Map editing is a passion.
Is it just you working on this or do you have a team?
The work produced is excellent.
Looks good after all these years.
Invisibility will be nice.
Hey I just posted an update. I hope you like it.
It needs to feel lively.
Those are both good ideas. I'll see what I can do with them.
I have a suggestion thread on the hive as well: Hiveworkshop.com
Manipulating mana mostly. This race will have the fewest active use spells.
Thank you. Do you have any suggestions on ability sets or techtree upgrades? I am creating them as a mana control race.
Please let me know if you have any suggestions.
Ho do you find the time?
Looking good though.
If you have a solution I would be interested. I was never able to fix it and ended up using two workers. One substantial issue is that AI doesn't understand that method for issuing build orders.
No, he has not corrected the sail issue.
The Crypt Lord (Hulsk) is a modified skin I did with attachments on his claws to make them larger.
Yes, the model has been fixed.
The game is a masterpiece.
These three units are larger than any other unit except experimentals. The Juggernaut is the most armored of the three. The Ravager also appears larger because it is flying and perspective distorts size.
Keep up your wonderful work.
Mark this under details I thought few others noticed.
Do you play WC3 at all?
I spent hundreds of hours modding, specifically Balmora and Vivec. I'm pleased someone is still working on Morrowind.
Your work is really something. This was my favorite city. What is the long term goal of your project?
It is a standard Warcraft 3 map. You need the Frozen Throne expansion.
I love the greenery.
It should be, I just downloaded it.
I have some ideas and a preliminary race structure however the map size is an issue. I currently have only +/-500 kbs to work with. There is no feasible way I can add a fourth race and have it look good.
Do you want this edited version I use or the original model with the roof piece that you can see in other screenshots?
Battleships is a good map, it is under-played in my opinion.
Thank you. I am always looking for constructive feedback if you have any critiques after playing.
I did my best to make them not over-powered. I use the term "experimental" because they all have significant drawbacks. Battle Guides have no attack or defensive spells. Decimators are slow, immobile when deployed, and have no standard attack. Harbingers are very slow, have no air defense, and require same-player owned units in a vicinity to survive.
Credits to infernus and Retera
Credit to Retera.
Description box is bugged. Sorry.
At this time there is a planned version C to address a few minor bugs.
No longer valid.
Demonstration of far camera view. Default, medium, and landscape are available.
This is showcasing the far camera view; there is also medium, close, and landscape.
-Have you added some kind of ingame ingredient sorter? I had one that used chests and would sort any ingredient found in the game.
-Do you make use of the "top mods" or do you create everything yourself?
You create a game just like any other melee map. You choose your race in the game lobby. Undead is Lost. Orc is Orc, Human is Human, Night Elf is Human.
Please see the news post.
You need Warcraft III: The Frozen Throne. This is a map file that you download and add to your WC3 map directory.
I will see abut uploading models from the project.
Balancing will be addressed in the next update. Having a race based entirely on mana was simply too difficult to integrate into a standard resource game. I will be working on AI as well.
None of the models are mine.
That was the inspiration.
You place it in your Frozen Throne map files like any other map. You can't open it in the World Editor.
You need Warcraft III: The Frozen Throne. There's nothing more to it. If you are trying to open it in the World Editor you can't, it's protected.
They are categorized as naval units. It is important as there are custom damage types that deal with naval units.
You won't be able to open it to edit, it is protected.
All you need a Warcraft III: The Frozen Throne.
Would you clarify what you mean?
That depends. Which ones specifically are you looking for?
Yes. I will most likely begin work on AI after the next patch. It is not an easy task to get an AI to use so many custom units correctly. The Lost will be particularly complex.
I look forward to playing through it tonight.
This is a map. There is no installer needed. Simply add it to your Warcraft III map directory and host a game. There is currently no AI, so you'll need someone to play with. It is for the latest version of TFT.
It's Warcraft III, enjoy.
May I have use of whatever project resources were completed for EoA?
What is the status of this project?
To what extent were custom models and such done? May we have them?
It is protected.