Map editing is a passion.

Comment History  (90 - 120 of 140)
Kam-Ghostseer
Kam-Ghostseer Feb 10 2013, 4:38pm replied:

I'm not sure exactly what the problem is you are having. Do you have the latest Frozen Throne patch?

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Jan 28 2013, 11:16am says:

Are you doing anything significant with Balmora?

+2 votes   news: [NEWS] Balancing
Kam-Ghostseer
Kam-Ghostseer Jan 22 2013, 7:36pm replied:

What problem are you having?

+1 vote   media: Beyond the Throne v3.9.5.1
Kam-Ghostseer
Kam-Ghostseer Jan 22 2013, 7:35pm replied:

I have some ideas and a preliminary race structure however the map size is an issue. I currently have only +/-500 kbs to work with. There is no feasible way I can add a fourth race and have it look good.

+1 vote   media: Beyond the Throne v3.9.5.1
Kam-Ghostseer
Kam-Ghostseer Jan 22 2013, 7:33pm replied:

Do you want this edited version I use or the original model with the roof piece that you can see in other screenshots?

+1 vote   media: Turtle Model Edit for next patch.
Kam-Ghostseer
Kam-Ghostseer Jan 22 2013, 7:32pm says:

-Have you added some kind of ingame ingredient sorter? I had one that used chests and would sort any ingredient found in the game.
-Do you make use of the "top mods" or do you create everything yourself?

+2 votes   news: [NEWS] 2013
Kam-Ghostseer
Kam-Ghostseer Jan 8 2013, 1:14pm replied:

You create a game just like any other melee map. You choose your race in the game lobby. Undead is Lost. Orc is Orc, Human is Human, Night Elf is Human.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Dec 17 2012, 7:01pm replied:

Please see the news post.

+1 vote   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Dec 16 2012, 10:32pm replied:

You need Warcraft III: The Frozen Throne. This is a map file that you download and add to your WC3 map directory.

+1 vote   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Dec 8 2012, 6:52pm replied:

I will see abut uploading models from the project.

+1 vote   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Dec 5 2012, 7:41pm replied:

Balancing will be addressed in the next update. Having a race based entirely on mana was simply too difficult to integrate into a standard resource game. I will be working on AI as well.

None of the models are mine.

+1 vote   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Dec 3 2012, 3:09pm replied:

That was the inspiration.

+1 vote   media: Hopper
Kam-Ghostseer
Kam-Ghostseer Dec 1 2012, 7:43pm replied:

You place it in your Frozen Throne map files like any other map. You can't open it in the World Editor.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Nov 30 2012, 3:22am replied:

You need Warcraft III: The Frozen Throne. There's nothing more to it. If you are trying to open it in the World Editor you can't, it's protected.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Nov 29 2012, 2:47am replied:

They are categorized as naval units. It is important as there are custom damage types that deal with naval units.

+1 vote   media: New Navy
Kam-Ghostseer
Kam-Ghostseer Nov 29 2012, 2:45am replied:

You won't be able to open it to edit, it is protected.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Nov 29 2012, 2:45am replied:

All you need a Warcraft III: The Frozen Throne.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Nov 16 2012, 8:43pm replied:

Would you clarify what you mean?

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Oct 30 2012, 5:23pm replied:

Battleships is a good map, it is under-played in my opinion.

+3 votes   news: Beyond the Throne v3.9.5.3
Kam-Ghostseer
Kam-Ghostseer Oct 22 2012, 10:52pm replied:

That depends. Which ones specifically are you looking for?

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Oct 21 2012, 3:54am replied:

Thank you. I am always looking for constructive feedback if you have any critiques after playing.

+3 votes   media: New Navy
Kam-Ghostseer
Kam-Ghostseer Oct 20 2012, 2:55am replied:

I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.

+1 vote   media: Experimental Units - DEFUNCT
Kam-Ghostseer
Kam-Ghostseer Oct 13 2012, 2:28am replied:

Thank you.

+2 votes   media: Hopper
Kam-Ghostseer
Kam-Ghostseer Oct 12 2012, 11:33pm says:

Credits to infernus and Retera

+2 votes   media: Hopper
Kam-Ghostseer
Kam-Ghostseer Sep 29 2012, 10:27pm replied:

Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Sep 9 2012, 6:19pm says:

Credit to Retera.

+2 votes   media: New Voodoo Temple model
Kam-Ghostseer
Kam-Ghostseer Sep 2 2012, 6:22pm says:

I look forward to playing through it tonight.

+3 votes   download: RDZ Industries: Project Y4 R02d
Kam-Ghostseer
Kam-Ghostseer Jul 10 2012, 2:43am replied:

This is a map. There is no installer needed. Simply add it to your Warcraft III map directory and host a game. There is currently no AI, so you'll need someone to play with. It is for the latest version of TFT.

+3 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Jul 3 2012, 4:35pm replied:

It's Warcraft III, enjoy.

+2 votes   mod: Beyond the Throne: Tides of Darkness
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