Map editing is a passion.
This is a wonderful start to a mod. You have been creative with molding your own models using standard doodads and such. I especially like the wall system and would like to obtain it from you.
If you are looking for some models you may have not seen before please check this compendium: Hiveworkshop.com
-Krin mirror pathing allows it to be built inside other buildings
-There is quite a bot of lag on hero spawn
-Units are getting an Unholy aura buff from somewhere
-Holy Tribunal and Ritual monolith attachment points are skewed so you must click near the top to select
-The above issue also presents when a unit is on top of a Holy Empire tower. Additionally the birth animation plays for a second upon exit, and the descriptions implies any ranged unit can enter
-Audio errors for not enough lumber/gold etc. should be changed to the default error sound as they do not make sense with various races
-Divine Presence has no buff
-Upon second playing of the map the race fields are blank
-Broker Souls could be explained better
-Sea Drake has no icon to show upgrade
All you need a Warcraft III: The Frozen Throne.
Would you clarify what you mean?
Battleships is a good map, it is under-played in my opinion.
That depends. Which ones specifically are you looking for?
Thank you. I am always looking for constructive feedback if you have any critiques after playing.
I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.
Credits to infernus and Retera
Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.
Credit to Retera.
I look forward to playing through it tonight.
This is a map. There is no installer needed. Simply add it to your Warcraft III map directory and host a game. There is currently no AI, so you'll need someone to play with. It is for the latest version of TFT.
It's Warcraft III, enjoy.
May I have use of whatever project resources were completed for EoA?
What is the status of this project?
To what extent were custom models and such done? May we have them?
Description box is bugged. Sorry.
It is protected.
Yes it is.
Please see the updated version.
It's a new race.
Yes. It's the Lost heavy air unit.
You will be able to play them in January.
At this time there is a planned version C to address a few minor bugs.
No longer valid.
This one is better. Your mod is a much darker vision of WC3, it needs to be rigid.
I like the soundtracks you'd produced very much, they seem like a lot more time was put into them than the stock Warcraft 3 ambient tracks.
I'm really looking forward to this project by the way, as it's really a much more professional approach to the same thing I was trying to do.
I have high expectations for the campaign. =)
Any news on the beta?
Sorry for late reply. If I find a suitable human transport yes. Flying machine is there and zeppelin no longer has cargo.
Sounds wonderful, I really look forward to this.
You need WC3 and The Frozen Throne. Add the maps to your maps folder and your good to go.
Yes. It's called the Battlescruiser now. It has a movement speed equal to the Pulverizer, a higher fire rate, and reduced armor. I am also experimenting with having it manufacture the Bulwark as a smaller one-man hover tank that would follow the Battlecruiser.
The Argonaut is now more expensive and deals more damage to offset the heavy micro requirement involved in using it.
The Pulverizer now carries up to 6 units.
I will see but right now I am at about 7900 kb after compression. Space is limited.
It is made in the standard editor. I also use triggers to smart cast abilities.
What I have discovered is that the more specific you are with conditions the faster the AI works. So for instance if you have building types A, B, and C in that order and B requires C then you should add a condition to B that states if will not be built unless number of completed C >= 1. The AI simply goes down the build order list and the more specific you can be the faster it goes though the list. Another method is to trigger upgrades based on unit composition. That way there is less for the AI to do.
I had not but here is a comparison:
Balmora was my home. I always thought it was underdeveloped. When I made my additions it looked similar to this but I had a large castle on the tall hill overlooking the city.
I had to ask for help as I am not an animator.
The timeline of my project is after the end of TFT.
All of the racial changes represent a "peaceful" era of technological advancement, and cultural focus following the fall of the World Tree. In this case the majority of the Tauren returned to their homeland weary of conflict, except for those who saw honor in a life of combat.
What problem are you having?
That was the inspiration.
They are categorized as naval units. It is important as there are custom damage types that deal with naval units.