Map editing is a passion.
I'll mark it for the next update. Thank you.
I have contemplated abandoning support for Bnet but I have discovered that most of the people who play my map use Bnet.
The limit has also forced me to constantly refine my ideas as well. Often times I find myself including a custom resource because I find it attractive only to later remove it to save space and include a more relevant idea.
At this point I want to focus on balance and make sure that there are no game breaking issues that detract from your enjoyment. To more specifically address your question I actually have a 5th race started based on the remnants of the Night Elf race post TFT.
A significant part of my project is working within the given limitations of the game. A 5th race would require a triggered race selector, or using a system that runs off of handicaps. The other significant issue is map size. Currently I am at the 8 MB limit and I will not be going over it as that would make this map unable to be played on Battle.net.
You asked about my mod Beyond the Throne for WC3 and I wanted to make sure you knew it is still in development with no end scheduled.
Never mind me. It seems Mod DB lowers quality regardless.
I like the tower defense integration into an AoS. It's well polished.
Also I'm not sure if you have a Nvidia card but if you use Shadowplay and upload to Youtube your videos won't lose quality.
I apologize for the delayed response, I don't often check my user profile.
In what way to you mean?
I'm glad it is fixed. Please let me know what you think.
I had someone else report this but I have no issues. Is it all maps? If you try adding them to your maps/download folder and see if they show.
I'm not having that issue when I load them. Is it every map?
Thank you. Avoid Severed Isles as I forgot to update the gameplay constants in the last update.
Thank you for providing me this feedback!
You only need to put the maps in your download folder. =)
They all have upkeep, you can hover over the upkeep in the upper right and it will tell you the numbers.
What map did you play on?
Thank you for the feedback! I will look into it. The score screen crash has plagued me for a while. It's not reproducible so I have not been able to find out exactly what is going on.
It's not a campaign. The map files go in your map download folder.
Thank you! If you have any suggestions please let me know.
Thank you. I wanted it to a be the next "expansion" to WC3.
Sorry I missed adding the dummy Assault ability. I did not have any issues researching Azsharan Scales.
Thank you. Remixer worked with me on the base map and then I made heavy alterations to accommodate sea units.
Please let me know what you think after seeing it in game.
I have to manage file size every update. I am riding the edge of the map size limit so if I want to add I have to remove. 200+ kb for a hero model is too much. If it were a unit that get used often it would be different.
Yes. Please enjoy!
Would you be more specific?
What patch do you have?
Got it! Thank you.
I noticed that. Thankfully it does not affect the functionality of the upgrade.
I'm working on adding some neutral units which will probably be a mix of vanilla units people miss. The current change log is as follows:
-Blight Aura buff no longer shows on heroes
-Altar of Overseers now has standard altar pathing map
-Cluster Rockets upgrade description fixed
-Halt range reduced from 900 to 800
-Hammer of Thor replaced by target cast Dalaran Shield
-Afterburn no longer damages friendly units
-Upgrade descriptions now tell vital statistics
-Attack upgrade for Naga beast units now provides a chance to deal extra damage per hit
-Mobile shop item list adjusted, creep drops adjusted
-Added an item cleanup script
-Hauler armor type changed to Medium
-Savant Mage renamed to Savant Guardian
-Marksmanship now shows as a green +3 on the unit
-Coral Blades is now an attack speed bonus of 10%/10%/10%
-The Move command now says "Move" again.
-Strike now requires the War Forge instead of the War Mill
I have one large bug to report.
You were not on the original development team of Morrowind and thus I missed out on this content. =p