Goldsource mapper April 2001 - February 2007 /
Source mapper November 2004 - Present /
It's an ingame screenshot :)
This would be a real aerial picture of the place
The ball is a reference to a very popular 80s and 90s anime. More hints on the opposite wall to the chest where you found it ;)
I was unable to fix the dissapearing disk even though I tried. The entity setups are the same as for the other disk (except the disk names) but for some reason it likes to teleport itself to another part of the map (under the river and near the map limits). Since you can restart the map as many times as you want, it shouldn't be a problem.
The ball is just for throwing around. Doesn't do anything on its own. You would need another six just like it, but there's only one in the map ;)
I will try to have a working download before 23:00 GMT today.
We are both alive but our lives have changed a lot in the past two years. I have been away from mapping for a long time but will be returning soon.
The Citizen Part 2&3 is still in the same "almost complete" state as it was when I last commented here. Some voice acting left to do, joining two of the last maps and possibly (although I feel unlikely now) implementing easter eggs.
However, it's much more likely you'll see the sequel to our 2009 mod "Random Quest" before this one comes out. I'm also using my newly acquired 3dsmax and Zbrush modeling skills to re-release my Fallingwater map for Ep2 (expect that one in the following days or weeks).
So my question is, ¿Is anyone interested in an unfinished version of The Citizen 2&3 (you could say an alpha/beta sort of thing)? Otherwise it's still months away. Sorry for the delays.
The next part of the citizen is really just pending voice acting and an easter egg system. It shouldn't take long when we get to it. But getting to it atm is the tricky part.
As for Random Quest 2, there's quite a lot made, but currently disjointed (Hence the 'Random' part, like the first mod :D )
Currently on a huge mapping slump. I have moved houses this past Christmas and don't even have STEAM installed on my desktop computer.
The "To do" list is down to voice acting and (not sure yet) easter egg implementation.
Although there's very little left to do, it's going to be tough getting it finished.
A couple dozen problems came up when we attempted to do that. Ranging from texture alpha channel problems to missing npc animations and broken choreographed scenes. We prefer to use our time to create the actual content rather than fixing those issues.
Expect the Random Quest sequel to be made in the Ep2 from scratch, though :)
There are quite a few things to do in the building before leaving.
Try the youtube walkthrough available in Planet Phillip's page for this mod (youtube user HL2mod)
The Citizen 1 is already on Desura.
Since this version will be obsolete after the next release (Part 2+3) I don't think it's imperative.
That's easter egg-related, so it won't be useful until the next release.
Break the wooden boards in one of the attic walls and leave through that gap.
There will be no announcements soon. The mapping itself is done, but Faceposer not working with Windows7 (and other voice acting related issues) have to be sorted out before we can get it completed.
So it's currently on hold.
Not in this release. Same for saving (or not) the captive metrocop a couple of maps later.
The forcefield is only triggered by the attack to the attic that takes place after you release the carrier pigeon (when rollermines crash through the windows).
I don't think you can have done that in the wrong order, so it must be a very rare bug. The latest autosave is at the bottom of the building so you can always retake it from there :)
The explosion stops steam coming from a pipe on the nearby bathroom and thus opening a path to the adjacent apartment and from there to the attic.
I don't think there will be any argument. The final maps of The Citizen saga are (in our opinion) quite a good conclusion to the whole experience.
As human beings, we still wouldn't work on something we wouldn't be enjoying and much less doing it for free, even if some fans still wanted more. :(
Plus, the fans of Random Quest deserve some sort of sequel and we see that as a much more interesting and ''liberating'' theme when it comes to our future projects.
How do you come up with those numbers and plot elements? :D
There are two chapters left out of the total seven counting (The Citizen 1), that is, 8 maps yet to be released out of the total 23 maps.
The player will leave City 17 but not due to the Citadel's explosion, and will not go anywhere near White Forest.
There will be no more Citizen sequels after the next maps are released.
It's currently on hold. No estimated date as of now.
This mod was made for Half-life 2 singleplayer, not Ep1 or Ep2...
Since it will probably include an updated version of the 9 maps included in this release, I'd say the answer is no :(
Yes, that's right. We could dispense with the better graphics and subtitles (not without or share of disappointment), but the scenes had to work no matter what. Hence the 215 instead of 220.
He is. But doesn't really play that important a part.
At what point of the mod where you when the error appeared?
If you installed the patch correctly, the guy in the stairs should ask you for the TV.
The last 7 lines can be deleted. The one with "Game sourcetest" among them is the correct one.
Since the natural exit gate is not operational, you have to find an exit that will get you to the same place. *Look above*
You start the original story as a citizen with a grudge against The Combine and end up becoming a rebel... I don't see how joining The Combine would make any sense :D