Map editing is a passion.
Credits to infernus and Retera
Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.
Credit to Retera.
I look forward to playing through it tonight.
This is a map. There is no installer needed. Simply add it to your Warcraft III map directory and host a game. There is currently no AI, so you'll need someone to play with. It is for the latest version of TFT.
It's Warcraft III, enjoy.
May I have use of whatever project resources were completed for EoA?
What is the status of this project?
To what extent were custom models and such done? May we have them?
Description box is bugged. Sorry.
It is protected.
Yes it is.
Please see the updated version.
It's a new race.
Yes. It's the Lost heavy air unit.
You will be able to play them in January.
At this time there is a planned version C to address a few minor bugs.
No longer valid.
This one is better. Your mod is a much darker vision of WC3, it needs to be rigid.
I like the soundtracks you'd produced very much, they seem like a lot more time was put into them than the stock Warcraft 3 ambient tracks.
I'm really looking forward to this project by the way, as it's really a much more professional approach to the same thing I was trying to do.
I have high expectations for the campaign. =)
Any news on the beta?
Sorry for late reply. If I find a suitable human transport yes. Flying machine is there and zeppelin no longer has cargo.
Sounds wonderful, I really look forward to this.
This isn't a replacement mod that needs a .exe, it exists entirely in one map file. You can play it on bnet as is.
Demonstration of far camera view. Default, medium, and landscape are available.
This is showcasing the far camera view; there is also medium, close, and landscape.