Map editing is a passion.
Looking good though.
If you have a solution I would be interested. I was never able to fix it and ended up using two workers. One substantial issue is that AI doesn't understand that method for issuing build orders.
Balmora was my home. I always thought it was underdeveloped. When I made my additions it looked similar to this but I had a large castle on the tall hill overlooking the city.
I was not sure what you meant about the hero name.
No, he has not corrected the sail issue.
How is this project?
It's interesting but the texture on the sail is way too blurred.
The Crypt Lord (Hulsk) is a modified skin I did with attachments on his claws to make them larger.
Do you mean you don't like it?
Will do. If you have any suggestions please post them!
I had to ask for help as I am not an animator.
Yes, the model has been fixed.
The game is a masterpiece.
These three units are larger than any other unit except experimentals. The Juggernaut is the most armored of the three. The Ravager also appears larger because it is flying and perspective distorts size.
I'll look into it.
The timeline of my project is after the end of TFT.
All of the racial changes represent a "peaceful" era of technological advancement, and cultural focus following the fall of the World Tree. In this case the majority of the Tauren returned to their homeland weary of conflict, except for those who saw honor in a life of combat.
Keep up your wonderful work.
Desura does not work.
This is a map file. Download it and add it to your Warcraft 3 directory. You must have WC3 and its expansion The Frozen Throne to play. Then you browse to it in game.
Mark this under details I thought few others noticed.
This is a wonderful start to a mod. You have been creative with molding your own models using standard doodads and such. I especially like the wall system and would like to obtain it from you.
If you are looking for some models you may have not seen before please check this compendium: Hiveworkshop.com
-Krin mirror pathing allows it to be built inside other buildings
-There is quite a bot of lag on hero spawn
-Units are getting an Unholy aura buff from somewhere
-Holy Tribunal and Ritual monolith attachment points are skewed so you must click near the top to select
-The above issue also presents when a unit is on top of a Holy Empire tower. Additionally the birth animation plays for a second upon exit, and the descriptions implies any ranged unit can enter
-Audio errors for not enough lumber/gold etc. should be changed to the default error sound as they do not make sense with various races
-Divine Presence has no buff
-Upon second playing of the map the race fields are blank
-Broker Souls could be explained better
-Sea Drake has no icon to show upgrade
Do you play WC3 at all?
I spent hundreds of hours modding, specifically Balmora and Vivec. I'm pleased someone is still working on Morrowind.
Your work is really something. This was my favorite city. What is the long term goal of your project?
Some new ones?
There will be a large update soon. I'm happy you enjoy the map. Any feedback is appreciated.
It is a standard Warcraft 3 map. You need the Frozen Throne expansion.
Which models would you like? Most are available: Hiveworkshop.com
And the download section. If there is something more specific please let me know.
Are you making melee terrain?
You can't as they are protected. Is there something specific I may help you with?
I love the greenery.