Map editing is a passion.
Yes. It's called the Battlescruiser now. It has a movement speed equal to the Pulverizer, a higher fire rate, and reduced armor. I am also experimenting with having it manufacture the Bulwark as a smaller one-man hover tank that would follow the Battlecruiser.
The Argonaut is now more expensive and deals more damage to offset the heavy micro requirement involved in using it.
The Pulverizer now carries up to 6 units.
I will see but right now I am at about 7900 kb after compression. Space is limited.
It is made in the standard editor. I also use triggers to smart cast abilities.
What I have discovered is that the more specific you are with conditions the faster the AI works. So for instance if you have building types A, B, and C in that order and B requires C then you should add a condition to B that states if will not be built unless number of completed C >= 1. The AI simply goes down the build order list and the more specific you can be the faster it goes though the list. Another method is to trigger upgrades based on unit composition. That way there is less for the AI to do.
I had not but here is a comparison:
Balmora was my home. I always thought it was underdeveloped. When I made my additions it looked similar to this but I had a large castle on the tall hill overlooking the city.
I had to ask for help as I am not an animator.
The timeline of my project is after the end of TFT.
All of the racial changes represent a "peaceful" era of technological advancement, and cultural focus following the fall of the World Tree. In this case the majority of the Tauren returned to their homeland weary of conflict, except for those who saw honor in a life of combat.
What problem are you having?
That was the inspiration.
They are categorized as naval units. It is important as there are custom damage types that deal with naval units.
Yes it is.
Please see the updated version.
Yes. It's the Lost heavy air unit.
You will be able to play them in January.
Sorry for late reply. If I find a suitable human transport yes. Flying machine is there and zeppelin no longer has cargo.
Sounds wonderful, I really look forward to this.
It's a new race.
At this time there is a planned version C to address a few minor bugs.
No longer valid.
This one is better. Your mod is a much darker vision of WC3, it needs to be rigid.
I like the soundtracks you'd produced very much, they seem like a lot more time was put into them than the stock Warcraft 3 ambient tracks.
I'm really looking forward to this project by the way, as it's really a much more professional approach to the same thing I was trying to do.
I have high expectations for the campaign. =)
Any news on the beta?
This isn't a replacement mod that needs a .exe, it exists entirely in one map file. You can play it on bnet as is.
Demonstration of far camera view. Default, medium, and landscape are available.
This is showcasing the far camera view; there is also medium, close, and landscape.