by Karuto on Jul 15th, 2008 digg this super bookmark
Important Updates:
- Greatest Hits titles will be available at $29.99 retail later this year. Games include Resistance, Motorstorm, Warhawk, Call of Duty 3, Fight Night and Need for Speed Carbon, Rainbow Six Vegas, Assassins Creed, Oblivion, Ninja Gaiden.
- Universal access to PSN, via PC later this fall. Access Friends lists and more on your computer, even when you're not on the PS3.
- Ratchet & Clank Quest For Booty coming to PSN this Summer. A new concept: shorter game at a lower price. A big summer blockbuster film: it's everything you expect from a Ratchet game, and it's a continuation of the franchise. It leaves off where Tools of Destruction leaves off.
- New PSN games includes Rag Doll Kung Fu sequel.
- Movie and TV downloads. Major studio supports from Sony, Fox, MGM, Lions Gate, Warner, Disney, Paramount, Turner, Funimation will offer support for PlayStation video. Will offer SD and HD content. TV shows start at $1.99 per episode, movie rentals start at $5.99 per rental. Not only can you play the content on the PS3, you can play it on PSP. It can be placed on multiple devices at the same time.
- Ratchet & Clank Size Matters Entertainment Pack includes Size Matters, Nation Treasure 2, 1GB Memory Stick, echochrome for $199 later this year.
- PSP Resistance Retribution announced. Third person action game. The Resistance is now in your hands. Uses over-the-should view. From Sony Bend, developers of the Syphon Filter PSP games.
- PSP Software highlight reel includes Loco Roco 2, Super Stardust Portable. Valkyria Chronicles on PSP!
- Life with PlayStation also on display. Will be available at the end of the month.
- First look at DC Universe Online for PS3. Experience the DC Universe as never before. Fight against or alongside favorite DC heroes and villians, like Batman, Superman, The Joker. Build your legacy against superpowered enemies.
- 80GB Core Pack at $399.99. Twice the storage capacity at the same price. New SKU, most likely will not feature PS2 backwards compatibility.
- God of War III coming to PS3! Trailer showcased.
- inFamous coming Spring 2008.
- Andy Beaudoin from Zipper's new game. (Zipper worked on SOCOM on PS2.) MAG will support up to 256 players.
Karuto, I agree with frosty: a 764x116 @ 63k sig image is a little too beefy; would you mind trimming it down a bit... maybe a bit trimmed off the left and scaled down slightly?
Cheers :)
Your signature image is too big for us people on 1024x768. Would you mind trimming it down a tad?
All I said was please stop the one liners. I wasn't directing it towards you, and it wasn't trying to cause offense. I just wanted to point out the rules. Is it that hard to add another sentence or two? Complete thoughts go a long way to proving your point ;)
your post wasnt nonsense..i was merely pointing out that the one liners we all crack down on are not relavent to what you corrected me for.
One of the human characters uses a shotgun
But why would Aliens use shotguns only...?:confused:
The only missile weapons that will be used is a plasma rifle and shotgun, so there won't be much weapon concept right now. heheh
okay, then instead, i'll draw some alien weapons....i'll use Halo concepts....but they won't be direct copies mind you...
Well, first one (Masamune) was a single player mod about a samurai revived in the future and forced to do these missions. That one failed because we didn't like the way it was going.
Battle Royale: Project Masamune was a mod that was sort of like BR, but not really, since it only took some aspects of it (i.e. bomb around the neck, group of people forced to come together to kill each other). That didn't fare because there didn't seem to be many people interested, and we had a real hard time getting team members.
The one we have now is a Half-Life 2 single player mod, once again, about a samurai, once again, going to this planet where it is rumored that there's a weapon left by the ancients that granted power of the universe to the person who weilds it. We have had a lot more success with this one, seeing as how it didn't take long for us to get a coder, sound tech, two mappers, and two concept artists, as well as really excited me and my friend. We've got a lot of plans for it; you guys will really like what we're coming up with ;)
We're planning a multiplayer mode and a sequel to The Masamune Project, so I don't know if we'll get around to picking up the other two projects. Not that I'm too worried, though, seeing as how they didn't really get us excited or anything.
Ey man, just wanted to check in with you. What's the difference between the three Masamune mods?