Goldsource mapper April 2001 - February 2007 / Source mapper November 2004 - Present /

Comment History  (0 - 30 of 266)
Kasperg
Kasperg - - 266 comments @ The Citizen

Today is the 15th anniversary of the first release of The Citizen.
Never in my mind would I have imagined that it would still be downloaded and played after all these years!
Thanks to everyone who played, commented, and kept the mod alive through patches and fixes when we (the authors) weren't paying attention :D

Good karma+5 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

If Valve release full working 1st person mechanics for Source2/Alyx, it could be a thing. Otherwise no.

Good karma+10 votes
Kasperg
Kasperg - - 266 comments @ The Citizen

I’m just dropping by to mention that today marks exactly ten years since the first release of “The Citizen” (v1.0).
I could’ve never imagined how popular this mod would become (even with its flaws) and that it would be downloaded 75,000 times here and in RTSL.

I want to thank everyone who was involved, including of course anyone that played, reviewed etc. I feel lucky to have been able to share what was my hobby back then with so many people around the world!

Good karma+6 votes
Kasperg
Kasperg - - 266 comments @ Random Quest II

Never say never!
One issue that I do have now, though, is that after three years of working with Unreal and Unity, the importing pipeline for models and the tools for creating shaders and particles in Source feel very prehistoric. That also applies to the dual lighting system (lightmapped geometry vs vertexlit models) which is difficult to tolerate after you've tried the other.
I still think that basic level geometry and entity setups in Source are much much faster than anything else. But that could be the BSP level designer in me (15 years of it no less).

Good karma+4 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

As stated in the Readme, this was a known problem. You have to trigger it again (be in range and looking at it) for it to disappear.

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ Random Quest II

Playbus & I have discussed what to do with the maps that would've been RQ2, at the present moment we don't have plans to release this sequel, but the maps themselves might be used in another project.

We'll have more news shortly. Sorry is this is a disappointment, but circumstances in life change.

Good karma+8 votes
Kasperg
Kasperg - - 266 comments @ Random Quest II

After a lot of consideration, we have decided to re-release Random Quest as a single mod with everything we planned to have in Random Quest 2 included in it. There will be some changes and improvements to the first maps, and the mod will contain the whole story from start to finish.
Don't freak out if this page disappears at one point or another, and be sure to check the original Random Quest moddb entry for updates etc.
Thanks for the support!

Good karma+7 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

The mod is listed as a HL2 Ep2 mod. I've never tried to play it without Ep2 installed so I'm not sure if there's any way to play without it.

Good karma+3 votes
Kasperg
Kasperg - - 266 comments @ Fallingliquid

More than ten years after the original release of this map for HL2, I have finally managed to play it with with a mix of Steam VR, Virtual Desktop and an Oculus DK2.
Fallingliquid in virtual reality is certainly a different experience and one I can't recommend enough!

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ Screenshots October 2015

Yes. I had to take a one year break because I was doing a Masters in Videogame Art and Visual Design. Not only is it back on track now, it'll be better than it would've been without this year off.

Good karma+6 votes
Kasperg
Kasperg - - 266 comments @ The Citizen

The main designer was on track to be an architect but switched it for a career in game art after a few years! :)

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

...\SteamApps\sourcemods\The Citizen Returns

Il n'y a rien d'autre a faire. Peut-être t'as le dossier 'sourcemod' au lieu de 'sourcemods' ?

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

There was never a "Part 3" planned or advertised as such. The Citizen Returns is exactly what we had planned as a sequel to The Citizen. All of the maps in this release already existed when we released Part II.

I do agree that a boss battle would've been a better conclusion. There just wasn't any point to adding another gunship or strider encounter, let alone use Dr Breen etc.

Good karma+3 votes
Kasperg
Kasperg - - 266 comments @ Random Quest II

Currently on hold. But a lot has been done so far.

Good karma+4 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

We put several systems in place to hold back the level transition until the 4 allies are there, but it isn't 100% fail-proof.
However, I'm sure that if you reach the next map with no NPC allies with you, all four of them will spawn.
In fact, all maps that you start with allies by your side can be loaded separately and the NPCs should spawn in all of them.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

There are no plans for a continuation of this story. We have a sequel planned for Random Quest, and perhaps another smaller project as well.
We need to distance ourselves from the HL2 themes a little bit. While there's advantages to building inside an established theme and story, it also limits our creativy, both in the narrative and visual sense.
We're glad you enjoyed the mod in any case!

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

Episode 2 is needed. The mod is listed under the Ep2 category for a reason :)

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

Depending on when you start shooting, Larry will have a better chance of surviving. If you shoot too soon, you can't really cover him well. The best moment is probably before he actually steps on the platform. The other rebels join in at that point so they should be helping you take of the Combine. Larry also runs and hides in normal conditions.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ Fallingliquid

Still shows up as Fallingliquid in my games list. I know for a fact that some mods just register as "Half-life Ep2" to everyone else when you are playing. But I don't know if that's been fixed.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

Verify the game files of Half-life 2 Ep2 (right-click menu on the Steam shortcut for Ep2)

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ The Citizen

It's possible to drop something like a crate or monitor on top of his head to get rid of him.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ Random Quest II

It's something worth thinking about. RQ1 pushed the engine limits and our BSP files maxed out on a lot of things. Perhaps an Ep2 version of RQ1 on par with what's coming wouldn't be a bad idea.
I'll see if Playbus can track down the files.

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

Sorry for replying so late. You probably figured it by now. As for anyone with the same question, just release the pigeon near the window with a hole.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

This has sadly been reported before.
-If you restart the level via the game console, all four NPCs will show up (you'll lose ammo and easter eggs that you had up until then)
-If you 'noclip' out of that area, you will miss the briefing (Argento is the one usually missing) but the rest of the map will work fine.
-If you reload your latest saved game in the previous map, chances are the map transition might work properly the next time.

As a side note, do you remember if you went with all of them through the last door or did you wait some time? Knowing that might help solve the issue for a fix.

Good karma+2 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

The Citizen Part II didn't include the maps from The Citizen (except a little chunk of map in the intro).

The Citizen Returns begins exactly where The Citizen Part II began. That is, after the train incident that ended The Citizen.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen

It's intentional.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

It has been for quite some time.
Moddb.com

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

Press crouch or jump when you're in the vent. One of them should work.

Good karma+1 vote
Kasperg
Kasperg - - 266 comments @ Russian subtitles

Moddb user MisterDude made the translation. Obviously there's no way for me to proofread it without learning Russian first.
Since the closecaption_russian.txt file is available in the patch, you are welcome to check it and send me a corrected and improved version :)

Good karma+4 votes
Kasperg
Kasperg - - 266 comments @ The Citizen Returns

Yes. This mod actually replaces Part II entirely and begins with those maps.

Good karma+1 vote