Modeler, Texture artist, Think Tank.
Mod leader: Golden Age of War: Incursion of the Sith
Mm, Another great map you guys!
Whenever I start the mod up, The game gets just pass the first loading screen, But then crashes, with an perception parsing error. ? The game is the right version to play the mod, and works fine. I don't know what to do here? Any help?
My god. What a masterpiece.
Fantastic update guys, your grand vision is truly coming to life!
Can't wait to see more. Keep up the good work!
Wow, very impressive guys, love all the great looks it gone thew. keep up the good work!
This picture is fail.
Some more outstanding work by you guys! keep it up.
Looking ******* epic! keep up the good work!
Great work guys!
Ah, My very favorite star trek ship off time, Looks very good guys, can't wait to see it in action.
Wonderful!, It is something you would expect to see come out of Terragen!
Looking very good indeed, Love it guys. keep up the good work!
I have the same desk ;)
Damn, hate to see a mod die.. But as MetalNinjaRed said, you handled it well.
good luck with mod project to come.
Epic Trailer, Love your song choice.
Very nice, a great new feature!
Looking Great! Love what you did with the Helgoland, Just about my favorite class in the war. Can't wait to see it in action.
Dude, Must of those people don't know what they are talking about. It's a Fricken Warhammer Mod!, Any one who has a problem with it, dos not know **** about Warhammer! This is a place to support modders, and what they are doing, not get upset about the given "world" or universe they chose to mod.
So really people.. Really. Grow up a bit.
Now thats a real Warhammer Mod!!
My vote is on the second one,
Nice, it's a Ba-6.
2 and 3 are my favorite.
Great work guys!
I love the Covenant Ship, I really think it captures that "good old" Halo feel.
As for our new Human ship, I see a Battlecruiser, It has a very bulky feel to it and like the geometric shape. as well as the feeling of over hanging armor plates. Perhaps a command cruiser.
Well, I'm looking foreword to see what happens with this thing.
Good luck guys.
OK, thats good. I think it will work out well.
I just hate it in games, where units have shity/unrealistic line of site.
And, if they shoot as far as they see, Sorta odd.
Yes thanks, I'll need to look in to that one.
I think it was the mod "Phoenix Rising" That did that as well. It was a great way to add some importance to those plants, But still I think Most all plants should be important in there one way.
anyway, thanks for the info on that mod, I will look at it today.
Yes, thanks for seeing this too.
It will be interesting to see how it works out.
This has always been a flaw in this game, One I hope to see all mods address.
Looking great guys, Keep up the good work!
As for help, I'll see what my team wants to do, But I think we can give you some support on the 2d front, and Backstory.
Comrade, I had an idea just now.
I think it would be great to have Sensor Hard Points for most ships.
It would add new stratagem to the game, With say a small increase with map size. It will allow a bit more tactical depth to the combat, giving players more of a chance to form effective battle lines and use deeper more strategic moves, instead of just slogging around until a ship appears in your face.
- As far as the codeing you could just keep there current line of site, as the base. And have the sensor hard point add be say 2x that.
Love to hear your thoughts on this.
Comrade, I really like your mod, have been playing 2.1 for many hours now.
I would love to help you with the English text, ex, the ship descriptions, and like.
I think your mod has the most potential to be an excellent mod to be rivaled.
Anyway, Keep Up the good work.