Map editing is a passion.
Yes. It's called the Battlescruiser now. It has a movement speed equal to the Pulverizer, a higher fire rate, and reduced armor. I am also experimenting with having it manufacture the Bulwark as a smaller one-man hover tank that would follow the Battlecruiser.
The Argonaut is now more expensive and deals more damage to offset the heavy micro requirement involved in using it.
The Pulverizer now carries up to 6 units.
I will see but right now I am at about 7900 kb after compression. Space is limited.
It is made in the standard editor. I also use triggers to smart cast abilities.
What I have discovered is that the more specific you are with conditions the faster the AI works. So for instance if you have building types A, B, and C in that order and B requires C then you should add a condition to B that states if will not be built unless number of completed C >= 1. The AI simply goes down the build order list and the more specific you can be the faster it goes though the list. Another method is to trigger upgrades based on unit composition. That way there is less for the AI to do.
I had not but here is a comparison:
Balmora was my home. I always thought it was underdeveloped. When I made my additions it looked similar to this but I had a large castle on the tall hill overlooking the city.
I had to ask for help as I am not an animator.
The timeline of my project is after the end of TFT.
All of the racial changes represent a "peaceful" era of technological advancement, and cultural focus following the fall of the World Tree. In this case the majority of the Tauren returned to their homeland weary of conflict, except for those who saw honor in a life of combat.
What problem are you having?
That was the inspiration.
They are categorized as naval units. It is important as there are custom damage types that deal with naval units.
Yes it is.
Please see the updated version.
Yes. It's the Lost heavy air unit.
You will be able to play them in January.
Sorry for late reply. If I find a suitable human transport yes. Flying machine is there and zeppelin no longer has cargo.
Sounds wonderful, I really look forward to this.
I have some ideas and a preliminary race structure however the map size is an issue. I currently have only +/-500 kbs to work with. There is no feasible way I can add a fourth race and have it look good.
Do you want this edited version I use or the original model with the roof piece that you can see in other screenshots?
-Have you added some kind of ingame ingredient sorter? I had one that used chests and would sort any ingredient found in the game.
-Do you make use of the "top mods" or do you create everything yourself?
You create a game just like any other melee map. You choose your race in the game lobby. Undead is Lost. Orc is Orc, Human is Human, Night Elf is Human.
Please see the news post.
You need Warcraft III: The Frozen Throne. This is a map file that you download and add to your WC3 map directory.
I will see abut uploading models from the project.
Balancing will be addressed in the next update. Having a race based entirely on mana was simply too difficult to integrate into a standard resource game. I will be working on AI as well.
None of the models are mine.
You place it in your Frozen Throne map files like any other map. You can't open it in the World Editor.
You need Warcraft III: The Frozen Throne. There's nothing more to it. If you are trying to open it in the World Editor you can't, it's protected.
You won't be able to open it to edit, it is protected.
All you need a Warcraft III: The Frozen Throne.
Would you clarify what you mean?
Battleships is a good map, it is under-played in my opinion.
That depends. Which ones specifically are you looking for?
Thank you. I am always looking for constructive feedback if you have any critiques after playing.
I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.
Credits to infernus and Retera
Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.
Credit to Retera.
I look forward to playing through it tonight.
This is a map. There is no installer needed. Simply add it to your Warcraft III map directory and host a game. There is currently no AI, so you'll need someone to play with. It is for the latest version of TFT.
It's Warcraft III, enjoy.
May I have use of whatever project resources were completed for EoA?
What is the status of this project?