planet Explorers Forest Cave Concept
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KEEP_IT_UP! Jul 26 2012, 2:01pm replied:

that! /\

:D

+2 votes   media: Only Human
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KEEP_IT_UP! Jul 22 2012, 1:37pm replied:

that's great. good to hear! :)

+2 votes   media: Velociraptor
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KEEP_IT_UP! Jul 22 2012, 12:51pm says:

they went with this kinda velociraptor i guess:

Media-1.web.britannica.com

Sciencekids.co.nz

Images4.fanpop.com

Dreamsstudio.com

but i prefer this version more too ;) (way bigger eyes and shorter snout) ->

Images.wikia.com

Images.wikia.com

25.media.tumblr.com

Dinosaurierarten.de

will this kinda raptor be also in-game (the one on the image looks awesome btw.)?

edit: too slow i guess ;)

+4 votes   media: Velociraptor
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KEEP_IT_UP! Jul 18 2012, 9:52am says:

two ideas: for the "stealth testlevel" it'll be awesome to create a night scenery for this. bright fullmoon, stars some clouds... stuff like that... that'll be done pretty fast i guess (chganging sunlight, skybox, light colours?) but add so much more atmosphere already for this task i think. ;)

for "the unarmed fight": make give the enemy idle gestures/animations if he tries to stay away... like tapping the ground with a foot very fast, or mocking the player with taunts. jumping backwards if the player gets to close should also look nice and then you won't have the problem with him not facing the player while moving backwards.

hope that helps a bit ;)

great update again!

+1 vote   article: New Overgrowth a186 video devlog
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KEEP_IT_UP! Jul 16 2012, 5:43pm says:

insane detail and accuracy - can't wait to see it in-game! great job guys. :)

+3 votes   media: EMD FP7 Locomotive - Model by IceDev0x
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KEEP_IT_UP! Jul 10 2012, 10:53am says:

looks interesting, tracking!

+3 votes   game: Worlds
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KEEP_IT_UP! Jul 10 2012, 10:51am says:

looking good, tracking

+1 vote   article: Prometheans and beta
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KEEP_IT_UP! Jul 6 2012, 8:44pm says:

creepy, like the idea that it's a rotunda - you can't see exactly whats coming... nice mechanics ;)

+1 vote   media: Asylum
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KEEP_IT_UP! Jul 4 2012, 7:09am says:

awesome lighting!

+2 votes   media: Abydos
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KEEP_IT_UP! Jul 4 2012, 7:05am says:

love the lighting here! the colours are well "organized" too. all the small details, beautifully done. :)

+2 votes   media: Media Update: July
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KEEP_IT_UP! Jun 27 2012, 9:25pm replied:

me2... +1.

awesome lighting and great scene!

+2 votes   media: Screenshots
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KEEP_IT_UP! Jun 27 2012, 9:24pm says:

awesome screenshot, great perspective and spot on atmosfear! ;)

+2 votes   media: The horror of Zone
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KEEP_IT_UP! Jun 26 2012, 4:50pm says:

damn totally missed to download this after tracking the project years ago (?!). will reply my thoughts too. ;)

artwork looks great, love the style!

+1 vote   download: Doppelscope 0.4.1 Windows
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KEEP_IT_UP! Jun 22 2012, 11:25am says:

of course not! it is for nailing dead brains. ;)

+2 votes   media: Media Release 6/22
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KEEP_IT_UP! Jun 16 2012, 1:56pm replied:

+1 true! they really know how to make source look realistic! :)

+1 vote   media: Fresh water tunnel
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KEEP_IT_UP! Jun 16 2012, 1:55pm says:

reminds me of metro - dunno why, but i guess thats a compliment either way. :D awesome lighting!

+2 votes   media: Fresh water tunnel
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KEEP_IT_UP! Jun 15 2012, 12:11pm says:

welcome to bright falls. ;) looking good!

+1 vote   media: Mission Improbable 2 - The Bridge
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KEEP_IT_UP! Jun 13 2012, 10:06am says:

awesom' enjoyed it. :)

+2 votes   article: Tiny & Big music video "Little Pretty Thing"
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KEEP_IT_UP! Jun 3 2012, 12:17pm says:

wow! great custom handmodels and seems like custom animations too? the atmosphere and the lighting is awesome too. are the lightshafts animated? :)

+2 votes   media: New rig
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KEEP_IT_UP! May 22 2012, 8:11pm says:

cool inside informations, i am interested in seeing more of these wip and inbetween dev-stuff like the textfile picture or the first model screnshots... that's always cool to see i think, especially if there's such a big progress visible to the final product. even if it's just "sketchy" and rough, old stuff for you - please show them. ;)

btw: are there three picture frames in the back with three equal owls in it? o.0

"the owls are not what they seem" ;)

+1 vote   media: Cry of Fear Making of - Episode 1
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KEEP_IT_UP! May 20 2012, 12:33pm says:

looks good, maybe the blood it a bit to bright in its redish colour (less saturation maybe?). are the flaws and holes come after each other, depending on the damage?

+2 votes   media: Designing Dynamic Helmet HUD
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KEEP_IT_UP! May 15 2012, 2:03pm says:

awesome texture! if you add flora i wouldn't do too much and keep it at the edges to meadow or a forest for this kinda ground. looks good as dead as it is to me. ;)

+2 votes   media: PDA and Textures
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KEEP_IT_UP! May 15 2012, 2:00pm says:

much better with the pda that close and i like the maintexture, if the material is dull it'll look like that and this way its way better camouflaged = more realistic. maybe you could combine the two versions (more far away and this one), so that if you pull the pda out you have to press another button to get it that close and view the actual location in detail?!

i repeat myself:

"is the map on that gps thing reacting in realtime" later on? that'll be so rad!

+4 votes   media: PDA and Textures
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KEEP_IT_UP! May 4 2012, 3:30pm says:

great style, love it especially the description inside the image and beside it! :)

+5 votes   media: HUD
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KEEP_IT_UP! Apr 20 2012, 9:27pm says:

geil! echt schickes design. hatte nur gerade nen knick in der optik und die "haifischflosse" net erkannt - dachte das wär ein loch bzw. eine seltsame reflektion... mir sei verziehen, es ist spät! ;)

+1 vote   media: aero limo zeitgeist
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KEEP_IT_UP! Apr 20 2012, 9:25pm says:

die muckies kommen sehr gut! insgesamt echt coole arbeiten in deiner galerie!

+1 vote   media: wip
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KEEP_IT_UP! Apr 19 2012, 4:43am says:

works and i am impressed! thanks for sharing, can'T wait to see and play more. btw, maybe a small bug i found: after starting a taxi-mission i got out of the car and punched another guy often, then suddenly the monitor turned white... sound was still there, menu still worked and the "mission failed" (taxi) screen still appeared, but with everything white. restarting the game worked.

+2 votes   download: 'City' Project: 'Proof of Concept' Demo
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KEEP_IT_UP! Apr 4 2012, 8:12pm says:

fantastic cover-art. love the colours, style and position of characters and objects! will it be tested by the usk? "0" seems a bit young imho?! ;)

+2 votes   media: Box cover artwork
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KEEP_IT_UP! Mar 20 2012, 5:46am replied:

/\ this + 1. :)

can't wait to see stuff conceived by himself!

+1 vote   article: New team member!
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KEEP_IT_UP! Mar 10 2012, 7:52am replied:

alright now i get it... wolfenstein and mirror's edge aren't just influences but paragons in the way they nailed what they wanted to be: gamemechanics, visuals, sounds and overall feeling... (still love mirrors edge)

anyways, just wanted to say that i wish you guys a good and fast evolving progress and that you achieve your goals. :)

+1 vote   media: OverDose - Promo Video
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KEEP_IT_UP! Mar 10 2012, 7:46am replied:

was no offence, dude! i never ever played "brink" once, watched some concept art pieces (loved the artistic style), some map presentations, some renderings and thats about it (i think i saw the best parts then) - just thought that these guys at least attempted to realize similar ideas and... without sounding too much of an arse, i think the listed influences where obviously gappy - that's all and about it. :)

+1 vote   media: OverDose - Promo Video
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KEEP_IT_UP! Mar 4 2012, 7:09pm says:

now thats a compliment! love that movie! :)

leon is a real exceptional talent when it comes to atmospheric, practical mapping and designing, i just helped on that signpost and made that screenshot (i tempted to catch a good impression, glad you like it).

+1 vote   media: On the road to awe
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KEEP_IT_UP! Mar 4 2012, 3:06pm replied:

thanks - i really tried to hold steady but once you're in "there" you can't, way too disturbing believe me... ;)

+5 votes   media: On the road to awe
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KEEP_IT_UP! Mar 4 2012, 2:20pm says:

you'll find out, phipe. ;)

+2 votes   media: On the road to awe
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KEEP_IT_UP! Mar 3 2012, 3:43pm replied:

you're welcome and thanks for responding/answering! sounds really great and seriously - you guys are doing an outstanding job with "zeitgeist". i can't wait to see updates everytime after i saw new ones. :)

+1 vote   media: The Greenwich Park & Observatory, London
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KEEP_IT_UP! Mar 3 2012, 9:59am says:

indeed wow...
but there's one thing that breaks the atmosphere here imho. at the end of the road, on the horizon theres a sudden stop... i don't know how far the player will be allowed to go near that "end of the world", but i would try to conceal/mask that area with some plane brushes in the back, some propmodels, an edited skymap or all techniques combined together.

anyway! you write in the description it's a wip-shot, so there will be changes i guess. :)

+6 votes   media: The Greenwich Park & Observatory, London
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KEEP_IT_UP! Feb 29 2012, 5:31am says:

incredible! also good that you cover other themes and locations in-game, to keep the variety steady - love the colour palette here. :)

+3 votes   media: Icebreaker Desktop
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KEEP_IT_UP! Feb 24 2012, 8:08am replied:

i missed that you just wanted to show a first - by the way sayed: great looking - layout (read about it in the other screenshot comment from you) - can't wait to see it evolving.. :)

+1 vote   media: Diner
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KEEP_IT_UP! Feb 24 2012, 8:06am says:

impressive!! can't wait to see day 2.. or day 30 tests with your new toy :>

+1 vote   media: OLD CE2 "work" running on CE3 SDK!
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KEEP_IT_UP! Feb 23 2012, 11:20am says:

DEXTER!!1111 :O

+1 vote   media: Earbuds
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KEEP_IT_UP! Feb 23 2012, 6:23am says:

forgiven... ;) looks great already!

+1 vote   media: Diner Main Floor Area
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KEEP_IT_UP! Feb 23 2012, 6:23am says:

love the atmosphere arleady - great lightning!

+1 vote   media: Kitchen Area
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KEEP_IT_UP! Feb 19 2012, 5:41pm says:

nailed the atmosphere here! great oldschool paperback look, just like the ones you can find in these old railway stations for just a few bucks. really like it (font style and sizes, positions and cover image ofc!). :)

+2 votes   media: Worry of Newport - Digital Cover Art
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KEEP_IT_UP! Feb 12 2012, 5:22am says:

i kinda like the old version 5 layout more, but prefer the smaller closet!

+3 votes   media: Comparison of Versions - What do you prefer?
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KEEP_IT_UP! Feb 2 2012, 10:08pm says:

so good... :o

+1 vote   media: Build 194 Codename Gorilla
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KEEP_IT_UP! Jan 31 2012, 9:57am says:

the details are incredible! love you you filled that place up with stuff to look at!

+1 vote   media: New map: Ruins
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KEEP_IT_UP! Jan 26 2012, 2:47pm replied:

wow! could have sworn you used the mentioned "selfmade" shadereditor to achieve that atmosphere... i am curious about new updates... really talented guys at work here. :)

+1 vote   media: Badlands 02 WIP - Panorama
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KEEP_IT_UP! Jan 26 2012, 2:43pm says:

nice atmosphere! :) like the props

+4 votes   media: Diner BackStreet
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KEEP_IT_UP! Jan 21 2012, 7:04pm says:

impressive! really love the atmosphere. shadereditor at work too?

+2 votes   media: Badlands 02 WIP - Panorama
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KEEP_IT_UP! Jan 5 2012, 9:03am says:

i love visual effect stuff like that :)

+3 votes   media: Shader Test - [ENGINE]
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KEEP_IT_UP! Jan 2 2012, 9:45am says:

awesome, just awesome! comes even better then the photo background collage you did a few images before. fits well in :)

+1 vote   media: Compy Ingame
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KEEP_IT_UP! Dec 20 2011, 1:48pm replied:

then i correct myself, no need to cry if the tears are not related to joy ;)

+6 votes   media: G String Released
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KEEP_IT_UP! Dec 20 2011, 1:41pm says:

i hope you found some help for your needs!

+2 votes   article: G STRING V2 DEVELOPMENT TIMELINE
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KEEP_IT_UP! Dec 20 2011, 1:39pm says:

CONGRATS! thank you so much for sharing... and no need to cry.

+6 votes   media: G String Released
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KEEP_IT_UP! Dec 20 2011, 10:31am says:

fgcjhtfjy yydr rdytu yuty

+3 votes   media: stop talking about the filenames
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KEEP_IT_UP! Dec 19 2011, 9:21pm says:

love the description! atmosphere... and i can't wait to see these "things" for myself! i can imagine ;)

+1 vote   media: Now boarding
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KEEP_IT_UP! Dec 18 2011, 7:45am replied:

word up, mate! :)

+2 votes   media: Anatomy of a shark attack
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KEEP_IT_UP! Dec 17 2011, 7:24pm replied:

maybe because ethan was an architect and the board you see on the left is a typical tool for these folks? ;)

have to say that i love the look and feel of your images and trailers so far... there aren't many source mods out there that can produce such a unique atmosphere, getting away from all the "presets" and fill up there game with selfmade props, textures and designs - only using the engine as a instrument!

voted btw. ;)

+2 votes   media: Updated office
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KEEP_IT_UP! Dec 14 2011, 3:40am says:

just watched the first movie "weiss", will have a look at the others when i got the time later today i hope... very impressive animationskills and creative thinking... i recently found out about your game project that's why i tracked it instantly and already voted for it - keep up the good work ;p

kunsthochschule kassel, bist du schon fertig oder noch mittendrin im studium? gehört das spiel auch zu einem hs-projekt oder ist das gänzlich frei? grüße :)

+2 votes   article: The guys behind Tiny and Big: Florian Grolig (game-/ level-designer)
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KEEP_IT_UP! Dec 13 2011, 6:55pm says:

awesome design! love the holograms and the ground tex :)

+2 votes   media: Space
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KEEP_IT_UP! Dec 6 2011, 9:48pm says:

i love how you guys push the engine! it's incredible..

+1 vote   media: Relief Mapping
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KEEP_IT_UP! Nov 30 2011, 5:53pm says:

perfect! let the bump and spec maps do their work! :)

+5 votes   media: Mental Hospital
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KEEP_IT_UP! Nov 27 2011, 9:17pm replied:

yeah, make the lines of the numbers thicker, like the ones from the symbols in the middle or make the symbols there thin like the numbers - as it is right now they just compete (because they both got different line with but also they are presented in _completly different syles...)

+1 vote   media: new font
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KEEP_IT_UP! Nov 17 2011, 6:21am says:

... and time will be (soon). can't wait! :)

+1 vote   media: Time
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KEEP_IT_UP! Nov 16 2011, 12:14pm says:

incredible atmosphere, again!!
i love how you guys manage to make every texture and prop look "fitting in" - is that a reflection on that wet part on the table(s)?

great job :)

+1 vote   media: Some map screenshot and new Facebook profile!
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KEEP_IT_UP! Nov 10 2011, 6:59pm says:

great design! love the big surfaces and fontwork here - awesome wolf-button and great logo too. :)

+1 vote   media: SOT Manual Cover
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KEEP_IT_UP! Oct 31 2011, 7:47pm says:

love it! :)

+2 votes   media: The Anatomy of a Shark Attack
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KEEP_IT_UP! Oct 31 2011, 7:46pm replied:

plus it's a mirrored texture in her face (red lines), please! don't mirror textures in 2011 :/

but the "layers" on the last one are awesome! :)

+7 votes   media: Anatomy of a shark attack
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KEEP_IT_UP! Oct 25 2011, 8:04pm says:

jesse is best at what he does! you will love all the sounds of scintilla... believe me. :)

+1 vote   media: Nocturne Path
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KEEP_IT_UP! Oct 25 2011, 6:12pm says:

awesome attention to detial here! most aaa-titles won't have that accurate poses... the granate-throw maybe looks just a bit "cartoonish" and over-styled, but thats a minor critic... as i've sayed most other big titles don't even earn that critism. ;)

awesome job!

+1 vote   article: Animation : Poses
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KEEP_IT_UP! Oct 22 2011, 11:25am says:

< in love. :)

+1 vote   media: Pantera Turntable
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KEEP_IT_UP! Oct 12 2011, 11:43am says:

awesome. you nailed the atmosphere here... love the oldschool sidescr. view too :) and the hard edges of the smoke left corner and in the shadow to the right. good job :)

+3 votes   media: Baow baow baow baow
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KEEP_IT_UP! Sep 6 2011, 12:12pm replied:

true! don't spoil to much myohyo - i stoped watching the clip after a few seconds... which doesn'T mean i don't like what i see / already saw... :)

+1 vote   media: Mental Asian chick
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KEEP_IT_UP! Aug 25 2011, 11:29pm says:

cant watch the trailer :/ music from umg or something. downloading anyway... thanks :)

+1 vote   article: Tech demo released!
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KEEP_IT_UP! Aug 23 2011, 6:18am says:

love this!

+3 votes   media: Kowloon-ish
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KEEP_IT_UP! Aug 19 2011, 4:49am replied:

no you got me wrong, i ment the distortion of the window glass texture, seen better here:
Media.moddb.com

is it a custom made texture? i need a similar texture for a small project, that's why i am asking :)

+1 vote   media: Chapter 5: The Church - Inside
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KEEP_IT_UP! Aug 18 2011, 12:45pm says:

mixed i would say

+1 vote   media: 70 million people lived here
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KEEP_IT_UP! Aug 13 2011, 8:57am says:

there you can see what i ment with the fireplaces one pic earlier ;)

+1 vote   media: Tokytowice in a cloud of ash
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KEEP_IT_UP! Aug 9 2011, 3:32pm says:

great shot, love the models, atmosphere and used colours here :)

+1 vote   media: Border - In CryENGINE3
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KEEP_IT_UP! Aug 6 2011, 5:29pm says:

really great art design!

+1 vote   media: Character model
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KEEP_IT_UP! Jul 30 2011, 6:29pm replied:

true, true! can't wait to see what coming mods will supply with these new opportunities - it's just awesome whats possible now :)

cool that dvsh will have that too!

+1 vote   media: Drunk with power
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KEEP_IT_UP! Jul 27 2011, 7:16am says:

wow! awesome progress, love the blast wave especially visible in the slowmo part :)

+1 vote   media: Enhanced Mod V2 - The Giant bug fixed
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KEEP_IT_UP! Jul 26 2011, 10:08am says:

yepp, looks decent to me! :)

+1 vote   media: Ohhh...
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KEEP_IT_UP! Jul 22 2011, 5:32am says:

yeah! can't wait to see it textured ;) awesome scene, even without.

+1 vote   media: "old" Sannomiya K District in Crysis 2 SDK
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KEEP_IT_UP! Jul 7 2011, 4:54pm says:

pretty solid? that's freakin awesome ^^ imagine that graphical detail of the engine combined with finished models and textures, custom coding etc. mind blown ;)

+6 votes   media: CE3 testing images!
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KEEP_IT_UP! Jul 5 2011, 1:08pm says:

awesome progress! i really love the details and perfection in everything - who ever did this has got maaad skills! maybe he could look just a little bit more "wet", like the scales are more reflecting.. that's all! :P

-1 votes   media: Raptor Model+Ingameshot [Please like the FB page]
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KEEP_IT_UP! Jun 28 2011, 6:43pm says:

is the xxx-house getting more billboard graphics or will it stay like that? three tits anyone? ;)

+4 votes   media: Cars again
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KEEP_IT_UP! Jun 25 2011, 9:18am says:

wow! the new shots look just gorgeous! awesome updates! can't wait to play it... :)

+1 vote   media: The fog
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KEEP_IT_UP! Jun 15 2011, 7:24am says:

awesome!

+1 vote   media: Claude
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KEEP_IT_UP! Jun 14 2011, 10:26pm says:

just WOW! colours, skybox, citylights... wow!

+1 vote   media: Milena's House
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KEEP_IT_UP! Jun 12 2011, 3:19pm says:

thank you :) did it with my mouse and the right hand (i am lefty tho.. ;D)

+4 votes   media: duke nukem forever fan art: in-game-doodle
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KEEP_IT_UP! Jun 5 2011, 11:22am says:

love it! pure awesome! :)

+3 votes   media: Book store
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KEEP_IT_UP! May 31 2011, 2:02pm says:

I WANT MY PREORDER DEAL!!! ;D

awesome update, enjoyed it as always :)

+3 votes   article: New Overgrowth a133 video devlog
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KEEP_IT_UP! May 31 2011, 1:51pm says:

downloading, can't wait to see the changes and new content added! :> *joy*

+6 votes   download: Fps Terminator Alpha 2.0
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KEEP_IT_UP! May 18 2011, 3:48pm replied:

+1 awesome :D

+1 vote   media: env_projectedtexture - test
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KEEP_IT_UP! May 4 2011, 9:25am says:

awe-some! :> love the bubbles effect you guys created :)

+1 vote   article: Game Play Concepts
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KEEP_IT_UP! May 2 2011, 7:26am says:

finally, bers ;P
downloading ^^

+4 votes   download: German Translation Pack
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KEEP_IT_UP! Apr 11 2011, 6:41am says:

really great work! :)

+2 votes   media: NES wip texture
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KEEP_IT_UP! Apr 9 2011, 6:12am says:

awesome ^^

+1 vote   media: Fezwick, the Paranoid Squirrel
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KEEP_IT_UP! Apr 6 2011, 1:50pm says:

awesome! :)

+1 vote   media: An Open Window: Dynamic Environments
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KEEP_IT_UP! Apr 6 2011, 9:08am says:

great wallpaper! reminds me of the latest street fighter artworkstyles :)

+1 vote   media: Gerard.
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KEEP_IT_UP! Mar 21 2011, 3:31pm says:

awesome! :)

+1 vote   media: Nowhere corridors.
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KEEP_IT_UP! Mar 21 2011, 3:30pm replied:

love the mirror effect too :) great job!
maybe the puppet texture is a bit new looking... but otherwise, awesome :)

+1 vote   media: Nowhere corridors.
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KEEP_IT_UP! Mar 17 2011, 11:40am says:

loved the hi-poly version too. i think just a detailed texture won't help much :/ it looks very flat (wip or not) why don't you bake the normals to the low poly model? so you'll achieve both... good performance and almost hi-poly visuals ;)

+1 vote   media: Tyrannosaurus Rex WIP
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KEEP_IT_UP! Mar 15 2011, 7:57am replied:

good point, but who gonna buy all these kinects?! ;D

nice new update clip, looking good... the running bunnys and you jumping around in the living room :>

+2 votes   article: New Overgrowth a122 video devlog
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KEEP_IT_UP! Mar 11 2011, 6:24am says:

WTF! outstanding work, you guys are very talented! :)

+6 votes   media: Contagion - Police Chief Nick Wallpapers
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KEEP_IT_UP! Mar 6 2011, 7:11pm says:

outstanding, really great art!!! love the mapping and designs...
tracking! :)

+1 vote   media: WIP graphic proto-map screenshot
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KEEP_IT_UP! Mar 6 2011, 2:17pm says:

it took me a few moments, till i saw the eye above the code too. great piece of art. :)

+2 votes   media: QR codes
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KEEP_IT_UP! Mar 1 2011, 2:17pm says:

awesome concept! great gesture and shading/light!

+3 votes   media: Neanderthale Character Concept
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KEEP_IT_UP! Mar 1 2011, 7:29am says:

his face is - again - near perfect! love it, mesh, textures, everything :D and the jacket and collar both looks so much better then the bruce-version. more accurate... but it's still wip as you've sayed ;)

good work :)

+5 votes   media: TRENCH ( Arnold Schwarzenegger ) WIP RJW
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KEEP_IT_UP! Feb 26 2011, 9:51am says:

love it! :D

+3 votes   media: One of these is not like the others...
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KEEP_IT_UP! Feb 23 2011, 1:38pm says:

as sayed before, you are very talented! the actors faces are all near perfect. also the overall proportions and relations between bodyparts and the faces are very good - great to see that you can model almost everyone... :P

+4 votes   media: JAMES MUNROE ( Eric Roberts ) WIP
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KEEP_IT_UP! Feb 22 2011, 1:09pm replied:

yepp - it's like the base of the flame / the point where it "starts" is visible through the hole... beside that - just pure awesome! ;D

+1 vote   media: They're dead, Dave...
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KEEP_IT_UP! Feb 5 2011, 7:17pm says:

wow. just wow. great detail but maybe a small "dusty" lightbeam would help to define the lightsources, right under the lamps.

+2 votes   media: Sneak Peak: Red Line Early Development
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KEEP_IT_UP! Feb 5 2011, 9:58am replied:

cool! looks interesting - tracking. :)

+1 vote   media: WiP
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KEEP_IT_UP! Feb 4 2011, 5:12am says:

imagine - a silent hill remake with that engine?

<- stunned. ;O

great shots... looks very atmospheric :)

+1 vote   media: Part 1 Remake - Winter Environment #2
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KEEP_IT_UP! Feb 4 2011, 5:09am says:

sounds great, gonna test it too. :)

+1 vote   article: One project ends, another begins
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KEEP_IT_UP! Feb 3 2011, 7:05pm says:

she must be real 1337 too. keyboard and mouse bores?

nice heeeeeeeeeeels. oh, btw: SHOW YOUR FACE, "model"! ;D

+3 votes   media: Italian models love ORION - and so should you!
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KEEP_IT_UP! Feb 3 2011, 6:36pm says:

... and awesome looking, too. ;)

+1 vote   media: Altair Revealed
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KEEP_IT_UP! Feb 3 2011, 4:45pm says:

really love the colours and overall lightning outside! also great texture details (bumps f.e.)!

the "zoom feature" bottom will be fixed i guess. maybe the level of "leaning" to the sides is a bit too much, if it is like that just by walking while in action later - or it just feels right...
dunno for know, have to wait and "look" for myself ;)

anyway, great work! :)

+4 votes   media: Revamped look (WIP)
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KEEP_IT_UP! Feb 1 2011, 7:12pm says:

not bad? the atmosphere here is awesome again! :p
maybe the mountains in the back are a bit naked..

+1 vote   media: No Russian?
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KEEP_IT_UP! Jan 30 2011, 10:22am says:

great piece! love the colours and the bright light sources at the back of the necks ;)

+1 vote   media: Conquest: Hadrian's Divide - Concept Art #2
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KEEP_IT_UP! Jan 29 2011, 5:40pm says:

i like. :>

+1 vote   media: dvh_beach_final_v1
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KEEP_IT_UP! Jan 29 2011, 5:36pm replied:

WORD up.

+1 vote   article: DangerousWorld 2 Time to Update
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KEEP_IT_UP! Jan 29 2011, 5:00pm says:

love the updated lightning! great job :)

+1 vote   media: Dear Lord New Lighting
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KEEP_IT_UP! Jan 24 2011, 7:32pm says:

awesome, just awesome. incredible detail and the new eyes are perfect!

+1 vote   media: Screenshot
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KEEP_IT_UP! Jan 22 2011, 5:52am says:

the wallpaper creeps me out ^^
great atmosphere! :)

+1 vote   media: nmo_cabin Spotlight Images
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KEEP_IT_UP! Jan 22 2011, 5:46am says:

exactly. BUSTED! ;p

+1 vote   media: WTF.
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KEEP_IT_UP! Jan 20 2011, 7:43am says:

"coming soon" - i take it seriously. ;D
looks great btw.

+1 vote   article: SILENT HILL 2.2
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KEEP_IT_UP! Jan 13 2011, 9:46am says:

exactly. and that makes it look a bit odd in my eyes. i mean, how would open outcast look, when they would have picked the old original models and textures from outcast? ;)

looking good so far, and i love the idea of having the stalker universe combined with that powerful engine - but please, make the polycount and details of objects such as trees and houses equal to the power of that engine. tracking. :)

+1 vote   media: A new location
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KEEP_IT_UP! Jan 13 2011, 8:00am says:

yeah, looks cool! :) love the angle / position, colours and the pores. :p

+1 vote   media: Revolver and hands
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KEEP_IT_UP! Jan 9 2011, 6:40pm replied:

i don't think so, sir.. just old and rusty :)

looks really great - love to see that you are going to add stuff like that. the fact that you have time to play arround with shaders shows me that you are coming closer to an ending now, hu? ;D

+2 votes   media: Playing with shaders
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KEEP_IT_UP! Jan 6 2011, 8:11am replied:

artistic freedom.

+1 vote   media: Commando Wallpaper
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KEEP_IT_UP! Jan 6 2011, 7:53am says:

not just the colours are superb, all those little details, specs/bumps, very well-proportioned overall design and it seems like the walk animation is also really great and fluit (love how the toes are hanging on his right foot).
great job, great artist(s). :)

+1 vote   media: T-Rex Wallpaper
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KEEP_IT_UP! Dec 19 2010, 3:43pm replied:

thanks, glad you like my stuff too ;p
yeah i am doing this flash stuff for university right now and i still got a lot to do and learn :) (we are forced to achieve "interactive media", not just a animation-clip, which would be a lot easier -.-)

oh yeah, please! post some tutorials :) would be great to follow you guys in clips or written words.

@flash and bones: i know, but i am to "oldfashioned" or dumb i guess - i drew every frame instead of connecting the single parts with bones... bones are the better way, i see now - for sure. :(

happy holidays btw. :)

+1 vote   game: My Country, My Name
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KEEP_IT_UP! Dec 18 2010, 2:42pm replied:

i will ^^
i am testing around with walk cycles and flash for myself right now, so this is just on time. ;)

but what u guys are doing here is just phenominal - i mean all the bones / engine stuff. :O amazing. as my name says: keep it up, good sirs. :)

+1 vote   game: My Country, My Name
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KEEP_IT_UP! Dec 16 2010, 11:45am says:

love the art style - great stuff! tracking :)

+2 votes   game: My Country, My Name
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KEEP_IT_UP! Dec 14 2010, 12:32pm says:

great models, great concepts... tracking. :)

+2 votes   media: Eugene
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KEEP_IT_UP! Dec 8 2010, 5:54am says:

"fail, fail, fail... in position". i lol'd ;D
you guys are doing a really great job! :)

+7 votes   article: John's Alpha Video (cat city)
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KEEP_IT_UP! Dec 7 2010, 6:09am replied:

+1 good comment.

love the first half of the trailer... just some of the "reloading" animations are a bit filthy. the second half showes that the concept and gameplay mechanics are working but also that the visuals still need work.

keep it up, i tested the first release back in the days and loved it. :)

-1 votes   media: New Trailer for Steam Release
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KEEP_IT_UP! Nov 30 2010, 8:21am says:

HE'S GOT A FACE! :O

+15 votes   article: Beard Extermination HD Footage
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KEEP_IT_UP! Nov 30 2010, 8:17am says:

CAPS ARE AWESOME AND YOUR TECHNIQUE TOO. ARE YOU USING 3D SCANS OF THE ACTORS?

+1 vote   media: Mr. Church close up WIP RJW_ca
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KEEP_IT_UP! Nov 19 2010, 8:06am replied:

me2! hope it got twists and curves in its movement...

+1 vote   media: Lava effect
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KEEP_IT_UP! Nov 17 2010, 4:25pm says:

great one, love it! after effects or premiere... or flash??? :D
are there any good tutorials out there for such an animation?

+1 vote   media: Dead Before Dawn Team Credits
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KEEP_IT_UP! Nov 12 2010, 12:27pm replied:

yapp, left one ftw. +1 :)

+3 votes   media: More tough choices
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KEEP_IT_UP! Nov 3 2010, 4:58pm replied:

agree :>

+1 vote   media: Menu
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KEEP_IT_UP! Nov 3 2010, 9:19am says:

am i the only one who has read this fabulous book? :p

+2 votes   download: World WarNV v0.2.rar
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KEEP_IT_UP! Oct 31 2010, 8:57am says:

this candle fire (?) looks kinda weird, but i love the tower! :)

+1 vote   media: Slums Tower
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KEEP_IT_UP! Oct 28 2010, 7:29am says:

great news! love the modelshot btw :)

+4 votes   article: Zeitgeist Layout and Gallery update
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KEEP_IT_UP! Oct 24 2010, 5:48pm says:

love the subtle reflections and the overall colour-mood! :)

+2 votes   media: Spam omed
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KEEP_IT_UP! Oct 18 2010, 3:51pm replied:

right now! ^^

+1

+1 vote   download: 1187 - Episode One 1.0
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KEEP_IT_UP! Oct 11 2010, 8:24pm replied:

i have no problem with that ;D only thing i don't like is that the tags are also behind the chairs, and that the left side is almost emty. don't get me wrong! i love the detail and overall look, but it'll add so much realism to the scene if the size of the tags would be smaller and the places where the sprites are added would make more sense ;)

think that's a small thing to change, isn't it? :p

great job as always anyway!

+6 votes   media: Small update
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KEEP_IT_UP! Sep 23 2010, 9:11am says:

yeah, great boost again, visually!

+1 vote   media: Dope City Wars PC
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KEEP_IT_UP! Sep 23 2010, 9:10am says:

awesome... îs there a new shader for the pc version? looks kinda kane & lynch 2 to me, in a good way - can't wait ^^

+1 vote   media: Dope City Wars PC
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KEEP_IT_UP! Sep 19 2010, 6:29pm says:

really great to see you guys are back. seems like it was a good plan to wait with the download, till it's really "ready". can't wait to test the newest version then... good luck and keep it up :)

+2 votes   article: Dead Before Dawn is Back
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KEEP_IT_UP! Sep 15 2010, 10:05am replied:

you're welcome dude! :)

+1 vote   media: "Galactopticon" Fanart
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KEEP_IT_UP! Sep 14 2010, 4:51am says:

you guys got sick skills! looks really professional :)

+1 vote   media: Oasis 1.1 - Village
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KEEP_IT_UP! Sep 14 2010, 4:51am says:

just one word. perfect, really. o.o

+1 vote   media: Oasis 1.1 - Mountains
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KEEP_IT_UP! Sep 13 2010, 5:50pm says:

suits mutch better! it's like the whole lightning on that scene was crying out for the new one.. and ANIMATED?! i want this game n o w. ;)

+9 votes   media: New Skybox for Olmec!
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KEEP_IT_UP! Sep 3 2010, 6:03pm replied:

+1 nothing more to say. f u c k i n a w e s o m e !

+10 votes   media: New Arms/Beretta Compiled
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KEEP_IT_UP! Sep 1 2010, 8:29am replied:

+1 exactly :)

+4 votes   media: Our Main Character: Sarah
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KEEP_IT_UP! Aug 31 2010, 6:36pm says:

good luck from me too, will check it out when its approved :)

+1 vote   article: Dope City Wars gone Gold!
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KEEP_IT_UP! Aug 13 2010, 6:41am says:

great update! love that everything you wanna add seems possible (till now ;)), wish you all the best luck, keep it up :)

+2 votes   article: Demo dev diary - Week 2
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KEEP_IT_UP! Aug 6 2010, 6:34am says:

now thats great! this screenshot looks more real then the photo on the left xD

+4 votes   media: Kantubek Comparison
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KEEP_IT_UP! Aug 5 2010, 11:36am says:

love the artdirection and the smooth animations / gameplay ideas :)

+1 vote   media: Programmer Sandbox (gameplay elements)
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KEEP_IT_UP! Jul 30 2010, 11:19am replied:

maybe it's just cool for him - i am cool with that ;p

+1 vote   media: Concept Art
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KEEP_IT_UP! Jul 30 2010, 11:18am replied:

kk, because it seems to be a trilogy i won't just watch the first one ;D

+1 vote   media: Concept Art
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KEEP_IT_UP! Jul 30 2010, 11:13am says:

is it good? just saw the trailer the first time.. :)

+1 vote   media: Concept Art
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KEEP_IT_UP! Jul 23 2010, 9:38pm says:

really cool!!!

this mod is better then ANY original terminator-franchise game released EVER. :)

KEEP IT UP!

+1 vote   media: Screenshot
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KEEP_IT_UP! Jul 22 2010, 6:49pm says:

this looks so "i am legend" like, in a good way! :) love the sun effect and the overall mood/colour... can't wait.

+1 vote   media: 07/24/08 The Rising Part2
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KEEP_IT_UP! Jul 18 2010, 9:27pm says:

awesome update! finally :)

+2 votes   article: Fps Terminator Alpha v1.0 Demo Released
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KEEP_IT_UP! Jul 16 2010, 5:10am says:

****** AAAWESOME! ^^

edit: whats the song called?

+1 vote   media: Speed Texturing
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KEEP_IT_UP! Jul 14 2010, 8:23am says:

pleaaase release it for L4D (1) !!! :)

+1 vote   article: Version 4 released (Link to CSS version in post)
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KEEP_IT_UP! Jul 11 2010, 10:30pm says:

yep, like it very much! :)

+1 vote   media: Curly Brace(fan art)
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KEEP_IT_UP! Jul 7 2010, 6:51pm says:

really cool update, i love the shown screens and the gameplay clips!
the atmosphere is really outstanding in both, especially under water,
but one thing:
i know it'll be harder to spot them (gameplaywise) but wouldn't it be much better for the atmosphere and more real-looking, if the water would be less translucent and less "sharp" under the surface (IF it should be deep at this point)?

examples:
Img.photobucket.com
Whitesharktrust.org
Sealifesurveys.co.uk
Media-cdn.tripadvisor.com

right now it looks like it'll be deep like this:
Patriotfiles.com

;)

+2 votes   media: Diver Boat
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KEEP_IT_UP! Jul 6 2010, 7:28pm says:

didn't know that this is possible, i like! :)

+1 vote   article: An insight look on character design
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KEEP_IT_UP! Jul 6 2010, 5:53pm says:

a spinning model for just ~3 seconds? seriously, spending the time to record, extract and upload... at least you should have let him spin a few more times ;)

anyway, nice progress. :)

+1 vote   media: SYLVESTER STALLONE
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KEEP_IT_UP! Jul 1 2010, 7:17pm replied:

word ;) this mod only gets better and better, awesome new pictures you got there, dude - keep it up! :)

+1 vote   media: skynet plasma rifle re-design
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KEEP_IT_UP! Jun 30 2010, 5:00pm replied:

@korge word +1

+2 votes   article: A Light at the end of the Tunnel
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KEEP_IT_UP! May 6 2010, 7:46pm says:

your avatar too ;)

+1 vote   media: Alan Wake 4
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KEEP_IT_UP! Apr 28 2010, 9:17pm replied:

awesome that u'll have that in! :) also i have to say those are really outstanding arm models! great details, as always... keep it up ;)

+1 vote   media: WIP arms
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KEEP_IT_UP! Apr 15 2010, 2:05pm says:

hehe, yep. ^_^°

+1 vote   media: "the blinder" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Feb 15 2010, 11:15am says:

AWESOME! can't wait to install/start/play!!! *joy*

+2 votes   article: GES Update 02/14/10 [Release Info] February 19th!
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KEEP_IT_UP! Jan 29 2010, 1:39pm says:

congrats!! :)

+2 votes   article: Mod of the year 2009
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KEEP_IT_UP! Jan 28 2010, 11:15am says:

WORD ^^

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Jan 27 2010, 7:01pm says:

hope you like ;)

+3 votes   media: Concept Art: Adam and Roy
KEEP_IT_UP!
KEEP_IT_UP! Nov 10 2009, 9:39pm says:

this looks so stunningly beautiful... cant believe it's source btw ;)

when is this update coming out? i never tested your mod, and wanna wait for these graphics :)

edit: are these flairs from the sun 3-d or just skybox? (don't mean the glow, just the flairs) looks so good o.0 :D

+1 vote   article: Postcards from the Hebrides…
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KEEP_IT_UP! Oct 20 2009, 2:04pm replied:

postet the problem with screenshots on the forum - hope someone will help.

+1 vote   media: Darkmod 1.00 Menu Screen
KEEP_IT_UP!
KEEP_IT_UP! Oct 20 2009, 9:30am says:

nice menu... sad to say that i can't see it ingame :(

(only blackscreen with the normal d3 mouse to move around... don't see anything, but i do hear all the sounds! console says a lot of red stuff "couldn't load menuscreen, background" etc.) your faq don't know any answers about it... i did everything as i should. any other mods and doom3 are running normaly - any tips?

+1 vote   media: Darkmod 1.00 Menu Screen
KEEP_IT_UP!
KEEP_IT_UP! Sep 22 2009, 10:03pm says:

thanks... by the way the textures in "mentality" are awesome!!! believe me - hope you go on with that project anytime :>

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
KEEP_IT_UP!
KEEP_IT_UP! Sep 22 2009, 10:00pm says:

cheers dude! :) yeah the lumps are caused by that virus... glad you like it!

+1 vote   media: "ex-con" 4 da left 4 dead concept art contest
KEEP_IT_UP!
KEEP_IT_UP! Sep 14 2009, 7:33am says:

great mood! love the lightning!!!

+1 vote   media: Training Map
KEEP_IT_UP!
KEEP_IT_UP! Aug 11 2009, 6:39am says:

much more important is, that the mod is able to show 2 (or even more?) flashlights in realtime (l4d for example only shows your own light)

THUMBSUP and KEEP IT UP, GUYS - looking awesome!!!

+2 votes   media: Weekly Update Images August 10th, 2009
KEEP_IT_UP!
KEEP_IT_UP! Jul 30 2009, 6:55am says:

that's the awesome thief-series in beautiful - great combat demo, looking forward to play it ;)

+4 votes   article: July 24th, 2009
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KEEP_IT_UP! Jul 15 2009, 7:27am says:

great news! i'm suprised how long this project is alive and glad to hear that you could get so much talented people to work at this masterpiece! :) can't wait to see moooooar! ;)

KEPP IT UP! ^^

+2 votes   article: Weekly Update - July 14, 2009
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KEEP_IT_UP! Jun 17 2009, 3:43pm says:

love it! :)

+1 vote   media: NEOTOKYO° concept art
KEEP_IT_UP!
KEEP_IT_UP! Jun 17 2009, 3:40pm says:

word! xD

+1 vote   media: NEOTOKYO° concept art
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KEEP_IT_UP! Nov 24 2008, 7:00pm says:

i LOVE the "uh?"-pose ^^ also those details on his mouth!

+1 vote   media: The Wailer
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KEEP_IT_UP! Nov 18 2008, 7:43am says:

yeah, also a really clearly recognizable costume for ingame- GREAT work!

+1 vote   media: Vicky
KEEP_IT_UP!
KEEP_IT_UP! Nov 18 2008, 7:42am says:

that's the cind of girl i wanna meet ^^ love her style!

+1 vote   media: Tiffy
KEEP_IT_UP!
KEEP_IT_UP! Nov 18 2008, 7:41am says:

yeah really great detail! o_0

+1 vote   media: The Butcher
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KEEP_IT_UP! Nov 18 2008, 7:41am says:

me too! :P

+1 vote   media: The Captive
KEEP_IT_UP!
KEEP_IT_UP! Nov 18 2008, 7:40am says:

great piece of art man! love the "old-look"

+1 vote   media: Psycho
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KEEP_IT_UP! Nov 18 2008, 7:35am says:

the child... one of my favorite ideas! really creepy :)

+1 vote   media: The Child
KEEP_IT_UP!
KEEP_IT_UP! Nov 18 2008, 7:28am says:

thank you wolf! :)

just to get the idea right...
"silence before the storm":
zoey missed bill's advisory, because she's just a bit to curious...
impressed by the fact that the blinder doesn't move (read his info)
she's getting too close!
too bad^^ in the next second there'll be gunfire, i bet!

+1 vote   media: The Blinder
KEEP_IT_UP!
KEEP_IT_UP! Nov 11 2008, 12:14am replied:

hi Zithoraxx,
first of all: thanks for asking! :)
shure, nothing against making my art puplic. use it as a wallpaper but please keep the signature visible, thanks.

you could send my a link to it - would like to see it.

greetings and don't forget to vote!!! ;)

+3 votes   member: KEEP_IT_UP!
KEEP_IT_UP!
KEEP_IT_UP! Jul 14 2009, 3:38pm says:

outstanding! awesome... art! looking forward for the next episodes :)

+1 vote   mod: Radiator
KEEP_IT_UP!
KEEP_IT_UP! Jul 10 2009, 6:04am says:

Media.moddb.com

without a comment. one suit too much, for shure ;)
(i wish i could do custom models...*sigh*)

+1 vote   group: Left 4 Dead Mods
KEEP_IT_UP!
KEEP_IT_UP! Jul 10 2009, 5:58am replied:

third time lucky! sry guys ^^

Media.moddb.com

+1 vote   article: L4D Concept Art Contest WINNERS!
KEEP_IT_UP!
KEEP_IT_UP! Jul 9 2009, 6:36pm replied:

ups... thats the right link *sigh*:
Media.moddb.com

+1 vote   article: L4D Concept Art Contest WINNERS!
KEEP_IT_UP!
KEEP_IT_UP! Jul 9 2009, 2:04pm says:

something small i did today with the original loadingscreen of l4d2 ;)
one suit too much, for shure! hope you like ^^

Media.moddb.com

+1 vote   article: L4D Concept Art Contest WINNERS!
KEEP_IT_UP!
KEEP_IT_UP! Jul 6 2009, 9:47pm replied:

thanks! :)

+1 vote   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 6 2009, 4:57pm says:

wtf?! wie kommts das ich die mod noch nie gesehen hab?! wahnsinn, sieht echt viel versprechend aus! un dann noch sone qualität aus de. boah! KEEP IT UP! ;)

+4 votes   article: Zeitgeist Media Update
KEEP_IT_UP!
KEEP_IT_UP! Jul 6 2009, 8:08am replied:

thats just the way it is!... things will never beee the same! ^^

+1 vote   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 6 2009, 8:04am says:

some impressions of the nt°-weekend ;) hope you like them!
please excuse the filesize and imagequality, but i had to reduce the resolution to show that much! original settings where 1680x1050 everything on max!

maybe these screens give "nonbelievers" an understanding of the PHENOMENAL AMOUNT OF DETAIL! hope you like ^^

S5b.directupload.net

+3 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 5 2009, 7:55pm replied:

i think partial help for you could be left4dead (survival)... ;)

PLEASE NO ZOMBIES OR EVEN GHOST HORDES. stay as you are nt° !

+1 vote   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 4 2009, 11:43pm replied:

i don't have any crashs since release... and i'm on vista 64, so i don't think it's nt°.

+1 vote   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 4 2009, 4:54pm replied:

- it's very hard to recognize the enemy-team sometimes... visionmode on or off, maybe a broad hint is possible in anyway (maybe it's just the detail of the surroundings for now... everythings new too but i think it is hard to recognize)

- why there aren't any hints for the weapons? i mean they look awesome, but i was suprised that a gun that looked like an automatic machine gun was only able to shoot rapidly by klicking often... so i died. and fired one time ;) which one is the fastest, the hardest, the lamest?

- why i'm supposed to change my playerclass and weapons all the time? ok, i understand the weaponchangescreen, cause you get new stuff after "getting better" but i guess most people want to decide when the time is right to change the class?! just a suggestion

*sigh* i didn't want to write that much, but hopefully it could help in anyway. thanks for reading these broken english-senteces and see you ingame ;)

(reply cause it was too much for one post ;))

+2 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 4 2009, 4:52pm replied:

BUGS AND PROBLEMS
(i guess you already know them but... here they are):

- sometimes there's a suicide without a reason and without explosives, duno if it's supposed to be a kill for the enemy or not.

- i was stucked with another team-member in the ghost-case after trying to take the ghost ( i guess we both tryed at the same time). sometimes you somekind of stuck into eachother while touching teammembers - feels like lag or something. duno if it was just lag or not ;))

- after death, in spectator-mode, models, players and details are disappearing sometimes... that sucks, cause you can not watch the battle without fighters ;) its the effect of leaving the map in source-engine normally, but here it is inside the map, like breaching a boarder and than everything is gone, get back again and everyting is still there. hope you get me right, sorry for the bad english-skills xD

- after your death you're still able to radiate that light around you by pushing the "invisible"-button - duno if others who are still alive could see or hear it, too - would be dire!

+2 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 4 2009, 4:48pm says:

neotokyo° FINALLY OUT (AGAIN) AND IT'S ************ AWESOME!

i played it yesterday right after that funny "away-message-party" (^^) and today for a few hours and have to say:

def's, what you've done here left me speechless, impressed. i almost forgot that it's "just" the source-engine!
the amount of detail is amazing (there's all that can be desired!... really great rendition of the gits-universe and the animeflavour, awesome concepts and designs, gloomy sounds of war in the back, real "streetart" of neotokyo, the detailed and authentic sharp textures and bumps, very varied maps, the realtime lighning and shadows on players and weapons, the excellent bloom, the mapdesign, lightning and gameplay, the unrevaled OST - that AWESOME ATMOSPHERE... even 3d-cigarettes in the ashtray. i could (c=sh) go on like this, but you have to see it for your self (if you haven't already). :)

i really appreciate your work and i am happy that you could arouse your visions for all these years and made us able to play them on a whole new MOD-standard right now! THANK YOU RADI-8!

+2 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 9:15pm says:

15 minutes left. ^^ CAN'T WAIT TO CLOAK!

THANKS MODDB FOR NORMAL dl-links!!! I WAS FREAKIN OUT BY THAT TORRENTSTUFF! THAAAAAANK YOU!

+1 vote   article: NEOTOKYO° Released!
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 8:35pm replied:

gimme da link then, PLEASE! ^^

+2 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 8:02pm replied:

b'cause of cookies? ^^

+2 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 7:11pm says:

irc -> "01:07 <Grey> testing complete - we've already started with the mirrors, torrents seeds, almost there!"

o.0 ... sooner or later...

+1 vote   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 6:19pm says:

just to stop that "here it is x.xx pm right now, they are laaate! what time is it on est?!" go there:

Timeanddate.com

... and watch the seconds go by *rolleyes* c'mon just WAIT A FEW MORE HOURS, or go to bed and play it tomorrow. can't be that hard. jeez.

+4 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 1:38pm says:

****** AWESOME! CAN'T WAIT TO WALK THERE ^^

+2 votes   media: Map Panoramic - Transit
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 9:09am says:

look at the shadows! OMG! RELEASE IT! ^^

+4 votes   media: Map Panoramic - Rise
KEEP_IT_UP!
KEEP_IT_UP! Jul 3 2009, 9:08am says:

i like ^^

+1 vote   media: Map Panoramic - Ghost
KEEP_IT_UP!
KEEP_IT_UP! Jul 1 2009, 8:10pm says:

CAN'T WAIT! :D

+2 votes   article: Summer of Mods & Indies!
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KEEP_IT_UP! Jul 1 2009, 7:11am says:

yesterday was my birthday, and - hell yeah, THATS A ************ AWESOME PRESENT! thank you so much!^^

i had a look at neotokyo from time to time for years (!) and now its FINALLY COMING! i really love the concepts behind the mod, the artworks, your style, the ost left me breathless (i bought it on amazon, weeks ago, and it's still playin' xD)... and now the releasedate.

*bow*

no matter how the mod will turn out in the end, it's already a milestone. the marketing, the artwork, the concept - everything's just stunning, so: KEEP IT UP can'T wait - see you ingame, then :)

+2 votes   article: NT° Release Date Announced + Details!
KEEP_IT_UP!
KEEP_IT_UP! Jun 26 2009, 3:27pm replied:

friedchikencamo posted the links before. there you go :)

Files.getdropbox.com

here are the others:
Forum.neotokyohq.com

+3 votes   mod: NEOTOKYO°
KEEP_IT_UP!
KEEP_IT_UP! Jun 25 2009, 9:07am says:

tryed to edit my last posting, but i was to late.. -.-
what i wanted to say is, guys... seriously, I LOVE THE SOUNDTRACK...
most of all annul, tin soldiers, imbrium, automata, paperhouse, scra... OMG I LOVE THEM ALL! first time in history, that a mod (!!!) ost is so f***** awesome!!! great work, worth every penny!

i buyed it a week ago via amazon.de (;)) and it's still in the cdplayer, so i cant wait for the upcoming interview! thank you guys!

+4 votes   article: NEOTOKYO° - The Shadow War
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KEEP_IT_UP! Jun 25 2009, 8:49am replied:

(you called my name... xD)

yepp! i think because of these visionmodes, there's a big strategic potential in neotokyo... looking forward to carmouflage and infiltrate :)

+2 votes   article: NEOTOKYO° - The Shadow War
KEEP_IT_UP!
KEEP_IT_UP! Jun 21 2009, 4:51pm says:

lol@lies4cash... yeah, i hoped that they'll release more content for the first game, too before kickin' out the next one in such a short timeinterval... sucks and the group-membercount tells the truth!!! :)

excuse my english, please xD

+2 votes   article: L4D2 Boycott Continues
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KEEP_IT_UP! Jun 20 2009, 6:42am says:

sounds great... so MOD-DEV's LETZ GO! ^^

+3 votes   article: VPK and Left 4 Dead
KEEP_IT_UP!
KEEP_IT_UP! Jul 11 2014, 12:46pm says:

thanks man! just playing through it again after 6 years (time flies!) and was stucked there until finding your patch!

awesome game, still! IA, IA FHTAGN!

+1 vote   download: DCoTE Unofficial Patch v1.5
KEEP_IT_UP!
KEEP_IT_UP! Jun 29 2014, 7:06pm says:

yo, kremator/monothetic! i loved your stuff since the very early days i found your profile here on moddb and what you've created already - before black snow... speaking of: black snow was incredible, that's why i just bookmarked your new webpage. beacon isn't really what i am looking for (just judging by the first impressions) to be quite honest - but i believe in you guys. if beacon won't be something for me, i bet the unannounced project will be. ;)

all the best for the upcoming development and ongoing struggle!
i'll keep my eyes on you. :)

+1 vote   article: In Other News
KEEP_IT_UP!
KEEP_IT_UP! Jun 29 2014, 7:03pm replied:

well, thank you guys for beeing so awesome! :)
if you keep on liking what i like, i gonna stick to your art/outcome, speaking of "monothetic".

keep it up, guys.... keep it up!

+1 vote   member: Kremator_
KEEP_IT_UP!
KEEP_IT_UP! Apr 14 2014, 7:49am says:

awesome! :D

+1 vote   media: Pripyat
KEEP_IT_UP!
KEEP_IT_UP! Dec 8 2013, 7:16pm says: +6 votes   media: The best place to...
KEEP_IT_UP!
KEEP_IT_UP! Dec 1 2013, 12:56pm says:

looks and sounds incredible! love how you captured that timeless 80's scifi noir flavour perfectly... awesome shadereffects, custom textures and props too, love that you now see your body.

looking good! :)

+6 votes   media: WIP stuff
KEEP_IT_UP!
KEEP_IT_UP! Nov 20 2013, 8:24am says:

looks really promising! tracking for sure! :)

+3 votes   game: After Day
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KEEP_IT_UP! Oct 18 2013, 5:48pm says:

Honour to whom honour is due!

+2 votes   article: Raindrop in the Media
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KEEP_IT_UP! Sep 13 2013, 2:35pm says:

love it!!!

+4 votes   media: Some extra shots :)
KEEP_IT_UP!
KEEP_IT_UP! Jul 30 2013, 7:13am replied:

great to hear that! :)

+1 vote   media: Pump station
KEEP_IT_UP!
KEEP_IT_UP! Jul 25 2013, 12:26pm replied:

i wouldn't change the main lighting sources because i think the scene works really well already. what i actually ment was just a bit more polishing in terms of lightsources and shadows (projected stuff) ;) maybe some godrays too.

rough 5 minutes overpaint ->
S1.directupload.net

+1 vote   media: Pump station
KEEP_IT_UP!
KEEP_IT_UP! May 28 2013, 9:55am says:

love the cockroach ai ^^
cant wait to hunt them... :D

+3 votes   article: Operation Black Mesa DEV.BLOG: Advanced AI
KEEP_IT_UP!
KEEP_IT_UP! Apr 6 2013, 7:55am says:

looking good, congrats for the voiceactor! :)
tracking.

+3 votes   article: The great voice of Sam A. Mowry is now part of Doorways
KEEP_IT_UP!
KEEP_IT_UP! Nov 26 2012, 5:32pm says:

moon + the thing + cryostasis + your fantastic brain = black snow.
thank you for that! :)

+3 votes   member: Kremator_
KEEP_IT_UP!
KEEP_IT_UP! Nov 3 2012, 6:59pm says:

like it too! :) really looks like an anomaly out of the zone.

+3 votes   media: Fireball Anomaly WIP
KEEP_IT_UP!
KEEP_IT_UP! Oct 18 2012, 5:23pm says:

awesome! i can almost hear the old piano soundtrack, rain hitting asphalt and the sound cars make driving by on a wet street in the background. nice atmoshpere works pretty well already, contrast-wise.

+3 votes   media: Eraserhead
KEEP_IT_UP!
KEEP_IT_UP! Oct 11 2012, 4:57pm replied:

word!

+2 votes   media: Are you thirsty? Great! Let's have a beer!
KEEP_IT_UP!
KEEP_IT_UP! Sep 1 2012, 6:32am says:

love the style! great artwork indeed :)

+2 votes   media: Earth Camp
KEEP_IT_UP!
KEEP_IT_UP! Aug 13 2012, 2:33pm replied:

i gave you +1 joy-tonic, because your critism is good imho! people voting others down without ood reasons or mentioning why exactly i like most...

i haven't seen much of the mod yet, but it's clear where it's heading for and all the screenshots i've seen so far don't fit that colour-scheme i would say. go for the main-menu colours maybe, or maybe rendering out the clip in monochrome mode would already work, or in a "blueish" look, more cold could be a nice alternative to play around with imho.

artistically it'S already made very well (the fade in, the effects etc.), just the colours mislead the mood here a bit i guess.

+5 votes   media: Slender: Source Start-up Video
KEEP_IT_UP!
KEEP_IT_UP! Aug 8 2012, 2:30pm says:

always coming handy: old, big, rusty pipes... ;)

+1 vote   media: Bleak
KEEP_IT_UP!
KEEP_IT_UP! Jul 26 2012, 1:46pm replied:

yeah, give'em that wings:

Attackofthefanboy.com

Wallchan.com

;)

i also would slightly change the position of the bodyparts, like that one leg/feet is in a slightly different position then the other, stuff like that. right now it looks kinda (simply) mirrored. still awesome :)

+2 votes   media: Pteranodon
KEEP_IT_UP!
KEEP_IT_UP! Jul 16 2012, 5:18am replied:

/\ good points! :)

+1 vote   media: Logo choice
KEEP_IT_UP!
KEEP_IT_UP! Jul 8 2012, 3:33pm says:

in-game? awesome, can't wait to meet alice there! :D

+3 votes   media: Screenshot
KEEP_IT_UP!
KEEP_IT_UP! Jul 6 2012, 8:52pm says:

i just can join the others! trackig for sure. :)

btw: open source engine called "dagon" that is able to be that atmospheric? you guys already rock!

+2 votes   article: Asylum Status Update
KEEP_IT_UP!
KEEP_IT_UP! Jun 27 2012, 6:21pm says:

i like the redish plants... looks atmospheric! :)

+2 votes   media: Mission Improbable 3 - Cave with plants
KEEP_IT_UP!
KEEP_IT_UP! Jun 16 2012, 1:58pm says:

i like it! also the wall. maybe one or two decals could help and do wonders here - but i would keep the main structure/look/texture. think about complaining in real-life that the wall in your room or at university looks waaay to monotonous. ;)

+1 vote   media: Water treatment plant control room
KEEP_IT_UP!
KEEP_IT_UP! Jun 12 2012, 3:02pm says:

awesome! congrats for the spotlight, guys!

btw: they tested it with lights on, at a laptop - oh c'mon, playing it only at night, alone (!) at a decent monitor it would have been 8 out of 10, easily. at least they had headphones on. ;)

nice review, still. :)

+10 votes   media: Cry of Fear - GG Review
KEEP_IT_UP!
KEEP_IT_UP! May 21 2012, 3:05pm says:

beautiful new concepts, very talented people! love to be a witness watching how everything starts to materialize. :)

edit: the new logoart is just rad! really love it (especially the message and all the detail without beeing too much!)

+3 votes   media: Transition Level
KEEP_IT_UP!
KEEP_IT_UP! May 21 2012, 2:50pm says:

great, looks good - like the details! :)

+1 vote   media: New Hands by DNK
KEEP_IT_UP!
KEEP_IT_UP! May 21 2012, 2:47pm says:

great low poly! like the overall colour palette here too :)

how many polys (sculpt and retopo) if i may ask?

+1 vote   media: Misc Low Detail Map Object - Body
KEEP_IT_UP!
KEEP_IT_UP! May 20 2012, 12:29pm says:

wow, just wow! the light rays are awesome (not too much but enough to simulate that steamy, "wet" weather in the woods - i can almost smell the meadow). often people can't find a great value, overdo it, just because they can... you did a great subliminal job here. the colours of both, light and fog are very well done and fit together and that physics-demonstration is just perfect, really i mean it! looks very real.

great demonstration, thanks for sharing and can'T wait to see more! :)

+3 votes   media: INFRA Shader Showcase #01
KEEP_IT_UP!
KEEP_IT_UP! Apr 24 2012, 3:33am says:

awesome style! that's what i call "as planned!" :)

+1 vote   media: Drawing
KEEP_IT_UP!
KEEP_IT_UP! Apr 16 2012, 9:38am says:

outstanding! really good for the immersion and overall credibility, awesome job!

+1 vote   media: Absolute Nature 3 (W.I.P)
KEEP_IT_UP!
KEEP_IT_UP! Apr 15 2012, 8:34am replied:

exactly. please no "fancy" small art-font-designs, which most of the time only work in titles or headlines, or icons... and even there, not perfectly good because of bad space-management inbetween the letters and or bad legibility if it comes to more then one word. it's called "microtypography" - an important theme in advertising and because everything else coming from this project looks so good, artistically, i would strongly suggest keeping it simple, readable and clear - only "designed" if it's a good design for these aspects and for its purpose: continuous text.

+3 votes   media: Fonts Updated
KEEP_IT_UP!
KEEP_IT_UP! Apr 13 2012, 6:18am says:

aaww, MyoHyo that's so great! i am so glad that you could get "THE" man for that job! i was speechless as i first saw his shader editor clips when he released them on youtube (the dino ;D) and now the creator of this code is involved here too. honour to whom honour is due... can't wait! :)

+1 vote   media: Processed Mod
KEEP_IT_UP!
KEEP_IT_UP! Apr 12 2012, 6:10am replied:

let's just hope its not just a console port or somesort of "let's make everyone happy" kinda game... i want an soc from the atmosphere and an crysis from the graphics quality standards. and girls ofc. ;)

+1 vote   media: WTF.
KEEP_IT_UP!
KEEP_IT_UP! Apr 2 2012, 8:02pm replied:

lighting of course -.-

+1 vote   media: Rebekka
KEEP_IT_UP!
KEEP_IT_UP! Apr 2 2012, 7:59pm says:

awesome lighting and great atmospere, you guys are doing such an awesome job with source it's incredible, really! even if the lamp wouldn't produce such a spotlight >

Lightbulbcentral.files.wordpress.com

Inhabitat.com

Hobotraveler.com

if you want to keep it maybe testing out another lamp prop could add even more realism to the scene...

/nitpickingmode off ;)

+1 vote   media: Norman`s garage
KEEP_IT_UP!
KEEP_IT_UP! Apr 2 2012, 10:18am says:

incredible job again! love the colour-palette and the atmosphere, great lighting! :)

+2 votes   media: Norman`s house
KEEP_IT_UP!
KEEP_IT_UP! Mar 23 2012, 1:53pm says:

final version? final edition? anyways, now it's time to finally play this i guess (hadn't got the time till now)... awesome job guys, outstanding, unique and important theme you've chosen here. congrats for finally beeing done. :)

+3 votes   download: Frontiers - Final Edition
KEEP_IT_UP!
KEEP_IT_UP! Mar 20 2012, 5:44am says:

incredible progression, outstanding result, beautiful colours and great atmoshpere... just wow. :)

+2 votes   article: Ocean Shader *video*
KEEP_IT_UP!
KEEP_IT_UP! Mar 16 2012, 6:25am says:

6000 x 8000, 500 dpi - wow... yeah, TH89 knows how to do it!!! ;D
is there a way we can see the original piece in it's real dimensions sometimes?

awesome stuff again, love the details!

+2 votes   media: Loading screen WIP
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KEEP_IT_UP! Mar 14 2012, 7:32pm says:

love the way the plants are actually growing where sun, earth and water converge - nice details! :)

+2 votes   media: Chernobyl: Badlands atmophere-teaser
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KEEP_IT_UP! Mar 9 2012, 3:32am says:

so soon! can't wait...

just watched the second teaser again to get me into the mood - i guess i will do so for every new percentage coming and i am willing to recommend that. ;D

+2 votes   article: Website and Progress
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KEEP_IT_UP! Mar 8 2012, 5:05pm says:

all the best for future visions and projects!

i would love to see your skills and "handwriting" again sometime - the map parts you showed in the gallery are really pretty and it would be a shame if they won't get another chance, in maybe another engine.

kinda sad that it's over before it really started :/

+1 vote   article: Embermoor development ends.
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KEEP_IT_UP! Mar 6 2012, 8:51am replied:

thanks for the explanation - looks so much better then the first version, it's incredible. :)

+2 votes   media: Norman house.
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KEEP_IT_UP! Mar 5 2012, 12:41pm says:

seriously, any signs for a pc release? :/
read about it months ago and just found it here... it lucks totally beautiful! reminds me somehow at a mixture between zelda, shadow of the colossus and an old fantasy movie i can't recall its name ;D

awesome job guys!

+1 vote   game: Sword & Sworcery EP
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KEEP_IT_UP! Mar 4 2012, 9:30am says:

wow, love the changes compared to the first, older version of the room!

incredible atmosphere rising just because of lightning?! is the lightning baked onto the textures, or are there any other "tricks" used to achieve that great and realistic looking result?

+2 votes   media: Norman house.
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KEEP_IT_UP! Mar 2 2012, 3:42pm says:

BARS!

+1 vote   media: No bars 2
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KEEP_IT_UP! Feb 10 2012, 4:44am says:

tracking! really great concepts, it's already a world you are creating here... wanna see more :)

+4 votes   game: Ovelia: The Wake
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KEEP_IT_UP! Feb 2 2012, 10:07pm says:

WOW. one of the best trailer's i've seen on these db-pages... it's incredible! i played the old NS back in the days on lan with friends, we really loved it! now this clearly deserves the "II"! can't wait. :)

+2 votes   media: NS2 Gorilla Gameplay Trailer
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KEEP_IT_UP! Jan 21 2012, 7:05pm says:

no problem if you fail awesome more often imho ;)

great mapping and really good capture!

+2 votes   media: Badlands 02 WIP - Awesome fail with camera
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KEEP_IT_UP! Jan 17 2012, 10:14pm says:

instant buy!

will there be a retail "real phyisical" version too?

+2 votes   article: First Trailer, First Review, IGF and the Steam Store!
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KEEP_IT_UP! Dec 19 2011, 9:15pm says:

nie specs!! ;)

+3 votes   media: Bullsquid
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KEEP_IT_UP! Dec 18 2011, 7:11pm says:

CURLS not CHEEKS! ;)

+2 votes   media: Why helo thar
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KEEP_IT_UP! Dec 18 2011, 7:04pm says:

congrats for all the fb-likes, even if i hate these platforms and the hype around these likes... it just shows how many people can't wait to play your great experience once it's finished! :)

i will mark the date. ;)

+2 votes   article: Cry of Fear - Release date
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KEEP_IT_UP! Dec 17 2011, 7:30pm says:

awesome skills! love this mod project already...

well, would be funny to see a dirty, rotten, rusty, burned and dead silent hill like version of it - for the lulz ;)

+2 votes   media: Updated office
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KEEP_IT_UP! Dec 15 2011, 9:49am says:

can't wait! seriously.

+1 vote   media: G String Trailer
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KEEP_IT_UP! Dec 14 2011, 3:07am says:

beside the weapon i really enjoy the new surroundings seen on these screenshots - awesome to see not so "citylike" parts, where people actually live and ofc that glasshouse-thing.

i like! :)

+1 vote   article: Zeitgeist, The Arsenal - Part II, the MP 18
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KEEP_IT_UP! Dec 10 2011, 2:23pm replied:

sad to say it might be canceled or already has been. :/ google it...

+1 vote   media: WTF.
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KEEP_IT_UP! Dec 8 2011, 7:30am says:

great pic, love the moody light :)

+4 votes   media: Solomon
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KEEP_IT_UP! Dec 5 2011, 5:02pm says:

thought it's a concept art piece. great job! :)

+1 vote   media: Holodeck
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KEEP_IT_UP! Nov 19 2011, 1:11pm replied:

much better! great that you guys care :)

+1 vote   media: Abydos City / Night
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KEEP_IT_UP! Nov 9 2011, 3:39am says:

love.. women.. in suits! :D
great job :)

+1 vote   media: "Real world" civilian WIP sculpt
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KEEP_IT_UP! Oct 12 2011, 8:41pm says:

looks really good what you guys are doing there :) things i would change here are not much: but i would reduce the light casting on the sand from that fireplace.. so that it has got a radios of max. 1-2 meters... thats more looking like a led ultralamp, shining in all directions ;)

but, as i've sayed: awesome work so far! :)

+1 vote   media: Abydos City / Night
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KEEP_IT_UP! Oct 5 2011, 3:56pm says:

got a problem that the trees won't load prop. any tips? (strange big square textures) - everything set to very high and newest steam version

+2 votes   download: Hunter's Life
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KEEP_IT_UP! Sep 5 2011, 7:26pm says:

best "handmade" mountains i've ever seen. :) looks just like a real photo to me - stunning work! you guy's almost reached perfection (also with that realistic lightning). :)

+1 vote   media: Terrain work in maya
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KEEP_IT_UP! Sep 4 2011, 7:05pm says:

in november... can't wait! awesome work on these dude. sad but most of this could be or already is true.

+1 vote   media: Myo Hyori and her timeline in G String
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KEEP_IT_UP! Aug 26 2011, 7:10am says:

love the field and colours... simply your whole project! :)

+4 votes   media: Amherst, MA. Dylan's Brain.
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KEEP_IT_UP! Aug 22 2011, 3:04am says:

awesome update - love the features mentioned, take all the time you need. can't wait to play :)

+2 votes   article: News Update on Progress
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KEEP_IT_UP! Aug 19 2011, 7:34am says:

love the atmosphere! add cubemaps and spec/ bumps on the floor and it will be perfect ;D

+2 votes   media: Hospital interior
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KEEP_IT_UP! Aug 18 2011, 2:08pm says:

i love the colours you are using. awesome. looks so like the pixel 2d art style of the old games era. great job :)

+1 vote   media: Car Butts
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KEEP_IT_UP! Aug 17 2011, 4:36pm replied:

true! but the texture work and lightning technique is really cool! like that oldschool game mixed with new stuff feel of it. :)

+1 vote   media: Even moar awesome stuff! Projected textures!
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KEEP_IT_UP! Jun 28 2011, 4:18am replied:

true!

love the artdirection here, great ideas and beautiful atmosphere. just add more "future ad's" underneath and above the "temperature info", or do you want it that "clean"?

+1 vote   media: The mean streets
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KEEP_IT_UP! Jun 17 2011, 8:45pm says:

awesome progress... and again: custom props and good lightning is so important ;D

+1 vote   media: Comparison Screenshots - Shipping
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KEEP_IT_UP! Jun 15 2011, 7:24am says:

great how you let source look! awesome work - the whole update is just great :>

+1 vote   media: The Beach
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KEEP_IT_UP! Jun 13 2011, 10:59am says:

really beautiful! :>

+1 vote   media: Enivonment
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KEEP_IT_UP! Jun 2 2011, 8:08pm replied:

balls of steel. ;)

+1 vote   media: "ex-con" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Jun 1 2011, 8:36am says:

yewah, you're back! ;D

+2 votes   article: Computer broken, production delayed..
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KEEP_IT_UP! May 24 2011, 1:25pm says:

again, awesome. :P

+1 vote   media: Gerard & The Curator
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KEEP_IT_UP! May 22 2011, 5:26pm replied:

+1

exactly my thoughts! custom assets / props and textures are sooo important to get mods and tc's alive! you guys are doing a great job here :)

+4 votes   media: Happy Burger
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KEEP_IT_UP! May 6 2011, 1:20pm says:

awesome concepts!

+1 vote   article: Interstellar Marines: SITREP - Week 003
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KEEP_IT_UP! Apr 12 2011, 5:21am says:

great and smooth animations, i love that the fabric move on it's own after the body moved :)

at first i thought he got impaled/speared by some sort of loose wooden pillar or somethin' xD

you actually could build that in i think :p

+3 votes   article: You're not the only one excited about Decapitations
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KEEP_IT_UP! Apr 9 2011, 6:01am says:

great update and ofc also good luck with the new engine. :)

+1 vote   article: An Unreal update
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KEEP_IT_UP! Mar 18 2011, 5:22am says:

would you please aim a shade higher. thanks ;D

-1 votes   media: Pax Demo -Screen Shot 1
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KEEP_IT_UP! Mar 11 2011, 2:26pm replied:

good to hear that! :)

+1 vote   article: Checking in!
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KEEP_IT_UP! Mar 11 2011, 6:23am says:

wow :O

please make a tutorial sometime how to smudge the brushes again and how you start with such a head. :D

+2 votes   media: Contagion - Zombie Police Chief Nick Sculpting
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KEEP_IT_UP! Mar 11 2011, 6:18am says:

cool update guys! :) i love your custom model-set, but i thought i've seen even more goon models on older screenshots? some more head variations at least? or is it the same base model of goon1 just with glasses and different hair-textures? anyway, great way to fight the booooring clone warriors in games and mods these days! ;)

+2 votes   article: Checking in!
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KEEP_IT_UP! Mar 3 2011, 7:39pm says:

awesome feature! great progress :))

+1 vote   media: CPR in co-op
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KEEP_IT_UP! Mar 1 2011, 7:20am says:

aaaaawesome progress! :) great work guys.

+1 vote   media: Inventory WIP 1
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KEEP_IT_UP! Feb 18 2011, 7:13am replied:

well, to be perfectly honest, it's a crime to call them "toys" ;D

+1 vote   media: Screenshot
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KEEP_IT_UP! Feb 18 2011, 6:07am says:

awesome wip! love his neck and back structure and the colours. the overall mesh looks already like arni in his best years, but the muscles on his belly look a bit weird atm, imho - also his face needs a lot of polish...

i don't know if it's great help for you, but please have a look at the "HOT TOYS" products for the t-800! you CAN'T go wrong, using these as reference, they are the best when it comes to replica for movie actors:

Premium-format.de

Toydirt.com

Figures.com

Whatsyourobsession.com

+1 vote   media: Screenshot
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KEEP_IT_UP! Feb 8 2011, 3:29am says:

DAMN! details everywhere! this game just get's better and better! you guys are creating such a big thing here - and clip after clip you keep the audience up to date, with more and more awesome stuff to play with and to be stunned by. my yaw dropped after those eye animations and the auto lip-syncing part.

i. want. another. promodeal for the alpa. bretty please. ;D

+5 votes   article: New Overgrowth a117 video devlog
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KEEP_IT_UP! Feb 7 2011, 5:34am says:

great concept art! love the lightning on her :)

+1 vote   media: Rebekka
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KEEP_IT_UP! Jan 14 2011, 10:05am says:

love the atmosphere! :)

+1 vote   media: 月曜(Moon Shaft)
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KEEP_IT_UP! Jan 12 2011, 8:30pm says:

good lookin' :)

+1 vote   media: No Russian?
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KEEP_IT_UP! Dec 28 2010, 8:37am replied:

read the latest news about this project, you will recognize that it's not a source mod anymore. it's gonna be a standalone game when we're done... stay tuned. ;)

+5 votes   media: Raindrop Pre-Renders
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KEEP_IT_UP! Dec 16 2010, 9:39am says:

great atmosphere and awesome model. at first i thought the head would be too big, "egg-shaped", oval looking (because of the perspective of that "ingame render shot") - but here it all fits together! nicely done :)

+1 vote   media: Screenshot
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KEEP_IT_UP! Dec 16 2010, 9:36am replied:

the human brain is build like that. you always try to combine lines and dots, pattern and structure to be a "face" - because that's so important for our lifes, to recognize faces. :)

+1 vote   media: Screenshot
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KEEP_IT_UP! Dec 7 2010, 8:27pm says:

great job, love how your personal style seperates your work from normal source mods.

+1 vote   media: New maps, W.I.P
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KEEP_IT_UP! Nov 26 2010, 8:04pm says:

i LOVE comparison pics like that! great decisions made about whats fits in final stage, what is really possible, and what won't work like seen on that image in conceptional phase.
great how you kept the mood, and colour palette. great work! :)

+1 vote   media: CMC Field Ops - Concept Vs. Ingame
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KEEP_IT_UP! Nov 22 2010, 6:21pm says:

damn it, i wanna vote more often then just one time at all. ;D
great new shots, guys!

+1 vote   media: Scientist VS Dilophosaurus
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KEEP_IT_UP! Nov 21 2010, 7:50pm says:

sehr schön geworden, sehr geile stimmung! skills... ;)
aber ich würde an der glaubwürdigkeit der logos und schriftzüge arbeiten - die typewriter font z.b. passt als neon schriftzug eigentlich nicht so gut und das Z&G logo könnte man mmn. noch etwas authentischer gestalten... nörgeln auf höchstem niveau natürlich!

VOTED btw. ;D

ich hoffe man versteht mich xD

+2 votes   media: Museum
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KEEP_IT_UP! Nov 18 2010, 6:23am replied:

voted! love the artstyle of your team!

+3 votes   media: IOTY Promotion
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KEEP_IT_UP! Nov 18 2010, 6:18am says:

looks really good!

+1 vote   media: Ruiner 2010 Gameplay Footage
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KEEP_IT_UP! Nov 3 2010, 5:03pm says:

bretty please crack some windows on the upper right (just change the texture, so that some of these small windows are black or half there) and make the mainwalls a bit more broken, crannies would help - it looks so "new" compared to the surroundings ;)

but till now, great job :)

+1 vote   media: The chemical labs
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KEEP_IT_UP! Oct 21 2010, 1:38pm says:

tracking! looks like there are talented people at work. :)

+2 votes   article: Models and Music
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KEEP_IT_UP! Oct 17 2010, 1:56pm says:

really great project, and talented people on board! i am looking at it since you stopped enhancing the normal quake 2 game...

only thing i dont get is the blue lightsource coming from inside his mouth
maybe its just the light from behind/ above (the bluish on his arm) and theres no real border, blocking the light inside here... hope you get what i mean. :P

others then that awesome scene, love the folts in the back, the colours and the overall mood! keep it up :)

+1 vote   media: OverDose MDR Promo Pic
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KEEP_IT_UP! Oct 10 2010, 7:41pm says:

great lightning and detail! love the textures too :)
oh man, can't wait to see the final result!

+2 votes   media: Casino In-game [Entrance]
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KEEP_IT_UP! Sep 19 2010, 1:28pm replied:

indeed

+1 vote   media: Oasis 1.1 - Island
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KEEP_IT_UP! Sep 15 2010, 10:03am replied:

yeah. leastwise as dlc... i would buy him xD

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Sep 14 2010, 4:45am says:

now I AM really proud! and Jaanus, that was fast... thanks :D
this one was fun to do - the whole concept, ideas and already existing media from "galactopticon" is really inspiring, and in my eyes this blue guy is already a legend.
glad you like it guys.

till next time i hope this mod will become successful and famous!
see you around ;)

edit@pastaprod:
then i achieved what i intend to do. this is "my version" of him.. hard times :p

+9 votes   media: Incredible Fan Art
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KEEP_IT_UP! Sep 13 2010, 7:19am says:

wow! can't wait to see this "tech demo" :) awesome progress and great teaser ;) i am ready for the next countdown-steps...

+2 votes   article: Kicking off the Oasis 1.1 release countdown
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KEEP_IT_UP! Sep 9 2010, 2:32pm says:

tracking... looks interesting :)

+1 vote   article: Necrosis: Debut PC game from Trashgames
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KEEP_IT_UP! Aug 5 2010, 11:39am says:

tracking! awesome look, idea and interesting gameplay :)

+3 votes   game: Seasons after Fall
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KEEP_IT_UP! Jul 29 2010, 11:48am says:

keep on roooollin baby! :D

+1 vote   media: Schofty-Schoft
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KEEP_IT_UP! Jul 26 2010, 11:27pm says:

muuuch better dude! works for me :)

+2 votes   media: ARNOLD SCHWARZENEGGER_WIP_RJW
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KEEP_IT_UP! Jul 16 2010, 4:00am says:

i like that bright green/yellow o.0 *hide*

+2 votes   media: Level 4 Biological Testing Areas - Lobby
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KEEP_IT_UP! Jul 8 2010, 7:58am says:

just awesome! outstanding work you did there :)

+2 votes   media: Factory interior (Night time)
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KEEP_IT_UP! Jul 7 2010, 6:56pm says:

great skills, dude! *bow*

+1 vote   media: Windmill
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KEEP_IT_UP! Jul 2 2010, 8:44pm says:

awesome concepts! looking forward to ;)

+1 vote   media: Overwatch Concept/Promotional Art
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KEEP_IT_UP! Jul 1 2010, 5:55am says:

honour to whom honour is due. :)
thanks for the answer! long time but it's unbelievable to see how it turned out, and how much is possible.

<- fan xD

+1 vote   media: Dear Esther - Caves
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KEEP_IT_UP! Apr 18 2010, 6:03pm says:

really like your tc so far and i will defenetely try it when u'r done, but prof. is right at many points... (especially the eye-positions)

but i guess this won't be much/hard work to "repair" :)

another thing: watch the ear-position! it's a way to far away from his eye(s), the small "sideburns", too... don't wanna whine about small stuff, just wanna help u, cause i think it's really awesome what u're doing :)

aah take the "hot toys" shots for refs... there are no better ones ;) (watch the ears on the second pic and his mouth details from the sideview)

Premium-format.de

Farm3.static.flickr.com

Farm2.static.flickr.com

+2 votes   media: Model Render
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KEEP_IT_UP! Apr 12 2010, 7:00pm says:

love it!

+1 vote   media: Shearwood Village Pt.1
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KEEP_IT_UP! Apr 1 2010, 10:02pm says:

you know how much i love this place... ;)

+1 vote   media: Welcome to the Path of the Blind
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KEEP_IT_UP! Mar 15 2010, 6:51pm says:

most of all i love how close you are at your concepts!!! colors, mood and over the top the model itself!

(nice touch, that we are not allowed to see it 100% ;))

greets to the whole team, doing a very good job here!

+3 votes   media: Screenshot 14
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KEEP_IT_UP! Mar 5 2010, 11:10am says:

awesome... TOPGUN THEME FTW!!! xD

+3 votes   media: MIG-29 Thrill Ride
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KEEP_IT_UP! Mar 3 2010, 11:57am says:

new desktop background... told ya ;)

+2 votes   media: Welcome to the Abyss
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KEEP_IT_UP! Feb 4 2010, 7:38pm says:

...looks good on you, hope it'll last for a long time!
if not you gotta inform yourself of better ways to print tees ;)

btw: *proud* ^^

+1 vote   media: Happy writer
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KEEP_IT_UP! Oct 20 2009, 9:25pm replied:

211476, ever heard the word "suspense" ;)

please no blood, spooky enough as it is...
looks awesome like the other shots, keep it up!

+3 votes   media: Vent Duct
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KEEP_IT_UP! Sep 14 2009, 7:32am says:

LOVE IT! can't wait for the full release :)

+1 vote   media: Training Map
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KEEP_IT_UP! Jul 25 2009, 11:19am replied:

thx, that's what i was looking for ;)

+1 vote   article: Dead Before Dawn - Community Update #2
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KEEP_IT_UP! Jul 24 2009, 2:17pm replied:

size of the pics.. i mean it's ok, if they don't wanna spoil too much but a little bit bigger would have been nice ;)

+1 vote   article: Dead Before Dawn - Community Update #2
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KEEP_IT_UP! Mar 8 2009, 4:39pm says:

omg - get a girlfirend. ^^
love the arrangement of the folds!

-1 votes   media: Co Bao
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KEEP_IT_UP! Nov 27 2008, 8:20pm says:

YEAH FINALLY! first real "custom map" for l4d so far, i think - and a amazing one, too - loved the movie! great to have it ingame soon ;)

i know i'm very early with my question, but:
what are your plans for the other maps of the "movie" ?

also nice contest-idea from l4dmods.com ----> gogogogo FINISH IT^^

+1 vote   article: Dead Before Dawn announced
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KEEP_IT_UP! Nov 26 2008, 8:23am says:

yeah!!! thanks for the congrats, man!
My eyes nearly popped out of my head as i saw p-jay was part of the "winners-post". believe me :D

+2 votes   member: cgSprite
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KEEP_IT_UP! Nov 19 2008, 7:27pm replied:

with good reason ;)
thanks for the journey through time, moddb! :)

+1 vote   media: 10 Years of Half Life
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KEEP_IT_UP! Nov 19 2008, 5:03pm says:

sweeeeeeeeet! ^^ i'm melting away ;)

could be a small printlogo on a cute girls-top, would look really nice :)

+1 vote   media: Fairy Cat Character Concept.
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KEEP_IT_UP! Nov 18 2008, 7:46am says:

great concept! love the costume and the baloon-idea!

bist du im comicforum angemeldet? warum antwortet mr eigentlich keiner von euch beiden, äschd äh!^^

+1 vote   media: Der scharfrichter aka Earl
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KEEP_IT_UP! Nov 18 2008, 7:33am says:

love the idea^^ great stuff!

+1 vote   media: Eli
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KEEP_IT_UP! Nov 18 2008, 7:32am says:

love the colors and lightning! great stuff!!!

+3 votes   media: Riot Infected
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KEEP_IT_UP! Nov 18 2008, 7:31am says:

one of my favorites - great piece of art man!

+1 vote   media: Siren
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KEEP_IT_UP! Nov 18 2008, 7:30am says:

it's a poor creature ;)

love the style and the idea great job!

+2 votes   media: Haggard
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KEEP_IT_UP! Nov 18 2008, 7:12am says:

THANK YOU GUYS!
i really put my heart and soul in it.
your comments are the best price!
-all that can be desired-

see you ingame ;)

+3 votes   media: Pastor Jakob aka P-Jay
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KEEP_IT_UP! Nov 4 2008, 7:13am says:

nice, i really like your choice so far (if i detect all of them right) ;)

+1 vote   media: Weapons!
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