Map editing is a passion.

Comment History  (90 - 120 of 123)
Kam-Ghostseer
Kam-Ghostseer Oct 22 2013, 2:28am says:

This is a wonderful start to a mod. You have been creative with molding your own models using standard doodads and such. I especially like the wall system and would like to obtain it from you.

If you are looking for some models you may have not seen before please check this compendium: Hiveworkshop.com

Few bugs:

-Krin mirror pathing allows it to be built inside other buildings
-There is quite a bot of lag on hero spawn
-Units are getting an Unholy aura buff from somewhere
-Holy Tribunal and Ritual monolith attachment points are skewed so you must click near the top to select
-The above issue also presents when a unit is on top of a Holy Empire tower. Additionally the birth animation plays for a second upon exit, and the descriptions implies any ranged unit can enter
-Audio errors for not enough lumber/gold etc. should be changed to the default error sound as they do not make sense with various races
-Divine Presence has no buff
-Upon second playing of the map the race fields are blank
-Broker Souls could be explained better
-Sea Drake has no icon to show upgrade

+1 vote   mod: Four Empires
Kam-Ghostseer
Kam-Ghostseer Nov 29 2012, 2:45am replied:

All you need a Warcraft III: The Frozen Throne.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Nov 16 2012, 8:43pm replied:

Would you clarify what you mean?

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Oct 30 2012, 5:23pm replied:

Battleships is a good map, it is under-played in my opinion.

+3 votes   article: Beyond the Throne v3.9.5.3
Kam-Ghostseer
Kam-Ghostseer Oct 22 2012, 10:52pm replied:

That depends. Which ones specifically are you looking for?

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Oct 21 2012, 3:54am replied:

Thank you. I am always looking for constructive feedback if you have any critiques after playing.

+3 votes   media: New Navy
Kam-Ghostseer
Kam-Ghostseer Oct 20 2012, 2:55am replied:

I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.

+1 vote   media: Experimental Units - DEFUNCT
Kam-Ghostseer
Kam-Ghostseer Oct 13 2012, 2:28am replied:

Thank you.

+2 votes   media: Hopper
Kam-Ghostseer
Kam-Ghostseer Oct 12 2012, 11:33pm says:

Credits to infernus and Retera

+2 votes   media: Hopper
Kam-Ghostseer
Kam-Ghostseer Sep 29 2012, 10:27pm replied:

Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Sep 9 2012, 6:19pm says:

Credit to Retera.

+2 votes   media: New Voodoo Temple model
Kam-Ghostseer
Kam-Ghostseer Sep 2 2012, 6:22pm says:

I look forward to playing through it tonight.

+3 votes   download: RDZ Industries: Project Y4 R02d
Kam-Ghostseer
Kam-Ghostseer Jul 10 2012, 2:43am replied:

This is a map. There is no installer needed. Simply add it to your Warcraft III map directory and host a game. There is currently no AI, so you'll need someone to play with. It is for the latest version of TFT.

+3 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Jul 3 2012, 4:35pm replied:

It's Warcraft III, enjoy.

+2 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Jun 19 2012, 2:02pm says:

May I have use of whatever project resources were completed for EoA?

+1 vote   member: Varine
Kam-Ghostseer
Kam-Ghostseer Jun 19 2012, 1:59pm says:

What is the status of this project?

+1 vote   download: Warcraft vs Starcraft Beta 0.9.0
Kam-Ghostseer
Kam-Ghostseer May 31 2012, 1:25am replied:

To what extent were custom models and such done? May we have them?

+1 vote   mod: Warcraft III - The Edge of Eternity
Kam-Ghostseer
Kam-Ghostseer Mar 23 2012, 2:46pm says:

Description box is bugged. Sorry.

+2 votes   download: Beyond the Throne v3.9.4.8
Kam-Ghostseer
Kam-Ghostseer Mar 23 2012, 1:38pm replied:

It is protected.

+3 votes   mod: Beyond the Throne: Tides of Darkness
Kam-Ghostseer
Kam-Ghostseer Jan 30 2012, 11:06am says:

Yes it is.

+1 vote   media: Update - Public Test Version 3.9.4.7
Kam-Ghostseer
Kam-Ghostseer Jan 29 2012, 11:12pm says:

Please see the updated version.

+1 vote   download: Beyond the Throne vStanding Final B
Kam-Ghostseer
Kam-Ghostseer Jan 29 2012, 10:16pm says:

It's a new race.

+1 vote   media: Lost
Kam-Ghostseer
Kam-Ghostseer Dec 17 2011, 5:06am says:

Yes. It's the Lost heavy air unit.

You will be able to play them in January.

+1 vote   media: Lost
Kam-Ghostseer
Kam-Ghostseer Jan 19 2011, 2:57am says:

At this time there is a planned version C to address a few minor bugs.

+1 vote   download: Beyond the Throne vStanding Final B
Kam-Ghostseer
Kam-Ghostseer Dec 23 2010, 6:57pm says:

No longer valid.

+1 vote   article: Resource Gathering with the Seed (Defunct)
Kam-Ghostseer
Kam-Ghostseer Aug 17 2010, 1:09am says:

This one is better. Your mod is a much darker vision of WC3, it needs to be rigid.

+3 votes   media: Eternal Designs Logo Variant 2
Kam-Ghostseer
Kam-Ghostseer Aug 11 2010, 7:56pm says:

Beautiful.

+1 vote   media: Soundtrack - Generic OST Main Menu Final Version
Kam-Ghostseer
Kam-Ghostseer Jul 17 2010, 5:14am says:

I like the soundtracks you'd produced very much, they seem like a lot more time was put into them than the stock Warcraft 3 ambient tracks.

I'm really looking forward to this project by the way, as it's really a much more professional approach to the same thing I was trying to do.

I have high expectations for the campaign. =)

+1 vote   media: Soundtrack - Generic OST Main Menu
Kam-Ghostseer
Kam-Ghostseer Jun 29 2010, 11:56pm says:

Any news on the beta?

+1 vote   mod: Warcraft III - The Edge of Eternity
Kam-Ghostseer
Kam-Ghostseer May 9 2010, 3:13am says:

Sorry for late reply. If I find a suitable human transport yes. Flying machine is there and zeppelin no longer has cargo.

+1 vote   media: 3.9.4.2
Kam-Ghostseer
Kam-Ghostseer Feb 19 2010, 10:22pm says:

Sounds wonderful, I really look forward to this.

+1 vote   media: Soundtrack - Generic OST The Edge of Eternity
Kam-Ghostseer
Kam-Ghostseer Mar 6 2015, 11:40am replied:

You need WC3 and The Frozen Throne. Add the maps to your maps folder and your good to go.

+1 vote   download: Beyond the Throne v3.9.6.7
Kam-Ghostseer
Kam-Ghostseer Mar 4 2015, 7:46pm says:

Good lord.

+7 votes   media: 3.0 - Soon™
Kam-Ghostseer
Kam-Ghostseer Sep 19 2014, 3:48pm says:

Yes. It's called the Battlescruiser now. It has a movement speed equal to the Pulverizer, a higher fire rate, and reduced armor. I am also experimenting with having it manufacture the Bulwark as a smaller one-man hover tank that would follow the Battlecruiser.

The Argonaut is now more expensive and deals more damage to offset the heavy micro requirement involved in using it.

The Pulverizer now carries up to 6 units.

+1 vote   media: Sea Units
Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 4:54pm replied:

I will see but right now I am at about 7900 kb after compression. Space is limited.

+1 vote   media: Naga Base
Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 4:53pm replied:

It is made in the standard editor. I also use triggers to smart cast abilities.

What I have discovered is that the more specific you are with conditions the faster the AI works. So for instance if you have building types A, B, and C in that order and B requires C then you should add a condition to B that states if will not be built unless number of completed C >= 1. The AI simply goes down the build order list and the more specific you can be the faster it goes though the list. Another method is to trigger upgrades based on unit composition. That way there is less for the AI to do.

+1 vote   media: Naga Base
Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 12:14pm replied:

I had not but here is a comparison:
I.imgur.com

+1 vote   media: Naga Base
Kam-Ghostseer
Kam-Ghostseer Apr 26 2014, 9:46pm says:

Balmora was my home. I always thought it was underdeveloped. When I made my additions it looked similar to this but I had a large castle on the tall hill overlooking the city.

+4 votes   media: Balmora
Kam-Ghostseer
Kam-Ghostseer Feb 16 2014, 3:43am replied:

I had to ask for help as I am not an animator.

+1 vote   download: Beyond the Throne v3.9.6.0
Kam-Ghostseer
Kam-Ghostseer Jan 22 2014, 2:37pm replied:

The timeline of my project is after the end of TFT.

All of the racial changes represent a "peaceful" era of technological advancement, and cultural focus following the fall of the World Tree. In this case the majority of the Tauren returned to their homeland weary of conflict, except for those who saw honor in a life of combat.

+1 vote   media: New Orc Hero
Kam-Ghostseer
Kam-Ghostseer Jan 22 2013, 7:36pm replied:

What problem are you having?

+1 vote   media: Beyond the Throne v3.9.5.1
Kam-Ghostseer
Kam-Ghostseer Dec 3 2012, 3:09pm replied:

That was the inspiration.

+1 vote   media: Hopper
Kam-Ghostseer
Kam-Ghostseer Nov 29 2012, 2:47am replied:

They are categorized as naval units. It is important as there are custom damage types that deal with naval units.

+1 vote   media: New Navy
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