Map editing is a passion.
This fixes the Conversion spell, adds race specific mobile item shops, and several other exciting changes. Check out the new terrain in (4)Paradise Shoals...
This fixes the Conversion spell, adds race specific mobile item shops, and several other exciting changes.
This updates the Human navy, replacing two units with more race oriented ships. There have been many balance updates, particularly to Lost units.
This update updates the Human navy, replacing two units with more race oriented ships. There have been many balance updates, particularly to Lost units.
This is the latest version with completely new terrain and a refocusing on the original two races and overall game play mechanics.
This is the latest update that significantly alters the micro and replaces many spells, as well as adds a few units.
This is the post final release, please play it and report any bugs or other imbalances as soon as possible.
This is a large update that includes a third race.
This update further refines Lost. Please leave feedback. Check out my IRC channel to find players. Many Balance changes to Lost Necrolye replaced by Shaman...
The further balances and integrates Lost, as well as further simplifying Orcs, and Humans. hide detail -
The further balances and integrates Lost, as well as further simplifying Orcs, and Humans.
This update addresses many minute details of each race. There are also some substantial balance changes. The maps have been further optimized to reduce...
Lost has see some major changes for balance reasons. Namely they no longer have a timed life. Instead organic units decay when off blight.
Further refining of Lost to work with other races. All three races now have racial passives on organic combat units. Many balance changes.
This update fixes some minor bugs and improves targeting for various spells. There is also balance work on all three races. There is also a new map to...
Most of the update consists of balance changes for Lost that further their aggressive play style.
This is another significant step for the Lost. Combat is becoming fluid.
Thanks to SeedinAethyr I have corrected a few oversights that I made in my haste to release the previous version.
This fixes many pressing bugs with the Lost, and replaced the Human racial trait with an ability more in line with Human attributes. I would greatly appreciate...
There is a lot of map optimization in this patch. I removed, simplified, or replaced a great deal of triggers and jass. Beyond that I created three new...
This update deals with significant balance issues including changes to racial attributes.
This is an important update particularly for the Lost and their ability to move about the map. There are numerous performance updates for all three races...
Some further balancing with the Lost.
New terrain: (2)Ruined Lock
New race: Naga
The Naga are being expanded. Currently they are missing one unit upgrade. I am also unsatisfied with the Naga air game so that will be my next priority.
This deals with balancing and detail work on the Naga. The only substantial change to another race is the elimination of the Bulwark.
This version is a reflection of the changes proposed by Ken-E in the recent contest. It includes substantial changes to the Human tech tree, merges experimental...
You may look forward to a revised item drop list, spell replacements for typically unused spells, a new Naga hero, and much more.